Once you are ready, leave out into Mehtani Keys. The first group of Undead is just east of the drop point. Take them out as usual, and then follow the water until you see a path on the right going up. Head up the path, and cross a bridge. The 2nd group of Undead is just across the bridge. Be careful of the Corsair in the area as well. Take the other path you see back down the hill so you can run under the bridge. Run back in the water towards the Rez Point on the other side. Just beyond this is group 3 with some Corsair. This time the Corsair don't seem so eagar to help you so you will have to fight both sets of monsters at the same time. Try to lure the Undead away from the Corsair and dispatch them first, then focus on the Corsair. Once you clean up the Undead (you don't have to kill the Corsair, but it's good XP), return to Devhad to collect your reward which is 1000xp, 100 gold, and 10 SPP. A new quest will be offered now called "Bad Tide Rising."
Once you get the quest, gather your party and leave via the portal to Sun Docks. Here you will meet up with General Yurukaro. He will tell you to protect Kamadan from some monsters. There are 10 or so of them and all Level 12. They are of the variety from the Underworld or Fissure of Woe just much lower levels. However, they are still Chaos monsters, so be careful. Once you kill them all, (and close the rifts) return to Devhad from your reward. (1000xp, 100g, 10SPP) You will then pick up a new quest again, this one is called "Special Delivery."
Return to SUn Docks once getting the quest and speak with General Hayao this time. He will deploy some troops and send you to talk to Castellan Puuba in the Sunspear Great Hall. Map there and chat with her. She will tell you to go find Jerek in Issnar Isle and give him some orders. Map to Kodlano Hamlet, and up your party to 8. Leave out to Isle and go due West to find Jerek. He will want you to fight him! He is lv 20, but pathetically easy since you have 8 people. Once you bash him to 5% health, he will decide to talk to you. Return to Puuba in Sunspear Great Hall to collect your reward. (1000XP 100g, 10SPP)
Puuba will offer you a new quest called "Big News Small Package." Gather your party and go out into the Plains of Jarin to find Jerek. Talk to him and return to Kodlano Hamlet. Get your party up to 8 and leave out to Mehtani Keys. Go SE across the water and down the beach to find a 20 gold and a Cryptic Scroll Piece. Take it back to Jerek in Jarin to pick up your reward. (1000xp, Tahlkora joins, 125 gold, 10SPP)
You now have four heroes! Jerek will give you a quest called "Following the Trail. Tahlkora must be in your party in order to do this quest. Map out to Champion's Dawn and leave to Cliffs of Dahjok. There are groups of Corsairs here roaming around. Each group will have 4 or 5 Corsair and 1 boss type monster. The Corsair Captains carry the Cryptic Scroll Pieces. You will to find 5 more (so you have 6 total).
This quest is the hardest one you have attempted thus far. There are 5 groups of Corsair roaming around the Cliffs and you must take out all of them. Each group as noted, contains 5 or so Corsair Thugs/Captains etc and then one Lv 14 or 15 Boss character who carries the Scroll Piece. Just follow your quest arrow and slowly take out each group. Try to take out the other non-Corsair monsters first, so they don't aggro in making the quest even more difficult. Once you get all but the last piece, you will have to talk to Captain Mindhebehh. Once you do there will be a cutscene and you will be teleported to Blacktide Den. Have a word with Savage Nunbe for your reward. (1000xp, 100g, 100SPP). Now the group size goes back to eight and prepare for the mission of Blacktide Den!
=============================================================================== 25. Mission at Blacktide Den
This mission started off the marsh/swamp whatever you want to call it. The objective is simple, just make it to the end and kill everything in your path. However, this will only get you the standard reward. You have to do a bit more to get Expert or Master. The reward level is based on how many Rinkhal Monitors you kill. Expert is 3 or more and Master is all 5. Anyway, when you start the mission you are going to be heading south/southwest. The monsters will be Skale levels 13 to 15 with a few level 17 bosses mixed in. The wrong paths will be blocked off by Corsair. Heading south you will come to a clearing with monsters in which you must fight. This is the Ironfist Envoy. Once you clear them out you can steal their gear and look like Corsair.
Clear it out to start the 2nd half of the mission which is following an NPC Captain Besuz and killing monsters. One of the Monitors you have to kill is right on the path. Around the middle of the mission area there is one path to the east (left) thats is not blocked by Corsair. Take this path and proceed to the left to find 2 more monitors. Three down, two to go. Return to the Cap't to follow him and clear out the groups. The Captain will lead you to Kahyet. One of your heroes blows your cover that you are not even Corsair so Kahyet and the Captain turn hostile along with two Level 12 Grasping Chaos monsters. Take all five down to end the mission. However, don't kill them all just yet. Instead, kill all but 1 of the Chaos monsters and head back up the path. Look for an opening on the left with Skale. Follow this path until it ends. Along the way you will find your last two Rinkhal Monitors. With all five dead, return to the end area finish off the Chaos monster to end the mission with Master reward. Rewards are as follows:
Master- 2000xp, 200 gold, 1 skill point Expert- 1500xp, 150 gold, 1 skill point Standard- 1000xp, 100 gold, 1 skill point
Again the rewards stack so the max reward is 4500xp, 450 gold, and 3 skill points
A little more on the fight at the end. Since you have 8 people, even though Kahyet is level 18 and the Captain is level 15, this fight should be very easy. I just took out the Cap't and then Kahyet. They won't follow you very far past the end area, so if you get in trouble just retreat. When the mission ends you are in the Sunspear Great Hall. Puuba has a quest for you, "The Iron Truth." Take this quest to continue the storyline.
=============================================================================== 26. Path to Consulte Docks
After getting "The Iron Truth" go talk to Jerek in Plains of Jarin. Then map yourself to Blacktide Den and talk with Savage Nunbe. Next, gather your party and head to the Mehtani Keys. Your objective here is to defeat Ironfist on the SE corner of the map. There will be lots of Corsair on the path, so be careful. Follow the path, there is only really one way to go, and you will cross two bridges enroute to Ironfist. WHen you get there, be careful Ironfish is level 21. However, with 8 people he is not very hard. After you clean up the area, talk to him. Then return to Jerek for your reward, and a new quest "Trial by Fire." Reward: 1500xp, 125gold, and 15 SPP.
The new quest is LAME. I guess they cannot be all good though eh? Talk to Jerek and tell him you are ready to go to court. You are in a court trying to convince people to believe the Sunspears. Well whatever. When the Elder tells you to summon a witness pick Dunkoro. He will run his mouth and the general will ask you a question. Select the 2nd answer: Without us Apocrypha would have killed hundreds of people." Next, send for Ironfist. After he talks it up for a while, the answer to the next question is: "We stopped the next Corsair invasion." Finally, send for Melonni and listen to her. Answer the final question: "We are at peace with Kourna." After the lameness is over, report to Puuba for your reward: 1500xp, 125gold, and 15 SPP.
Puuba now offers you three quests: War Preprations: Recruiting Training, Wind and Water and Ghost Reconnaissance. You can do them in any order you want, and they are all very easy. Lets start with Recruit Training. Go into Plains of Jarin and find Kormir. Then talk to Nerashi and take the Sunspear Recruits SW to the shore and take care of the monsters there. Very easy. Return and talk to Ahtok, and then Rojis. Recruit Training Complete.
Next, map yourself to Kodlano Hamlet and speak with Captain Bolduhr. Go out into Mehtani Keys and find some Sailors wanting to perform a ritual. Defend them from Level 15 Water Djinn. There are around 10 of them, and they are easy. After you finish all of them, Kinya Kela will appear. Talk to her, to receive the "Blessings of Wind and Water." Part 2 complete.
Finally, map to Blacktide Den, gather your party and exit into Lahtenda Bog. Follow your quest area, pretty much due south until the path ends at an altar/ platform. Use the /kneel command in front of it to summon three level 12 ghosts. All three are stupid easy, so take them out in any order. Alright Part 3 done.
Return to Sunspear Great Hall and talk to Puuba to pick up 1500xp, 125g, and 15 SPP for each of the three quests. Also get the quest "The Time is Nigh" from her. You must be the rank of Sunspear Captain to accept this quest, but if you have been following this walkthrough, you should be at that rank already. Map to Kamadan and talk to Second Spear Binah to gain entry to Churrhir Fields. Listen to Kormir babble uselessly about stupid things and then talk to her when the quest updates. Return to Kamadan and go to the Consulate and talk to Assistant Hahnna. She will send you to Consulte Docks where you can pick up your reward from Raidmarshal Mehdara. He will also offer you the next mission when you are ready. The reward is the standard one: 1500xp, 125g, 15SPP.
Now, if you have one of the other two Guild Wars games, you can take your Elona character to those games. Even if you have no interest in ever playing your Elona characters in other areas, do the quests because its an easy 2500xp for each one. So, owning both games gets you a quick 5000xp! There are two NPCs in Kamadan by the docks that offer you the quests. Both of them have you go find Mehlno in Consulte Docks, and he sends you the the proper area. The reward as I said for each one is 2500xp. There is no fighting required on either quest. When you are finished (if you did it) with the sideshow, the next step in the mission at Consulte Docks. First, I would recommend getting to around Level 17. Go do side quests to level up. I will add in side quests in a later update. =============================================================================== 27. Mission at Consulte Docks
The mission is annoying. All party members will have 600 health and 80 armor which helps vastly here. The object of the mission is basically to wipe out all the enemies in the area. There are a lot of them ranging in level 16 to 24. A more detailed breakdown of this mission will follow in a future update. When the mission is over, you will lose Koss, so your first objective on the mainland is to get him back.
=============================================================================== 28. Koss is Captured!
After the mission you will land at Yohlon Haven. Proceed to speak with Sunspear Modiki. Who will give you a quest called "Haunted!" to begin the recuse of Koss. Step one is to talk to Zudash Dejarin who is located in in Yoholn Haven by the exit. Once talking to him exit into the explorable Marya Coast. Make sure to speak with the wandering priest to pick up a bonus for insects. Double XP and 4 SPP instead of just 1! Follow the path, N/NW around the rocks to find Elder Jonah in a "town" part of the explorable. There is a merchant here as well. When I ran this quest, there were 2 chests in the area that both yielded gold items. The keys are 450g a piece. So, go for it if you wish. When finished, speak to Guardsman Bahsi to enter the underground complex. Clear out the area of monsters (just follow the quest arrow around). The queens are monks and there is one lv 26 boss in this area. The rest are just garden variety insects. Once you clear out the last group, a cutscene will follow. The area will be converted to the Sunspear Sancuary. Talk to Loni to pick up your reward (2500xp, 200g, 100SPP).
Loni will give you a new quest.
=============================================================================== Section III- Nightfall from Previous Games
A. Nightfall from Cantha (Factions)
If you are at level 20 and want to take a Factions character to Elona and play Nightfall content start by talking to Imperial Guard Linro in Kaineng Center. He will offer you two quests: "SUnspears in Cantha" and a second quest [Insert Name Here] that allows you to get a special hero for owning Factions. For now, we will cover actually going to Elona. After you take the quest, gather a party of 8 of either players or hench and proceed to Bejunkan Pier. Here you will find Kormir, our hero from Elona. Talk to here and accept her quest which will transport you to Kaineng Center as an explorable area which is under attack. There are four chaos rifts here and lots of lv 24 and 28 monsters. Clear the 4 chaos portals by attacking the monsters directly around them. YOu will pretty much have to clear the entire area to proceed. It is not hard really, just there are quite a few of them. Once you clear all 4 portals, a timer will start to count down and you will return to the Pier. Talk to Kormir again and you will be transported to Sun Docks. Pick up your reward of 1000xp from Seamarshal Bendro. He will then offer you a quest called "Battle Preparations." Accept this quest and proceed to the Plains of Jarin, which is accessable outside of Kamadan.
Once outside on the Plains, talk to Kormir. This will cause 4 heroes to be unlocked for your use: Koss, Dunkoro, Melonni, and Tahlkara. Tahlkara will also learn Shield of Absorption. Once you are done here return to Kamadan and talk to First Spear Dehvad. Before you leave, fix your Heroes skills. Any skill unlocked on your account is avaiable, so upgrade them from their defaults. This won't matter now, but will soon. You can also give your heroes any secondary profession you wish.Now talk to Second Spear Binch to enter Churrnir Fields, after adding one hero (does not matter who) to your party. You will have to complete the Command Training quest here.
To begin talk to Tactian Hai. In this quest your Hero (and hench if you have any) must conquer three areas on the map without your help. Talk to Haj to start the quest. See the numbers under the compass? Click the 1 and then find the pilar labeled "Area One" on the map and click it. Aflag will appear on the map, and Koss will travel there. When "Area One" in the upper left of your screen turns Blue, move on to Area 2. Koss will have to take out 2 simple monsters here, no problem. If you want to control Koss, click the 1 next to his name in the Party Window (P). This will bring up the skills Koss has equipped. Click on a skill to use it. Once Koss dispatches the 2 monsters, and the Area Two turns Blue, repeat for area 3. After all 3 are blue, return Koss to Area 1 to compelte the quest. Talk to Devhad back at the start to pick up 250xp and 125 gold. Since I am lazy, and just copy and pasted this from above, Koss can mean whatever hero you brought along. However, since Koss is a warrior, he is the best one to bring probably.
After completing Command Training, Devhad will send you to the Sunspear Great Hall to see Costellan Puuba. Travel there by going into the Plains of Jarin
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