___________________ / \ \ / / \ | \ v / | PICTURE: Two Swords | / / | SYMBOL: Melee Professions | / / \ | PROFESSIONS: | / / \ \ | - Brawler | / / \ \ | - Teras Kasi Artist | / / \ \ | - Fencer | ===== ===== | - Swordsman | / / \ \ | - Pikeman | / / \ \ | \___________________/
___________________ / \ | ___________ | PICTURE: Target | / ____|____ \ | SYMBOL: Ranged Professions | / / _|_ \ \ | PROFESSIONS: | | | / | \ | | | - Marksman | |------+------| | - Pistoleer | | | \_|__/ | | | - Carbineer | \ \____|____/ / | - Rifleman | \_____|_____/ | - Bounty Hunter | | - Commando \___________________/
___________________ / \ | ___ | PICTURE: Triangle with Bolt | /\/ / | SYMBOL: Utility Professions | / / / | PROFESSIONS: | / / /\ | - Scout | / \ \ \ | - Ranger | / / _/ \ | - Squad Leader | / / / \ | - Creature Handler | / /_/ \ | | /___//__________\ | \___________________/
___________________ / / / \ | ~~~~~~. / | PICTURE: Musical Note | \ ~~~~' / | SYMBOL: Entertainment Professions | \\/ / | PROFESSIONS: | \\ / | - Entertainer | / \\/ | - Musician | / \\ | - Dancer | / _/ \ | - Image Designer | / / | | |/ /\___/' | \___/_______________/
___________________ / ._____. \ | | | | PICTURE: Cross | _| |_ | SYMBOL: Medical Professions | .__|_| |_|__. | PROFESSIONS: | | | | - Medic | | | | - Doctor | |____. .____| | - Combat Medic | |_| |_| | - Bio Engineer | | | | | |_____| | \___________________/
___________________ / \ | .__. | PICTURE: Hammer | .___|__|___. | SYMBOL: Crafting Professions | | | | PROFESSIONS: | | | | - Artisan - Tailor | |__________| | - Weaponsmith - Chef | | | | - Armorsmith - Merchant | | | | - Droid Engineer - Shipwright | | | | - Architect | |__| | \___________________/
___________________ / \ | .________. | PICTURE: Steel Shield | |. . . .| | SYMBOL: Tank / Defender | |. .| | PROFESSIONS: | |. .| | * This is a special icon | |. .| | - Teras Kasi Artist | \. ./ | - Pikeman | \. ./ | - Bounty Hunter | \../ | | \/ | \___________________/
___________________ / \ | | PICTURE: Three Dots | O-------------O | SYMBOL: Crowd Controllers | \ / | PROFESSIONS: | \ / | * This is a special icon | \ / | - Carbineer | \ / | - Pistoleer | \ / | - Smuggler | \ / | | O | \___________________/
___________________ / /~/ \ | /~/ | PICTURE: Lightsaber | /~/ | SYMBOL: Jedi Offense | /~/ | PROFESSIONS: | /~/ | - Jedi Lightsaber User | /~/ | | ___/~/__ | | /_______/ | | / / | | /_/ | \___________________/
___________________ / \ | _ | PICTURE: Big Star | /\ | | /\ | SYMBOL: Jedi Powers | \ \ | | / / | PROFESSIONS: | \ \| |/ / | - Jedi Force Powers | | | | - Jedi Force Healing | / /| |\ \ | - Jedi Force Enhancement | / / | | \ \ | | \/ |_| \/ | | | \___________________/
___________________ / \ | .________. | PICTURE: Shield with Star | | | | SYMBOL: Jedi Defender | | \|/ | | PROFESSIONS: | | -+- | | - Jedi Force Defense | | /|\ | | | \ / | | \ / | | \ / | | \/ | \___________________/
The group box also shows enhancements (buffs) and negative effects (debuffs) on the lower part of the group box. Resting the mouse cursor over one of the effect icons will display:
- Name of the Effect - What is boosted / lowered - Duration of the effect - Description
The types of effects vary largely. To name a few: armor hinderances, weapon hinderances, food buffs, drink buffs, spice buffs, poison, disease, medicinal buffs, blind, stun, and so on.
If you are a doctor, it is vital to pay attention to your group member's status. Keep their health up and destroy any debuffs they acquire. Combat medics and regular medics can also do status healing, but are much more proficient at healing damage. Combat medics, for example, can heal entire groups and can do so from a range.
_ / \ |!| IMPORTANT: A common concern to many new to grouping is, "Will my \_/ profession template be acceptable in a group?" As in, many are worried that they won't be invited to a group. Have no fear! In Star Wars Galaxies, all professions are valued equally and an invitation isn't based on profession, but rather, how well you can fight. Many base this on your level. _ / \ |!| IMPORTANT: Some people will make high-level only groups, but generally \_/ people usually let lower levels in. So, overall, don't worry about your profession being accepted! This isn't FFXI! A healer isn't more valued than anyone else, for once. In fact, many groups can survive without a healer as long as someone can rez!
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The New Armor System .__________________________________________.
Armor has encountered a dramatic change with the combat upgrade. Now every type of armor is useful. This means no more Composite Cookie Cutters! Even Bone armor is strong! This is due to the new organization of armor and how statistics are done.
Armor is no longer based on percentage of blocking damage, but rather based on numeral values. This number is then entered into this algorithm:
60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) }
This means the most effective armor (10000 AR) has a percentage of 60% damage reduction! To quickly estimate how useful your armor is, examine the chart below:
1000 = 10.5% 2000 = 20.0% 3000 = 28.5% 4000 = 36.0% 5000 = 42.5% 6000 = 48.0% 7000 = 52.5% 8000 = 56.0% 9000 = 58.5% 10000 = 60.0%
As you can see, the higher you go up in the AR scale, the less effective each point of AR is. In other words, the difference between a set of 1000 AR and 2000 AR armor is much larger than say, 5000 and 6000. Keep this in mind when shopping for armor. If you see a 5000 AR suit for 100,000 credits, and a 6000 AR suit for 300,000 credits, is it worth the extra money? NO!
Armor is also split into three broad categories. Each profession is better at using a certain type of armor. Also, each type of armor has innate bonuses to the default AR value. In other words, if a set of armor has 6000 AR, some suits of armor may automatically increase or decrease that value, depending on the type.
___________________________________________________________________________ / Armor Type | Innate Features | Professions | Armor Sets \ |_____________|__________________|_____________________|____________________| | | | | | | Assault | +1000 Kinetic | Bounty Hunter | Chitin, Composite, | | | -1000 Energy | Commando | Ithorian Sentinel, | | | | Squad Leader | Kashyykian Hunting | | | | | | | | | | | | Battle | None | Carbineer, Doctor | Bone, Marauder, | | | | Combat Medic, CH | Padded, R.I.S., | | | | Fencer, Pikeman | Ithorian Defender |
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