Effect:Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for (7-91) fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. =============================================================================== Inferno Attribute: Fire Magic Energy Cost: 15 Cast Time: 1 second Recharge: 20 seconds Type: Spell Effect: All adjacent foes are struck for (30-114) fire damage. =============================================================================== Phoenix Attribute: Fire Magic Energy Cost: 15 Cast Time: 3 seconds Recharge: 25 seconds Type: Spell Effect: A fiery phoenix rises at your location, striking adjacent foes for (7-91) fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional (15-75) fire damage. =============================================================================== Rodgort's Invocation Attribute: Fire Magic Energy Cost: 25 Cast Time: 3 seconds Recharge: 15 seconds Type: Spell Effect: Target foe and all nearby foes are struck for (15-99) fire damage and are set on fire for (1-3) seconds. =============================================================================== Breath of Fire Attribute: Fire Magic Energy Cost: 10 Cast Time: 2 seconds Recharge: 30 seconds Type: Spell Effect: Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for (5-35) fire damage each second. =============================================================================== Bed of Coals Attribute: Fire Magic Energy Cost: 10 Cast Time: 3 seconds Recharge: 30 seconds Type: Spell Effect: For 10 seconds, foes standing still near this location are struck for (5-29) fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for (3-7) seconds. =============================================================================== Double Dragon (Elite) Attribute: Fire Magic Energy Cost: 15 Cast Time: 3/4 second Recharge: 30 seconds Type: Spell Effect: For two seconds, foes adjacent to this location are struck for (7-112) fire damage each second. This spell causes exhaustion. =============================================================================== Energy Boon (Elite) Attribute: Energy Storage Energy Cost: 5 Cast Time: 1 second Recharge: 5 seconds Type: spell Effect: You gain (10-20) Energy. Energy Boon causes Exhaustion. =============================================================================== Ether Renewal (Elite) Attribute: Energy Storage Energy Cost: 10 Cast Time: 1 second Recharge: 30 seconds Type: Enchantment Effect: For 7 seconds, each time you cast a spell, you gain (1-5) Energy and (5-20) Health for each enchantment on you. =============================================================================== Ether Prodigy (Elite) Attribute: Energy Storage Energy Cost: 5 Cast Time: 1 second Recharge Time: 5 seconds Type: Enchantment Effect: Lose all Enchantments. For (5-20) seconds, you gain Energy regeneration of 6. When Ether Prodiy ends, you take 2 damage for each point of Energy you have. This spell causes Exhaustion. =============================================================================== 10c: Monk Skills Monks can come in three flavors: Healing, Protection, or Smite (Damage Dealing via Holy magic). I will focus on Healing spells for now. Expect Protection and Smite spells to be added in a future update. =============================================================================== Signet of Devotion Attribute: Divine Favor Energy Cost: 0 Cast Time: 2 seconds Recharge: 5 seconds Type: Signet Effect: Heal target ally for (14-83) health. =============================================================================== Divine Healing Attribute: Divine Favor Energy Cost: 10 Cast Time: 2 seconds Recharge: 30 seconds Type: Spell Effect: Heal yourself and nearby party members for (10-210) health. =============================================================================== Heal Other Attribute: Healing Prayers Energy Cost: 10 Cast Time: 1 second Recharge: 3 seconds Type: Spell Effect: Heal target other ally for (35-151) health. (You cannot use this spell to target yourself.) =============================================================================== Heal Party Attribute: Healing Prayers Energy Cost: 15 Cast Time: 2 seconds Recharge: 2 seconds Type: Spell Effect: Heal All party members for (16-67) health. This skill does not heal pets or NPC allies traveling with your party. It also does not heal players out of compass range. (Players whose names are dimmed.) =============================================================================== Healing Breeze Attribute: Healing Prayers Energy Cost: 10 Cast Time: 1 second Recharge: 2 seconds Type: Enchantment Effect: For 10 seconds, target ally gains health regeneration of (3-8.) One of the best healing spells in the game, especially if Healing Prayers attribute is above around level 9. =============================================================================== Infuse Health Attribute: Healing Prayers Energy Cost: 10 Cast time: 0 Recharge: 0 Type: Spell Effect: Lose half your current health. Target other ally is healed for (100%-129%) of the amount you lost. =============================================================================== Mending Attribute: Healing Prayers Energy Cost: 10 Cast Time: 2 seconds Recharge: 0 Type: Enchantment Effect: While you maintain this enchantment, target ally gains health regeneration of (+1-3.) Caster has one less point of energy regeneration while this enchantment is in effect. =============================================================================== Word of Healing (Elite) Attribute: Healing Prayers Energy Cost: 5 Cast Time: 0 Recharge: 4 seconds Type: Spell Effect: Heal target other ally for (16-80) points. Heal for an additional (15-100) points if that ally is below 50% health. =============================================================================== Healing Hands (Elite) Attribute: Healing Prayers Energy Cost: 5 Cast Time: 0 Recharge: 25 seconds Type: Enchantment Effect: For 10 seconds, whenever target ally is struck by an attack, that ally is healed for (5-35) health. =============================================================================== Monk Resurrection Spells The monk is one of the two classes that an revive fallen party memebers. Resurrection spells will not resurrect pets or NPCs. =============================================================================== Resurrect Attribute: None Energy Cost: 10 Cast Time: 6 seconds Recharge: 5 seconds Type: Spell Effect: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. =============================================================================== Restore Life Attribute: Healing Prayers Energy Cost: 10 Cast Time: 8 seconds Recharge: 6 seconds Type: Spell Effect: Touch the body of a fallen party member. Target party member is returned to life with (20%-65%) health and (42%-80%) energy. =============================================================================== Rebirth Attribute: Protection Prayers Energy Cost: 10 Cast Time: 6 seconds Recharge: 0 Type: Spell Effect: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for (10-4) seconds. This spell consumes all your remaining energy. =============================================================================== Resurrection Chant Attribute: Healing Prayers Cast Time: 8 seconds Recharge: 0 Type: Spell Effect: Resurrect target party member with up to your current Health and (5%-29%) Energy. This spell has half the normal range. Hands down the BEST resurrection spell in the game. The ONLY spell other than Resurrection Signet that revives a party time with up to 100% health. =============================================================================== Resurrection Signet Attibute: None, any player can use it Energy Cost: 0 Cast Time: ? Recharge: WHen a boss is killed in the current mission/quest Type: Signet Effect: Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. ===============================================================================
11. Main Factions Walkthrough Part 1: Introduction to Factions
To start, create a character as described in Section 3- Professions. Once you create a character you will come into the world as a level 1 character with 100 health and 20-40 energy based on your class. Your character will be in an explorable area with a few NPCs and Master Togo. If you have never played Guild Wars before, it would be wise to run through the tutorial by talking to Instructor Ng. If you are an experienced player, follow Togo to skip the tutorial. You will be teleported to the first town and gain 2000xp + 2 skills for your primary class. If you so choose to complete the tutorial, Ng will lead you around the area having you kill monsters. You will also gain a starter weapon (not very good, try to get a better one ASAP), and a basic idea on how to play the game. This tutorial is not very complete, and does not cover any advanced game play techniques, nor does it explain anything about your class. After each step, talk to Instructor Ng to continue. An NPC that requests your attention or has a quest for you will always have a Green! over his/her head. At the end of this tutorial sequence Ng will set you on your way. Talk to Loco to get your reward (2000xp) and be transported to the first town of the game which is Shing Jea Monastery. Note, to players familiar with the first Guild Wars game, there is no presear area beyond the tutorial. All areas of the game starting from Shing Jea, are accessible at any time by your character. There is not an area of the game in which you are unable to return. Once in town, look around and
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