In one side room you have to blast three blocks around the edges of the room. This frees up smaller blocks that can be pulled out. On top of these smaller blocks are runes. Match the runes on the blocks to the runs on the wood pressure plates on the floor and pull the correct block onto each pressure plate. When correctly positioned, the block will glow purple. You will, of course, be under constant attack while doing this. Look on top of one of the large stone blocks for a Focus upgrade.
In the other side room, three trolls will make off with pieces of a rune. Hunt them down and knock them out; then, stand on the empty rune circle and press USE to re-form the rune.
Once the buttons have been unlocked, use two heroes to push them and open the force field to the next room. Here you find Heimdall frozen solid and in the tender loving care of Rhino and Shocker. You've dealt with these guys before; so, you shouldn't have much trouble.
As you enter, they are positioned on opposite sides of Heimdall; and, if you run toward one quickly and press the Call Team button repeatedly, you might actually get away with only fighting one mini-boss at a time. When they are defeated, search the room for a sketch book.
On either side of the room are stairs leading to small alcoves. Enter each alcove and turn the wheel. This frees up four mirrors in the main room. Go to each mirror in turn as a green arrow highlights it and USE it to focus light on Heimdall. When all four are shining bright, Heimdall breaks the ice.
He now asks you to retrieve his horn. To do so, run back toward the Grand Hall entrance and a new door opens. Step through, open the door beyond and step through onto a bridge. Pick up Deadpool's Simulator Disc; then, fly or teleport across to the horn. Pick it up and return to Heimdall.
Heimdall opens a portal back to Asgard; but, only use it if you've already freed Tyr. If you haven't taken care of Tyr yet, go back to Odin's Courtyard and head over to The Great Forge. Otherwise, enter the portal and prepare for battle.
In order to free Balder, you first have to defeat Enchantress and Executioner. Enchantress can heal Executioner, so don't waste time on the big lug. Concentrate on Enchantress and try to keep your distance so she can't charm you. If you can avoid Executioner's big axe swings and get rid of Enchantress, you shouldn't have much trouble with meathead.
When both Masters of Evil are down, Balder is free and takes off. Use the big doors right behind him to return to the Courtyard of the Gods. Make for Warriors Hall and find Weasel. You should get an automatic cutscene that wraps up the Black Widow is a traitor subplot. If you don't get the automatic scene, wander around until it starts.
Alright! That's it. Now on to Niffleheim and a date with some Frost Giants.
Won't that be fun?
+++++++++++++++++++++++++ FROSTY THE SNOW GIANT 2.09 +++++++++++++++++++++++++
Areas ------- * Shore of Corpses (S) * Battleground * Ymir's Domain * Spire's Ascent (S) * Raven's Spire * Warriors Hall
Objectives ------------ * The Demise of Odin? Search Niffleheim and discover what's happened to Odin.
* Raven's Spire Open portal created by Loki.
* The Spear of Heaven Guess which spear is Gungnir and use it to open the portal to Raven's Spire.
* Battling the God of Lies Beat Loki in combat to free Odin.
Optional Objectives --------------------- * A Favor for the Prophetess Locate Volla's Ring.
* Treasure of the Ancients Use the Key to open the Chest.
Items ------- [] Strike point: Shore of Corpses [] Sketch book: Shore of Corpses [] Focus point: Shore of Corpses [] Shocker's Simulator Disc: Shore of Corpses [] Daredevil action figure: Shore of Corpses [] Body point: Battleground [] Body point: Battleground [] Sketch book: Ymir's Domain [] Sketch book: Ymir's Domain [] Spider-Woman's Simulator Disc: Spire's Ascent [] Strike point: Spire's Ascent [] Focus point: Spire's Ascent
The well leading to Niffleheim is now marked on your map of the Courtyard of the Gods. As soon as you arrive on the snowy Shore of Corpses (lovely spot for a vacation, what?), you'll have a chat with Volla, who wants you to find her ring. From your opening position, if you go forward and then make a 180 turn to the left, you'll find a Strike upgrade.
After crossing over the little frozen stream next to the Strike upgrade, go all the way left to find a sketch book. Keep going, making sure to explore the area thoroughly. There's a Focus upgrade on a little "island" out on the corner of one area. Finally, you reach a little cutscene where Ulik and Kurse are gloating over stealing Volla's ring; unfortunately, then can't get to it because they locked it in a chest and threw away the key.
Oh yeah. Smart ones, these guys.
Take out Kursk first, he's the easiest. Ulik is much tougher. Essentially, he's only going to go down to elemental (ice, fire, lightning) damage. He's highly resistant to physical and energy attacks. So, hopefully, you've got someone like Thor or Storm or Human Torch or Iceman...Well, you get the idea. If you lack one of these elemental-damage heroes, you're in for a long, long fight.
When you've finally defeated both goons, continue on until you reach a cabin with a fire out front. Step near the fire and press USE to search the pit and find the key. Run back to the chest and open it to get Volla's ring. She appears and tells you to keep the ring and, oh yeah, you're going to die soon.
Nice.
Return to the cabin and go up the little slope beside it. Look to your right to pick up a Simulator Disc (Shocker), then to your left to find a SAP. Look up on top of the cabin for a Daredevil action figure. Just beyond the SAP is the entrance to Battleground.
As you enter Battleground, you'll come under fire from a catapult. Avoid the red circles that appear on the ground, and you'll be fine. Along the way, you can light some Watch Fire's (just stand next to the column and press USE). These will help direct catapult fire away from you (unless you continue standing next to the Watch Fire). A short distance ahead, the path forks. The shortest route is to the right. Have a Mighty character push the boulder out of the way.
Oh no! What's that! You just covered up a Body upgrade. Never fear, true believer; destroy the small rocks against which the boulder is resting. Step in behind the boulder and, even though you can't see the icon, the game will let you pick up the Body upgrade. All's well.
Pretty soon, the path will fork again. This time the shortest route is to the left; however, you first have to kill the catapult crew and then use the catapult to destroy the boulders that are in your way. As you pass by the broken boulders, pick up a Body upgrade from the path. (If you went the long way around, you can circle back and get the Body upgrade without going through the boulders.)
Finally, you have reached the entrance to Ymir's Domain. Turn around immediately and pick up a sketch book. Advance down the path until you are interrupted by Ymir. This fight plays out very simply, though you may have trouble actually performing all the steps.
Wait for a Frost Giant to pop up out of the ice and destroy it as quickly as possible. Grab the spear is drops (stand near and press USE) and then wait for Ymir to slam his club to the ground. Jump out of the way as the club comes down, then jump toward it. You'll land on top of it and the scene will change.
Play the mini-game by pressing each key as it is shown on screen--you have approximately two seconds to press each key, or you fail the minigame. After four keystrokes, you'll be on the back of Ymir's neck; rapidly tap the key shown on screen (most likely it will be SMASH) and your character will drive the spear into Ymir's neck; and, then be thrown to the ground.
Repeat this three times (four total mini-games) and Ymir is down. All the while, you'll need to avoid Ymir's club strikes; hopefully, you'll have some healing power on your team as health orbs are few and far between.
And, after all that, Ymir isn't even the big boss battle for this Act! Go on pass, Ymir, picking up a sketch book as you go. Enter Spire's Ascent. Fight your way up the slope, dealing with a mix of Dark Elves and Frost Giants. At the end of the first bridge, look down and to your left to see a Simulator Disc (Spider-Woman). You have to use a flyer to get down there. (A non-flyer can jump down; but, can't jump back up.)
When you reach the third bridge, look to your right to see a Strike upgrade. Just past the third bridge, keep an eye out to your left for a Focus upgrade. Next up is a SAP; trust me, save your game. Just beyond is a fight with Baron Mordo and Ultron. This is, really, not that difficult. Neither is resistant to anything, and should go down easily enough to the combined powers of your team.
After, pick the Fourth Spear (if you retrieved Volla's ring in the first area, it will be glowing) and dispel Loki's shield. Enter Raven's Spire and a fight with Loki.
This fight is mostly one of patience and endurance. Loki will summon creatures (Frost Giants and wolves) and he's got a few tricks of his own; but, he's not resistant to your powers, so use them liberally. Just keep at him, take out his minions as necessary, and you'll beat him readily enough. You can then use the portal to return to Warriors Hall.
In Warriors Hall, go through each of the four portals along the side of the room. In each one is a simple puzzle that needs to be solved (no enemies) to pick up a sword. The puzzles are (in no particular order):
* Open three doors using pressure plates. Stand your hero on a pressure plate, switch to another hero, stand that hero on a plate, switch to a third hero and stand that hero on a plate; then, switch to your fourth hero and go get the sword.
* A "maze" of floor tiles. Some tiles have a runic picture of Odin on them, the others have a complicated floral rune. Walk on the Odin picture tiles to safely get the sword.
* A dancing sword. Go through any of the other portals in the room to force the sword to stay still so you can pick it up.
* A snowy climb up some cliffs. You can't fly or double jump. Go to your right, climb up to the first level and dodge the blasts coming from the cliff face. The blasts won't hurt you; but, they will knock you off and you have to start again. The sword is at the end of the third level.
Once all four swords are around the Destroyer Armor, USE any sword to unlock the armor and start the (predictable) fight against Loki, again. Don't try to attack the Destroyer Armor or the trolls; run for the nearest side portal and go through it. Inside, kill the trolls and another portal opens. Jump through and you're back in Warriors Hall.
Go through the next side portal and the next, repeating the pattern. When you jump through the fourth side portal, you find Loki's frozen form. It's not touchable; however, you can "damage" the Destroyer Armor. Get rid of the trolls and attack the Armor. It's health meter won't decrease, but you'll see a damage meter at the bottom of the screen. When that gets full, the Armor lets loose with an energy burst. If you're in the room with Loki's body, the burst destroys his shell and knocks him out. Mission complete. Step through the portal...
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