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Sims 2, The [Engl. Leitfaden] (1/4)
 



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 Copyright 2004 Daniel Baker

 This may be not be reproduced under any circumstances except for personal,
 private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site or as a part of any public display is strictly prohibited, and a
 violation of copyright.

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    Table of Contents

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[1] Introduction and Overview


[2] Basic Statistics

    [2.1] Daily Salary                  (S)
    [2.2] Hours per Day                 (H)
    [2.3] Days per Week                 (D)
    [2.4] Skill Points Required         (P)
    [2.5] Family Friends Required       (F)
    [2.6] Basic Statistics Table

[3] Calculated Statistics

    [3.1] Hourly Salary                 (HS)=(S/H)
    [3.2] Weekly Salary                 (WS)=(S*D)
    [3.3] Free Hours per Week           (FH)=(168-D*H)
    [3.4] Salary per Free Hour          (FS)=(WS/FH)
    [3.5] Free Time Ratio               (FR)=(FH/D*H)
    [3.6] Calculated Statistics Table

[4] Net Statistics

    [4.1] Daily Salary
    [4.2] Hours per Day
    [4.3] Days per Week
    [4.4] Skill Points Required
    [4.5] Family Friends Required
    [4.6] Hourly Salary
    [4.7] Weekly Salary
    [4.8] Free Hours per Week
    [4.9] Salary per Free Hour
    [4.10] Free Time Ratio
    [4.11] Net Statistics Table

[5] Quality Statistics

    [5.1] Work                          (W)=(P+F)
    [5.2] Net Work
    [5.3] Quality of Life Score         (QLS)=(FS*FR)
    [5.4] Net Quality of Life Score
    [5.5] Adjusted Quality of Life      (aQLS)=(QLS/W)
    [5.6] Net Adjusted Quality of Life
    [5.7] Quality Statistics Table

[6] Final Analysis and Summary

[7] Questions and Answers

[8] Contact and Legal Information

[9] Other



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 [1] Introduction

This faq was made after I decided to publish the results of some statistical
career analysis that I did.  All the figures are as accurate as I could find
and pertain to the top level of each career. If I have made a mistake please
email me at the address provided at the bottom of the faq.  I would also like
to mention that this analysis does not factor in three things: chance cards,
career ladder, and time of hours.  These things may change the total career
value for you, either economically or otherwise.  Also, hours at work considers
that you leave for work at the last possible second.  Leaving any time before
that causes work value to decrease.

Statistics are given variable symbols denoted in the section title.



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 [2] Basic Statistics

These are statistics that are given.  They aren't calculated from anything,
they are just what the game is.  These are just here for general reference.

 [2.1] Daily Salary                  (S)

This is the amount of simoleons you bring home a day in the given career.

  Athletics.......: $3033.00
  Business........: $2100.00
  Criminal........: $1925.00
  Culinary........: $2170.00
  Law Enforcement.: $1225.00
  Medical.........: $1488.00
  Military........: $1094.00
  Politics........: $1313.00
  Science.........: $2333.00
  Slacker.........: $1400.00
  +=Average.......: $1808.10



 [2.2] Hours per Day                 (H)

This is the amount of hours your sim must spend at work per day.

  Athletics.......: 6
  Business........: 6
  Criminal........: 6
  Culinary........: 5
  Law Enforcement.: 6
  Medical.........: 7
  Military........: 6
  Politics........: 6
  Science.........: 4
  Slacker.........: 4
  +=Average.......: 5.6



 [2.3] Days per Week                 (D)

This is the number of days your sim has to work per week.

  Athletics.......: 3
  Business........: 4
  Criminal........: 4
  Culinary........: 3
  Law Enforcement.: 4
  Medical.........: 4
  Military........: 4
  Politics........: 4
  Science.........: 3
  Slacker.........: 3
  +=Average.......: 3.6



 [2.4] Skill Points Required          (P)

This is the sum of all skill levels required.

  Athletics.......: 27
  Business........: 24
  Criminal........: 28
  Culinary........: 28
  Law Enforcement.: 27
  Medical.........: 29
  Military........: 25
  Politics........: 27
  Science.........: 29
  Slacker.........: 14
  +=Average.......:25.8



 [2.5] Family Friends Required       (F)

This is the total numnber of family friends required.

  Athletics.......: 8
  Business........: 8
  Criminal........: 7
  Culinary........: 7
  Law Enforcement.: 10
  Medical.........: 9
  Military........: 6
  Politics........: 10
  Science.........: 8
  Slacker.........: 13
  +=Average.......: 8.6



 [2.6] Basic Statistics Table

  Career        (S)        (H)  (D)   (P)  (F)
  Athletics     $3033.00    6    3    27    8
  Business      $2100.00    6    4    24    8
  Criminal      $1925.00    6    4    28    7
  Culinary      $2170.00    5    3    28    7
  Law           $1225.00    6    4    27    10
  Medical       $1488.00    7    4    29    9
  Military      $1094.00    6    4    25    6
  Politics      $1313.00    6    4    27    10
  Science       $2333.00    4    3    29    8
  Slacker       $1400.00    4    3    14    13
  +=Averages    $1808.10    5.6  3.6  25.8  8.6



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 [3] Calculated Statistics

These statistics are a little more interesting.  They consist of two or more
values being calculated against each other.  The variable designations and
formulas are noted in the section title.



 [3.1] Hourly Salary                 (HS)=(S/H)

The hourly salary is how much your sim earns for each hour spent at work.  I
consider this the simplest measure of career efficiency.

  Athletics.......: $505.50
  Business........: $350.00
  Criminal........: $320.83
  Culinary........: $434.00
  Law Enforcement.: $204.17
  Medical.........: $212.57
  Military........: $182.33
  Politics........: $218.33
  Science.........: $583.25
  Slacker.........: $350.00
  +=Average.......: $336.15

 


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