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The Unofficial
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The Unofficial *F*requently *A*sked *Q*uestions list for Wing Commander III: Heart of the Tiger and Wing Commander IV: The Price of Freedom
The Wing Commander III & IV FAQ, revision 2.30 Released December 03, 1995 Written and Maintained by Cory Fujimori Originally written by James Hogan, with help from Allen Kim and Matt Newman
Copyright (C) 1994, 1995. All rights reserved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS:
Any minor sections which are new or have been updated since the last revision are marked with asterisks (i.e., *10.5.* Revision history).
*0.* FAQ v2.30 Preface -- A Word from the NEW Editor
1. Introduction *1.1.* Purpose of the FAQ *1.2.* Trademark information *1.3.* Copyright information *1.4.* Disclaimer -- READ ME! *1.5.* Acronyms *1.6.* Organization of the FAQ *1.7.* Spoiler warning *1.8.* Obtaining the latest version of the FAQ 1.8.1. The WC3 FAQ Mailing List
2. Background of Wing Commander III 2.1. What's this whole "Wing Commander" thing about? 2.2. Chris Roberts? Who? 2.3. What were the previous Wing Commander products? 2.3.1. Wing Commander I 2.3.1.1. Super Wing Commander 2.3.2. Wing Commander II 2.3.2.1. The Wing Commander I & II CD-ROM 2.3.3. Privateer 2.3.3.1. The Privateer / Strike Commander CD-ROM 2.3.4. Wing Commander Academy 2.3.5. Wing Commander Armada *2.3.6.* The Wing Commander novels *2.3.6.1.* What are the ISBN numbers of the WC novels? 2.4. Who's this "Bluehair" guy?
3. Technical questions *3.1.* What are the system requirements for Wing Commander III? 3.1.1. How fast does my processor need to be? 3.1.2. What kind of video card do I need? 3.1.3. How much RAM do I need? 3.1.4. Do I need a CD-ROM drive? How fast? 3.1.4.1. Will I need to worry about disc swapping? 3.2. Does Wing Commander III take advantage of a math coprocessor? *3.3.* Frame rates 3.3.1. What kind of frame rates can I expect? *3.3.2.* How can I tell what frame rates I'm getting? 3.4. How big (in terms of disk space) is Wing Commander III? 3.5. Does Wing Commander III support both a VGA and SVGA mode? At what resolutions? 3.5.1. When can I switch between VGA and SVGA modes? 3.5.2. Is the graphic detail level configurable? 3.6. Does Wing Commander III support the ReelMagic or any other MPEG cards? 3.7. What's the sound support like? 3.7.1. What sound cards are supported? 3.7.1.1. Are the digital sound capabilities of the RAP-10 taken advantage of? 3.7.2. Does WC3 have 16-bit sound effects? 3.7.3. Can WC3 play multiple digitial sound samples simultaneously? 3.8. Does Wing Commander III use bitmaps or polygon-based graphics? What's the difference?
4. Gameplay issues 4.1. Is the flight model in WC3 the same as in previous WC games? 4.2. What are capital ships and capital ship combat like? 4.2.1. Manual takeoffs and landings 4.2.2. Collision detection 4.3. What are the planetside missions like? 4.4. How many different ships comprise the Terran and Kilrathi fleets? 4.5. What new technologies are the Terrans armed with that I can use? 4.6. How much control do players have over the missions they fly (e.g., their ship, wingman, weapons loadout, etc.)? 4.6.1. How does the weapon selection work? 4.7. How good is the artifical intelligence in WC3? 4.8. What other notable game features are present in Wing Commander III? 4.8.1. The 3-D navigational map 4.8.2. Power management 4.9. What game features _aren't_ present in Wing Commander III? 4.9.1. The "virtual cockpit" 4.9.2. VCR replay mode 4.9.3. Color communications consoles 4.9.4. Can you go back and replay specific missions? 4.9.5. Can you transfer old characters from WC2 to WC3? 4.9.6. Multiplayer modem and/or network support
5. Cinematics and storyline mechanics 5.1. What distinguishes the cinematics and storyline in Wing Commander III? 5.1.1. In what ways can choices made during the cinematic sequences affect the storyline? 5.1.2. Can wingmen actually die during an average mission, or are there safeguards built in to prevent this? 5.2. How is live acting integrated into Wing Commander III? 5.2.1. How much live acting is contained in the cinematic sequences? 5.2.2. Why don't some of the actors look like their characters? 5.2.3. How is the acting for the Kilrathi characters accomplished? 5.3. How good do the final cinematic sequences look? 5.4. Who are the characters in Wing Commander III, and who are the actors and actresses portraying them? 5.4.1. Col. Christopher Blair (Mark Hamill) 5.4.2. Maj. James "Paladin" Taggart (John Rhys-Davies) 5.4.3. Admiral Geoffrey Tolwyn (Malcolm McDowell) 5.4.4. Capt. William Eisen (Jason Bernard) 5.4.5. The TCS Victory's fighter pilots 5.4.5.1. Maj. Todd "Maniac" Marshall (Tom Wilson) 5.4.5.2. Lt. Robin "Flint" Peters (Jennifer MacDonald) 5.4.5.3. Ralgha "Hobbes" nar Hhallas (John Schuck) 5.4.5.4. Lt. Laurel "Cobra" Buckley (B. J. Jefferson) 5.4.5.5. Lt. Winston "Vagabond" Chang (Francois Chau) 5.4.5.6. Lt. Mitchell "Vaquero" Lopez (Julian Reyes) 5.4.5.7. Maj. Jace "Flash" Dillon (Joshua Lucas) 5.4.6. Chief Tech Rachel Coriolis (Ginger Lynn Allen) 5.4.7. Lt. Ted "Radio" Rollins (Courtney Gains) 5.4.8. Col. Jeanette "Angel" Devereaux (Yolanda Jilot) 5.4.9. The Emperor of Kilrah (Alan Mandell) 5.4.10. Prince Thrakhath (John Rhys-Davies) 5.4.11. Melek (Tim Curry) 5.5. Do any other characters from previous Wing Commander games make an appearance in Wing Commander III? 5.6. Do I get to pick my player's name or callsign?
6. The Wing Commander III demo 6.1. Is the demo playable? If so, what do I get to do? 6.2. Obtaining and installing the WC3 demo 6.2.1. Where can I get a copy of the WC3 demo? 6.2.2. What are the system requirements for the WC3 demo? 6.2.3. Why did my system get faster ratings from the demo than from the actual game? 6.3. What performance issues or bugs should I be aware of when running the demo? 6.4. Are there any undocumented and/or underdocumented commands available while flying? 6.4.1. Power management 6.4.2. Autoslide 6.5. Comparing the demo to the final product... 6.5.1. How does the demo's gameplay differ from the release version's gameplay? 6.5.2. Will my frame rate in the final version of WC3 be the same, better, or worse than in the demo? 6.6. Are there any screen shots available? 6.6.1. What do the screen shots contain? 6.6.2. Are those screen shots really from playable sequences, or just cinematic scenes? 6.6.3. Where can I find the screen shots?
7. Strategies and tips 7.1. General mission strategies 7.1.1. Is there anything I need to do at the start of a mission? 7.1.2. Any tips on power management? 7.1.3. I need some basic dogfighting pointers. 7.1.4. I keep getting killed by all those missiles the Kilrathi launch. 7.1.5. Help! My afterburners won't turn off! 7.2. Tactics for fighting specific ships 7.2.1. Those asteroid fighters are tough! 7.2.2. What's the best way to destroy a capital ship? 7.3. On an escort mission, after I finish off a wave of fighters, the autopilot light won't activate. What am I doing wrong? 7.4. Dealing with enemy torpedoes 7.4.1. How do I destroy a Skipper missile? 7.4.2. I'm having trouble trying to stop the bio-missiles. 7.4.3. On a certain nebula mission, the Victory gets destroyed as it heads for an alternate jump point. What happened? 7.5. Flash's arrival 7.5.1. How can I defeat Flash? 7.5.2. I just lost the duel against Flash. Will he ever return to the Victory? 7.6. Other mission-specific tips 7.6.1. Flint just made quite a rash decision. What should I do? 7.6.2. How do I prevent the Behemoth from getting destroyed? 7.6.3. Thrakhath just sent me a comm message. How should I respond? 7.6.4. The Victory is under attack, and I can't seem to control my craft. What's going on? 7.6.5. I'm having trouble passing the planet rescue mission. 7.6.6. How can I succeed in defending Earth? 7.7. The traitor just got away. Should I go after him/her, or not?
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