Wrath of the Gods
By Diana Griffiths and the Gamers Forum Adventure Library
INTRODUCTION
This walkthrough gives explicit instructions on playing WRATH OF THE GODS to a successful conclusion. It does, however, assume you have read the Game Manual and are familiar with the various methods of controlling your actions.
The game uses compass directions (north, south, east, west) to help you find your way around. I have avoided this in this walkthrough, as it often not easy to orient yourself between the scene and the map. Instead, I direct you relative to the screen: right, left, up or down.
Although, the walkthrough usually makes use of the map unnecessary, I assume you will make use of the map when the directions are not detailed.
GENERAL HINTS
MONEY
Money is in the form of gems. Most everything costs two gems. You will find single gems in many different places but there are two re- newing predictable sources of gems:
1. Arrange the alphabet blocks east of the Chimaera. Read the Easy Money paragraph in the main body of the walkthrough.
2. When you have up to two gems you can gamble on any of the fruit machines at the Chariot ticket offices and win two gems. Don't gamble when you have more than two gems, or you will lose.
TAKING RISKS
Don't be afraid! Do so. In fact you will probably have more fun, dying and seeing what the gods have in store for you, rather than getting everything right the first time. I recommend deliberately failing the first, or even second, attempt at solving a puzzle when your life is in danger!
CHARIOT STOPS
Use the Chariots by all means. They cost two gems a flight and it seems to take just as long to get from A to B. But take the chariot at least once, just for the experience.
OPENING SCENES
The High King of Mycenae and his daughter, Princess Dione, are in Dione's chamber with her baby son. Dione will not reveal to her father who fathered her baby.
A visit to the Oracle fills the King with such dread that he forces Dione to abandon her baby. Dione's son is found and raised by a centaur. The young man is sent out by the centaur on the hero's path. At this point you take control of the hero.
FINDING A SWORD
Leave the centaur by walking to the left and then down to the riverside. Talk to the two women. Carry the older woman across the river. You will meet Hera for the first time. Return to the other side of the river and carry the young woman across the river. She will offer you her necklace. Take it.
Walk to the left along the path, until you see the soldier and the civilian. Pick up the branch. Talk to the soldier and you now find yourself in jail. Take a look at the bucket...sorry! Pick up the wooden stool and use it on the small hole in the wall to the right until you have made a hole big enough to escape through. Walk outside.
From the bloated rams, go left to the Avalanche. Note the glistening at the top of the pile of stones. Pick up the gray rock on the path. Pick up the gem and pick up the rock again.
Head right past the bloated rams and talk to the peddler woman at the altar. Give her a gem and you will receive a honey cake. Put the cake on the altar. Pick up the snake.
Go right to the four way intersection and head up to the Boulder. Pick up the branch. The idea here is to see if there is anything interesting under the boulder. Use the rock as a fulcrum and place it next to the boulder. Use one of the branches as a lever and try to lift the boulder. If the branch breaks use the other branch. Underneath the boulder, you find some smelly old sandals and a rather fine looking sword.
KILLING THE HYDRA (+50 = 150 points)
Continue along the path until you meet the torchbearer. Pay him a gem and he will guide you to the Hydra. Cross the water to the Hydra. Get out your sword and take on the Hydra. Looks like you need some help! Return to the left and talk to the torchbearer again. Return to the Hydra. Attack the Hydra with your sword again. Each time you cut off a head, the torchbearer will cauterize the neck wound so that the Hydra can not re-grow. Once the Hydra is well and truly dead, leave on the right. You will meet Hera again. Remember the password "IO". Leave to the right.
CREATING AND DEFEATING THE SEEDMEN (+25 = 175 points)
Head up the path and talk to the peddler woman. Pay the peddler a gem and she will give you some elixir. Go down the path to the field. Pick up the bag of seeds and sow the seeds on the field. Several seedmen will grow and line up ready to take you on in single combat! Attack the seedmen with your sword. Pathetic! Drink the elixir. Try attacking again. Better, but you are not strong enough to defeat all these guys. Perhaps you need more elixir?
Head right, then left to Hades . Go into Hades, then left into the cave. Pick up a sledgehammer and try to leave the cave. If you can not leave, replace the sledgehammer with the one that is second from the left. Leave the cave. Leave Hades and go left to the Chasm. Push the dead tree over and walk over the chasm. Head up the path to the Warehouse. Break down the door of the Warehouse with the sledgehammer. Go inside. Pick up the vat of elixir, the oars and the gem. Leave the Warehouse.
Return to the seedmen. Attack the seedmen with your sword again. Drink the contents of the vat of elixir. Try attacking again. You now have the strength to knock these guys off one after another...but they just keep coming, endlessly. There must be another way!...Throw the rock at the seedmen and watch them fight each other to their ultimate deaths.
DEALING WITH SCIRON (+25 = 200 points)
Leave to the right and head up the path to the cliffs to meet Sciron. Talk to the bandit. He will demand that you wash his feet. When you get bored doing this, touch Sciron. Woops...now you are in Hades. You have to get across the River Styx to leave. Talk to the shade on the right. Now go down and right until you meet another shade. Talk to her. Note where the coin falls from. Pick up the coin. (There is a short cut cave here but it only saves you walking through one screen.) Return left to Charon and his boat. Click the coin on your head and Charon will take you across the Styx. On the other side, talk to Sciron and he will tell you how to deal with Sciron. Leave Hades and return to the cliffs.
Talk to Sciron again and wash his feet again. This time touch your foot and you will send Sciron to Hades!
VISITING THE CASTLE
Return to the four way intersection and go right and up to the castle. Walk round to the servant's entrance. Knock on the door and go in. Talk to the high king. And take a seat at the banquet and talk to your hosts. When asked, pick out the insignia on the left. On your sword is the same symbol. When the king recognizes you as the long awaited hero, show him the sword. Then show the ring to the king. He will give you a video scroll from your mother. Go into the other room via the door on the right. Step on the panels in this order: Light Green (Spring), Bright Green (Summer), Yellow (Autumn) and White (Winter). Open the jewel box and take the tiara.
MAKING FRIENDS WITH THE WATER NYMPH
Leave the castle. Take the path to the right to the pool. Jump into the pool with the nymph! Talk to the nymph. Get out and jump in again. Repeat this until the nymph repeats herself and gives you the helmet of invisibility.
RISKING AND AVOIDING BEE STINGS
Get out of the pool and go left to the bees. Take some beeswax out of the beehive in the tree. Go back to the pool and jump in to escape the bees. Get out of the pool.
EASY MONEY!
Go left past the bee tree and past the temple. Continue left until you reach the alphabet blocks. The blocks are moved by clicking the hand cursor on the block you wish to move to an empty position. Click the hand cursor _above_ the empty position to place the block here. Rearrange the blocks in the correct order: alpha, beta, gamma and delta and a gem will be revealed. Take it. Each time you return here rearrange the blocks to reveal another gem.
A PLETHORA OF HEROES
Return right and take the path up to the peddler woman. Talk to her then take her carrot (she will not offer the carrot to you...just grab it!).
Go right to another cave entrance to Hades. Go in and walk on until you meet Hercules. Talk to Hercules, then take the path up and you will find yourself in the dark. Eat the carrot. Walk through the caverns until you reach the bottom right. To the right you will encounter Orpheus. Take his lyre. Go up to the cavern entrance above and meet Theseus. Try to pull him free. You haven't the strength. You need to get help.
Go to the left where you will find your way blocked by Cerberus. Play the lyre and Cerberus will fall asleep. Walk past him to the Treasury of Hades. Click on the red button, then select Pluto. Take the gem. Leave to the left, pull open the rock slab and go through to the entrance. Return up to Hercules. Talk to him and he will return with you to Theseus and pull him free. Talk to Theseus, but he will only give you a hint on how to get past Cerberus, which you have already done. Leave the cave as before. Re-enter the cave and travel right across the Elysian Fields until you reach Jason and Perseus jousting. Talk with them, then take a staff. Return to the outside, talking with Perseus on the way.
THE GRAEAE AND THE CORYNETES ARENA
Once outside, go left to the horse. Head left to another cave entrance. Go in and talk to the Graeae. Take the eyeball when it is the hand of the hag on the left. Take the bow rather than the club for now. Leave the cave.
Go left to the Corynetes Arena. Enter the arena and talk to the barker. Accept the challenge with Periphetes by taking the barker's club. Strike a blow by clicking the hand cursor on Periphetes. Another pathetic challenge!
Leave the arena and return left to the Graeae. Take the eyeball as before then take the club.
Return to the arena. Accept the challenge this time by clicking the club on Periphetes. Strike blows using the club. You win the prize...a lump of lead!
THE ARGO AND THE CLASHING ROCKS (+25 = 225 points)
Leave the arena, go left, past the Graeae cave, the horse and the entrance to Hades. Walk by the Cyclops. At the Mycenae Chariot go right to the beach. Continue right to the ship, the Argo. Take the hardtack out of the barrel. Climb on the boat. (Miss the next step out, if you wish to die and meet Zeus! You will get another chance to get it right.) Throw the hard tack at the clashing rocks. Click the walk cursor on the clashing rocks to take the ship through.
When you encounter the siren, put beeswax in your ears and take the tiller. Look at the siren as the ship goes by her. Note the order she plays the notes in: 2, 1, 3, 4. Take the beeswax out of your ears.
THE GOLDEN FLEECE (+50 = 275 points)
When you land on the beach, go right to the beach front taverna. Talk to the bartender and take the wine. Wow! Take the bottle of wine. Go right and talk to King Aeetes. Take the path up to the Golden Fleece. Try to take the fleece and a fire-breathing dragon will prevent you. Only try the following if you want to have new
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