first start and you keep picking until all teams have 25 players.
D. How to Draft without the Commissioner's Disk
Okay, so you don't have the Commissioner's Disk. Create your new league in the commissioner (F10) part of the main menu of the EWB program. Create your new teams/league data here. Either copy ball parks with the "Copy one ball park option" or through copying the "parks.dat" file from the main stats directory to the directory with your new league data. Now, do a draft on pen and paper with your league (yes, I'm sorry but that is part of it). Go to the General Manager part of EWB (F6) and clone players (F7) from the original teams in the year you are drafting from to the teams they are supposed to be on in the newly created league. Continue to do this until all teams are filled. Yes, it is a boring process, but does the job. Also, if you try this with Windows 95/98/2000/XP, it won't work, which is why you need to look into the next section.
E. How to Draft in Windows 95/98/2000/XP
If you delve into the following and it doesn't make sense, go and read the "Problems with Windows" section. That should help explain it some. This is pain, sorta. The main issue is that you can't use the set path function (i.e. switch directories) in either EWB or the commissioner's disk without it making an error. There is no way to fix this, but there is a way to work around it. For drafting, you will have to conduct a draft in such a manner so that the source and destination files are the same. First of all, there are a few things you can do to make this possible. This suggestions takes time. First, copy a folder with the real stats to a new directory in windows. Change the name of the directory (just to prevent confusion). Now copy all of the game files (graphics file, the program itself) to this newly created directory. Be careful to NOT copy stat files, because you don't want to save over the stats files with the old-timers stats. Just copy in the actual game flies (as well as the stattool if you have it). Now go into the EWB game, and edit teams so that one league is called "draftees" and that the other league is called whatever you want your new league to be called. In the "draftees" league, rename all the teams either numbers or letters (1-16, A-P). Then go through and trade all the draft worthy players to teams in the "draftees" league and delete the other players. Then start a draft with one of the above two methods (this does limit your overall possible teams to 16, but since 8-12 teams per league is standard, this shouldn't be a problem). Other possibilities are that you just simply choose to only draft from one league (AL or NL), or you just simply draft using the same source and destination folders (you still need to create a separate folder for this to not screw up the real teams/stats on the original stats). If you only want to draft from either the AL or NL of a certain year (not a bad idea, btw), you simply need to copy the stat directory (with game files, of course) and then change the team/league data for the league you don't want to play with, changing the data into your league's team and league names. Then you can draft using either the Commissioner's disk or EWB game without having to switch directories via "set path". You can also try and just draft on the commissioners disk, using the source file as the same destination disk, only drafting for as many teams as you want to, and changing the team name data. This will get the players you want on the teams you want through the draft, but any players not drafted on the teams you alter will now be gone and the players you draft that were not on the teams you alter will still be on their original teams. If your league doesn't allow you to have reserves or injuries roster replacements, this doesn't matter at all, so you can actually save yourself a great deal of time if this is the case by drafting this way.
Part VII General Game Strategy
So you finally have your league drafted and are ready to play with your own team. Here is some general stategy to help.
A. Line-ups
Selecting a good line-up is generally very important. Your line-up has nine players, with all 8 defensive positions being filled and another spot for either a DH or pitcher, depending upon whether or not you play with a DH (you should, it is more fun). I'm going to assume you play with a DH, and thus have nine real hitters. First, you make sure that the first 3 batters of your line-up have a relatively high OBA. Generally, having speed in the top spot is good, but having a guy with high OBA and low speed is better than a guy with great speed and a low OBA. Having power in the 3-hole (3rd hitter) is nice too, but OBA is very important. You want to have good sluggers at spots 4-6, to drive in those hitters who are always getting on base for you in the 1-3 spots. Power isn't the only attribute here, but it is an important one. Often you want your best power hitter hitting clean up (4th hitter), but having him hit 3rd or 5th is sometimes okay too, especially in the 3-hole if they have a high OBA and in the 5-hole if they have a mediocre OBA. Good OBA in the middle of the line-up is also quite important, and sometimes if you a good power hitter with a subpar OBA, you will want to bat him lower in the line-up, like 7th or 8th. The 7-9 spots of your line-up are reserved for your worst hitters overall. You generally want to put your worst hitter last, but sometimes you might put a guy who is a little better of a contact hitter/OBA guy in the 9 hole and put a power hitter with strikeouts in the 8-hole who has a low OBA. This is so that the 9-hole hitter can more often start something in front of the high OBA 1-3 hitters, while the power hitter can more often drive guys in (or strikeout, thus not having a Double Play) from the 8-hole. Of course, if you are a really good drafter, you might have good hitters up and down the lineup, but you should still follow the general suggestions. In addition, you want to make sure to have a few left-handed bats in your starting line-up against most right-handed pitching. Having at least 1 or 2 left-handed power hitters is very important for winning alot of the time.
Starting pitching:
You want to have 4 or 5 starters per team, with a FAT above 6. You should try and get atleast one left-handed starter who is a quality pitcher. Getting starters with low control can kill your team in the long run. In the game, you should stick with your starters as long as they are throwing well, but stay sensitive to pitch counts. Also, don't be afraid to do conference calls, but realize that 2 conference calls in one inning means that you have to take your pitcher out. I recommend doing a conference call in clutch situations or if your pitcher walks two batters to begin an inning (which is also a good sign to get the bullpen working.
Bullpen:
You want to manage your bullpen wisely. Have atleast one good closer, and try to snag one good 2 or 3 FAT reliever. Having a pitcher who is right-handed and good against left-handed hitting helps, as does having one left-handed pitcher who is good against right handed hitting. They tend to have many situations in which they are at an advantage. Having one left-handed pitcher who is good against left-handed hitting is vital for late innning match-ups, to either face the other teams best left-handed hitter or make the other manager pinch hit for him. In game, you want to make sure to get your bullpen guys on ready "Rdy" before putting them in. Also, try not to overuse your relievers, and do all you can to not put in your closer until the 9th inning. Also, don't waste your closer in a game that you are clearly going to lose.
Part VIII Problems with Windows 95/98/2000/XP
The fatal flaw of EWB is that the "set path" function in the game isn't compatable with Windows 95/98/2000/XP. This is truly unfortunate. As follows are a few ideas to try and get around this.
First, when you put weaver on your machine, you need to copy the files that run the game (i.e. the graphics, application files, etc.) into *each* folder where you keep stats. This means that if you want a new season, create a new directory, copy all the files that run the game into this new directory, and then copy the stats of the year you want your new season to be drafted from (more on drafting later). For example, if I wanted to play a season using 1998 season data that I have, I would create a new directory, copy all the regular game files (not counting stats) from the main weaver directory, then copy the 1998 season data files (parks.dat, players.dat, leagname.dat) into the new directory as well. Then go to the newly created directory, and click on either the "weaver" application file or the ewb batch file (if you have it). This will then bring up the game, with the 1998 stats in that folder. If you just want to play with real teams, just play and save as normal, never switching directories through the "set path" function.
**VERY IMPORTANT NOTE**
If you are going to do this, DON'T replace your data files by accident! This can accidently do this if you simply hit copy and paste of all the files. This should be avoidable because you should get a prompt asking you to override the data files if you accidently try to replace season data files. One way to help this is to make a folder called "gamefiles" in which you put all the game files in except for players.dat, parks.dat, and leagname.dat. Then you can copy all these files (the files, not the folder itself) into your newly created directories for new leagues.
Now if you want to draft in Windows 95/98/2000/XP, it is as follows (copied from above incase you want to print out just Part VIII):
How to Draft in Windows 95/98/2000/XP
If you delve into the following and it doesn't make sense, go and read the "Problems with Windows" section. That should help explain it some. This is pain, sorta. The main issue is that you can't use the set path function (i.e. switch directories) in either EWB or the commissioner's disk without it making an error. There is no way to fix this, but there is a way to work around it. For drafting, you will have to conduct a draft in such a manner so that the source and destination files are the same. First of all, there are a few things you can do to make this possible. This suggestions takes time. First, copy a folder with the real stats to a new directory in windows. Change the name of the directory (just to prevent confusion). Now copy all of the game files (graphics file, the program itself) to this newly created directory. Be careful to NOT copy stat files, because you don't want to save over the stats files with the old-timers stats. Just copy in the actual game flies (as well as the stattool if you have it). Now go into the EWB game, and edit teams so that one league is called "draftees" and that the other league is called whatever you want your new league to be called. In the "draftees" league, rename all the teams either numbers or letters (1-16, A-P). Then go through and trade all the draft worthy players to teams in the "draftees" league and delete the other players. Then start a draft with one of the above two methods (this does limit your overall possible teams to 16, but since 8-12 teams per league is standard, this shouldn't be a problem). Other possibilities are that you just simply choose to only draft from one league (AL or NL), or you just simply draft using the same source and destination folders (you still need to create a separate folder for this to not screw up the real teams/stats on the original stats). If you only want to draft from either the AL or NL of a certain year (not a bad idea, btw), you simply need to copy the stat directory (with game files, of course) and then change the team/league data for the league you don't want to play with, changing the data into your league's team and league names. Then you can draft using either the Commissioner's disk or EWB game without having to switch directories via "set path". You can also try and just draft on the commissioners disk, using the source file as the same destination disk, only drafting for as many teams as you want to, and changing the team name data. This will get the players you want on the teams you want through the draft, but any players not drafted on the teams you alter will now be gone and the players you draft that were not on the teams you alter will still be on their original teams. If your league doesn't allow you to have reserves or injuries roster replacements, this doesn't matter at all, so you can actually save yourself a great deal of time if this is the case by drafting this way.
Hopefully the above information can make it so you can effectively play EWB in Window 95/98/2000/XP.
Part IX Passwords
Without the right batch file, EWB requires passwords in order to play.
They are as follows, with the second number being one to try if the first number doesn't work (my printed wheel is hard to read in spots, and I have the batch file so these aren't tested yet). This might not be all of them, but should be enough to get you playing. Also, you can download the wheel for these from:
http://www.demystifier.org/ewb/ewbpics.html
Astrodome, F-40
Dugout: 4067 Upper Deck: 3374 Right Field: 99582 Reserved: 19144 Grandstand: 96734 Lower Deck: 18054 Left Field: 693571 Luxury Box: 352742 Bleacher: 328216
Baltimore Stadium, J-83
Dugout: 1255 Upper Deck: 8882 Right Field: 10002 Reserved: 83289 Grandstand: 74791
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