__________ T H E L E G E N D O F /\ \ _________ ____ _________ _________ \ \_____ \ /\ ____\/\ \ /\ __ \ /\ ___ \ \/_____/ / \ \ \___/\ \ \ \ \ \ \ \ \ \ \ \ / / \ \ \___ \ \ \ \ \ \ \ \ \ \__\ \ / /_____ \ \ __\ \ \ \ \ \ \ \ \ \ ___ \ /\ \ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \ \ \_________\ \ \_______\\ \________\ \______/ \ \__\\ \__\ \/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/ -= O C A R I N A O F T I M E =-
.----------------------------------------------------------------------. | FAQ/Walkthrough || Version 2.52 || March 13, 2003 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) <mike yeayea com> | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------'
Contents: 1) Introduction 2) Story 3) Controls 4) Walkthrough - Kokiri Emerald - Goron's Ruby - Zora's Sapphire - Light Medallion - Forest Medallion - Fire Medallion - Water Medallion - Shadow Medallion - Spirit Medallion - Ganon's Castle 5) Boss Strategies 6) Enemies 7) Side quests - Young Link's Trading Sequence - Adult Link's Trading Sequence - Ice Arrows: Gerudo Training Ground - The Four Bottles - The Kakariko Chickens - Hyrule Field Poes - Soft Soil Locations 8) Heart Piece Locations 9) Gold Skulltula Locations 10) Mini-games 11) Secrets 12) Items 13) Great Fairies 14) The Ocarina Songs 15) Shops 16) Character profiles 17) Frequently Asked Questions 18) Credits & Info
Version 2.52 (03/13/2003): - Revised introduction
Version 2.51 (11/25/2002): - Formatting changes - Updated website URL
Version 2.5 (03/03/2001): - Spellchecked everything, that's all
Version 2.4 (11/03/2000): - Reformatted the heart piece section and gold Skulltula section - Moved revision history to the bottom of the FAQ
Version 2.3 (01/29/2000): - Switched to a new alias, Coffee
Version 2.2 (11/30/1999): - New introduction (more like a mini-review) to the game - Revised the copyright disclaimer thing - Expanded the special thanks section
Version 2.1 (09/12/1999): - A new and utterly useless shops section - Tiny corrections, typo fixes
Version 2.0 (08/23/1999): - New strategy for beating Dark Link using Din's Fire - An assload of nice info in the heart piece section - Added the prizes for killing gold Skulltulas - New "Frequently Asked Questions" section
Version 1.1 (03/18/1999): - Changed e-mail address to rgonzalez speed com ph
Version 1.0 (03/16/1999): - Walkthrough is complete, and everything is new
,----------------------------------------------------------------------. | 1) INTRODUCTION | '----------------------------------------------------------------------'
- The Legend of Zelda: Ocarina of Time -
Nintendo is probably the best game developer there is, and the Zelda series stands at the pinnacle of their masterpiece collection. I have too much praise for this game to fit into a single paragraph. The graphics and sound are beautiful and immersive. Everything – from the incredible level design to the well-balanced story advancement – is perfect. This is a game that comes along once in a gaming generation. Not only is it the crowning achievement of the N64’s lifespan, but it is one of the finest video game experiences ever, a testament to first-rate game design.
,----------------------------------------------------------------------. | 2) STORY | '----------------------------------------------------------------------'
[NOTE: This is the exact same story found in the instruction booklet. I only copied it from there for the sole purpose of having a story section. Maybe I'll include a better story section in the future... or maybe not. But anyway, I'm sure you can find a great story at the Zelda Headquarters (http://www.zhq.com) made by the Master of Hyrule.]
A long time ago, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule. They were Din, the goddess of fire, Nayru, the goddess of wisdom, and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms that would uphold the law.
These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce. Since then, the Triforce has become the basis of Hyrule's providence. Where the triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link.
Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. The fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.
"Oh Navi, Thou hast returned!" said the Great Deku Tree. "Thank you, Link, for coming." Thy slumber these past nights must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thy courage. I have been cursed. I need you to dispel this curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the sacred realm connected to Hyrule. For it is there that one will find the divine relic, the triforce, that contains the essence of the gods. Whoever holds the triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the sacred triforce. Thou must never suffer that man to enter the sacred realm of legend. Link, go now to Hyrule Castle. There, ye shall surely meet the princess of destiny. Present this stone to the princess. I have foreseen that she will understand everything."
The Great Deku Tree gave Link the spiritual stone of the forest. Before dying, the Deku Tree's last words were, "The future depends on thee, Link. Thou art courageous."
,----------------------------------------------------------------------. | 3) CONTROLS | '----------------------------------------------------------------------'
[NOTE: The controls in Zelda 64 may take about an hour or more for you to get used to. Don't just play for 5 minutes and give up because you don't understand the controls. Just give it a chance and the control scheme will just become your second nature and work seamlessly.]
Analog Control Stick - As you might have guessed, this is what you use to move. Move the control stick in the direction you want Link to go. Link walks or runs depending on how far you push the control stick. Pressing Z while moving will cause Link to walk in any direction while still facing forward, like strafing sideways or walking backwards.
A button - This is the "action button" just like in Tomb Raider. It has several uses depending on your environment and location. The blue circle at the top will always say what the A button will do. For example, if Link is standing next to a box, the blue circle will say "grab" and you can press the A button to make Link grab the box. If nothing is displayed in the blue circle, pressing the A button causes Navi to hide or appear.
B button - Pressing the B button causes you to swing the sword that you equipped. The equipped sword is always shown in the green circle at the top of the screen. Although it is usually effective to just press the B button, there are several ways to swing the sword: Z + B -> Vertical swing Z + side + B -> Horizontal swing Z + forward + B -> Stab Hold B & release -> Spin swing attack Z + A -> Jump attack (really powerful)
R Button - Holding the R button causes Link to raise the shield. While the shield is raised, you can move it around with the control stick. If you are locked on to an enemy, you can raise the shield while standing and you can walk around too! However, if the Megaton Hammer or the Biggoron Sword is in your hands, you cannot use the shield.
L button - This button isn't easily used since it's out of your reach when you hold the controller. Pressing the L button turns off (or on) the semi-transparent map at the bottom right corner of the screen. This isn't really useful since its good to have the map on at all times.
Z button - This button is for using Zelda's unique "Z targeting" feature. When there is an object you can currently Z target, Navi will fly close to it and a triangle will appear over that thing. You can then press the Z button to lock on. When you are locked on, Link can move around the object/person/creature and always be facing it. In this mode, firing an arrow/slingshot/boomerang/hookshot will stay in 3rd person view and will execute with extreme accuracy. If there is nothing to target, pressing Z will position the camera behind Link. There are several uses of Z targeting that you will discover during your quest.
C up, C left, C right - Pressing the button causes Link to use the item that is assigned to it in the select item subscreen. To assign a weapon to a particular button, go to the select item subscreen and place the cursor on the item you want to assign. Then press the button that you want to assign that item to. Okay? Good...
C up - Unlike the other C buttons, the C up button does not cause Link to use a C button item. The C up button has three different uses depending on your environment: (1) If Link is inside a pre-rendered house, pressing C up causes the camera to look down on link from the roof. Just like the old Zelda days... (2) If you are locked on to an enemy or boss, the Navi icon will flash at the top of the screen. Press
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