Of course, you could use maces. However, there are very few good one-handed maces Rogues would use that drop in ANY high end instance, and besides, look at Sword Specialization: you have a 5% chance of getting an extra attack with your sword! That's serious carnage! You just can't do that with a mace. The first mace you could possibly use comes from Blackwing Lair, and even then, there are quite a few swords you could pick up in the mean time. Come Naxxramas, though, maces are worth another look...
Even dagger users have to Sinister Strike at some point in their lives. The above example is listed to show the merits of slower main hand weapons versus faster ones, and let's face it, swords are slower. A quite possibly more boring analysis will follow later.
Like Adrenaline Rush but hate to drop your dagger? Jake Des has a slightly different take on the Combat build:
ASSASSINATION (15 Points):
5 Malice 3 Improved Slice and Dice 2 Murder 1 Relentless Strikes 4 Lethality
COMBAT (31 Points):
3 Improved Gouge 2 Improved Sinister Strike 4 Lightning Reflexes 3 Improved Backstab 5 Precision 5 Dagger Specialization 5 Dual Wield Specialization 1 Blade Flurry 2 Weapon Expertise 1 Adrenaline Rush
SUBTLETY (5 Points):
5 Opportunity
Pretty basic and effective. If you want to fire off Backstabs even more quickly, then this would be the build for you.
Don't see your build anymore? More than likely, one of a few things happened:
1. It's outdated because of the patch! Feel free to send updated builds my way and if I like what I see, I'll add it here. What I would like to see most would be a PvP build and some kind of Hemorrhage build (which may or may not also be a PvP build).
2. Whoops. I lost it. I get a fair amount of email, and some of it I either forget about or delete entirely. If you don't see your build and it wasn't outdated, it's quite possible I simply messed up. Feel free to send it again, and if I tell you I will put it up, I promise you, I will.
+--------------------------------------------+ 4. Poisons and You: An Excuse to Have More DPS +--------------------------------------------+
First off, it doesn't do any good to tell you about poisons unless you have the ability to use them! So here goes.
For the Alliance, once you're level 20, speak to Master Mathias Shaw. He's the leader of SI:7 in Stormwind City. You can find SI:7's headquarters in Old Town. He'll direct you to speak with Agent Kearnen in Westfall, who can be found (stealthed) in the southeast of Westfall, by a tree just north of the large tower. You'll get a book that you really don't need. Sneak up behind the Level 24 Malformed Defias guard and pickpocket him for the key. If he aggros you, run far, far away. Stealth your way up the tower and you'll find a chest on the ground with a boss standing by it. Sap him, loot the chest, and run out as fast as you can. Instead of running down the tower, jump all the way to the bottom and beat a hasty retreat out of there. Yes, you're now poisoned, don't worry about that. Head back to Mathias. He'll direct you to talk to Doctor Mixilpixil. He's in the basement of SI:7. Do a /lay in front of him, he'll do his thing, then he'll direct you to find a cure. The easiest way to cure the poison is to have a high level character do it for you. If you can't, or if you have to get it done yourself, all of the items you need can be found in Stormwind.
Simple Wildflowers can be found at the Fragrant Flowers shop in the Canal District. A Leaded Vial can be bought from Shady Dealers, or from Pestle's Apothecary in the Trade District. Engineers can make you Bronze Tubes, or the Engineering Supplies vendor in the Dwarven District sometimes carries one. Spools of Light Chartreuse Thread can be had in the Finest Thread in Cathedral Square. Once you have all these goodies, talk to Mixilpixil again, then go to a class trainer, and voila, you can learn to use poisons! Yay!
For you Hordies, again, starting at level 20, speak to Taskmaster Fizzule. He's in the Sludge Fen in the Barrens, which is way north, and take his quest. When you catch up to Silixz, distract him while stealthed, and pickpocket his key. If it's not there, you'll have to kill him, wait for him to respawn, then pickpocket him again. Inside the tower, there are some level 25s there. If you can't sneak past them, they're amazingly weak to Ambushes, so don't rule that out. Keep on going up, past the mobs, until you get to the Goblin Lookouts. Fight them one at a time and keep going. Once you're at the top of the tower, you'll find Grand Foreman Gallywix. Ambushes work well in dispatching him. Don't forget to loot his head once you kill him. Finally, pick the lock on the chest. The exact skill level for picking the chest is beyond me, but I'm told you can do it at 80. Bam, you're now poisoned. Turn in the quest in Orgrimmar, then just follow instructions. You'll end up in Tarren Mill, where you will learn to use poisons. Vanish, learned at level 22, makes doing this quest a whole lot easier, but it's definitely doable at 20.
Whew! Now that we have that out of the way, let's take a look at each poison:
Crippling Poison: A godsend in PvP, this is your best bet for keeping players in melee range with you. Rank 2 is a 70% snare, which is the equivalent of a Tendon Rip. Unfortunately, like any poisons, it can be cured, so it's of less use to classes that can cure it. Crippling Poison is also good in instances, which often feature Humanoid mobs who like to run away. You can't get too far at 30% speed. Best of all, Crippling Poison has no charges, so it will last a full 30 minutes.
Deadly Poison: Honestly, this is way better than Instant Poison, if not for the fact that the highest rank Instant Poison does more damage. A 30% proc rate is amazing, and you'll be firing off charges like nobody's business. This is at least worth considering in PvP since damage over time can break bandages and stealth, but you're probably better off with Crippling and Mind-Numbing Poison instead. Supposedly we'll be getting a new rank of Deadly Poison when the level cap goes up. While leveling, switch back and forth between Instant and Deadly, using whichever is currently doing more damage.
Instant Poison: If not for the fact that the highest rank does more damage than Deadly Poison, this would be more or less worthless. It only poisons 20% of the time, which often leaves you with wasted charges on your offhand (which, regardless of attack speed, will not trigger as often). That said, in PvE, it's still really useful since it's a bunch of extra damage with zero effort on your part.
Mind-Numbing Poison: There's only limited usefulness in PvE since you can interrupt spells while soloing and other classes can do it for you while you're grouped. That said, it's perfect for PvP. Watch Warlocks cringe as that Fear takes 60% longer to cast, and you Kick them to interrupt it anyway. In PvP, I usually use Crippling Poison in my main hand and Mind-Numbing in my offhand, but feel free to switch them if you think it'll work better.
Wound Poison: The other worthless Rogue skill. You're better off dealing damage with your poisons while soloing, and Warriors can Mortal Strike for you in groups, and you have much more useful options available to you in PvP, so by all means, don't waste your money.
ALWAYS carry poison with you. It makes your job MUCH easier!
+------------------+ 5. Questing and Loot +------------------+
First of all, I'll cover good places for you to level. As a general rule, hit every Instance you can. In addition to having good loot, you usually get a bundle of quests that can be done fairly easily, which give you lots of experience points in a short period of time. I'm going to assume that you can survive, even on a PvP server. Use the "buddy system" if you must. It will be broken down in ten-level chunks, since most zones are good for about ten levels anyway.
Levels 1-10: Seriously, stay in your starting zone. You can get to Level 10 in a very short period of time, and the quests there are more than enough to enable you to do so relatively painlessly.
Levels 10-20: For the Alliance, even if you're a Night Elf, get yourself over to Westfall. In addition to being a somewhat small, quest-happy zone, you'll want to go here anyway so you can get ready to hit the Deadmines. You can also try Blackfathom Depths if you want, but you may find it a bit lacking and also frustratingly difficult to get through without wipes. For you Hordies, you have two options. Most people opt to go to The Barrens, but if you're like me, The Barrens will utterly bore you to death, especially since you really have to spend some time in here anyway to get ready for the Wailing Caverns at some point. If you're like me, you'll find Silverpine Forest much more to your liking. As an added bonus, Shadowfang Keep is yours for the exploring when you're ready, and don't forget Ragefire Chasm either.
Levels 20-30: For the Alliance, Duskwood simply can't be beat, and you just may find it a lot of fun. If you don't, try the Redridge Mountains on for size. Make sure you get ready to hit the Stockades in the mid-20s. There isn't a whole lot in the way of loot there necessarily, but a lot of quests means good experience. For the Hordies, suck up the ganking and go to Hillsbrad Foothills. There are some great quests there, just don't go alone if you're on a PvP server. Don't forget to hit the lower instances if you haven't already.
Levels 30-40: Here is where things start to merge. There is no better early leveling spot than the Shimmering Flats in Thousand Needles. There are lots of good quests there and the mobs are incredibly wimpy. You'll hit the mid-30s there easily. After that, consider heading over to Desolace. While there are lots of great quests in Stranglethorn Vale, to say you'll get ganked is an incredible understatement. You can still go, but be prepared to die a lot. Desolace has some nice quests and is much more densely populated. Besides, you get to rip through centaurs like Roseanne through a box of Waffle Crisp. How cool is that? Don't forget to hit Gnomeregan at least once during this time. As frustrating as that instance can be, you should still do it. For both sides, also consider Razorfen Kraul and Razorfen Downs, both of which are in The Barrens. If one is too tough for you, put it off for a bit and come back.
Levels 40-50: Hit Scarlet Monastery really hard, with your head if you can. You'll do plenty of farming here, so learn to love it. There's a great sword to be had in particular as well, so definitely don't pass it up. The Hinterlands is not a bad choice, although it's a little more Alliance-centered than Horde. There are still good quests for both sides to do. Also consider The Badlands, which can be frustrating but offers good items to farm and mobs to grind, and is the site of the next instance you should do, which is Uldaman. If you don't like Uldaman, I will beat you up. It's one of the more fun instances in the game. In the later 40s, Zul'Farrak is THE most fun instance in the game, and you should quest there long enough to get the Carrot on a Stick trinket and the Masons Fraternity Ring. For the Horde, the Swamp of Sorrows is another option.
Levels 50-60: You have a few choices here. Before you make any, though, run Maraudon. It can be tricky but you should know more than just the basics by now. You can try Western Plaguelands, but the lowest stuff is so heavily farmed that you probably won't be able to level very efficiently. You can gain a few levels in Blasted Lands, Searing Gorge, Burning Steppes, Azshara, Felwood (you might want to beat up Furbolgs anyway), Feralas, or, my personal favorite, Un'Goro Crater. It's like Jurassic Park all over again! That should put you into the mid-50s easily, at which point you can return to Western Plaguelands and grind undead in the northern farms pretty efficiently and effectively. Once you're almost there, see about getting as many quests done for Stratholme as you can, since there's some great loot and great experience to be had. Do this in the Eastern Plaguelands. Stop in Silithus if you must, but race your way to 60 and start tackling the endgame dungeons! Hopefully you've gained enough friends, or a good guild, to really sink your teeth into the endgame!
---- LOOT ----
There's some great stuff to help you level more quickly, live longer, hit harder, that sort of thing. Get as much of this stuff as you can! Most of the stuff listed is going to be blues and above, since those typically last longer, unless there is a particularly awesome green, which is pretty rare. Also, I'm going to leave out PvP reward items, since that's a whole different world unto itself. There's some good stuff, but you have to PvP forever to get any of it. I'll also leave out end-game raid items, since all I have to say is "Raid in the endgame! There is a lot of loot! I am stating the obvious!" Weapons will be sorted by type, then level, leather armor will be sorted by level then area covered, rings will be sorted by level, as will amulets, then trinkets. Got it? Good.
|