Final Version 5/7/02 __________ / ______ \ / / \ \ | / \ | | |__________| | | | | _____ | | | | | | | _ | | | |_|_|_| | /\ _____ /\ / \ | | / \ / \ | | / \ /______\|_____|/______\
Museum Madness Walkthrough by The Lost Gamer (ilovecartoonssomuch yahoo com) Copyright 2002
Table of Contents: 001. General information 002. Story 003. Equipment 004. Walkthrough 004a. Knights, Heraldry, and Jousting 004b. Salem Witch Trials 004c. Wright Brothers 004d. Revolutionary War 004e. Ellis Island 004f. Transcontinental Railroad 004g. Louisianna Purchase 004h. Hall of Dinosaurs 004i. Ocean Life 004j. Industrial Revolution 004k. Simple Machines 004l. Galileo's Telescope 004m. Development of Writing 004n. Prehistoric People 004o. How Big is the Universe? 004p. Robots 004q. Computer Technology 004r. Discovery of Radio 004s. Energy Technology 004t. Animal Habitats 004u. The Earth's Geology 004v. Air Powered Flight 004w. Hall of Ecology 004x. Solar System 004y. Rockets and Computers 004z. Beat the Virus 005. Credits
001-General Information -----------------------------------------------------------
This is a walkthrough for the Windows/Macintosh game called Museum Madness. Museum Madness is definitely a cool game, and I recommend playing it. You will enjoy playing this game, but if you are more "adult" orientated, then you should try out Chaos, another game I have a guide for. I'm the lost gamer. Contact me at ilovecartoonssomuch yahoo com if you have anything important to tell me, but make the subject Museum Madness or n at all (I won't answer unless you follow this format; I receive a lot of spam). If you want to use part of this guide for somwthing, e-mail me first because if you don't, I can sue your pants off. And since I really like this game, I'll probably do it. Just ask nicely, and I'll let you. Have fun playing this game!
Please note that this is the final version of my guide, and so it will not be updated unless someone informs me of something relevant.
002-Story -----------------------------------------------------------
You're a dude. You live in a highly populated city that has a famous museum (cough...cough...New York...cough). Anyway this museum is undergoing repairs right now, and is setting up it's new supercool system. You see, the museum has extremely life-like androids in the exhibits, and they're going through the process of programming the androids so they can do...uh... something.
You also have a friend at the museum. His name is MICK. He's a robot, and lets you do cool stuff, but since the museum is down, you haven't seen him for awhile.
You're surfing the net, when your computer is interrupted. MICK appears onscreen. He tells you something about a virus, the museum shutting down, and you need to get there quickly. He transfers some information to your floppy disk. The next day, you arrive at the museum to see what's up.
003-Equipment -----------------------------------------------------------
You take your backpack with you to the museum. In your backpack are the following:
A floppy disk A flashlight A comb A handkerchief A pen A pocketknife A dollar bill
004-Walkthrough -----------------------------------------------------------
You arrive at the museum, but since it's closed for repairs the door is shut. You can use your great powers of logic to enter the side door, go through a maze, and enter the museum.
Or, just press the Escape button. You automatically enter the museum when that happens.
In the main room of the museum, there are several things. is a map of the museum, another is a picture of George Washington, antoher is some stairs, another is the audio- recorded tour tapes (now with batteries!), and the last is your buddy MICK.
Talk to MICK. The virus got him, and all he can say is I/O error. That can't be right. Insert the floppy disk and he regains the lost memory. But wait! He doesn't have enough energy. He says he needs new bat...
What does he mean, new bat? You don't have any bats. What you should do is take out your pocketknife, and cut open of the recorded tour tapes. Grab the batteries and insert them into MICK. He comes back to life and asks you to re- insert the floppy disk last time.
After you insert the floppy, MICK explains. A virus has attacked the museum. The androids in the exhibits have g all out of whack, and as you saw, MICK lost his power. You need to fix all of the museum exhibits. To go to an exhibit, you should first check out the map, and choose an exhibit from there.
But wait! The map is scrambled also. Click on a square, and then another square to switch the two. Do this again and again until the map is back to normal.
Now it's time to check out an exhibit. You can choose them in any order you want, but I suggest the following order.
004a-Knights, Heraldry, and Jousting -----------------------------------------------------------
Hey, you're in the middle ages! In the middle ages, people called knights dressed in armor and had jousting compeitions. The android representing the king has declared a tournament and will have his knight take on any other challengers. The main point of this room is to win the joust.
Go right. Since the two knights are equal in speed, strength, agility and all that stuff, there is only one way your knight can be superior. Click on the board. Now pick and choose parts of the shield, which are the left side, right side, animal on the shield, and animal position.
When you find a shield you think is cool, click on the trumpeter. He blows his trumpet. Your knight comes in, grabs the shield and says he is ready to defeat the king's champion.
Go left. Click on the guy with the flag. When you do, he lowers the flag and the joust begins. If you're lucky, your guy wins.
If your guy loses, the king is happy and keeps the challenge open. Go right then, and talk to the wizard. The wizard comments on your shield. By left field hue he means the left hand side of the shield, the right field hue is the right side, charge type is the animal, and charge position is which position he is in (of three). Use the magician's information to change your shield and make it better.
When you like the new shield, start another joust. If your knight loses again, go back to the wizard and use his info. to make another shield. Do this again and again until you beat the king's champion.
004b-Salem Witch Trials -----------------------------------------------------------
250 years ago in Salem, many women were burned for being witches. You run into a trial.
A girl named Sarah is accused of being a witch. The three girls who incriminated her say she made three specters appear. Talk to everyone there to get the whole story, and then they decide to examine the places where the three specters appeared. Go right.
You are on a haunted hill top. The girls say Sarah made three dangerous animals appear here. Look at the scenery, and notice that there are shapes in the background that look like dangerous animals. It was all a mistake, and they just saw the shadows. But how do you prove it?
Grab your flashlight (the villagers wonder what it is), and shine light on each of the three animals. The girls scream, but the chief elders are convinced Sarah is not responsible for the first specter.
Go right for the second specter. You are in Sarah's house. She was talking about colors when a rainbow appeared. That's strange. Take out your pocketknife and attack the boarded window. A small board comes out, and a sliver of light enters. It bounces off a window and onto the ceiling.
Take the vase on the table. Place it on the dresser. The light goes through the crystal vase, and makes a rainbow on the ceiling. The elders are convinced that Sarah is not responsible for this specter.
Go right for the third and final specter. A witch appeared here, while Sarah adjusted the lamp. Click on the lamp to adjust it, and notice the shadows on the wall change a bit. Keep on adjusting it, and the shadows form the shape of a witch. Everyone screams, but you explain the witch is just made of the shadows, and it is like the one your sister wears on Halloween.
The elders are convinced, and say Sarah is innocent. But what is this Halloween of which you speak? You hastily change the subject and go back the musuem main hall.
004c-Wright Brothers -----------------------------------------------------------
The Wright Brothers invented the airplane. That's swell and good, but due to the virus, the androids that are the Wright Brothers have decided to go back to selling bikes because they have some problems.
To finish this room, solve their problems.
You start in a room. Wilbur and Orville are packing their stuff to leave. Talk to both of them. Grab the tool chest one of them leaves. This means you now get a crank, pliers and a wrench.
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