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-= D O N K E Y K O N G 6 4 =-
,----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.6 || August 3, 2003 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) <mike yeayea com> | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------'
Contents: 1) Story 2) Controls 3) Golden Bananas Walkthrough - DK Isles - Jungle Japes - Angry Aztec - Frantic Factory - Gloomy Galleon - Fungi Forest - Crystal Caves - Creepy Castle 4) Hideout Helm Walkthrough 5) Boss Strategies 6) Banana Fairies 7) Battle Arenas 8) Nintendo/Rareware Coin 9) Regular Bananas 10) Secrets 11) Frequently Asked Questions 12) Items 13) Credits & Info
Version 1.6 (08/03/2003): - Three years later, the regular banana lists are finally complete. Woo hoo! Special thanks to Karmus for completing the lists for Donkey, Lanky, Tiny, and Chunky in Gloomy Galleon.
Version 1.51 (11/25/2002): - Formatting changes - Updated website URL
Version 1.5 (03/11/2001): - Spellchecked everything, that's all
Version 1.4 (07/15/2000): - The regular bananas lists for all characters in Frantic Factory, Creepy Castle, and Crystal Caves
Version 1.3 (07/03/2000): - Added the bananas for Tiny in Jungle Japes, Chunky in Jungle Japes, Chunky in Angry Aztec, Diddy in Gloomy Galleon, Donkey in Fungi Forest, Diddy in Fungi Forest, Lanky in Fungi Forest, Tiny in Fungi Forest, and Chunky in Fungi Forest
Version 1.2 (06/21/2000): - New secrets section - New Frequently Asked Questions section - Added Lanky's bananas in Jungle Japes to the banana lists
Version 1.1 (05/26/2000): - Added the real names of the bosses (thanks to Deric Drouillard) - Started a new section with lists of regular bananas...yes, I am insane
Version 1.0 (05/10/2000): - First released version
,----------------------------------------------------------------------. | 1) STORY | '----------------------------------------------------------------------'
[NOTE: As usual, the story found here is exactly the same one found in the instruction booklet. Actually, I took is from Rare's site (rareware.com) since I lost my instruction book :) Yes, I know it makes absolutely no sense at all, but DK64 isn't a very sensible game, is it?]
"Left!" rasped a voice to his left.
"Right!" came the immediate response from the other side.
It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn't so sure. "It'll be great fun," he'd been told, "we'll just take it out for a quick spin while he's asleep." But his little legs were getting tired now and those two incompetent fools hadn't a clue where they were going, let alone any idea how to slow down the speeding island.
"Left!" "Right!" "Left!" "Right!"
With a sickening crunch of metal against rock, the King's pride and joy came to a shuddering halt, knocking all three off their feet and into an undignified heap in the far corner of the room. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. It was better than he'd hoped.
"You two are going to be in sooo much trouble when I tell him what you've crashed into!" he barked gleefully at the crestfallen duo, "and those monkeys aren't going to be too pleased either..."
Klaptrap was right, but it wasn't just that pair that were in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army assembled before him.
"Well? I'm still waiting for an answer..."
His plan couldn't fail this time, or so he had thought. But like so many times in the past he'd underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target - Kong Isle.
Perhaps all is not lost though, the King mused. I know we're ahead of schedule but it must be working by now. It's time to rid myself of those flea bitten apes once and for all!
K. Rool's evil laughter echoed around the throne room as the order was given.
"Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!"
The weighty King lumbered over to a window. How he'd waited for this day, to see their precious homeland reduced to rubble. They'd beaten him so many times in the past but this was to be his finest hour!
The silence was interrupted, not by a deafening explosion, but by a pathetic whimper.
"I'm so v-very really sorry your M-Majesty, but I'm afraid the Blast-o- Matic isn't quite w-working yet..."
K. Rool turned to face the white-coated technician responsible for the bad news who'd hesitantly shuffled across. Then, suddenly, the King began to cry.
"It's just not fair..." he sobbed, "I really thought I was going to win this time."
The bloated form of Klump waddled over and put a consoling arm around his distraught leader.
"Don't get all upset now, your Excellency. We'll go and capture those nasty Kongs for you. Then you'll have all the time in the world to get your Blast-o-Matic ready, won't you?"
"Do you think that will be enough?" the King sniffled.
"You're right as always, O Exalted One. We'll also steal their Golden Bananas as usual, so that if any Kongs escape us they will be too busy looking for them to come and ruin your magnificent plans."
"Oh, I'd be so grateful..."
King K. Rool watched his generals leave with a big smile on his ugly green face. He wiped away his crocodile tears and began to laugh. His little bit of play-acting had worked, and those Kongs would soon be history. He glared down at the bemused technician.
"Well, what are you waiting for? Get the Blast-o-Matic working, I've got an island to destroy!"
,----------------------------------------------------------------------. | 2) CONTROLS | '----------------------------------------------------------------------'
If you've played any platform game on the N64, you should be able to quickly learn the basic controls of DK64. The control scheme is almost exactly the same as in Super Mario 64 and Banjo-Kazooie. Take note that the different Kongs have some character-specific moves, and some moves must be bought from Cranky, Candy, or Funky Kong.
ALL KONGS ---------
WALKING/RUNNING: This should be simple enough: You move in the direction that you push the control stick. The further you tilt the control stick from the center, the faster you will move! But don't always run fast... some situations require you to carefully cross narrow paths.
JUMPING: Regular jumps are done by pressing the A button. Another way to jump is what I call a "jump-float". This is done by jumping (A) and pressing B while in the air to float for a while. There's a higher jump that I call a "backflip" that's done by holding Z and pressing A. To do a long jump, run forward, hold Z, and press A while sliding forward (but the "jump-float goes farther than the long jump).
ATTACKING: To do a regular attack (a.k.a. Punch), simply press B. To do a spinning attack, press B while running. You can also do an air attack by pressing B while jumping.
VINE SWINGING: Do grab onto a vine, just jump up to it. While swinging on it, press the R button to change direction. Press A to jump to the next vine while swinging (you don't have to do anything with the control stick).
SWIMMING: While you're in the water, hold A to do a fast swim, or hold B to do a slower swim. Even if you let go of the button, you'll still glide forward. Hold Z to use the 'water breaks'. Use the control stick to control your direction.
THE SHOOTER: You need to get the shooters individually from Funky's Armory. Press Z and C-left to take it out, then press B to shoot. It's easier to aim if you switch to first person mode (C-up). If you got to sniper mode, you can press C-up and C-down to adjust the zoom.
THE INSTRUMENT: You need to get the instruments individually from Candy Kong. To use it, press Z and C-up. This will cost 1 crystal coconut. If you're standing on a music pad while doing it, no crystal coconuts are used.
THE SIMIAN SLAM: This move must be bought from Cranky. To do it, jump (A) and press Z while you are in the air. This can be used to attack enemies, but it's used mostly for pressing switches. There are also upgrades for this move: The "Super Simian Slam" (used to push blue switches), and the "Super Duper Simian Slam" (used to push red switches).
THE "REALLY STRONG MOVE": There's no real name for this move. It must be obtained from the Banana Fairy. To do it, hold the B button until sparks fly around you, then release. This move is good for defeating enemies and destroying those DK dirt piles you see everywhere.
CAMERA CONTROLS: The camera controls are similar to Super Mario 64. The C-left and C-right buttons are used to rotate the camera around the Kong. Pressing C-down adjusts the distance of the camera from the Kong. Press C-up to switch to a first person view and look around.
DONKEY KONG -----------
BABOON BLAST: This can be bought from Cranky in Jungle Japes. To do this move, press Z while standing on a Donkey Pad to go to a Barrel
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