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Age of Wonders II, The Wizard's Throne: Playable Races Guide
Author(s): William Buckwalter a.k.a. SSJlv2Vegita aol com
Platform--------> PC (DOS/WINDOWS) Game------------> Age of Wonders II: The Wizard's Throne Guide Type------> In-Depth First Published-> Last Updated----> Version Number--> 1.02
------------------------------------------------------------------------------- _________________ |TABLE OF CONTENTS| -----------------
____________ |Introduction| ------------ 1a) Purpose of this guide 1b) Frequently Asked Questions 1c) Legal Stuff 1d) Updates and Revisions 1e) Credits/Thanks
__________________________ |The Beginning Of The Guide| -------------------------- 2a) The Basics 2b) The World Map
_________ |The Races| --------- 3a) The Humans 3b) The Tigrans 3c) The Draconians 3d) The Frostlings 3e) The Elves 3f) The Halflings 3g) The Dwarves 3h) The Archons 3i) The Dark Elves 3j) The Orcs 3k) The Goblins 3l) The Undead
___________ |Extra Units| ----------- 4a) The Monks
4b) The Machines
4c) The Summons 4c.1) Earth Sphere 4c.2) Air Sphere 4c.3) Fire Sphere 4c.4) Water Sphere 4c.5) Death Sphere 4c.6) Life Sphere 4c.7) Cosmos Sphere
4d) The Heroes 4d.1) Human Heroes 4d.2) Tigran Heroes 4d.3) Draconian Heroes 4d.4) Frostling Heroes 4d.5) Elf Heroes 4d.6) Halfling Heroes 4d.7) Dwarf Heroes 4d.8) Archon Heroes 4d.9) Dark Elf Heroes 4d.10) Orc Heroes 4d.11) Goblin Heroes 4d.12) Undead Heroes
4e) The Wizards Themselves 4e.1) Earth Sphere Wizards 4e.2) Air Sphere Wizards 4e.3) Fire Sphere Wizards 4e.4) Water Sphere Wizards 4e.5) Life Sphere Wizards 4e.6) Death Sphere Wizards 4e.7) Cosmos Sphere Wizards
______________________________ |Key/Legends and Miscellanneous| ------------------------------ 5a) General Unit Legend 5b) Extra Unit Legends 5b.1) Summon Legend 5b.2) Hero Legend 5b.3) Wizard Legend 5c) Sphere Effect Chart 5d) Projectile And Touch Ability Stats
__________ |Structures| ---------- 6a) Building Chain 6b) What Units Require What Structures 6c) Structure "Stats"
___________________ |Contact Information| ------------------- 7a) Before Contacting Me 7b) How To Contact Me
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1a) Purpose of this guide
Hopefully by the time you read this, this will not be the only guide on for AoW2. It was when I started and finished this guide. And that's why I did it. After holding a poll on the AoW2 message board I began this In-Depth guide since it was said to be the best thing for any beginners seeking help. And if any1 who reads this needs help with something not covered by this guide (or is poorly explained), feel free to E-Mail me, but read the section about contacting me first. Also, before you head to check out the specific info on the different races, head over to the "2a) The Basics" section, because if you don't you will probably be confused about why I make particular choices, or why I leave out the reasoning behind why one unit is better in one setting, while another is better in another setting.
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1b) Frequently Asked Questions
This section is the compilation of all the questions that I have received and/or have expected.
Q: In Campaign mode, can I choose which race I start out with? A: No, what race Merlin starts out in each scenario as is pre-determined.
Q: Which race is better? A: Each race has it's own pros and cons, which are explained in another section of this guide. But you will probably find one or more that you like better than the others.
Q: Can I choose which race I can be in custom scenarios? A: It depends. Some customs may not allow you change the starting race of the wizard you choose, while others will.
Q: What the heck happened to the old races, and what are these new ones!? A: The Azracs have been replaced by the Tigrans, the Lizards by the Draconians, and the Highmen just has a new name, which are the Archons.
Q: What are the differences between AoW and AoW2? A: You're main leader, now called a wizard, can no longer gain levels. There is now a heavier emphasis on magic. The heroes have remained largely unchanged (except for portraits and methods of choosing stat gains), and the units have been slightly changed overall. Practically everything is changed in some way or other, so it is just better to take a look at the manual.
Q: What if I: (a)lost the manual? (b)don't have the manual because I borrowed this game from a friend? (c)don't have the manual for some other reason? A: Take the tutorial, either from the main menu, or as the first sphere in the campaign mode.
Q: How do I use the editor? A: E-mail me with any specific questions, but please try to figure it out on your own. I did, and I have doubled the number of maps in the custom folder with all the maps I have made, so you can too!
Q: Why did you say certain things without explaining them fully? A: More than likely, you "forgot" (coughlazycough) to check out previous sections which explain in detail many things (ex: if you didn't look at the "2a) The Basics" section, you won't understand what gate defenders are, or how many you should have in a defending army). However, over the course of writing this guide, I do realize that you may not read all the sections for the different races, and that since I may refer to a tactic fully explained in a previous section without the full explanation in the section you go to, it may not be your fault that you do not understand. That said, I suggest you read the sections for every race (in the order I wrote them, so just go from top to bottom), since this will provide you with enough info about each race that you are more than likely to command in the Campaign mode, and to decide which race fits your style for Custom Scenario play.
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1c) Legal Stuff
*takes a deep breath*
This may be not be reproduced under any circumstances except for personal, or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
This document is Copyright 2003 by William Buckwalter
Age of Wonders II: The Wizard's Throne and all related marks are copyrighted and trademarked by their respective owners. I had nothing to do with the development of the game and I am not affiliated with them in any way.
You may download this guide, print it out, and even give it to a number of your friends. However, you may not profit from selling or distributing this guide.
*turns blue, gasps, and keels over*
......... Phew! Now that that is out of the way, on with the rest of the guide.
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1d) Updates and Revisions
Version Number 1.00: Created Table of Contents, and sections 1-7. Did not finish the heroes section.
Version Number 1.01: Fixed a few minor grammar and spelling mistakes.
Version Number 1.02: Updated list of websites allowed to use FAQ, fixed one or two other things.
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1e) Credits/Thanks
I would like to thank:
Triumph Studios for making such a great strategy game, and an Editor, both of which were used in producing the factual information (such as the stats of the different units) of this guide.
CJayC for creating such a wonderful site like GameFAQs which has helped me with many gaming problems, and for providing such an easy to read and helpful..erm.. help section for making FAQs, without which I would never have attempted to write what you are reading right now.
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2a) The Basics
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