Chest 148 Armor +3 Strength +23 Agility +5 Stamina Requires Level 40 Found: Quest reward, Broken Alliances (Horde), Tremors of the Earth (Alliance) Comment: ...you can get this at the lowest possible level, which is 40. Now, in all honesty, there is absolutely no way you could normally acquire this any time before your early 50s, if even then. But if you have high level buddies willing to help you a lot, bring them along and have them kill the very scary elites you need to kill to finish this quest. This little green item can easily last you until 60, and it's probably the only green item I'll mention, other than, say, Carrot on a Stick.
Mark of Kern (Unique) Finger +4 Stamina Equip: +20 Attack Power Requires Level 31 Found: Random drop, Scarlet Monastery Comment: There are better rings, but who knows, you just might get one of these while you're in Scarlet Monastery, so there you go.
Ring of the Underworld (Unique) Finger +2 Strength +10 Agility +3 Stamina Requires Level 31 Found: Yet another random drop. Find mobs a few levels above 31. Comment: Like the Blush Ember Ring, this one would last you quite a while, except this one is actually a little bit better in my opinion, and you can wear it a level earlier.
Blush Ember Ring (Unique) Finger +4 Strength +5 Agility +8 Spirit Requires Level 32 Found: Random drop, see above Comment: Seems like quite a catch. Good rings aren't readily available early on, so this is yet another item to either farm for or buy off the AH.
Charged Gear of Stamina, of Eluding, of the Tiger, of Agility, of the Monkey Finger +5 Arcane Resistance +5 Nature Resistance <Random enchantment> Requires Level 32 Found: Mekgineer Thermaplugg, Gnomeregan Comment: He never seems to drop the one you need. Anyway, "of Stamina" tacks on +10 Stamina, "of Eluding" adds on +1% Dodge and +5 Agility, and "of the Tiger" adds +6 or +7 to both Agility and Strength..."of Agility" adds +10 to Agility, and "of the Monkey" does the +6 or +7 thing to both Agility and Stamina. Thermaplugg is worth farming to get two rings you can use, so don't rule that out.
Masons Fraternity Ring Finger +13 Agility +5 Stamina Requires Level 40 Found: Quest reward, Divino-matic Rod, Zul'Farrak Comment: No frills, just thrills. This ring can last you to 60, so make sure you pick it up. It's just another excuse to go enjoy Zul'Farrak.
Mark of the Chosen Trinket Equip: Has a 2% chance when struck in combat of increasing all stats by 25 for 1 min. Requires Level 39 Found: Quest reward, The Pariah's Instructions, Maraudon Comment: Why this starts at 39, I'll never know. You can't even handle Uldaman at 39. Anyway, it's a decent little green that makes you happy when it triggers.
Carrot on a Stick Trinket Equip: Increases mount speed by 3%. Requires Level 40 Found: Quest reward, Gahz'rilla, Zul'Farrak Comment: It's a quest reward, and one of the only items you'll really want out of the extremely fun Zul'Farrak. Moving a little bit faster is never a bad thing, so never be without this trinket (even if you don't always have it equipped).
Levels 40-50: Now it's time for some even better stuff.
WEAPONS:
Shadowblade (Unique) One-Hand Dagger, 1.4 Speed 38-71 Damage (38.9 DPS) Chance on Hit: Sends a shadowy bolt at the enemy causing 110 to 140 Shadow Damage. Requires Level 48 Found: Random drop, Level 51+ mobs Comment: Again, it's Epic, so it'd better be useful. Unfortunately, even if you completely ignored my excellent advice and went dagger-spec, this is still too fast to make a good main hand item. Weapons tend to also proc less in the offhand, but at least the damage isn't too bad.
Bloodrazor One-Hand Sword, 2.7 Speed 70-130 Damage (37.0 DPS) Chance on Hit: Wounds the target causing them to bleed for 120 damage over 30 sec. Requires Level 45 Found: Random drop, Level 48+ mobs Comment: Here comes the pain! It may not have stats, but it has high damage and is nice and slow, so it's perfect for delivering savage beatings. Count your lucky stars if you get one, or try to trick a Chinese gold farmer into giving you the money to buy one.
Thrash Blade One-Hand Sword, 2.7 Speed 66-124 Damage (35.2 DPS) Chance on Hit: Grants an extra attack on your next swing. Requires Level 45 Found: Quest reward, Corruption of Earth and Seed, Maraudon (Alliance and Horde) Comment: An amazing weapon, and you have no excuse not to get it. Put a Fiery Weapon enchant on this immediately: it can carry you all the way to 60! When you do hit 60, though, ditch it for something else if you haven't already, lest the Thrash Blade feel more like the Trash Blade, a common name for it in my guild.
Gryphonwing Long Bow Bow, 2.7 Speed 53-100 Damage (28.3 DPS) +8 Agility +4 Stamina Requires Level 50 Found: Random drop, Level 55+ mobs Comment: Nice and slow, with good stats. If you do manage to get this, it's highly unlikely you'll need anything else until you hit 60, but keep your eyes open for other stuff anyway.
Skull Splitting Crossbow Crossbow, 2.6 Speed 52-79 Damage (25.2 DPS) +3 Strength Equip: +14 Attack Power Requires Level 43 Found: Random drop, Level 48+ mobs Comment: The stats aren't the best, although the Attack Power does still increase the damage you deal at any range quite nicely. If you've already picked up another Level 40+ bow, you don't need this, but if you haven't, it can usually be had rather cheaply on the Auction House if you can't get one to drop yourself.
Precisely Calibrated Boomstick Gun, 1.5 Speed 38-45 Damage (27.7 DPS) +14 Agility Requires Level 43 Found: Random drop, Level 48+ mobs Comment: Clearly a Hunter weapon, but you don't need to tell them that. Unfortunately, it doesn't do a whole lot of damage, but the Agility bonus carries over for your melee strikes, which is what makes this gun so desirable. Don't go out of your way for it, though.
Guttbuster Gun, 2.7 Speed 49-92 Damage (26.1 DPS) +3 Strength +8 Agility Requires Level 45 Found: Random drop, Level 50+ mobs Comment: An above average Gun, through and through. The Strength bonus doesn't help a soloing Rogue as much as Stamina would, but +8 Agility is nothing to complain about. If you plan on buying it, shop around first.
ARMOR:
Gauntlets of the Sea Hands 85 Armor +7 Agility Use: Heal friendly target for 300 to 500. Requires Level 41 Found: Sarah Tanner, Searing Gorge, 230 Skill, Elemental Leatherworking Comment: Forget healing "friendly targets" with this. Heal yourself! It's another option to keep yourself alive in a tight fight without burning a healing potion.
Blackmetal Cape Back 33 Armor +12 Agility +5 Stamina Requires Level 41 Found: Random drop, Zul'Farrak Comment: Sure, it's not bad, but there's not much else you can farm in Zul'Farrak while you're at it, so I'd say pass it up.
Sandstalker Ankleguards Feet 95 Armor +6 Strength +17 Agility +3 Spirit Requires Level 42 Found: Zerillis (Rare), Zul'Farrak Comment: Okay, Rogue items do drop in Zul'Farrak. But this one's on a rare spawn, so there.
Blackflame Cape Back 35 Armor +12 Agility +5 Fire Resistance +5 Shadow Resistance Requires Level 44 Found: Random drop, Level 49+ mobs Comment: Not too shabby, especially with resistances built right in.
Arena Bracers Wrist 64 Armor +6 Agility +14 Stamina Requires Level 45 Found: Arena Treasure Chest, Stranglethorn Vale Comment: I really don't understand it, but in the Arena, what often happens is players stand around until somebody attacks somebody else. I watched my friend literally run up to the Arena chest and loot it before anybody lifted a finger to kill him. If you're serious about not buying these, give it a shot: the only thing you have to lose is a little bit of time doing a corpse run. There aren't very many good wrist items in the game, especially before the endgame (or if you just hate Sunken Temple).
Helm of Fire Head 118 Armor +17 Agility +10 Stamina +5 Fire Resistance Use: Hurls a fiery ball (also known as a Fireball) that causes 286 to 376 Fire damage and an additional 40 damage over 8 sec. Requires Level 45 Found: Sarah Tanner, Searing Gorge, 250 Skill, Elemental Leatherworking Comment: Another reason why I don't favor the Ebon Mask. What, pray tell, is wrong with +17 Agility, +10 Stamina, and the ability to launch Fireballs out of your head? Nothing, I say! There are a lot of sneaky uses for this helmet, so never forget its ability!
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