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| Rayman 2 [Engl. Lösung] (1/3)
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__________________________________________________________ RAYMAN 2: The Great Escape(PC) WALKTHROUGH v0.3 (11/9/01) Written by Ben Hunt E-Mail: dias_flac39 hotmail com
Contents
1. Revision History 2. Introduction 3. Character guide 4. Lums 5. Walkthrough 6. Credits 7. Legal stuff
1. Revision History
-Version 0.1 (9/8/01) - There is far, far more to be added to this guide, at the moment there is an introduction to the game, a list of characters which I have come across so far and a walkthrough of level one and two. Expect this guide to be updated every few days or so, by tomorrow I should have added level three and maybe four to the walkthrough. -Version 0.2 (10/8/01) - Added levels three, four and five, added more to characters section. -Version 0.3 (11/9/01) - Added levels six and seven and info to character section. Altered a few other bits.
2. Introduction
When I first purchased a Sony Playstation one of the first games I bought was the original Rayman. I thought the graphics were quite impressive for being 2D (although not brilliant), however the repetitive gameplay and boring levels did not please me at all. I also thought the music was incredibly disappointing(and cheesy to say the least). Rayman 2: The Great Escape was released a couple of years after. After I purchased a magazine with a free demo I was very impressed by the graphics and was also quite impressed by the fairly good gameplay. The music was also far better than the original. I bought the full game recently and am now writing a full walkthrough to the game as I play through it.
This is my first walkthrough so probably won't turn out to be very good but I shall continue writing it to the best of my ability. It is very far from completion, with the character section constantly expanding and a few levels everyday being added to the walkthrough. I must make it clear that this walkthrough does not tell you the locations of all the yellow Lums in the game. So if you use this walkthrough, unless you explore the game a little yourself you are unlikely to complete the game 100%. However it is still perfectly possible to finish the game without getting every yellow Lum. It is unlikely that I will add a Lum guide in the future. I believe there is already one on GameFAQ's anyway. I generally use the locations of them in my walkthrough so as to let you know that you are heading in the right direction and do not get lost. I do not want to receive e-mails asking where the last three Lums in level 6 are or the final Lum in level 10 is. I will ignore this type of e-mail. If you are e-mailing me to let me know something or ask for any other kind of help then put in the subject of you e-mail that it is about Rayman 2 and/or the FAQ.
If you wish to e-mail with any information, help etc use the following address - dias_flac39 hotmail com. I do not expect to receive hate mail thank you very much! If you do not receive a response straight away either assume you question is not sensible enough to be answered or has already been answered in the FAQ
3. Character guide
For this character guide I will add characters I come across as I progress through the game I will also expand the information on the characters I have already listed as I gain more information about them. After completing level two I have come across the following characters.
---Rayman--- Rayman's the central game character that you control; he has the ability to attack enemies with his spheres of energy from long range. He also has the ability to float from high places using his hair as a helicopter blade. He can also swim, swing, climb, hang-on and climb between to walls to reach higher locations. He is good-humoured and has fantastical powers. The game manual states Rayman is a unique character of unknown origin.
---Globox--- Globox is Rayman's best friend and has the power to create rainstorms, the manual states at last count he has more than 650 children at LAST COUNT!! His mate is Uglette. He escapes the prison ship with Rayman but the two get separated. Later on Sssssam informs Rayman that he has once again been kidnapped and taken across The Marshes of Awakening. Rayman pursues the pirates to help his friend once again.
---The Teensies--- Ancient wise people who created the Hall of Doors, which can be used to access different regions of the world. They are very old but very amusing. They are so old they cannot remember which one of them is the king. Reside in the Council Chamber of Teensies.
---Murphy--- Murphy helps you at various points throughout the game explaining certain controls or how to get passed certain areas of the game. He can also be called by passing over magic stones.
---Ly--- Ly is a fairy and possesses magical power however due to the explosion of the primordial core she is now weak. By using energy she has gathered she can return certain powers to Rayman by using silver Lums
---Polokus--- Although I have not come across this character yet he has been mentioned by Ly and is apparently the Spirit of the World. Reuniting the four masks can only awaken him. Rayman is able to communicate with him through some kind of dream world.
---Sssssam--- Sssssam appears after Rayman frees him from a cage at The Marshes of Awakening. After a short conversation between the two he offers you a ride across the Marsh to help Globox who has once again bee kidnapped.
---Clark--- The only one of the freedom fighters not to be captured. You first meet Clark the Menhir Hills but he is unwell(due to his sensitive stomach) and needs a life potion, which can only be obtained from The Cave of Bad Dreams. Rayman is willing to take a risk for his friend. He is extremely strong. Can send a regiment of pirates flying with a single blow.
---Guardian of The Cave of Bad Dreams--- You first meet this guy when you need the life potion from within the cave to help Clark. He challenges you to a fight and when you win you discover a cave full of treasure. Everything within the cave is apparently stemming from the nightmares of Polokus.
---Razorbeard--- Famous for reducing over one hundred planets through out the galaxy to cosmic dust. His dream is to take over the world and reduce all its inhabitants to slaves. Looks kinda funny.
4. Lums
---Yellow Lums--- The 1000 fragment of the heart of the world broken by the pirates. They contain universal knowledge. The more Rayman gathers the more he learns. They are used to access the powers of the world and during the game Rayman can use them to access secret areas and secret levels. There is a certain amount spread around each level as indicated in the Hall of Doors. Sometimes released from cages with the captives of the cage. There are also larger yellow Lums with smiley faces to be collected
---Silver Lums--- Ly can make silver Lums when she has gathered enough power and return one of the powers Rayman lost when the primordial core exploded.
---Red Lums--- Red Lums are vital as they replenish Rayman's health throughout the game. Scattered through out the levels.
---Green Lums--- When Rayman dies he will reappear at the last green Lum he touched, these are vital in long levels.
---Blue Lums--- These Lums are similar to red Lums but instead of replenishing health they replenish oxygen, vital for when Rayman is swimming in underwater areas. Scattered throughout underwater areas.
---Purple Lums--- Purple Lums are very useful for reaching ledges that are to far to jump to. If Rayman shoots an energy sphere at one he will swing from it, once he presses jump he will let go. Usually found in areas where a jump is to far.
5. Walkthrough
Robo-pirates from deep space have arrived and are determined to enslave the entire world. Volunteers form resistance group's fight to defend the planet from the pirates and among these volunteers are Globox and Rayman. It appears that the pirates have destroyed the primordial core preventing Rayman from using his powers. All of the resistance fighters but Clark have been captured. Razorbeard, leader of the pirates, also captures Rayman but Globox manages to escape and flees to Ly the Fairy for help. Powerless, Rayman is then thrown into a prison cell.
"Rayman, look what the pirates have done to our world. A planet of anguish and pain, haunted by evil. A dark place, teeming with monsters. Nothing can stop them now they've captured you. They've taken everything and reduced our people to slave. The robots search for innocent prey. In the chaos they exploded the heart of the world. The 1000 lums of energy which form it have been scattered. We are getting weak, soon it will be too late. You must escape, Rayman you are our only hope."
Note: Because this is the first version of my walkthrough it only tells you how to complete each level(not all of them currently), and at the moment. It does not tell you the location of every yellow Lum(and is unlikely to do so in the future) although I encourage you to e-mail me with any secrets you know of which you think may be useful.
The game opens up with Globox being dragged passed other imprisoned creatures by two pirates, he is then thrown into a prison cell with a powerless Rayman. Globox informs Rayman that he has a silver Lum from Ly. Rayman can now use his fist again, once you gain control of Rayman stay away from the Laser guarded door and instead use your fist to break the rusted grid blocking off a tunnel. Jump into the tunnel and slide from left to right to collect the red lums to restore Rayman's health. You end up on a platform outside only to be knocked off the pirate ship altogether by Globox who has followed you down the tunnel. You will fall to the Woods of Light below.
***Lv1:Woods of Light*** ---Lums:5 Cages:2--- The game starts off fairly simple, walk forward and you will run into Murphy who will explain how to use the magic stones. Continue to run forwards until you reach a cage; hit it twice to release the captured creatures. Murphy will reappear and will talk to you about yellow Lums. Collect the Lum and the grid below it will slide back and allow you to jump down the hole. Follow the river avoiding the enemy and walk over the magic stone. Continue forward and jump up the platforms for another magic stone and a yellow Lum. Jump up once again for another yellow Lum. Jump across the river avoiding the enemy. Walk to the magic stone and then go collect the yellow Lum you see under the waterfall. Run back round over another magic stone back up the hill. Make the rather large jump over the river and you will engage in a conversation with Globox's kiddies. They say that the pirates have kidnapped Ly. Run through the tunnel and over to the magic stone and Murphy will teach you how to jump up the crevice. Walk and jump up the crevice collecting the yellow Lum along the way. Once at the top hit the cage twice to release a group of the Teensies. A funny scene will follow. The Teensies inform you that the pirates have taken Ly to The Fairy Glade but the only way to get there is through the hall of doors. The Teensies however can create a portal to get there with the five Lums you have collected during the level. Rayman jumps in and is transported the hall. Murphy teaches you how to start at a new level. You are now able to enter The Fairy Glade.
***Lv2:The Fairy Glade*** ---Lums:50 Cages:7--- Start the level by jumping into the water and find an underwater passage, dive down and pass the magic stone, collect the blue Lums when you can as they replenish your oxygen supply. Hit the cage you see twice to release the creatures from it and collect the Lum released. Head back out from the passage way and surface and head to the area of land that the bridge is connected to. Jump on the mushroom you see. You will grab the above overhang and receive a yellow Lum. Swing to the ledge you can see and drop down. Walk around the corner and pick up the green Lum. You will come across some piranha infested waters so do not jump; instead use the lily pads floating in the water. Once over the other side, walk on top of the magic stone and collect the red Lum to replenish any health you have lost. Now jump onto the ledges sticking out the wall until you reach an opening, walk forwards up the netting and hit the switch to open a door. Jump down into the water you can see below and walk to the door where Globox's kiddies are standing. Walk through the door and over to the magic stone and follow the waterfall down and you will come across another area infested with Piranhas. Walk up the green path and up the netting onto an odd machine. Go as far to the right as you can and then jump and helicopter to a platform you see in the corner, jump onto the large block floating in the water and it will take you for a ride, while on the block you collect to one yellow and two red Lums. Once it has finished moving around jump back onto land and back to the large machine you were on before. Jump as far up as you can until you see two spring like
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