lose as many resources, sometimes none at all, if you fail at crafting.
2. How do I make things? A. You make things by using a crafting tool. Most professions that make things start out with one.
3. I have the right skills to make "x" item, but it doesn't show up on my crafting list! What do I do? A. Some items require specialized crafting tools. Like, Stimpack B's require a chemical crafting tool. Other items require a crafting station to use, like Stimpack C's. Check the items shematic in the datapad to see if it requires one of those.
4. Should I stick to surveying or buy a harvester? A. Unless you're super poor, buy a harvester. Surveying is a waste of time and harvesters are far more effecient.
For a much easier (and possibly cheaper) alternative is to simply buy your resources. Many high end items require specific resources that are rare; thus check out the resource shops. These are stocked with both rare and common resources, providing you with the materials you need to create great items as well as the materials you need to "grind" your profession!
5. What's the point of experimenting? A. It improves your items abilities. For weapons, it could be speed and damage. For medicine, it could be damage healed. It's recommended to experiment if you plan on using the item or if you're going to sell it. If you are simply "grinding" you shouldn't experiment since that slows you down.
6. What's the point of "x" resource? A. A lot of advanced items require these wacky resources. Don't worry about them unless you absolutely need them. If you're a resource broker you can usually sell these at a nice price to the crafters that need them (as they are harder to find).
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INTERACTION FAQ .__________________________________________.
1. I'm trying to heal my buddy, but it says it isn't wise to do that... why is it saying that? A. He may not be your buddy afterall! He's on the opposing faction that you are on... it's not wise to heal your enemy!
2. Trading questions and trading errors A. For the most part, trading errors have been fixed by the many hot fixes. There is an occasional error from time to time, but the fix is easy: simply restart the trade!
3. How can I privately message someone without using e-mail? A. Use the /tell <player's name> command. Example, if I wanted to talk to my friend Omif, I would use /tell omif. Whatever follows the player's name is what is privately sent to him or her.
4. How can I trade waypoints? A. Use ingame-mail. Save it as an attachement. Another nifty command to use is the /waypoint command. Have your friend tell you the waypoint numbers, then enter it in with the command. These numbers can be found on the map screen (ctrl + v). Example: /waypoint 4500 -3491
Note, this also works in space. You simply have to add on a third number since space is in three dimensions!
5. I'm trying to delete my waypoints, but they aren't going away! Help! A. Occasionally you'll get what I call datapad lag. If you use your datapad a lot, it'll lag out. Just log out and log back in and it'll be fine.
6. No one can understand me! Help! A. I hope you mean in game. Anyway, that's probably because you're using a language besides basic. If you typed /language (language name here), that'll do that to you. To fix it, switch to basic by typing /language basic. If you're a wookiee, you can only speak the wookiee language. Most people can understand, so don't worry. If they can't, just use a /tell with them. You can also teach them the wookiee language by first grouping with them, then clicking the teach button.
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MISC FAQ .__________________________________________.
1. I'm a wookiee... I can't equip armor... what's the deal? A. Wookiees are way too large to equip normal armor. This is made up by getting improved stats. However, there are special wookiee armors out there. These are only equipable by wookiees.
2. How do I contact you? A. Look in the introduction.
3. Can I use this FAQ on my website? A. Possibly; the only official sites I support are GameFAQs and it's partner site, GameSPOT. If you send me an e-mail, I will let you use my FAQ as long as you provide me a link to the site as well as credit when you do post it.
4. My Healthbars are all black, what do I do? A. You have wounds. Go to a medical center and have a medic heal them. Remember to tip the medic when he's done healing you! For more information, see the first question in the Basic Combat area.
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--==[ APPENDIX ]==-- .__________________________________________________________________________. .__________________________________________.
The world will never be the same. SOE has finally released the combat upgrade, a gigantic publish worthy of being an expansion pack. But, SOE was kind enough to release it for free as a patch, seamlessly downloaded at the launch pad. Players who have bought ROTW (rage of the wookies) or the Total Experience do not have to worry about downloading this gigantic patch as the games come pre-loaded with it.
So what's the big deal about this Combat Upgrade? It sounds simple enough after all. Well, for one, no fighting strategy will be the same as all special moves are either new or completely different. Plus, rebalancing of weapons opens up completely new fields of battle. So, where to begin?
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10 Vital Changes You Should Know .__________________________________________.
1. There is now a "combat level" system in place. This is an advanced version of the consider system. Rather than relying simply on colors to determine the strength of the enemy, now all fighters (including yourself) have a level. This level is based on the amount of combat skills you have trained in. The amount of EXP given is based on the level of the enemy in comparison to your level.
2. Most, not all, weapons require a certain level. Some weapons still require certain skills to be mastered, but many weapons can be used by any profession as long as he or she is high enough level. This means a bounty hunter can use rifles, even if he or she isn't a rifleman.
3. Skills are no longer weapon specific. A fencer's attack skills will work while wielding a polearm. However, ranged skills do not work with melee weapons, and vice versa. This, in a way, makes the game have two very broad professions, melee and ranged.
4. Ranged weapons now give a "hinderance" for wielding them. This has no effect on fighting capabilities, but it does slow down a person's walking speed. This is a balancing issue so melee professions will be able to keep up with the ranged. Before, ranged professions were able to simply kite melee professions, making melee vrs. ranged PvP futile.
5. There are now only 5 stats instead of 11. Health is the only stat directly damaged by attack. Action and Mind are hurt only by poisons and diseases. However, a person isn't incapped by losing all of his or her action or mind. Rather, these pools are ability pools. Action handles combat abilities and mind handles crafting and healing. Then of course there are still battle fatigue and wounds, but wounds now only affect health.
6. The combat queue is no more. Rather, abilities now follow the system of "cast, action, cool" meaning there is a casting time, the actual attack, and then a cool down phase. Each ability has a different amount of time for each phase. Auto-attack is also no longer done by default. Rather, a skill can be set to be auto attack via ctrl clicking the spot on the hotbar.
7. All moves now require some action and/or mind to use. Even the most basic of attacks. However, action and mind now recharge extremely fast to counter this.
8. Group EXP has been redone to encourage grouping. Now everyone receives equal EXP, regardless of how much damage they did. As long as they did one attack, they get the full amount of EXP.
The amount of EXP is based on the highest level person in the group. It's based on the amount of EXP that person would have received if he or she solo'd the monster. If he or she would have recieved 500 EXP for killing the monster solo, then everyone in the group receives 500 EXP.
In other words, grouping has no detrimental affect on EXP. Everyone gets the same reward as the strongest player. Thus it is beneficial to group together compared to soloing, but soloing is still very much viable.
9. Groups are limited to 8 players.
10. Every profession has new skills. Existing skills have been changed and are in new places in the skill tree. Also, some professions have slightly different requirements for their novice box. For example, commando now only requires unarmed and ranged support, rather than unarmed and master marksman.
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Working Together .__________________________________________.
One of the primary concerns of the Combat Upgrade was to create a more user-friendly experience when it comes to grouping / partying. Many changes have been made to make it as easy and efficient as possible for one to quickly form a group and go out hunting.
The group interface is the center of the group. Here one can quickly scan important and vital information on other members. The group display is broken into a grid, each box of the grid being a different member. Each box has the same information:
____________________________________________________ / | Group member name | | Symbol |-------------------------------------------| | | Health Bars (health, action, mind) | |--------+ | |____________________________________________________| | Enhancements (buffs) and dehancements (blind, etc) | \____________________________________________________|
So what is all of that? Well, it's obvious what most of it is. The group member name is, well, the name of the player. Duh. The health bars is also pretty obvious in what it's purpose is.
But what about the symbol? New with the combat upgrade is the symbol system. This system lets a group quickly organize roles on who does what and when it gets done. The symbol is determined by the individual player, so that means you pick your symbol and only your symbol. Everyone else picks their symbol.
Symbols come in two colors: silver and gold. Silver symbols are basic, meaning the player is still quite new in his or her profession. Gold symbols are awarded to advanced players, experienced in the ways of combat. Further more, each symbol represents a different role. They are:
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