Painkiller Black Tarot Guide v2.0
Copyright 2004, 2007 Eric K. e-mail: p0tatz hotmail com
== Table of Contents == Search Key ------------------------------------------------------------------------------- 1.0 – Introduction & Disclaimer c10 2.0 – Black Tarot Cards – A Brief Rundown c20 3.0 – General Tips c30 4.0 – Level Guide 4.01 – (1-1)Cemetery c401 4.02 – (1-2)Atrium Complex c402 4.03 – (1-3)Catacombs c403 4.04 – (1-4)Cathedral c404 4.05 – (1-5)Enclave c405 4.06 – (2-1)Prison c406 4.07 – (2-2)Opera House c407 4.08 – (2-3)Asylum c408 4.09 – (2-4)Snowy Bridge c409 4.10 – (2-5)Town c410 4.11 – (2-6)Swamp c411 4.12 – (3-1)Train Station c412 4.13 – (3-2)Abandoned Factory c413 4.14 – (3-3)Military Base c414 4.15 – (3-4)Ruins c415 4.16 – (4-1)Castle c416 4.17 – (4-2)The Palace c417 4.18 – (4-3)Babel c418 4.19 – (4-4)Forest c419 4.20 – (4-5)The Tower c420 4.21 – (5-1)City On Water c421 4.22 – (5-2)Docks c422 4.23 – (5-3)Old Monastery c423 4.24 – (5-4)Hell c424 5.0 – Card List c50 6.0 – Card Effects c60 7.0 – Version Changes c70
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.0 – Introduction & Disclaimer c10 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to my guide on the black tarot system of Painkiller. I try to refrain from giving too many details that aren't relevant to the card requirements, but nonetheless, this guide does contain spoilers. I welcome criticism or praise as long as it's intelligent and I can make sense of it. You can reach me by e-mail at the address above, but before you voice a concern with something the guide is lacking, please check www.gamefaqs.com for the latest version to make sure your concern hasn't already been met. I only update my guide at this website so you may be reading an outdated guide if you didn't get it from there; hence, if you e-mail me regarding something that was fixed years ago, I may answer you bluntly or just ignore you entirely. When e-mailing me, put 'Black Tarot Guide' in the subject line, or it may end up being deleted. Lastly, a thanks goes out to all the people who have given me their opinions and tips, and to People Can Fly for making such a great game.
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2.0 – Black Tarot Cards – A Brief Rundown c20 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX The black tarot cards are power-ups earned by beating levels in certain ways. From the map screen you can enter the tarot card screen by clicking the card at the bottom right. From here you can place cards into the slots to use them in battle. The silver cards are constant effect cards, and you can equip 2. The gold cards must be activated during a level, by default with the e key, and you can equip 3. You'll need gold to equip cards, which you can earn by picking up coins, jewels and artifacts throughout the levels. Some facts regarding card usage:
-Under normal circumstances, gold cards last for 30 seconds when activated.
-There are a number of cards that are broken. The Double Time card is still broken as of patch 1.64, so it is completely useless and a waste of a slot to equip it. The Greed card also works strangely. In theory it should double gold received, but it seems to only allow higher gold scores. The actual gold you receive would be the same as if you didn't have the card equipped, for example if the gold score is 24 you would end up with 12 added to your current total when you finish or quit the level. Therefore this card is only useful for earning the card on the cathedral level and for boosting your gold scores (see general tips).
-They are transferable between games. If you have all 24 cards, you can start a game on insomnia difficulty and use them. In daydream you can't use cards, but you can still retain all the cards you've earned.
-Because levels are locked on the lower difficulty settings, you can only obtain 22 cards on insomnia and 23 on nightmare. The last card can only be earned on trauma difficulty.
-In order to play on the highest difficulty, trauma, you need to unlock 23 tarot cards.
-Card effects don't stack. If you equip two cards that modify the same property, the game will only use one of them. For example, if you equipped all three game speed reducing cards, only one of them would take effect.
-You can't pick and choose which cards to activate during battle. When you use them, it's all or nothing.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3.0 - General Tips c30 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -Attempt to get the cards on your own before resorting to this guide. A large part of the fun is trying to do it yourself rather than reading instructions on how to. You should only use the guide when you're pissed off at the game, say when you've been searching for the last secret on a level you've been playing for 2 hours.
-The stats screen, by default the tab key, can be used to check on the requirements. It also shows the card status, which will read FAILED if you have lost any chance at getting the card, UNLOCKED if you've already earned it, or LOCKED if you still have a chance at earning it.
-If you juggle an enemy in the air with the painkiller 4 times, a jewel worth 15 gold will drop. If you gib an enemy while they are in the air, a jewel worth 20 gold will drop. This extra gold will appear in grey beside the normal gold score. In addition, if you equip the greed card, the jewels will add to both the red and grey scores. You can take advantage of this to help get the tarot card on the Cathedral level, or to get over-the-top gold scores on any of the levels.
-Once you open the exit for a level, all the barriers will be lowered, allowing you to backtrack and get anything you may have missed, the exceptions being the two levels where you need to kill all enemies.
-In Painkiller you can bunnyhop simply by moving forward and repeatedly jumping. You will pick up speed doing this, and can use it to make clear large gaps, avoid enemies, etc.
-For most boss fights, you'll want to use damage dealing cards to minimize the time taken to kill them. A good combo is Rage, Dexterity and Time Bonus coupled with either Forgiveness or Mercy. Note that Double Time Bonus is broken and you should never use it. You may want to swap out a card for Iron Will on some of the harder difficulties, for example to avoid Necrogiant's tornado attack or to negate the fall damage taken when fighting Alastor.
-To get gold fast, you can juggle enemies at the start of a level and then exit, retaining the gold you earned. An early level well-suited for this is Cathedral, where there are a lot of monks that are easy to juggle. If you have Castle unlocked, you can get money even faster by jumping over the edge and grabbing the 3 artifacts for 300 gold, then quitting the level.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 4.0 – Level Guide XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Level 1-1: Cemetery c401 Objective: Beat the level Card: Endurance [Gold] [Halves damage taken] Hardest card in the game to get!
Level 1-2: Atrium Complex c402 Objective: Destroy all the objects Card: Haste [Gold] [Game speed is 2x slower] A nice, easy card to acquire. The way I like to do this is beat the level normally, by killing all the monsters and opening the exit. All the doors in the level will be unlocked, so you can go back and systematically search for anything you forgot to destroy. Most will be out in the open, barrels mainly, but in case you are having trouble I will tell you of the more obscure locations for objects. There is a statue of a man spreading his arms, with a floating health in front of it. This is in the 2nd last room before the exit. Behind the statue there is a chest you need to destroy. There are also many rooms on the ground floor with chests inside, so walk a perimeter around the rooms looking for them. There is a room near the beginning which is connected to a spiral staircase, with burning lamps above it. There is a door in this room that leads up to a secret area, where there is a small chest and a huge one. The huge one needs to be broken too, it will take a bit more damage to smash. The final spot you could have missed is in the 2nd clearing, or room with no ceiling. This room has a staircase leading to the second floor walkway. There are also rooms up here with chests and barrels, so go up and make sure you take every route. Basically this level just takes time, as you will need to check every area for every little barrel or chest to destroy.
Level 1-3: Catacombs c403 Objective: Defeat 112/112 monsters Card: Soul Keeper [Silver] [Enemy souls last longer before they fade away] Note: In order to get the card, there are 6 optional enemies you'll need to kill as you progress through the level. You cannot backtrack to kill them; if you missed them along the way you need to restart the level.
The first 4 enemies are at the area with the rope bridge leading across the chasm. After clearing the area of the knife-throwing vampires, don't step into the checkpoint yet. Instead, go into the room to the right.
The final 2 enemies are at another fork in the road, where you will need to take the right hand path down a corridor to a coffin, where two zombie warriors will jump out of the ground.
Level 1-4: Cathedral c404 Objective: Get at least 500 gold Card: Time Bonus [Gold] [Gold cards last 10 seconds longer] Not a very hard card to get. Keep your eye out for anything you can destroy and make sure you collect all the gold you can find. You can use the Greed card to help out if you are having trouble, but note that Greed is broken and doesn't actually give you gold but will only help with earning the card, therefore it's somewhat of a waste to equip. You can also use Greed in conjunction with juggling to get ridiculous gold scores; see the general tips section.
Level 1-5: Enclave c405 Objective: Beat Necrogiant in less than 2:00 Card: Blessing [Silver] [Increases initial health to 150] Begin by grabbing the shotgun shells just to the right and head forward, grabbing the armour and charging Necrogiant. You'll want to stay close enough to him that your shotgun shells will hit, and you should be firing on him constantly. There are more shells down at the center by the corner of the rubble that you can grab. As you chase him around the arena you should keep your eye out for shotgun ammo, and collect it when possible. When he gets to about half health, his chains will break and he'll gain access to his tornado attack. This attack can be very hard to avoid and will likely end up killing you if it hits. Your best bet is to activate Iron Will if he uses it, although if you keep firing on him he may never get the chance, making things a lot easier. Without using cards he can be beaten with a time of around 1:40.
Level 2-1: Prison c406 Objective: Don't use any explosive weapons Card: Replenish [Silver] [All ammo boxes give 2x what they normally do] Well this wasn't too hard, just dodge all the bullets coming at you and watch out for those lame sentry turrets which will kill you in a few hits. Every enemy on this level can be killed with one hit if you nail them with the painkiller secondary fire, I can't remember using the shotgun once.
Level 2-2: Opera House c407 Objective: Collect at least 100 souls Card: Speed [Gold] [Move Faster] Make sure you kill the enemies so that they land close to you so you can easily get their souls. When fighting large groups of enemies, you should pause every once in a while to bunnyhop around collecting souls. Obviously, the Soul Catcher card is ideal for this level, but without it it is still very likely that you won't have a hard time getting the card.
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