STARCONTROL II FAQ
This is the UNOFFICIAL Starcontrol II FAQ (frequently asked questions) version 1.6 It was compiled by Krulle.
This FAQ is (C) 1993, 1994, 1995 by Krulle. All rights reserved. You are welcome to make and redistribute copies, as long as minimal fee is asked and the interior of this file is unchanged.
CONTENTS
[1.0] General [2.0] The game [2.1] The story [2.1.a] The war [2.2] The alien races in the game and their situations [2.3] The starships [2.4] Alien homeworlds [2.5] Planets on which artifacts can be found [2.6] QuasiSpace -=> HyperSpace coordinates translation [2.7] What to do where and with what? [2.7.a] What should I do at start? [2.7.b] What should I do with the starfaring races? [2.7.c] What should I do with the different devices? [3.0] Melee [3.1] What is Melee? [3.2] Which files are needed for melee?
********************************************************************** * [1.0] General * ********************************************************************** First things first: Starcontrol II (tm) is a trademark of Accolate (tm)
This is the first time I've compiled a FAQ-file, so please forgive me if I made some formal mistakes. Thanks!
This FAQ isn't a substitution for the documantary or for any readme supplied with this game. I've been working on this FAQ for a while, but now it's completed!
Comments can be send to: E-Mail: Krulle redseven de
Throughout this FAQ, roman numbers indicate the planet in the solar system (counted as follows: the closest to sun is planet I, the nextclosest is planet II and so forth..) and the letter indicates the moon. In this FAQ, Speciality means the special-weapon-key and Fire the normal-weapon-key.
For those who did not try to play the game before, this FAQ might not be the big help they need. This FAQ is designed to help those who got stuck in the game, although everything you need to know to complete the game is written down in this FAQ.
********************************************************************** * [2.0] The game * **********************************************************************
Starcontrol II is the first game I know with such a complex and logical story. There is a complete history behind the story. I can't tell you everything, it would be too much. Besides, if you knew everything, the game would not be any more fun to you. There is always something new you can discover.
********************************************************************** *** [2.1] The story * **********************************************************************
The game starts on the 17th of February 2155, when you, Captain SomeOne, enter the solar system at 175.2 : 145.0, better known as Sol, as a representative of the survivors of a research mission, which stranded at Unzervalt, the first planet in the solar system of Vela at the HyperSpace coordinates 334.5 : 193.1. You came in a Precursor starship, which was the only one built by humans in a Precursor starship factory. This factory was found beneath the surface of Unzervalt. Alas, there were not enough raw materials to build a second starship, so you made this trip with 50 of the best engineers. Your mission: Fly home to Earth, which is the third planet in the solar system you've just entered, and check if the war with the Hierarchy still rages, if it does, fight as well as you can for the Alliance and her partners. But when you arrive at Earth, you find Earth under a slave shield, which indicates that Earth and her partners must have lost the war. But there is no turning back, you don't have enough fuel to return to Unzervalt. This is the story so far. The rest of the story can easily be detected by yourself. This FAQ isn't thought as a replacement for the game, but as a supplement. It's the same with the documentary, which shouldn't and can't be replaced by this FAQ. You can look several things up if you can't get on with the game.
********************************************************************** ***** [2.1.a] The war * **********************************************************************
Maybe you know it already, but the reason why Earth is under a slaveshield, is that the Alliance has lost the war against the Hierarchy. The story of this war: 2098 first sign of Ur-Quans approaching received from the Ophiuchi- constellation by the Chenjesu. Since the Chenjesu did not know the Ur-Quan before, the Chenjesu didn't pay much attention at this. The Ur-Quan conquered the Umgah and shortly afterwards the Ilwrath. A fast assembled fleet of Chenjesu and Mmrnmhrm turn aside the Ur-Quan, who turned their fleet against the Spathi, which were subjugated fast. 2112 The Chenjesu enter the solar system and make first contact with the human race. 2116 The Humans, Chenjesu, Mmrnmhrm, Yehat and the Shofixti sign a treaty, which forms the Alliance. The next day the Arilou suddenly appear near the moon and ask if they can be members of the Alliance too. Around this time, the Androsynth are enslaved by the Ur-Quan. 2119 The first contact between Vux and Humans. The Human starshipcaptain insulted the Vux in a way, which can never be forgiven. The Vux-press is heating the crowd against a partnership with the humans. This delays the entrance of the Vux long enough for the Vux being conquered by the Ur-Quan. While the Yehat and Shofixti hold the line, the Mycon ask the Ur-Quan if they can become a battle thrall. The Mycon are the only race known, which became a member of the Hierarchy by own will. The Syreen had to enter the Alliance, because they were fleeing with their slow moving habitants from the Ur-Quan. Their homeplanet has been destroyed, so they had to join the Alliance to find help. About 2134 The research mission was sent to Vela. 2135 The Ur-Quan found the weak spot of the Chenjesu and attacked Procyon. The Chenjesu and the Mmrnmhrm were defeated and had to surrender. Shortly afterwards, Earth fell. When Earth fell, the Arilou decided that the humans are save enough and vanished to their own dimension/reality. The Shofixti and Yehat redrew to Delta Gorno to defend themselves and didn't want the Syreen to follow. The Syreen capitulated. The Yehatqueen decided to change sides and ordered all Yehat Terminators to return home and leave the Shofixti. This is an embarassment for all Yehats. Especially after the Shofixti, who became a civilization-lift-up by the Yehat, showed courage and trapped the approaching Ur-Quan with the 'blaze of glory', in which the Shofixti made their sun explode in a super-nova, destroying every life in their own solar system Delta Gorno. The Ur-Quan were the only winners of this war. Shortly after the war with the Alliance was ended, the first doctrinal war begun (which is a different part of the story), which still rages, while you try to assemble a fleet strong enough to bring the Ur-Quan down to their knee-equivalents.
********************************************************************** *** [2.2] The alien races in the game and their situation * **********************************************************************
Androsynth: Before the war, the Androsynth have been held as slaves by the humans for over fifty years. In the war, they've been enslaved by the Ur-Quan around the time the Alliance was established. Now they are extinct. They've found a Precursor artifact which allowed them to look into another dimension. They hoped to find a faster way to travel through space than HyperSpace. They called this InterDimensional Fatigue (IDF). By making this *slippy place*, as the Orz call it, the Orz were able to *smell* the Androsynth and the *heavy* space. The Orz like to *dance* (fight) with other races and nobody knows, what they've done to the Androsynth. Arilou: The typical alien. They visited Earth for a long time. They like the Humans and try to protect them from races like the Orz. They do this by visiting Earth and changing the *smell* of the Humans. They like the name the Celts gave them, the Arilou Lalee'Lay. Burvixese: Extinct alien race. Killed by the Kohr-Ah. They had contact with alot of races, but when the Gg (not from this region of Space) told the Burvixese of the danger (the Kohr-Ah) which is coming towards the Druuge, the Burvixese alarmed the Druuge, who shut down all hyperwave transmissions, broke down each contact and set up a strong hyperwave transmitter on the moon of the Burvixese. This attracted the Kohr-Ah and the Kohr-Ah changed direction towards the Burvixese and killed these. What a way to say thanks, huh? Chenjesu: Big crystal beings. The Humans are not sure, wether the siliconbased beings are artificial or natural. The Chenjesu were the leaders of the Alliance, although they formally never accepted the title. They do not use Hyperwave Casters, because they have the biological ability to send Hyperwavetransmissions. Their natural receivers are a lot better than human transmitters. Right now they live under a slave shield together with the Mmrnmhrm. Druuge: The Druuge are traders. Everything has a price. Because they need life during battles, they trade everything for slaves. But everything on the Druuge planet is owned by "the Corporation" and "the Corporation" is the only place you can get work as a Druuge, which results in a hard way of life: A Druuge is a slave of the Druuge people. But the moment you're fired due to recessions, you're not allowed to breath (remember: everything is owned by "the Corporation"). Thanks to the Burvixese, they are still alive, although they've lost friends, the Burvixese. Alas, friends do not count anything in their world. Humans: Enslaved and under a slave-shield on Earth. At the same time, there are some humans on Unzervalt in the solarsystem Vela. By the time you've arrived at the solarsystem, this last free human colony has been put under a slave shield too. So you are the last free human. Ilwrath: Hostile but weak spider-like beings. At the beginning of the game they are at war with the Pkunk because their twin gods of evil and darkness, "Dogar" and "Kazon" ordered it. Kohr-Ah: Another, even more evil Ur-Quan race! During the game, you can have luck and they'll tell you why they've decided to walk the "path of now and forever" which means for them, that the Kohr-Ah have decided to kill all sentient life-forms (the Eternal Doctrine) except the Ur-Quans. The Ur-Quan races Kohr-Ah and Kzer-Za were one time the same race, brownish in color, but when scouts of the Ur-Quan landed on a planet, they found an evil being, which had the power to control your thoughts! The Dnyarri subjugated the ship, then the Ur-Quan and then the Sentient Milieu, an alliance of several star-faring races including the Ur-Quan. The Dnyarri liked the Ur-Quan for several reasons and tinkled with their genes and created a green "thinker" and a black "doers" Ur-Quan race. Somehow the black Kohr-Ah found out that the controlling skills of the Dnyarri can be blocked by immense pain. So the Ur-Quan wore an iron-ring with sharp needles on their head. Then they fought the Dnyarri and tinkled with their genes and made them their "Talking-Pets". That's why the Dnyarri are extinct. To never make this happening again, the two races decided to walk the "path of now and forever" under their leaders and the green ones named themselves after their leader Kzer-Za and the black ones named themselve after the one Ur-Quan, who made their fight for freedom possible : Kohr-Ah. Kzer-Za: The better known, green Ur-Quan race. They walk the "path of now and forever" too, but a different one. The reason is the same. Their way is to make all intelligent life-forms slaves or battle-thralls. They dislike the way the Kohr-Ah treat alien races and try to stop them, which resulted in the doctrinal wars. Although they know how important it is that they win, they hate it if anyone interferes in this war, even if the interferors only attack the Kohr-Ah. In the first war between the Kohr-Ah and the Kzer-Za, the Kzer-Za found the Sa-Matra, a huge Precursor battleplatform which abled the Kzer-Za to stop the Kohr-Ah destroying all members of the sentient milieu and other sentient life. But the Kzer-Za decided to not kill their brothers and sent them into one direction of the galaxis and then the Kzer-Za went the other way. When the two
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