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| Realms of Arkania - Shadows over Riva [engl. Lösung] (1/3)
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Shadows over Riva
Introduction ------------
Assuming you can win all the battles, this walkthrough leads you to a successful conclusion. I assume you are familiar with the user interface and have a general knowledge of how to open locked doors and chests. You will encounter many more combat sequences than I mention. Be prepared for combat at every turn! I only specify particular items that you must find to progress. You will also find many more chests and booty than I mention. I assume you will open every door and chest you can.
General Hints -------------
Return to Riva at any time to sell/buy equipment or use the services of a healer but be aware you may be captured by guards later on. If you need some spare cash, there are herbs in the countryside outside Riva, which can be gathered and sold in Riva. If you have a weak party of characters you will need to gain experience before you can tackle and win all the combat sequences. In that case it is better to progress as far as you can with each sub-plot. Return to the sub-plot when you think you are able to continue. Save on entering every new area. Perform the wand ritual at an inn so that you have at least a constant light spell. Mark exits on the map so you can easily find your way in and out of areas. Once you have befriended Ordo, his home is a good place for a nutritious free meal and a night's sleep.
Getting started ---------------
Chat to the priestess at the Temple of Travia. Ask her about Riva in particular. She advises you visit the priestess at the temple of Firun.
Leave and turn right. Continue on until you reach the house with the red light. Turn down the street to the left and continue on past the bridge until you reach the Temple of Firun on the right.
Enter the temple. The priestess will tell you about a problem with the undead.
Leave and return nearly to the bridge. Turn left and open the double doors to the cemetery.
Boron's Field -------------
Find the hut in the south-east corner and visit the servant. Leave and go to the three graves opposite the double doors. Check out the middle grave and go down the ladder.
Explore the tomb thoroughly. Find the room with dead man. Destroy the candles of the pentagram on the floor. Find the room with the Servant of Boron. Find the black key in a chest in the room with the bookcase. Return to the gold amulet on the wall near the ladder. Remove it and you will use the black key in the key hole. Go through the illusional wall. I didn't find anything to do here. You can take the protective amulets. Leave via the ladder.
Return to the servant's hut in the south east corner and deal with the impostor! Leave via the double doors and return right to the Temple of Firun.
Tell the priestess what you discovered. Leave.
Return to the bridge and go over it.
Exploring Riva --------------
The first thing to do is sell some of your excess equipment at the market to make some room in your inventory. Now find the map maker located in the center of the city. Buy the map.
Now you can explore Riva much more easily. Visit Quenya Stardust to find out what you need to treat diseases. Make sure one of your characters is carrying all these herbs, then (s)he can cure any other characters who fall ill.
The first order of business is to sort out that orc problem at the mine. Find a city gate and leave the city.
The Dwarven Mine ----------------
Level 1
Head toward the mountain in the east. Go though the rocky scree and examine the rock wall here. You will find a way through the wall. Find the mine entrance. Explore the first level.
Find the barrel containing the dwarf and get the key. Find the chest that the key will unlock and take the cross spanner. Check out the west most bookcase in this room and use the spanner. Go into the room behind the book case and explore thoroughly. Open the chests and piece together the scraps. Continue exploring and in another room read the history of the mine.
Level 2
Explore thoroughly. If you decide to investigate the area where the orcs fell down, make sure you have a rope with you. Fight the spiders then have the character with the rope climb up the ramp. Check out of the seven dwarves trapped under the rocks. Fight them and/or use a spell to banish their spirits. Overpower the lone orc you find in the corridor and question him. Fight the skeleton warrior. Don't enter the water and <I>save</I> before approaching the pillars. When asked the five questions, the answers are, in order: No, No, Yes, Yes and No.
Level 3
Follow the trapped tunnels to the three doors. The letters on the walls of the tunnels spell out a word. Answer "Remission" to get the doors to open. Return to the tunnel where there is lichen growing on the wall. Check it out. Go up the ramp, through the door and meet the demon. Use ignifaxus and fulminictus spells to kill the demon. Battle Manresh the orc and when he is dead watch the worm leave his skull. Go to the lectern and take the book. Use the destructo spell to magically destroy the demon book.
Find your way back to the mine entrance and return to Riva.
Stipen Hullheimer -----------------
Leave the city and find the magic college student Stipen to the east of the city. Agree to help him. Look at the first rhyme. It is referring to the two willow trees at the edge of the water near the city wall. Go south west to the pair of willow trees. When you reach them, blow Stipen's horn.
Read the second rhyme. This is referring to a picture on the city wall near the northern gate. Go north to the city gate and look at the picture of the dragon on the wall. It is left of the gate. Blow Stipen's horn.
Read the third rhyme. This is referring to a place on the rock wall very close to the scree. Have your strongest warrior pull the legs free. Fight the trapped warrior to free him. Take the boots. Blow Stipen's horn.
Read the fourth rhyme. This is referring to the broken down dock. Go south to the broken down dock. It is quite close to the good dock. Blow Stipen's horn.
Read the second parchment in Stipen's inventory. Return north east to the hut near where you first met Stipen. Check out the logs. Stipen finds the ring and returns to the college. Wait for Stipen to return. Be magnanimous and let him keep his graduation gifts. He should let you have the most valuable item. Return to Riva.
The Sewers ----------
Go the Harbour Maid tavern to find Tarik. Talk to Tarik extensively. When you can't talk to him any more go to his house and interrogate him further. Find a sewer grating and enter the sewers.
Explore the sewers thoroughly. You should briefly meet the rat-catcher and watch a monster eating. Do not try to open the trellis that leads to the castle. When you can't find anything else to do here, return to the surface.
You should be lead to the scene of a murder. Ask around for some more information. When the guards have left the scene of the crime, return to the house and use the secret door. As you explore, one of you characters will suggest you return to the place you first saw the monster. Return to the surface and find a sewer grating that enters the main area of the sewers.
Explore thoroughly again. You will find a bridge that leads to a solid wall. You realize there must be an opening here but you can not find how to activate it. Keep exploring and you will find a new area. Here Mandara will join you. Return to the bridge and Mandara will activate the opening. You immediately encounter the guild members…who are hostile! Mandara reveals her true identity and you escape from everyone back to the surface.
You now have plenty of topics to ask people about. Visit the more significant places, particularly the temples and find out as much as you can. Also try to talk to the inn keepers and house occupants. Definitely visit the rat-catcher's residence. It is the house at the north end of the bridge. Enter the house and look around. Take the "ratdevice">strange device then talk to the rat catcher.
The Guild ---------
Eventually the guild will contact you and arrange a meeting at the warehouse south of the Efferd Temple around midnight. If you need to kill time until midnight, rest at the Might Fortress Inn for a few hours.
Enter the warehouse and you will be taken by the guild. They will instruct you to help them deal with the pirates. All you have to do is find out the names of Adran Seahoff's contacts. You find yourself in the sewers again. Find the nearest exit to the surface and head for the bridge. Go over the bridge and find the north most house along side the harbour. Wait for Adran Seahoff then talk to him. Put the house under observation, watch and wait until he leaves. You may have to wait some hours. Follow him when he leaves. Prepare for combat! Break into the house he enters. When you have won the fight you will find the document naming the pirate conspirators.
Return to Tarik and hand over the pirate document. Interrogate Tarik again. He has plenty of new information.
The Old Sewers --------------
Put on the blue guild armbands and visit a temple. Talk to the priest or priestess and you will gain access to the old sewers. I found these sewers were a quicker way of getting around Riva. So mark all the temple names on the map as you explore. Explore thoroughly. Don't bother entering the water. When you find the three holes, you will place the rat-catcher's device in them. This will open up access to more of the old sewers. You should find an entrance to the rat-catcher's house. Leave via the Efferd Temple when you have the old sewers mapped and all the exits marked.
The Sorcerer's Tower --------------------
Scout around the city above ground for a bit and you should come across an angry mob attacking a Holberkian. Do not attack the mob, just disperse them. You will take the Holberkian home and meet his family. They want you to return the following
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