inaccessible.
Stand near the base of the Doom statue and press USE to examine it and update your objectives. Now go through the door along the right side of the room and enter Doom's Lair. Rest time is over; you'll be facing a lot of enemies from now on. The first room is a two-level library. If you jump down into the center, there are Energy and Health Stations; however, you'll need a flyer to get back up (the rest of the team with auto-magically follow).
Go past the library and down the hall to a second library. At the second door on the left, go into the side room and USE the big bookcase over in the corner. This will open a passage to a secret room containing a weapon cache. Open the cache to gain a Black Panther action figure. Go back into the library and go over to the first door on the right. Inside this room is a skill point.
In the far corner of the library is another large bookcase. USE it to open a secret passage. Work your way through a couple of rooms, making sure you pick up the sketch book that's in the second room. You'll also pass a SAP as you go. You may notice that you can't Extract from these access points. You're stuck in this mission until you complete it (you can Change and Revive Team if you need to do so; and, of course, you can save your game).
Finally, you'll reach a large room and have your first encounter with Dark versions of Marvel Super Heroes. In this case, it's Captain America and Colossus. These two are as tough as you would expect them to be. Ranged energy attacks work pretty well on Cap, while Colossus takes a little more damage from elemental attacks. If you have enough momentum built up, now would be a good time to use extreme powers.
Once both dark heroes are out, head up the stairs and pick up Doom's gauntlets. When you do, the floor falls from beneath your feet and you find yourself in Doom's Dimension. Go up the stairs and enter the Stairwell. This is a short, side-scrolling area that requires you to fight your way up some stairs. When you reach the top, pass by the door leading to the Dimensional Cavern and use the SAP to save your game.
Enter the Cavern and have a talk with Dark Cyclops and Dark Psylocke. Fortunately, you do not have to face these two together. Cyclops takes off and you can work on Psylocke. If at any point you fall off the edge of the platforms, you find out just where Cyclops went. He's on the *bottom* of the platform and you can fight him down here (upside down, of course--have fun with that...)
You can work over Psylocke and Cyclops in any way you want. Switch back-and- forth, take one out then the other, whatever. Cyclops is the more dangerous as his optic beam has a stunning effect that is rather nasty. Only when both dark heroes are defeated will the way to advance be open. This takes you to the Hall of Arms, which is a small area that basically contains Doom's armor. Look to your left as you enter and pick up the sketch book.
Pick up Doom's armor and go through the door behind it. This leads to Doom's Lab. Fight your way across the large room and up the center stairs on the far side. You'll take a left out of this room; go straight across the hall and pick up the last sketch book in the game from the side room. Now, follow the hall all the way around to another side room and pick up the Ultimate Nullifier. It's broken, but it makes a difference in your end game.
Go back along the hall to the center door and along the hall. This hall has three fluctuating beam barriers similar to the chompers you experienced in the fake Castle Doom in Arcade's level. As before, it helps to have a party- wide regeneration power here (such as the Spider-Woman's). Dodge the beams and open the door at the far end of the hall.
There's a SAP right here to save your progress. Beyond is a tricky walk across a rolling path. You *cannot* just fly across and hope your non-flying teammates will auto-magically follow you. If you only have one non-flying hero, take him or her across yourself and the flyers will follow on their own. If you have more than one non-flying hero, you will have to experiment with ways to get them across (or get a friend or sibling to help you out). (Note that Spider-Man counts as a flyer for these purposes, since he can web- swing across.)
Beyond the rollers is another hall with the fluctuating beams. When you reach the end of that, you'll be in a large room with Odin trapped in a machine. Try to break the machine and you'll get a message that you need a Doom- created weapon to break it. Walk around the machine and you'll meet Dark Thor and Dark Spider-Man.
These two will be tough, not only because they're dangerous on their own; but, they will be helped by Doombots. Try to avoid using your extreme powers (for reasons soon to be apparent). Take out Spider-Man first, if you can, his web trap is actually worse than Thor's ability to stun. As soon as the two dark heroes are defeated, an army of Doombots runs into the room.
*Now* is the time to use your extreme powers. Let 'em have it. Then, find the Dark Thor's hammer on the ground and pick it up (USE it) and attack the machine holding Odin. This frees him and gives you a better ending for the game. Now, pick up Doom's mask from the pedestal behind where Dark Thor and Spider-Man appeared. Go up the stairs and return to Castle Doom.
You're back in the room where you started. The glass cases protecting the Body, Focus and Strike upgrades break, so boost all your heroes. The SAP is uncovered and, hey!, you can Extract from this one. Finally, a staircase rises around the statue of Doom and a portal to the throne room appears. Step through and prepare for the final battle.
First up, you get to fight the Dark versions of the Fantastic Four. This won't be an easy fight. Try to separate them. One tactic is to get up on one of the small balconies around the corners of the room. The FF will get tangled up trying to come up the stairs and you can more easily pick them off.
When the Dark FF are defeated, Doom rises up and four green energy beams shoot out from him. Find the points where those beams are connecting to machines (they're marked on your map with a red X) and attack the machines. As you do so, a dark FF hero comes out. Try to only do one machine at a time. (Bouncing powers like Iron Man's Unibeam or Cap's Thrown Shield can get you in trouble.)
After all four machines have been destroyed and all the dark FF heroes have been defeated (again), walk under where Doom is floating in the air. Play the little mini-game (rapidly tap the key shown on screen) and you'll touch Doom and steal some of his power.
Now, the real fight begins. Doom is vulnerable, but not easy. In addition, the Dark FF heroes will keep respawning. Fortunately, this time the FF are pushovers and you can beat them easily to collect health and energy orbs. Doom's main defense is he keeps knocking you away. It will be very, very difficult to get close enough to use any melee attacks or powers. You'll have to rely almost exclusively on ranged attacks and Doom dodges these very well.
The fight is mainly one of endurance and patience. There's no trick to it; just keep plugging away. Remember to turn and attack the dark FF heroes to keep your energy and health up and to build momentum so you can use extreme powers. The fight will take a while, and you may lose a hero (or two or three); but, keep at it. When you finally defeat Doom...
Well, that's it! You've won the game. You'll get a nice, FMV ending sequence; and, then, the game will go through and show you the results of the actions you took (or didn't take) during the game. All those optional objectives you fulfilled have consequences. Enjoy the ending sequence, then, play the game again on hard mode! Or use a different team. (Nick Fury is now available as a playable character.)
Excelsior!
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= MUA TRIVIA GAME MUA =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
+++++++++ ACT I 3.01 +++++++++
Act I questions are worth 50 experience points for each correct answer.
* The Fantastic Four have the headquarters in what building? Baxter Building
* Peter Parker works as a photographer for: The Daily Bugle
* Thor has two war goats to pull his chariot. They are named: Toothgrinder and Toothgnasher
* Before becoming Radioactive Man, Chen Lu was: A nuclear physicist
* S.H.I.E.L.D.'s highest ranking agent is: Nick Fury
* Captain America was frozen in which war? World War II
* The vampire hunter Blade is: Half vampire
* Before turning to a life of crime, Mysterio was: A special effects artist
* Dr. Doom went to the same college as: Reed Richards
* What is commonly believe to be The Black Widow's previous occupation before becoming a Russian spy? A ballerina
* Ghost Rider is known as: The Spirit of Vengeance
* Deadpool joined the Weapon X program because: He had incurable cancer
* Who paid Mac Gargan to become the Scorpion? J. Jonah Jameson
* What did Dr. Pym discover that allowed him to change size? Pym Particles
* Who here was not a member of the Howling Commandos? Jasper Sitwell
* What vehicle is the Avengers primary mode of transport? The Quinjet
* Which inhuman did Johnny Storm date? Crystal
* Iceman is a member of which team? The X-Men
* Which Super Hero is romantically interested in Sue Storm? Namor
* What was Dum Dum Dugan before he joined the military? A circus strongman
* What is the name of Tony Stark's building that the team uses as head- quarters in Marvel: Ultimate Alliance? Stark Tower
* Wyatt Wingfoot is a member of what tribe of Native Americans? Keewazi
* What was Wolverine's name when he was a Horseman of Apocalypse? Death
* Daredevil and Elektra first met at which school? Columbia University
* Weasel's real name is: Jack Hammer
* Edwin Jarvis is the butler to: Tony Stark
* Captain Leonard McKenzie was the father of: Namor
* The Vision is an android created by: Ultron
* Fin Fang Foom is an alien from: Maklu IV
* How many rings of power does Mandarin possess? Ten
* Spider-Man was talked into creating the Spider-Mobile by the advertising firm of: Carter Lombardo
* When just a child living on the street, Storm attempted to: Pick the pocket of Professor Xavier
* The Thing has how many fingers on both hands, including his thumbs?
|