Author: GARR
GOTHIC 3.
This walkthrough is intended for anyone who has never played the game, or who wishes to start a new game and wants a step by step guidance. You cannot expect to find random answers in this walkthrough after you've already been playing for some time. This work is point A to point B and everything is in sequence with as little guesswork as possible.
***If you've already been playing and have a few saves, if you start a new game, some things already found will not be there in the new game. Things like the King's Sorrel plants. If you want to keep your saves, move everything out of the save directory and put them in another special directory. But leave your preferences file so that you don't have to redo the options.
ARDEA.
The game starts during a fight with the Orcs. You won't die but you'll get knocked down a lot. Just keep getting up and continue helping out in the fighting. When the fighting is over, pause and carefully read the following three paragraphs.
***Learn how to view and use your compass because many directions in this walkthrough are mentioned. The main pointer end always points north. When you swivel away from north, you'll be facing a new direction away from north.
***This walkthrough is based on being against the orcs and liberating towns, but you can switch sides when it comes time by deciding which of the three methods you use to destroy the 5 Devine Artifacts of Adanos. In some towns, such as Faring, even though you have at least 75 reputation, you can't always get permission to see the Orc boss. In Faring, you also have to have political reputation of 75 with the Orcs by doing a few things for the Orcs in other areas. See the end of this walkthrough for a quick list.
*** Many items in this game are used in quests. Exploring caves gives all kinds of minerals, especially Magic Ore and Iron Ore, Gold Veins for nuggets which you need lots of for other quests, and Sulphur lumps. Pick up all the pieces you find because at least 5 are needed in buying a slave for someone if you don't have 1100 gold to spare at that time. five pieces of iron ore is also needed for another quest. You'll need a pickaxe in order to mine different mineral veins and maybe someone will have to teach you about mining.
***Throughout the game, consider yourself a super scavenger. You have an unlimited inventory and there is no limit to the weight you can carry. Take all hides, horns, teeth, or whatever any creature may have. Any type of meat you get, roast part of it at a campfire by simply getting near the campfire and left clicking, then choose how many pieces you want to roast. After the Orcs are defeated, search the Orc boss to find a world map. Get all items and the Ardea teleport stone from the table in front of the main building. Talk to Hamlar standing behind the table. Before talking to anyone else, look all around the buildings and inside them for items and chests with items. Everywhere you go, read all lecterns (books) to learn about different skills.
***Another bit of advice, grab all the bread, meat, saws, hammers, pickaxes, and weapon bundles. When you eventually get inside Vengard, there's at least three side quests that requires 30 bread, 30 roasted meat, 15 saws, 10 hammers, 20 pickaxes, and 20 bundles of weapons.
Go out the east gate and immediately turn left. Stay next to the wall and just past the second large boulder, find a King's Sorrel plant. They are rare and you need at least four of them as quest items during the game. Pick all other plants you find because several are also quest items. Some plants and animal parts are used for making potions. Also, before long, you'll need 10 healing plants for a quest in Reddock.
Kill all Bloodflies you can and take their stingers, because after learning the make poison spell from someone and having enough alchemy skill, you can make a poison, at an alchemy table, with 10 stingers and an empty vial. Five lizard tongues can also be used, or a poison sack. As a matter of fact, kill everything you can and take their items. Simply put, pick up anything that's not fastened down. You have an unlimited inventory capacity, and the more junk you have to sell, the extra gold will pay different npc's to teach you a certain skill.
Go back to the east gate and head southeast past the small rock to find another King's Sorrel out in the open. Off to the south at the lighthouse, talk to Jack and accept his quest to get rid of the bilge rats (three bandits). Go east to the cliff edge, then NNE along the cliff edge and kill the three bandits. Take everything and loot the chest. Go back to the lighthouse and talk to Jack again for a reward. You can sell him items for gold.
Just up the first section of steps of the lighthouse, on the NE end of the bench you can get a teleport stone through a hole in the roof of the house.
Go back inside Ardea, to the campfire near the west gate, and talk to Diego. Now talk to Milten. Finally talk to Gorn. Go out the west gate and head WSW past a small boulder and find another King's Sorrel in the open field. Be careful of the scavenger nearby. If you can kill it, take it's inventory by clicking on Take All.
Go back towards the west gate and turn right on the path. Just as you start downhill toward the pier, at the end of the log on your left is another King's Sorrel. Go on downhill to the two shacks and talk to Lester. Search inside the shacks for items and chests. Go between the two shacks and head SE to find another King's Sorrel. You should now have five King's Sorrel which is enough for the two quests later on.
Back at the two shacks, go down to the beach and head north. Go back uphill and inside Ardea's west gate and talk to Milten to get a quest to find Xardas.
Now talk to Diego, then talk to Gorn and follow him to Reddock.
REDDOCK.
Talk to Brenton on everything. Go up the steps, turn left and go counterclockwise around the camp's cliff edge to find 4 Boars and kill them. Be sure to look for some healing plants or any other kind you may see. Go back and talk to Brenton again. Now talk to Gelford on everything, agreeing to take the two quests. For now though, enter the cave just to the north from where you stand.
***Remember, you're on the lookout for Magic Ore and Iron Ore in all caves, etc.
Start down and enter the first room on the left and talk to Sebastian. He wants the healing plants before agreeing to teach you. He has an alchemy bench.
On down and enter the next room on the left and talk to Marlo. On down to the lower level and talk to Javier about everything. Now talk to Copper, fight him in the arena but just knock him out. Once he recovers, talk to him. Talk to Joey, knock him out in the arena, then talk to him once he recovers.
Just east from where you stand, enter the tunnel. In room with goblins, kill them and any lizard, take its inventory. One of the two chests has a teleport stone for Reddock. Move through the tunnel, killing lizards and mine crawlers and take their inventory. Just outside the tunnel exit is a wagon on the left with several tools scattered around. Over on the right is another King's Sorrel. Go back through the tunnel and talk to Joey again.
Continue on up and out of the tunnel and up the steps. Just west is a small farm. Ignore the orcs, but talk to Kliff. Inside the shack, talk to Topork and first challenge him to a duel. When you win, choose Kliff as the reward.
These orcs are part of Gelford's quest. Kill Topork and the orcs outside. In the shack are three bundles of weapons. Now lead Kliff the short distance NE back to Reddock and talk to Gelford. Continue leading Kliff to the bottom level and talk to Javier. Now talk to Kliff. Go back up to the pit area and up the steps. Go east a little, then NE uphill a bit, then north up a steep hill to four orcs and kill them. Two bundles of weapons lie near the campfire. Nearby is a King's Sorrel, and another just south behind the large rock.
Start downhill to the south to the woodcutter's area and get any healing plants you see. There's several in the area above the Reddock pit. You should soon have 10. Return to Reddock and talk to Gelford to complete his quests. Go down the ramp to first room on the left and give Sebastian 10 healing plants. Now he will teach you ancient magic and alchemy. The next room down on the left, sell your scrap items to Marlo. Go on down to the lower level and give Norris 5 bundles of weapons.
You should now have 90 reputation. The remaining 10 percent involves Cape Dun (who's the rebel underground). Once you find that out, return here and tell Javier. For now, return to Ardea and talk to Hamlar. Back out the west gate, go back down to the pier and on down some worn stone steps to the beach. Head north till the beach ends and go climb around the edge and continue along the beach. After a long way, you come to a cave on the left with lots of goblins and two ogres. Lots of experience. Move easily and let them come at you one at a time.
Outside, continue along the beach in a northerly direction to another cave with some giant lizards. Their tongues are useful. Now return back south on the beach and up the steps to the west gate of Ardea. in the distance, to the northwest past an old shack, you'll see a circle of standing stones where Chris is.
He'll teach you about hunting if you kill the 5 shy dear for him, which is a difficult task and they are dangerously close to lots of orcs that king Rhobar tells you to destroy, much later. Remember to kill all wolves you see and take their inventory. Just north of Chris is a cave with lots of bandits and the boss Ortega. There's also 5 crates of lamp oil for a quest. See any magic ore and iron ore?
*Now for a long side trip to find Xardas. Make sure you have plenty of healing and stamina potions in two of the quick slots so that you can drink on the run (Shift+W), when you have to run. Running too long quickly depletes your yellow stamina bar. Once you're ready, go back to the circle of standing stones where Chris is. Head NNE, run through the orcs, then NNW through more orcs going towards the water fall. NNE downhill to two bridges and cross them heading due north.
*Stay near the cliff edge continuing NNE through an abandoned camp. Head east to the edge, then north through ogres to the snow. Continue north to the mountain, then west till you can swing back NE. Stay next to the mountain on your left as you continue due north through goblins, then stay near the edge and through more goblins, continue NNE, then NE past bloody tracks to a lookout tower and orcs. Quickly swing left at two tree stumps opposite the tower.
*Head up west and continue following the zig zag trail up the mountain. At intersection with ice golem, go right and continue up NE, eventually going past another ice golem just south of Xardas' tower. Downstairs and upstairs are several scrolls that can be picked up, even though they don't show a message. Check out all chests and read all book stands. Upstairs, get everything from the table, including a teleport stone. Talk to Xardas on everything.
Teleport back to Ardea, turn around and head generally northwest (Chris and standing stones off to your right) following the road signs, then NW up a long steep path to a fork in the path. Take the left and on up NW and talk to Lomar on all. If he starts to leave, talk again. Give him the 5 crates of lamp oil. Back south towards the three-way intersection, follow the signs on down to Cape Dun, eventually moving west to a shack and talk to Jens who'll teach you hunting if you give him 10 wolf pelts. Roast some meat at the campfire.
All around the area you'll hear wolves. Kill all you can find.
CAPE DUN.
Continue to Cape Dun and talk to Silas just outside the entrance. On the left, talk to the orc Grobok. On the right, around a wagon, get 3 wolf skins.
Back to the town, just inside the gate, talk to Gamal. He sold the paladin Wenzels' belongings to Urkrass, and one of his slaves escaped. There's a wolf skin behind him. Back out the gate, go left into the woods and find Harek. Give him some roasted meat. Tell him that he's coming back with you and he says "Maybe we can talk about it." Then you should say, "What can you tell me", "Where are you trying to go", "I'll take you out of here." Lead him back to Jens, talk to Jens, then talk to Harek.
Back towards the town gate, turn right and go north to climb a hill to a high grassy ledge where the final 3 hungry wolves are hiding. Once all hungry wolves are killed, you get a quest message. Go back to the gate and enter. Straight up the street, talk to Esiel the alchemist. Behind him, on a box, is a wolf skin. On the left two guards to Uruk. You need 75 percent respect to see him. Don't go up the side steps or the orcs turn against you.
On up on the right, next to a grind wheel, talk to Bufford on all. Next to wheel is a wolf skin. Across street, in burned out building, is a wolf skin. Another is on the south side of the building. On up behind some boxes, in front of a plow, is a wolf skin. Up on right is Urkrass's warehouse. Talk to him to get the quest for his shipment. Then buy the chalice from him. Talk to Bufford again.
Go back out the gate, go right and travel along the cliff edge to the part that sticks out to the south. On the tip of this area, destroy the bandits and get the 3 crates of goods. Return them to Urkrass. Cyrus is sitting on a bench nearby. Talk to him and give him the bottle of booze. Talk to Deckard, then Seruk. If you want, you can go back to the lighthouse at Ardea and get Jack's gold. But first you might want a teleport stone for this town so you wouldn't have to walk back. For now, talk to Phil who's digging nearby. He wants 3 bundles of weapons.
You can sneak, Ctrl, into the warehouse side entrance, while Urkass is outside looking away, and get the 2 gold goblets, a teleport stone, and a bundle of weapons, but you should save first or somehow "make yourself invisible" while sneaking! If you manage to do the warehouse without getting caught, you can teleport to Ardea, get the gold from Jack at the lighthouse, then teleport back to Cape Dun. On up the steep path, turn right into the graveyard area and collect several healing plants. The alchemist might want these. Over in the other direction, where orcs are, carefully approach and talk to the Orc leader Arokkh.
After defeating Fadi, talk to him then talk to the orc boss and get a fight with Darmok. Talk to him, then talk to the boss again. By this time, you should have at least 75 percent reputation and you can enter the prison and talk to Wenzel. Do NOT start the liberation at this time. Outside, next to the grinding wheel, is a bundle of weapons. Go back down to where Gamal stands just inside the gate. Turn right and go down the steep path all the way to the beach.
Head west to the end and turn north to a cave entrance. In the first area, over by the second campfire on the ledge are two bundles of weapons. Exit the tunnel and go back to town. Go back to the west end and around right and talk to Phil the digger, who may be sitting at the campfire. Also give him the three bundles of weapons.
Now return up to the prison and tell Wenzel to start the liberation. Quickly mop up the lighthouse area, then rush down and kill Uruk. Remaining opposition will run away. If Wenzel survived the fighting, he eventually comes down to the gate area. Talk to him and he tells you about his lost sword, another quest.
Teleport to Reddock, go all the way down and tell Javier that Cape Dun has been liberated. Now get back on the long uphill path west of Ardea and continue on to the three way intersection. Take the right path up past glowing crystals, then WSW following signs to Montera. Soon, you come to a cave on the right with cowardly orcs. After wiping them out, ***don't forget to look for magic ore and iron ore. You usually find magic ore in chests.
Continue on the path a short way and talk to Armon.
Continue on the path in a southerly direction, following signs to Montera. You come to another cave on the left with a couple of shadow beasts, lots of vials and bottles, treasures and chests.
***See any magic ore and iron ore? Continue along the path and cross a long footbridge and talk to Domenik. On both sides of the river, pick all the Stoneroot you can possibly find as you go all the way to the waterfall area. Stoneroot is usually close to water and swampy areas.
Stoneroot doesn't seem to show in inventory for some strange reason, but 20 are needed for a quest later on. There's 13 on the south side of the river, and 15 on the north side, one of which is behind the large rock just south of Domenik. Just east of the falls, go north through the stone
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