_______ _______ /\__ __\_____ ______ ______ _____ ______ ______ ____/\__ __\ \/_ \ \_/\ __\/\ __ \\ __ \\ __\\ __ \\ __ \\ __\_/\ \_/ \ \ \\ \ \_/\ \ \_\ \\ \/\ \\___ \\ \/\ \\ \/\ \\ \_/ \ \ \ \ \_\\ \_\ \ \___\_\\_\ \_\\____\\ ___\\_____\\_\ \ \_\ \/_/ \/_/ \/_____//_/\/_//____/ \ \__//_____//_/ \/_/ \ \ \ \ \_\ _______ \/_/ /\__ __\__ __ _____ ______ ______ ______ \/_ \ \_/\ \/\ \\ __\\ __ \\ __ \\ __ \ \ \ \\ \ \_\ \\ \_/_\ \/\ \\ \/\ \\ \/\ \ \ \_\\ \____ \\____\\_____\\_____\\_\ \_\ \/_/ \_____\ \____//_____//_____//_/\/_/ /\_____\ \/_____/ ______ __ /\ __ \ _____/\ \ __ __ __ ________ \ \ \/\ \\ __ \\ \\ \/\ \/\ \/ /\ __ \ \ \ \_\ \\ ___\\ \\ \_\ \ \ \ \ \ ___\ \ \_____\\_____\\_\\_____\/_/\_\ \_____\ \/_____//_____//_//_____/_/\/_/\/_____/
=================== [ FAQ Information ] ===================
Last update: 24th May 2002 E-mail: cgorman02 hotmail com Author: CGorman (Ciarán Gorman) Game: Transport Tycoon Deluxe Developer: MicroProse Publisher: Hasbro Interactive Type of Guide: FAQ/Walkthrough Game Platfrom: PC Percentage complete: 35% Version: 2.0 Size: 101KB
================ [ Legal Notice ] ================
THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARÁN GORMAN WHO WRITES UNDER THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS.
In a move to make all my FAQs, easier to read and also to use space better due to the fact that some FAQs can reach hugh sizes (the biggest being 1,350KB+), I have just given a basic table of contents below and have mini, but highly detailed and accessable contents at section beginnings.
1.0 | Introduction 2.0 | The Game Basics 3.0 | Industries 4.0 | Vehicles 5.0 | Trains 6.0 | Ships 7.0 | Aircraft 8.0 | Items/Cargo 9.0 | Money issues *10.0 | Walkthrough 11.0 | Help 12.0 | The End
*Not yet Added
============================================================================== [ Contents ] ==============================================================================
1.1 | Introduction 1.2 | Version History 1.3 | Game Information 1.4 | Notes on the FAQ
====================== [ 1.1 | Introduction ] ======================
Hello, :), I’ve written this FAQ because until now there has been NO FAQS written on what I consider a classic tycoon game (there are now over 20 tycoon games!) but yet it has been uncared for. Also because I enjoy this game an awful lot. Over several versions I hope to cover every aspect of the game in intense detail. So please check for updates as often as possible. Thanks.
irishmillionaire (Jan 02')
========================= [ 1.2 | Version History ] =========================
|===============|===================|===================|================|===| | Version | Started Update | Finished Update | Adjustment |(%)| |===============|===================|===================|================|===| | Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ, | 5%| | Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%| | Version 1.250 | 28th January 2002 | 1st February 2002 | Updated, | 7%| | Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated, | 8%| | Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated, | 9%| | Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%| | Version 1.750 | 9th February 2002 | 9th February 2002 | Updates, |10%| | Version 1.800 |28th February 2002 | 1st March 2002 | Format Change, |11%| | Version 1.900 | 5th March 2002 | 10th March 2002 | Updated, |10%| | Version 2.000 | 21st April 2002 | 24th May 2002 | Major Update!, |35%| |_______________|___________________|___________________|________________|___|
========================== [ 1.3 | Game Information ] ==========================
Extract from back of box:
"Attemp to master the intricacies of designing and running transport systems in a varity of climates and terrains. Maintaining a profitable railway network in the sub-arctic, or building roads through through rainforests, should prove an irresitible challenge. The added bonus of being able to create and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of software that every PC owner should have. In your quest for profit and transport dominance you'll have to negotiate the pitfalls of troublesome councils refusing planning permission, sudden disasters, competitors muscling in on your routes, and much more. Almost everything, in fact, that you would have to deal with in the real world. The level of detail and the variety of features, in Transport Tycoon Deluxe, gives you everything you could want from a game."
========================== [ 1.4 | Notes on the FAQ ] ==========================
[1] N.B. stands for "nota benia," it basicaly means important note, or take note. [2] When indicating something extra or different on a chart or graph, I will use one or more * symbols with an explenation underneath.
============================================================================== [ Contents ] ==============================================================================
2.1 | Game Settings 2.2 | Menu Bar 2.3 | Exchange Rates 2.4 | Notes
======================= [ 2.1 | Game Settings ] =======================
To help with the settings I have an extracted phrase from the game, an explenation and in some case's an example or suggestion.
= Max No. of Competitors: 0-7, this is the number of other computer players in the game, 2 is about right.
= Competitor Start Time: 0-9 months, this is the earliest possible time the computer players can start their companies. About 6 months is a good setting.
= No. of towns: Low, Normal, High, this is the number of towns in the level. I always play with high, but it is up to you.
= No. Industries: Low, Normal, High, this is the number of industries in the level, I always play with high.
= Max Loan: $200,000-$1,000,000, this is the max loan you may borrow at the beginning. I always choose $1,000,000, but for a more realist game choose a smaller sum.
N.B. The max loan may change over time, even up into the millions in the 21st century.
= Initial interest rate: 2%-4%, this is the amount of interest you pay on your loan.
= Vehicle running costs: Low, Normal, High, this is the amount it costs to run your vehicles. I tend to pick normal, or low, but again for a more realistic game pick High.
= Construction Speed of competitors: Very Slow, Slow, Medium, Fast, Very Fast, this is how quick your competitor can build tracks, roads etc, this will affect your game big time, so choose wisely. I usually pick Medium.
= Intelligence of Competitors: Low, Medium, High, this is how good your competitor is at making financial decisions, route decisions etc. I would choose Medium mostly.
N.B. Sometimes it pays to make them smart, say if you buy 75% of there company early on, and they become Hugh (I’ve had a competitor worth over $70,000,000!) then it will be easy to buy them, or sell you’re stake at a massive profit. Where as if they are idiots, then you may find it easier to dominate the game. It’s your choice.
= Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles breakdown, I generaly pick none.
= Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy (more on this later on) your normal income is multiplied by this figure, so a high one means more money
= Cost of Construction: Low, Medium, High, this is the cost of building things like airports etc.
= Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type of terrain you use. I tend to pick one of the flatter ones.
N.B. This only affects your random maps, so for example, “Scotland” will not suddenly be flat land.
= Quantity of sea/lakes: Low, Medium, High, this is the amount of water in a level (again random map only) choosing high may result in a lot of expensive bridges, where as low may result in no shipping necessary.
= Economy: Steady, Fluctuating, this will effect the bottom line the biggest, Steady means that things are much the same all the way through, i.e. passenger numbers stay the same. Where as Fluctuating means that the economy can go up or down, i.e. passenger numbers can rise or fall. The economy also effects industries, so if the economy is doing well then more factories, oilrigs, etc will be built.
= Train Reversing: At end of line and at stations, At end of line only. This means can a train turn at such and such a point. I usually pick “At end of line and at stations.”
= Disasters: On, Off, I think you can work this one out yourself!
================== [ 2.2 | Menu Bar ] ==================
On the top of the screen (while playing) you will see several icons, you can click on these to open the different menus, they are as follows (left to right):
1. “The pause button,” this is indicated by your standard pause icon. When this function is on, it will be indicated by “**paused**” on the bottom of the screen. 2. “Options,” this is indicated by a wrench icon. By holding the left button over the icon, several menus are displayed, these are in more detail later on. The options are as follows:
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