The Donkey Kong Country 3 Guide
Version 1.4 Last updated: 10/8/98
I. Introductory notes II. How to beat DKC 3 III. Bonus coins, DK coins, and bypasses IV. The banana birds V. Codes
************************************************************************* Introductory notes *************************************************************************
In section 3, I've tried to describe the location of the bonus coins and DK coins as clearly and concisely as possible. I apologize if some of the descriptions are a little vague.
I've been getting a lot of questions about how to skip on water, so here's an explanation: Using Kiddy, roll off the edge of the dock ("Y" button). Right when he hits the water, press "B". You'll skip once. To skip a second time, wait until Kiddy comes down from the first skip and press "B" when he's about to hit the water.
To the two observant people who pointed out mistakes in previous versions of this walkthrough, I lost your e-mails when I switched accounts, so I can't really credit you properly. Sorry!
If you have any questions, comments, additions, etc., e-mail me at kao-ping chua vanderbilt edu.
************************************************************************* How to beat DKC 3 *************************************************************************
There are three things you need to do to beat DKC 3.
1) Get all the Bonus Coins. 2) Get all the DK Coins. 3) Get all the banana birds.
There are 85 Bonus Coins in all (11 of them in the Lost World, 74 of them outside of it). Boomer, the bear in the Lost World, charges 15 Bonus Coins for access to each of the first four Lost World boards and 25 for the last one. In other words, you need to find all 85 coins to get to the last board. (To get to the Lost World, ride around the four stones a couple of times, as fast as you can).
You also need to find all 41 DK Coins (35 of them are outside the Lost World, 6 of them are in it). To do this, of course, you have to find all the Bonus coins first.
After you find all the DK coins, Funky will build a gyrocopter. With the gyrocopter, you can find the last 3 banana birds (there are 15 in all).
With the 15 banana birds, you can free a mother bird that's been imprisoned by K-Rool. The mother bird is beyond the clouds that are in the northwest corner of the map.
************************************************************************* Bonus Coins, DK Coins, and bypasses *************************************************************************
You can tell if you've found all the bonus coins on a board if there's an exclamation mark next to its name. If there's a yellow pennant-shaped stripe on the flag of the board, you've found the DK coin.
I've marked a bonus "BC" if it's located before the continue barrel and "AC" if it's after. Most of the bonus barrels and DK coins are easy to get as soon as you know where they are (I've explained how to get some of the not-so-obvious ones).
Just in case, here is a description of the creatures I refer to in this section:
Knik-knak - The red flying bug Booty bird - The big red bird that gives you something if you kill it Lurchin - The spiked clam-thingies Swoopy - The red birds with sharp beaks Rekoil - The jumping yellow lizards Nibbla - The fish that follows you in Fish Food Frenzy Klasp - The red barrel that chases you on the ropes Kuchuka - The purple barrel that throws bombs at you Bazuka - The pink lizard with a bazooka Bazza - The green fish in Bazza's Blockade Skidda - The purple Kremlings that slide around Ellie - The elephant Squitter - The spider Enguarde - The swordfish Parry - The bird that follows your every move (jumps when you jump etc.) Squawks - The parrot
================ Lake Orangatanga ================
1) Lakeside Limbo
Bonus #1: (BC) Under the dock. Throw Kiddy up to destroy the ground.
Bonus #2: (AC) Go under the "N" and swim right.
DK: Right before the "O".
BYPASS: Above the pole that's around the third and fourth rats you see.
2) Doorstop Dash
Bonus #1: (BC) Beyond a door that's to the far left of the first bees you see.
Bonus #2: (AC) To the right of the first bee you encounter after the continue barrel.
DK: Keep to your left when falling down the big drop at the end.
BYPASS: Above the stationary elevator that's right before the "O".
3) Tidal Trouble
Bonus #1: (BC) All the way right of the Enguarde barrel (which is under the dock right before the "O").
Bonus #2: (AC) Jump on the two knik-knaks onto the dock. Be Kiddy and skip on the water twice to the right.
DK: The Koin's at the beginning.
BYPASS: Throw Dixie up+left from the first structure you see after the first green bee.
4) Skidda's Row
Bonus #1: (BC) In the air (before the "O").
Bonus #2: (AC) Above a house with two Skiddas on it (after the "N").
DK: The Koin is located a little after the continue barrel.
BYPASS: Above the right edge of the valley that's near the beginning.
5) Murky Mill
Bonus #1: (AC) Under the trap door that's right after the continue barrel.
Bonus #2: (AC) After you see the "N", go down and left all the way. There's an invisible barrel at the left wall that will take you up to a platform. The barrel's below the platform.
DK: The Koin is located to the right of the "O".
BYPASS: Above the left side of the elevator that takes you up at the beginning.
You get a Bonus Coin for beating Belcha.
=============== Kremwood Forest ===============
1) Barrel Shield Bust-Up
Bonus #1: (BC) A little bit after the "O", you'll see a TNT barrel. Blow open the left side of the tree.
Bonus #2: (AC) Use the TNT barrel after the "G" to blow up the left side of the tree. Jump up to the ledge and float all the way right (through the holes).
DK: The Koin's on a branch that's above and left of the 2nd DK barrel from the continue (at the "N").
BYPASS: On the left side of the hole that's located right after two bees circling around a banana bunch.
2) Riverside Race
Bonus #1: (BC) On the hill that's to the right of the "K" (You have to skip on the water).
Bonus #2: (AC) On the hill that's to the right of the "N". Get the invincibility barrel that's under the "N" and jump on the three red bees to get to the hill.
DK: After the "G", go right to the first land. Skip twice to the left onto the hill.
BYPASS: ?
3) Squeals on Wheels
Bonus #1: (BC) On the platform that's to the left of the "O". Jump on the wheel to get there.
Bonus #2: (AC) Above and right of the two rats that are right after the continue barrel.
DK: The Koin's on the platform above and to the right of the rat that's just before the "N".
BYPASS: Above the spot that's immediately past the first door.
4) Springin' Spiders
Bonus #1: (BC) Below the green bee that's under the "O". Squawks is in the hole right after the "K".
Bonus #2: (AC) At the bottom of the tree that's just past the "G" (The "G" is on the branch that's above the Swoopy).
DK: After the continue barrel, pass 2 spiders. Team up and jump on the third spider. When you're at the top of its jump, throw Dixie up and left to the platform. Throw the barrel through the hole to kill the Koin.
BYPASS: Below the platform that the porcupine's on (on the left side).
5) Bobbing Barrel Brawl
Bonus #1: (BC) Under a red bee and a booty bird.
Bonus #2: (AC) In the middle of the body of water that's right after the first booty bird from the continue barrel. Pass the water and avoid the two knik-knaks that will come flying towards you. When they're hovering, jump on them and land in the middle of the body of water.
DK: The Koin's right before the continue barrel.
BYPASS: Above the booty bird that's at the beginning.
You get a patch for beating Arich.
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