Fort Boyard: Millenium the Quest Solution/Walkthrough =====================================================
This walkthrough is to help those stuck at certain stages/rooms in this game as some stages can get rather tricky but others are downright straightforward. At the first few stages of the game, you might find the puzzles way too easy, but as you progress later in the game, it gets a little more complicated in the end.
There is very little difference in whether you choose Guilliam or Anna, except for the starting and ending cutscenes. The puzzles are also the same for each.
The one main thing that you must actually learn from this game is how to control your character properly. Although all the moves seem rather limited, there are a few subtle "moves" which I didn't realize at first but found to be useful later on.
Now everyone should be acquainted with the normal, running, standing jump, etc. There is however a few variants.
Run Jump - Now this might seem a little odd at first. To do a "Run Jump" you actually have to hold SHIFT, then FORWARD + [Spacebar] ([Spacebar] is pressed a split second after FORWARD) This does a standing jump that takes you (slightly) further forward than just FORWARD + [Spacebar] normal jump. This could mean the difference between missing a platform and falling to your death. TIP: When swinging from a "hanging metal chain" to another, always use this Run Jump instead of a normal jump to ensure that you will always catch the next chain without missing. But please note that it is possible in some cases to over-jump and fall off the other side of a narrow platform. There is no need and no difference in running a long distance then jumping, you never need to do this (This is NOT Tomb Raider!). Jumping is normally done while standing still.
Back Hop - Just press and hold back (Down Arrow) and tap the [Spacebar] or just press Down Arrow + [Spacebar] at the same time. This a little maneuver mostly used to quickly dart backwards (mostly used in combat to avoid blows). This can be done while holding a weapon as well.
Health Meter- Notice the "snake-head" thing at the right side of your health bar? If that goes missing, it means that you've been poisoned. If it's there, means you're NOT currently poisoned. To cure poison, you use the (#6) Blue Herb (which you have to collect along the way). Creatures like spiders, snakes, bats and scorpions can poison you just by hitting/attacking you. In that case, either kill the spider or avoid it, THEN use the (#6) Blue Herb, otherwise it is a waste if you get poisoned again immediately after using it.
First Room ---------- (cutscene- you're given a staff (weap#2).) When you're running and jumping, make sure that you keep your weapon. You can't use switches on wall switches (ALT) or jump and catch chains when you're holding a weapon. So only take it out when you're under attack. (Very seldom).
To the left from your starting platform you should see a switch on a wall with a platform infront of it. Around the room there is also another higher platform with 3 crates on it. This does ABSOLUTELY NOTHING! it is just for decoration.
Now, jump on the floating crates to the switch. This is a good time to practice your normal jumping and Run Jump. Note the differences when you do a Run Jump and when you do a normal jump. If the crates are relatively close to one another, and you do a Run Jump, you would often over-jump and fall off the other side into water. Just go back to the starting platform and you can try again.
Once you've reached the switch, to use it stand infront of it and press ALT. You might sometimes notice that your character shifts a bit to position himself/herself infront of the switch automatically to use it. Note: These types of switches, like the one infront of you, can only be used once. So don't keep standing there pressing ALT repeatedly. If the switch has been used then it cannot be triggered again.
It is also not really possible to "get stuck" in most of the rooms. Although some rooms are better solved in a certain order, it is not possible to get completely stuck that it makes the room unsolvable.
Okay, the switch opens the door, means that you can use it to get out. Jump on the floating crates to get to the empty platform nearest the door. Then jump from that platform to the door and press ALT to....eh...open....Whoa!..
(cutscene) you....eh...open??..the door?
Second Room ----------- Step forward a bit and you should get another cutscene. (cutscene) A mage guy holding a "snake staff" gesturing to you with his hand to "come here" then changes into a bat and flies out the window.
Oookkaay...what was that all about? Okay now for practicing the metal chain swinging/catching. Stand facing the chain then Run Jump/Normal Jump to catch hold of the chain. You character will cling on to the chain without letting go. You can then turn Left/right to face the next chain. To ensure that you catch the next chain, make sure that you see that your character is swing forward before you Run Jump (normal jump tends to miss sometimes). Just Hold Forward & SHIFT and press [Spacebar] when your character is swing forward (facing the next chain, of course). You don't have to wait until your character is swinging extreme forward before you jump, just as long as he/she is starting to swing forward (as long as not backwards). Practice until you can do this as fast and as consistently as possible.
Okay basically you're aiming to land on that floating crate. While standing on that crate, you'll see that there is a switch next to a periodically leaking steam pipe (which can damage you) on the left, and a big gold box on a platform on the right of you. It doesn't matter which you go for first.
If you get to the gold box and open it, you get a red gem.
When you go for the switch, make sure you wait until the puff of steam stops before quickly jumping in and flipping the switch and jumping off into the water or back onto the crate if you're precise enough.
To get to the exit, just fall into the water and swim there. Swimming is similar to Tomb Raider except it is hard to tell how long before you suffocate. There is no time limit in this game so, what's the hurry? Just take your time and swim to the exit platform.
While floating infront of it, press [Spacebar] to climb up, [Spacebar] again to step up to the door and press ALT to go through.
Okay that should be the basic stuff needed so far. After this I'll just point out what to do without going into too much detail.
(cutscene, frogmen talking)
3rd Room- 3 Colored Flames -------------------------- (cutscene, a YELLOW key disappears into a fountain like pedestal)
Now you see 3 flames with 3 COLORS. Infront of each is a wheel, which controls the intensity of the flame. Just press ALT for your char to hold on to the wheel, then use your left/right cursor keys to turn the wheel more open/close.
If you haven't figure it out by now, you basically need to make the room lights yellow. So just turn the Red flame all the way to the right (Full) and the green flame twice to the right and there should be a cutscene showing the key appearing. Just make sure the blue flame is all the way to the left (lowest setting).
Get the key (press ALT) from the pedestal. Then exit through the door once you have the key. The 3 color pad next to the door does ABSOLUTELY NOTHING do don't try and use the key on it, just open the door as usual.
(cutscene, some guy on top of a tower waving his hands)
Courtyard (for first time) -------------------------- (cutscene, the guy you gave you the staff the first time appears to you and tells you to meet him in the tower)
Now please note that you never get attacked here, ever. So don't get jumpy. There are plenty of doors here as well as 2 more levels up from where you are. But you cannot get there until a lot later after solving other rooms first.
From where you are facing go forward. Ignore the doors for now. Keep running until you get to a place on your right with this big red "bird cage" with a flame on the top. You'll also notice that there is a Green and Blue herb here on the floor. Stand near then and use ALT to pick them up. You can carry a maximum of 5 of each. Don't use them unless you really need to.
IMPORTANT NOTE: Every time you:- i) go into a room, solve it and come back out. ii) go up stairs and come back down (available later) iii) basically get the game to do a "Loading..." and return to here... ...these 2 herbs will replenish. So make sure you check back here to stock up on herbs before entering any rooms.
In later stages where you have combat encounters you might need to use a few of these herbs so don't waste them otherwise the later stages become nearly impossible as you keep on dying.
Now, back to the "red bird cage". Use your yellow key (which you already have) on the "lock" on the left side of the "red bird cage" (this is the only place it fit is anyway)
You'll see a door have it is wooden bar removed enabling you to enter. But "which door was that?" you might ask! Okay, the way to tell (other than trying every single door available) is to look at the door itself and see if it has those 2 metal/wooden clasps/handles (which were holding the wooden bars) on them. That would be the door(s) that was/were recently unlocked. If you solved a room, the door will be barred again, so you know which ones you haven't done yet.
NOTE: Sometimes the door(s) shown in the cutscenes can be on the upper levels.
You can choose to meet the white hair & beard guy in his tower by going forward towards (opposite side of where you put the key). There is a sign next to the open doorway (a tower with an UP arrow). Enter the doorway.
(cutscene, talk to white hair & beard guy, tells you to get pieces of a Talisman)
You should be back near the "red bird cage" again. The doorway you just entered is barred now indicating you've been there already. Go back to the "red bird cage" again. You'll find another Blue and Green herb! Yeah! Pick up both again. Note: If you didn't pick up the herbs the first time, you'll only have 1 of each now. It is important that you get as many of these herbs for later and use them only if there is extra on the floor here. That way you ensure that you have enough in combat encounters later.
For now, there is only 1 door available to you. Go around to where you first entered this courtyard, the door is a few doors down (away from the "red bird cage"). If you don't know where I'm talking about, just look for a door with those 2 clasps/handles but without bars across it.
Once you've found it, enter the door.
(cutscene-the redundant bat flight)
Room With Flying Darts ---------------------- In this room you have 2 walkways (with gaps in them) and darts shooting horizontally across one end of the screen to another. If you fall down in this room, you die. There is also a chest suspended by a chain in the corner to your right.
Just jump (not Run jump) onto the first walkway (you might need to adjust by QUICKLY pressing back if you land too far forward and are at risk of falling over the other side)
This is also a good place to judge distances for yourself. Knowing exactly when to jump and Run Jump can save you a lot of unnecessary restarting of levels when you die.
There is a shortcut trick to doing this. Firstly the 2 walkways, Walkway A (the one closer to the entrance) and Walkway B (the one closer to the suspended chest and the exit). Now for Walkway A, there are 4 gaps along the way, the first 3 are small gaps and the last one near the gold box is a large gap. For Walkway B, there are 4 small gaps. "What's my point?", Well the small gaps can be run over without falling through!
So just stand on Walkway A, line up so that you can run in a straight line towards the other end (close to the gold box). You can ignore the darts for your first try. They do only a little damage each. You can time this once you get the hang of it. Hold SHIFT + Forward and run forward. You'll see your character, kind of "stumble" on each gap but won't fall through if you don't stop. Just run across the 3 small gaps and (you have to) jump the last gap. Then jump to the platform with the gold box and open (use, ALT) it. You'll get your weapon#3. For Guilliam, you get a sling, for Anna you get a slingshot. Both weapons are roughly the same and are used for the same purpose. Although the slingshot (Anna) is slightly faster (big deal!).
Know turn around and take out your weapon#3. You should see a switch on the wall (it is a white horizontal thingy with a red dot in the center). Press Ctrl to "attack" or shoot it with your sling/slingshot (weapon#3). You can use your mouse to control the vertical tilt (up/down). You can just keep shooting and adjusting to see where it lands. You have unlimited ammo by the way. It shouldn't be too hard to hit the switch, but once you do the suspended chest will be lowered onto the platform beneath it.
Jump/run over to that chest. Remember that Walkway B has all 4 small gaps that can be run over without jumping. But jumping from Walkway A to Walkway B, you'll
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