any pursuing cops will cease to pursue. Try pissing on one for a good laugh.
NAME: Pizza OVERALL: *** >> This is a healing item. Gives about 10 health points. Somewhat uncommon, but a useful food item.
NAME: Treat Bag OVERALL: *** >> Another healing item that yields anywhere from 5-10 healing points. Somewhat common and very tasty.
NAME: Health Pipe OVERALL: **** >> This is a healing item that instantly shoots your health up to 125. After a few minutes though, you will lose a % of your health due to the addicting effects. The loss of health gets worse and worse if you continue to smoke more and more of these crack pipes. These are pretty common throughout the game, and pretty much necessary to replenish health in most situations.
NAME: Map OVERALL: ***** >> This is the only way to view the map of Paradise, so you know where the hell you're going. A practical necessity as everything is marked on it.
NAME: Newspaper OVERALL: ** >> Pointless headlines that tell you what's going on. If you actually read some of the headlines, they pertain to special events happening at some of the buildings in town.
NAME: Dog Treats OVERALL: *** >> When you drop a dog treat, the dog will follow you and attack anyone who tries to fight you. Only useful in a handful amount of situations.
NAME: Catnip OVERALL: **** >> Attracts cats to your location. Cats can be equipped to the nose of your shotgun to increase damage and accuracy. If you consume this product, everything will be in slow motion except your own movements.
NAME: Fish Finder OVERALL: ***** >> The only way to activate in-game radar of any sort. Gradually decreases the item amount the longer it is turned on. Shows surrounding enemies (red), civilians (white), or fleeing people (yellow).
NAME: Largemouth Bass Plug-In OVERALL: ***** >> This is discovered in one of the second-floor trainyard offices. This item marks police officers on the Fish Finder radar with unique icons. Very neat item.
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====================== - 5) Multiplayer - ====================== One of the new features of Postal 2: Share the Pain is multiplayer. Unfortunately, multiplayer for this game is not too popular, so strategies will be limited. I will try my best to explain the game modes, maps, and any possible tips to success.
@@> CONNECTING <@@ ------------------ A new patch called 1409 was released for Postal 2: StP. You can download it at:
www.gopostal.com www.postalnetwork.org
- This patch adds a multiplayer map, and optimizes the game even further. Patch is approximately 16MB.
- If you are interested in downloading MODS or new MAPS for Postal 2: StP, please visit:
http://www.postalnetwork.org/
- There are a few user-created maps/mods out there thanks to the in-game editor. The in-game editor allows you to easily construct maps in a 3D-based environment, and it comes with Postal 2: StP. You can find it under the START Menu, for the game listing.
___________ /Game Modes/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thankfully, Share the Pain adds 2 new game modes to multiplayer, one of which happens to be somewhat intriguing (if you like snatching women). This section will describe the game mode types and their objectives.
)0)> DEATHMATCH <(0( ~~~~~~~~~~~~~~~~~~~~ This game mode is pretty simple. Have the best score at the end of the round with the most kills, and you win. Can be played against humans or with bots or both.
)0)> TEAM DEATHMATCH <(0( ~~~~~~~~~~~~~~~~~~~~~~~~~ Same as above except there are teams. Total team score is assumed by adding total kills and total deaths. There are only teams, red or blue. Team names can be switched.
)0)> SNATCH <(0( ~~~~~~~~~~~~~~~~ This is a team-based objective game mode. Each team has a postal babe which they must protect. The other team must snatch the postal babe of the other team, and bring them back to their bedroom to score a point. One who "scores" the most wins, hehe. Team names can be switched. >>NOTE: In snatch mode, you must have your babe at your own base, in conjunction with theirs to cap a score.
)0)> GRAB <(0( ~~~~~~~~~~~~~~ This is a deathmatch-based mode where the goal is to collect the most bags. 10 bags are dispersed randomly on the level. First player to collect the most bags once all 10 bags are collected wins. You get 25% stronger with each collected bag, so it helps motivate to collect them.
_____ /Maps/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are 3 maps which are only compatible with Snatch mode. The rest are compatible with Deathmatch, Team Deathmatch, or Grab mode.
**> Asylum <** .............. Size: 4-10 Players Rating: *** >: The Asylum is a darker styled map with hospital style floors and lots of old decayed rooms. The depth of level thrives off of a large semi-circular room stacked with crates and four adjoining halls. You'll find most of the power weapons set off from the main combat zone, but it does provide a somewhat flankable battle.
**> Boneyard <** ................ Size: 4-8 Players Rating: **** >: This is one of the better maps as there is a large yellow haze that covers most of the background along with side flanks, or a neutral route down the valley. The map goes in a giant oval but has many ambush points and long ranges for potential snipers or good shots.
**> Cemetery <** ................ Size: 2-3 Players Rating: ** >: This map is sort of one-sided. Features a small cemetery with lots of gravestones and a center wooden bridge. However, most of the action is pretty linear. Just typical action where you constantly bunnyhop or seek cover behind a railing. In terms of locating the weapons, good luck. Map is too repetitive. There is a giant rocket launcher in the center of the map on the wooden bridge.
**> Ice Hole <** ................ Size: 6-10 Players Rating: *** >: One of the few hill-based maps - the entire town is built on a couple snowy hills. You'll find the key advantage when you reach the roof areas and have access to a sniper rifle. Map works best with near maximum # of players.
**> Intifada <** ^SNATCH ONLY^ ................ Size: 6-10 Players Rating: *** >: A castle-based map with mirrored images on both sides. You'll find that the castle area has about 3 stories to it, with side flanking doors on both side. There is an underground cove that runs underneath both bases, and bedrooms stocked with tons of weapons & health. The bed chambers are right in the main church area.
**> Meat World <** .................. Size: 5-8 Players Rating: * >: One of the more disappointing maps in my opinion. Very squarish, only two levels, and most of the rooms battles are way too linear. Grenade and molotov cocktail spamming is a major problem from the second floor.
**> Monsoon <** ............... Size: 4-10 Players Rating: ***** >: One of my favorite maps. Features an underground sewer with rain effects, and several buildings scattered around a few streets. The ornamental design makes it so that you can't rape with thrown projectiles, and getting the desirable weapons are put in balanced locations.
**> Napalm <** .............. Size: 3-6 Players Rating: ***** >: Truly an awesome map. It takes place inside a partially destroyed napalm factory where there is a giant pit in the middle that leads to your death. If you drop down but land on the low pipe, you can get a rocket launcher. There are a few side brick tunnels, along with lava environment areas here and there. You can even reach the roof. Great map that works for all player amounts.
**> Piquant <** ............... Size: 5-8 Players Rating: *** >: This map reminds me a lot of Ice Hole, except it's in a heated environment. You'll see a lot of similarities between the two. Go to the roof for the rocket launcher, along with any other weaponry that's needed. Avoid worthless flat street battles.
**> Ponderous <** ^SNATCH ONLY^ ................. Size: 8-14 Players Rating: *** >: It's basically a mirror image of two isolated compounds separated by some canyonous terrain and a few wooden bridges. You can flank under the bridge and up to the side of the house, or with a frontal assault. The bed is located on the house balcony.
**> Shantytown <** .................. Size: 5-10 Players Rating: **** >: Another interesting design that can provide some intense battles. This ie one of the few WIDE OPEN maps you'll find in Postal 2, and it can provide lots of sniping fun. Check the top of the train carts on the broken bridge for molotov cocktails and projectiles.
**> Splinter Foundry <** ^SNATCH ONLY^ ........................ Size: 8-16 Players Rating: **** >: One of the largest maps you'll find out there. This map is setup in the night between two large complexes out in the forest/canyons. Both complexes have multiple angled roofs, and narrow planks lead from location to location. Most of the solid weaponry is up above, however, most of the great flanking routes are down below where they are concealed from enemy fire. It's a matter of balancing principles.
**> Sporting Wood <**
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