Druuna: Morbus Gravis Walkthrough
Walkthrough by cristian159753 Version 1.1
Sections: 1) About me 2) About the game 3) Controls 4) Notes about this guide 5) The Menu 6) Walkthrough 7) Cheats 8) FAQ 9) Version updates 10) Credits 11) Copyright notices and permitted sites
1) About me.
Hi. My name’s Cristian and I’m from Argentina (South America). Since here we speak Spanish, don’t expect a perfect English on this document. The reason I wrote this guide was because there wasn’t any on the web. I red Microids had one at their web site but it’s no longer there and besides it wasn’t very detailed. Some of the people who used that guide are still stuck in the game, so I decided to write my own walkthrough the most detailed possible (as far as my English level allows me, that is). I really don’t like the game and I’ve never red the comic (which, by the way, is Italian) so I don’t know what’s the story about. A friend just lent me the game and I wrote the guide. Please, before reading this walkthrough, read the "Notes about the guide" section. It contains a few things you should know to avoid surprises later.
2) About the game.
Here’s a little information about 3 of the 4 main aspects of a game: control, sound, graphics and story (which is not included because I didn’t pay attention to it).
Control (3/10) It sucks. No matter how many reviews you read, everyone agrees on this. Why? Well, where should I start? Druuna gets stuck almost all the time, no matter how good you are with a gamepad or keyboard, but the worst part of getting stuck is that when she hits a wall, she automatically turns to another direction. Very similar to the game “In Cold Blood”. She doesn’t run if she’s about to hit a wall but does little steps instead. So when you want to hurry up, she moves slower. A real pain in the ass because you have a certain time to finish the game and you’ll have to play 80% of it by walking. But even when you manage to run there’s another problem: she keeps running even after you release the key.
Sound (6/10) It’s no big deal. The ambient sound isn’t very good although the music is quite good actually (unless you don’t like techno-rock). The voices suck, or at least, they do in the Spanish version. I red another review (I think it was at Game Spot), where the writer says English voices suck too.
Graphics (7/10) These are ok. Well… there’s not much to see, since 80% of the ambient are hanging wires, water, and tunnels. Places like the infirmary, or the town look great but there are few of these, that’s why I consider 7 is a good mark.
Story (?/10) Since I played the game in Spanish, I didn’t understand the story. I mean, I understand the words but I can’t concentrate on their meaning. How’s this possible you ask? Well, I ask myself the same thing too.
3) Controls.
Walk and Turn: you can use the arrows or the numeric pad
90º Turn: the 7 and 9 in the numeric pad or their equivalent in the group of keys above the arrows
Step: X key
Jump: Z key
Long Jump: press and hold the space bar then press Z. Druuna runs a bit and then jumps. If she doesn’t do it, it’s because there’s no enough room. Move a bit and try again.
Crouch: C key
Menu: B key
Memory: M or BACKSPACE key
Run: press and hold space bar then press Up. After Druuna starts running you can release the space bar. If there’s no enough room to run, she’ll do steps instead.
Pick Up Something: hold ENTER key and press Up
Drop Something: hold ENTER key and press Down
Inventory: I key
Pause: P key
4) Notes about this guide.
Sadly, I couldn’t get the English version of the game and since I played the Spanish one, I had to translate the words from menus and items myself. I did it the best I could but still some things might be wrong because: a) I don’t know how to translate them b) I used a word with similar meaning (like "Scream" and "Shout"). If you wish to help by sending me the real name of those things or correcting the grammar, it’ll be appreciated. You’ll find my e-mail address in the credits section.
5) The Menu I’ll explain the main menu, then Druuna’s menu and finally Status menu.
Main Menu From left to right you’ll see:
Console: Used to enter cheats. See cheats section.
Options: Switch the gamepad and shadows on or off, and adjust the volume.
Druuna’s menu: Will be explained later.
Credits: Shows the people who made the game.
Doctor’s Log: Shows a visual record of the man who was trying to help Druuna. (This man is Paolo Serpieri, the creator of the original comic) (Or at least, that's what I've been told).
Druuna’s Menu Here you can connect to Druuna’s memory hence here’s where you can start the game. The options you’ll find here are:
Connection: Starts a new game. You can also Load a previous one.
Status: Shows Druuna’s physical and mental status. The sub options will be explained later.
Cerebral Cortex: Takes you to Druuna’s memory.
Load and Save: There’s not much to say. This is used to load and save your game.
Disconnection: Logs out from the current game. Be careful because the game won't ask you to save the current game when you select this.
Back: Takes you back to the main menu.
Status Menu
Normalization: Returns Cognitive Effort and Cardiac Activity to 0% but Nervous Tension will rise a bit. Use only when the first 2 are very high simultaneously.
Mnemotecnic Reconstruction Percentage: Shows the game progress.
Connection Time: Shows how much time you have been playing. You have 40 or 50 minutes before the game over.
Cognitive Effort: Rises when you save the game or when the Cardiac Activity reaches 100%.
Nervous Tension: Rises when the other 2 reach 100% or when you normalize. When this bar reaches 100% you have about 1 minute (maybe less) before game over.
Cardiac Activity: Rises at different speed depending on the situation like when you are in mazes or near enemies.
6) Walkthrough We’ve gone through the controls, the menus and the writing warnings so now we, or should I say, you are ready to start.
The Beginning (Memory Block Nº 1)
Leave Druuna’s room. Ignore the path to the left and walk towards the camera. You’ll arrive at some sort of square. In this square you’ll find: 1) 4 useless items, so forget about them. 2) A few mutants. Don’t go near them (unless you want a Game Over screen, that is). After watching the FMV, walk to the left by the wall. You’ll find an entrance to a cave. Go ahead, step in. Do a long jump to get past the gap and then go into the steaming door. Here there are 2 paths: one takes you to a game over so go through the other one. You’ll find a broken panel with sparks in a wall. Right at the bottom of the screen there’s a corpse (it’s almost impossible to see it, but it’s there). There’ll be a FMV where Druuna will pick up a card (help with this item name will be appreciated). You might want to save now because the following part is a bit difficult (it took me 15 minutes to clear it). Walk straight up and you’ll enter a small tunnel. An FMV will start and you’ll have to press the up and down arrows when an orange line appears at the upper or the bottom part of the screen (like in the game Dragon’s Lair). The sequence is: DOWN, UP, DOWN. Hint: the orange bar appears when the steam stops coming out from the vent. Get ready because you have less than 1 second to press the arrow. After you exit this tunnel, walk until you arrive at a closed elevator door. Since you can’t go in this way, turn left and go that way. A metal door will shut. Don’t worry about this, just keep walking forward and then do a U turn. An FMV will start. A little man unlocks the door and tells Druuna she must go to sector K91. He also tells her some mutants escaped from the sector they were assigned. After saying this, he disappears and you are taken back to Druuna’s memory. Select memory block Nº 2 and enter it.
Labyrinth Of Pipes (Memory Block Nº 2)
As soon as you enter Druuna will have some kind of nightmare. In order to "wake her up" you’ll have to do the same thing you did to get past the tunnel: press an arrow when the game tells you to. Here you’ll have to press just one arrow and it’s UP. After this, walk up. Here you’ll find a Rouleman (It’s a metal piece with circular form with small balls inside it). After picking it up, turn left and walk. It might be difficult to find the path but it’s there. Hint: try to go through the bottom of the screen. When the camera changes its place, you’ll see a big K91 in a wall. Go that way to start another tricky part. You’ll be in a labyrinth of pipes and you’ll have to find the exit. Here you have to be careful because some of the pipes are rust (these look like they’re dirty), broken (these have holes) and some don’t have borders. This labyrinth consists actually of 3 labyrinths connected by an elevator. Hint: try to run all the time, this will save you some and believe me, you’ll need it.
Labyrinth 1: Take the right turn and do a long jump over the broken gap. Go left. Go straight. You’ll arrive at some platforms from the left side. You have to go to the right side, so start long jumping in an upside-down U direction. Go straight. Go left into the elevator.
Labyrinth 2: Go straight. Take the path leading to the bottom of the screen and then turn right. Go straight until the camera changes its angle and then go up. Jump over the gap. Go straight. Turn right. Go straight and enter the elevator.
Labyrinth 3: Turn right. Go up and then right. Go down and then left. Go straight. Turn right. Turn left. Jump over the gap and go straight. Turn left. Be careful here, there are no borders and you may fall. Step into the next room.
|