.:. .:. | Myst IV: Revelation |
- Walkthrough by Coelho Buda (aka Orlando Soares, the hare zmail pt) - Version 1.1
------------------------------------------------------------------------------ --- A. Table of Contents --- ------------------------------------------------------------------------------ A. Table of Contents B. Version history C. FAQs D. Walkthrough 1. Tomahna 1.1 Day 1.2 Night 2. Haven 3. Tomahna Interlude 4. Spire 5. Tomahna Revisited 6. Serenia 7. Final Considerations 8. Viewer Codes E. Contributors F. Legal Stuff
------------------------------------------------------------------------------ --- B. Version history --- ------------------------------------------------------------------------------
Version 1.1 - (08.12.2004) Added some contributions and contributors to the Guide. Updated the FAQ with some more questions. (14.11.2004) Corrected some more mistakes. Added a few contributions as well as updating the contributors list. Added a memory trigger I had missed in Haven. (25.10.2004) Initiated FAQ listing. Added more information to the solution for the Camoudile puzzle in Haven. Added notes about the missing scale for the Hexagonal pipe and the Frequency Puzzle in Spire. Added contributors to the list. Updated the list of sites with permission to host this walkthrough. (17.10.2004) Updated list of sites with permission to host this walkthrough. Added note about French and Portuguese versions of the walkthrough. Corrected some spelling and grammar errors. Altered paragraph about the tuning gears in Spire's bottommost level.
Version 1.0 - Corrected a few more errors. Finished walkthrough. Updated list of sites with permission to host the walkthrough. (12.10.2004)
Version 0.7 - Corrected some errors. Finished Tomahna Revisited and started on Serenia. Updated list of sites with permission to host the guide. (11.10.04)
Version 0.3 - Finished the walkthrough up to Tomahna Revisited. Added Viewer Codes section. (10.10.2004)
Version 0.0 - Started walkthrough. Laid skeleton for sections. (08.10.2004)
All dates are in European format which means dd/mm/yyyy.
------------------------------------------------------------------------------ --- C. FAQ --- ------------------------------------------------------------------------------
- General questions -
Q: I took some beautiful screenshots but I can't find them on my computer. Are they only available within the game? A: No, but you'll have to have the game running in order to be able to extract them. Once you have loaded a savegame, press ALT+TAB to switch out of the game. Go to the My Documents folder and inside this one, access the 'myst4- revelation savegames' folder and then the 'journal' folder. All the pictures will be there. You'll have to copy them to another folder because when you exit the game the contents of the 'journal' folder will be erased.
Q: Is there a fast way of finishing the game? A: Yes, regrettably, but you'll miss out on some beautiful gaming experiences. The only thing you need to do in order to finish the game is finding out what your color scheme from Spire is. You don't need a Spirit Guide and you don't need to set foot in Haven (as long as you know the movements to set Quetzy free and those you can find in here).
- Haven -
Q: I have tried your solution for the Camoudile puzzle in Haven, but it doesn't work. Are you sure it is the right one? A: Yes, my solution is working, but you need to apply it to a puzzle that hasn't been touched yet, that is, the puzzle must be in the initial state for the solution to work properly. If it isn't, you'll need to reset the puzzle.
Q: How do I reset the Camoudile puzzle? A: Return to Achenar's hut in the middle of the lake and enter it. This is very important: you must actually enter the hut, not stand outside of it. Only entering the hut will reset the puzzle.
- Spire -
Q: When I zoom in on the lock where the Nara Knight chess piece should be, it is empty. What do I do? A: Don't worry: it might seem like it isn't there, but the piece is present. I had this happen to me on my first run through the game, but when I returned from the bottommost level after tuning the cables, I tested the Nara frequency and as soon as it was set the lock started vibrating. On zooming in, the Knight chess piece was there.
Q: I have tried to use the solution for the Frequency puzzle in Spire, but it isn't working. What can be wrong? A: Before you start setting frequencies, remember that the cables have to be tuned.
Q: I've tuned the gears, but when I set the first frequency nothing happens. A: It might be that you haven't tuned the cables correctly. Remember that the first positions in which the indicators on each gear are initially, count as number one, so when you pull them down to the correct positions (4th, 3rd and 7th) you only have to move the first indicator 3 spaces down, the second indicator 2 spaces and the third indicator 6. Once tuned, using the sliders upstairs in the correct frequencies produces a more melodious sound.
Q: The gears have been correctly tuned, but the blue crystal lock stops vibrating as soon as I change it to the stone frequency. A: The second setting for this crystal is 1. Unfortunately, when you are coming down from the second setting for the previous crystal (which is 12) the selector has an annoying tendency to slide to 0 instead of 1. As this isn't the correct position, as soon as you change it for the next crystal, the blue one stops vibrating. So you have to be a little more careful when setting this frequency.
- Serenia -
Q: What are the names of the Protectors? A: They are, in order of appearance, Anya (Water), Yannin (Fire), Caradell (Wind), Zanika (Fire) and the twins Raeane and Moiri (Wind and Water).
Q: Caradell (the middle aged Protector) is not appearing. What must I do? A: Caradell will only appear after you have made several things, namely, meeting Yannin and releasing Quetzy from the water control wheel in Stone Plaza.
Will post more as I come across them.
------------------------------------------------------------------------------ --- D. Walkthrough --- ------------------------------------------------------------------------------ Hello. Coelho Buda here (or for those familiar with the Guild of Greeters, Rabbit). Myst IV: Revelation marks the return to the node system, which means you haven't the freedom of movement that is available in a true 3D environment, but each node can behave as if it were 3D. If you have played Exile, this system is just like the one used there.
As always and as in my previous walkthroughs, any contributions will be gladly accepted, ^_^ and can be sent to my e-mail. This walkthrough has been translated to French by Nootilus from the Guild of Greeters and there's also a Portuguese version done by me.
Warning: This walkthrough contains major spoilers. It could seriously affect your enjoyment of the game. I do not give out hints or nudges. I simply state how a given puzzle should be solved. That said, read on at your own risk.
So without further ado, on to the game itself.
------------------- 1. Tomahna -------------------
The game begins with you inside a tram with a cute little girl. This is Yeesha. Listen to her speech and enjoy the tram ride. When you are close to the end of the ride the tram will halt and Yeesha will invite you to take a picture of Tomahna (the Age you are in) to remember it when you are gone. This is a way for the game to tell you that you can take picture shots of the environment which will be very helpful throughout the game.
To take a picture, click the imager icon (leftmost icon) on the bottom bar. This will make the game toggle to camera mode. Click the left mouse button to take a picture and the right mouse button to close the camera mode. While in camera mode you can move the screen around to select what you want to photograph. Once you are done, enjoy the rest of the ride. When it ends, Yeesha will leave you alone outside the Observatory.
------------------- 1.1 Day -------------------
Once you have full control of your character, look around you. The game has beautiful graphics. Watch the pretty birds fly by. Before proceeding look to the left and down near where you exit the tram. There's a button to call the tram and below it a symbol. Get a close up of the symbol below the lever and take an imager shot to refer to it later.
Continue forward and pull the lever on the right to open the door to the Observatory. Enter it. Go up the small flight of stairs to the right. This room has a lot to be discovered. Some of the items that can be found here include an orrery (a clockwork model of the solar system), several operable drawers with writing materials, crystals and bottles and also small cabinets.
Continue forward to trigger a sequence with Atrus explaining why he brought you here. It will trigger the first puzzle and your first choice: you can choose to follow Atrus instructions and solve the puzzle or do nothing. The end result will be the same: the Viewer will overload causing a short-circuit to the entire Age.
To solve the puzzle you'll need to overlap a wave sign over one provided by Atrus in the machine behind you. This is done by manipulating two signals: a red and a green. The slider on top selects the signal and the knobs below alter the signals amplitude (how high or low it sounds), frequency (how fast or slow it cycles) and phase (how far ahead or behind in relation to the pattern signal it is).
You will need to do this for the two prison Ages: Haven and Spire. It's relatively easy if you follow the instructions Atrus gives out. If you find it too hard, as I said above, you can always choose not to do it.
Once you're done, there will be a small explosion and Atrus will go off to Rime (another Age) to find some materials to repair the viewer. He will leave you with a list of things to do while he's gone. You'll have your work cut out for you here in Tomahna. Here is what you need to do:
1 - Restore full power to the Age by closing the gates at the water facility 2 - Look up the combination for Rime in Atrus' journal so you can contact him later 3 - Turn on the roof antenna 4 - Keep an eye on Yeesha
Let's start with the journal which is in a drawer next to the calibration machine. Pull the drawer out to open it, close up on the journal and pull the cover to the left to open it. Read the journal. Make a note (or take a picture) of the colored crystal code for Rime. I'll put it here in terms of colors and slider positions you will need to select when the time comes and explain what this means when you get to the Viewer.
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