King's Quest I: Quest For The Crown (VGA Remake) FAQ V. 1.0 For PC Copyright 2004, Maxx MaxNardi gmail com
=============================================================================== CONTENTS ===============================================================================
I. Version History II. Introduction III. Game Basics IV. Walkthrough V. Credits
=============================================================================== I. VERSION HISTORY ===============================================================================
-Version 0.1: FAQ started Finished the Introduction and Game Basics sections Finished the Finding the Magic Mirror branch of the Walkthrough -Version 0.5: Finished the Finding the Magic Chest branch Finished the Walkthrough section Finished the items and Enemies lists -Version 1.0: Finished the Easter Eggs list Finished the Credits section
=============================================================================== II. INTRODUCTION ===============================================================================
The original King's Quest was designed by Roberta Williams and released in 1984. Many feel that this is the game that truly pioneered graphics- based adventure gaming on the PC. Its popularity has earned it at least seven sequels, as well as a few remakes. The first of which was done buy Sierra sometime in 1990. Unfortunately nobody cared about the game anymore, and it didn't sell well at all.
This is where Anonymous Game Developer Interactive comes in. This group of talented developers took it upon themselves to recreate the classic King's Quest to give the adventure genre fans something worthwhile. It was released on August 7th, 2001. An additional voice pack add-on was released on September 1st, 2001, and later on, a music pack, adding even more professionalism to the remake. They have done this completely nonprofit, and with a very small development team. That being said, they have done an excellent job. So good, in fact, that I decided to write my third FAQ on it. Even though there maybe already two guides, I figured a third one can't hurt. Besides, maybe people while like the format of this one better.
Visit their website at http://www.agdinteractive.com/ to download their remake of Kings Quest (for free) as well as their other projects.
=============================================================================== III. GAME BASICS ===============================================================================
Icons -----
The game relies on a point-and-click system for controls. There are also a number of icons at the top of the screen for your use. Figuring out what each does isn't difficult at all, but I'll make a short list anyway.
-Walk Icon: Point this icon in the spot that you wish to walk to and click. Graham will walk to whichever point you clicked on.
-Eye icon: Use this to study objects and get a view on your surroundings. Clicking on objects or areas will give you a short description of whatever you clicked on.
-Hand Icon: Use this icon if you want to interact with an object/surrounding. This allows you to pick up items or knock on doors.
-Talk Icon: Using this icon starts dialogue with Graham and other characters.
-Inventory: Click on the satchel to view all of the items you are currently carrying.
-Options: Within this are menus to tweak the game settings
-Question Mark: This gives you a brief tutorial of the controls and keyboard shortcuts.
Points ------
Once you start playing you'll notice the point number in the top right corner of the screen. Almost every action in the game has a positive or negative point factor tacked onto it. The maximum number of points is 158, so ideally you should be able to play through the game the correct way and get a perfect score. Using this guide will show you how to do that.
=============================================================================== IV. WALKTHROUGH ===============================================================================
The Story ---------
You are Sir Graham, one of the noblest knights in all of Daventry. King Edward the Benevolent is very sick and fears that he has not much time left to live. But he still longs to see Daventry return to its former glorious state. He calls in Graham to retrieve three lost treasures: a future-telling Magic Mirror, a Magic Chest that is forever full of gold, and a Magic Shield that can protect it's user from all attacks. King Edward tells Graham that once he has collected all of these treasures, he will become the new King of Daventry.
For your reference, here is a link to a map of Daventry made by the creators of the game. This will make finding areas easier.
http://www.agdinteractive.com/images/guide-KQ1-daventry.jpg
Finding the Magic Mirror ------------------------
Unlike the original version, you must find the treasures in a set order in this remake. The first one is the Magic Mirror. As soon as you are outside the castle and gain control of Graham head west twice. Make sure you don't wander down into the moat, or else the moat monsters ill eat you. Walk behind the small rock in this area and push it out of the way (+2 points). Make sure you're behind it when you do this, otherwise it will roll right on top of you and kill you. Under it will be a dagger, take it (+5 points). Be careful not to click on any spot while you have the dagger equipped. This will make Graham throw it away and lose 5 points.
Go one screen to the north to find the large Oak Tree. Use the Hand Icon to climb up the large oak tree (+2 points). Once you've reached the next screen carefully walk to the end of the branch and grab the Golden Egg (+6 points). I say carefully walk because the slightest misstep will cause Graham to fall out of the tree. Luckily this won't kill you.
When you have gotten the egg and are back at the base of the tree, head south and west. This will take you to the edge of the Serene Lake. Pick up the stones on the ground (+1 point). Then go north but watch out in this screen because sometimes the Wolf will appear. If he catches you you're dead, so if you see him run out of the area. When the coast is clear go east twice. You'll be in one half of the Carrot Gardens, go north. Here you'll meet a small elf. Talk to him to receive the Magic Ring (+3 points). This ring can make you invisible for a short period of time.
Now it's time to find the Old Well. Go south once and west twice to come across it. You can climb down the well two ways: by sitting in the bucket and lowering yourself down, or by turning the crank and climbing down the lowered rope afterwards. Either way gives you +2 points. You'll also need the bucket attached to the rope. You can get it by cutting the rope with the dagger while you're standing beside the well, or cutting the rope when you've lowered yourself down into the well. Again, either way gets you +2 points.
When you have the bucket, click the water at the bottom of the well to dive underneath the surface (+4 points). Swim over to the top-left corner to reach the other side and dry land. While you're here, use your bucket on the water to fill it (+2 points). You can drink this water, but it will cost you those 2 points. Now head west into the dragon's chamber (+1 point). You can either throw your dagger at him to kill him (+3 points) or splash your bucket of water on him to douse his fire-breath and to fill the chamber with smoke (+5 points). When the dragon is gone, swipe the Magic Mirror (+8 points). Now use the western exit to leave the cave (+2 points).
Finding the Magic Chest -----------------------
You'll probably have noticed that you didn't even use the pebbles, egg or Magic Ring I told you to get. You'll use those later on, I just told you to get them now because you were close to the area. You'll also notice that if you're following the route in this guide, this game goes by pretty fast. But that's because I'm here telling you what to do. If you didn't have this guide and were just going at it with no instruction, it would have taken you hours to get that Magic Mirror. Because there is no inclination of what you're supposed to do next in the game. Who would have thought to look under that rock for the dagger, or to cut the bucket from the well? Not me. But maybe those who played the original version already know all of this
Anyway, back to the game. Now you'll need to get the Magic Chest. From the cave you just exited, go east and then north to find the Gingerbread House. Use your Hand Icon on the house to eat some of it (+2 points). Open the door by using the Hand Icon on it twice and go inside. Walk into the bedroom and take the note off the table (+1 point). Then wait there for the witch to enter. Make sure she does not see you, or else she will capture you. Wait for her to step onto the stool near the cauldron and walk behind her. Then use your Hand icon on her to push her into the cauldron (+7 points). Open the nearby cabinets (+2 points) and grab the cheese (+2 points).
Read the note you took from her table (+2 points). Leave the house and go west once and south twice. Make note of this Goat Pen. Head west once, and with any luck a Fairy Godmother will appear and give you a spell that will protect you. This may not happen all the time, though. Whether she does or doesn't head west into the Carrot Garden and pick a carrot (+2 points). Eat it and lose two points (but you can always pick another one). Now go back to the pen and open it. Give your carrot to the goat (+5 points) to make him follow you. Make sure the goat is behind you, and after you've left the open don't walk back into it or you'll lose 5 points. With the goat following you, go south, west, and south twice. Try to cross the land bridge here and by stopped by a troll. Let the goat take care of the troll by knocking him off the bridge (+4 points). Now there are a few alternative ways to get past this part. I described the only way that will actually gain you points; the others will make you lose them. But for the guide's sake, here's the other ways you could have gotten past the troll. You could have given him the golden egg (-6 points), the closed pouch (-3 points), the opened pouch (-6 points), the walnut (-3 points), the Magic Mirror (-8 points), the Magic Ring (-3 points), the Magic Chest (-8 points), the scepter (-6 points), or the Magic Shield (-8 points). Giving him any item that deducts 8 points from you score also means you can never beat the game. You'll notice that a few of those items you don't even have yet. That's because there are some parts that you can do in any order, so you could differ your path through the game from what I describe and come up with a few extra items before you need them. But you could have only given him items if you didn't have the goat with you.
Walk west across the bridge and talk to the gnome. He'll ask you to guess his name. If you don't guess his name right three times, he will give you a key (+3 points). If you do want to guess his name correctly, type Ifnkovhgroghprm into the prompt (+9 points). He'll give you some beans as a prize, but don't eat them (-4 points). The difference between getting the beans or keys is the number of points and the path needed to be taken to reach the clouds.
If you got the beans head east twice, and plant the beans in the fertile soil to make a beanstalk grow (+2 points). Climb all the way up to the top to reach cloudland (+2 points). Climbing is pretty tough since you can fall off so easily, but after a few tries you'll get the hang of it. Once you've reached the clouds, go east.
Head east, south, and east twice to find a screen with two trees; the tree on the right has a hole at the base. Walk up to it and use your Hand Icon to retrieve the slingshot from the hole (+2 points). Now go north and west to encounter the giant, who will chase you. You can use your slingshot to kill him (+3 points), or tire him out be either using the Magic Ring on yourself (to make yourself invisible) or by
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