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{===VI. Story===}
One Planet. The Kaladi System... rich in beauty and resources. A pearl in a sea of lifeless stars.
The House of Kovos. A society descended from a noble line of warriors, The Kovos have protected this world for centuries, guarding it as a holy place where countless generations have gone to find absolution in the eyes of the gods.
The Ohm. Relentless biomechanical aberrations, wish to possess and consume its riches to prolong their "half life" existence.
The Human Coalition. A comparatively young race, unaware that they have settled on a planet soon to become a warzone.
Three Races.
The Kovos. The Ohm. The Human Coalition.
Three different ideals.
Faith. Life. A new beginning.
All worth fighting for.
The motives may vary, but only one thing is certain... conflict is unavoidable.
Choose your side.
The Trinity Wars have begun.
{===VII. Races===}
{The Ohm}
The House of Kovos call them the Ohm, and their true name was lost long ago even to themselves. At one time they were a peaceful race who deplored violence and war; instead they focused on the accumulation of knowledge and echnology. Tragically, their dependency on machines over the millennia led them down an unfortunate evolutionary path of physical weakness and infertility.
To the Ohm, the solution was simple: merge with the objects of their obsession; a marriage of flesh and machine.
The result: immortality in a society of finite numbers.
The price: the vast resources required to power and maintain their bodies, forcing the Ohm to become highly aggressive nomads, ravaging planets to survive, all the while collecting technology, refining, upgrading, perfecting...
Enter the Kaladi System. A planet rich with resources that could sustain the Ohm for many years, but first they must remove the final two variables in the equation; the Kovos and the Coalition.
{The House of Kovos}
A society descendent from a noble line of warriors steeped in tradition and ceremony, the Kovos have gone to great lengths to establish a way of life centered on balance and routine. Fierce and deadly combatants, the Kovos are given a wide berth by all species who have had the misfortune of crossing into their space.
Only recently has the House of Kovos encountered species desperate enough to challenge them in all-out conflict. The first is a group of relentless biomechanical aberrations the Kovos call the Ohm, or the "Fallen". The other is the Human Coalition, a young race whose ignorance will only lead them to an early grave.
They have both set foot in the Kaladi System, a sacred place for the Kovos, where countless generations have gone to find absolution in the eyes of their gods.
The Ohm and the Coalition have upset the balance and order must be restored.
{The Human Coalition}
The human race has expanded out into the galaxy at a staggering rate and the Kaladi System is a pearl in a sea of lifeless stars.
Upon first discovering the planet, the Coalition found only abandoned temples and monuments, strangely pristine and hauntingly beautiful. After thoroughly exploring the surface and finding no sign of habitation, the Coalition set about occupying the Kaladi System as their own.
It was only several months later, on the eve of a rather brilliant eclipse of the two orbiting moons, that the Coalition came face-to-face with the "owners" of this world.
Precision strikes of deadly efficiency took the dormant Coalition forces by storm and introduced them into an entirely unexpected fight for survival against an unknown enemy.
As the Coalition forces retreated back to their ships, another group entered the fray; frightening constructs of man and machine, laying waste to both sides without discrimination and blocking the Coalition's only escape route.
The ensuing battle delivered heavy losses to all three parties, prompting them each to stand down and regroup.
{===VIII. Items===}
Warpath is a game where the action is fast and the pickups minimalist, but that doesn't mean that there's nothing to look out for.
[ Ammo Box ]
Appearance: A Blue, pulsating cube with a picture of bullets on each face.
Effect: Gives you an added clip for each weapon.
How to get: Might be placed in the level, but you are more likely to get them by killing enemies.
[ Ammo Station ]
Appearance: A Blue, Rectangular box with a picture of bullets on top, with "Ammo" in between.
Effect: For every second you stand next to this box, you gain a clip.
How to get: These are always already in the level, and are stationary. They never run out of ammo. You'll usually find these somewhere inside a base.
[ Combat Augment Module ]
Appearance: A pulsating Green object.
Effect: You gain one CAM.
How to get: These might also be placed in the levels, but usually you will only get these from killing enemies - they will either drop an Ammo Box or a CAM.
[ Armor ]
Appearance: A Yellow vest of armor.
Effect: Gives you 50 Armor points, up to a maximum of 200.
How to get: Usually will be in nooks and crannies of a level. Also found in the middle of maps in team-based game modes.
{===IX. Weapons===}
Before a match begins, you will be asked to select two weapons. If you're playing Singleplayer, your choice will initially be locked to the weapons of your race - see Section XI for full info. Online, all weapons will be able to be selected.
All races also have the EMAD and Vibro Blade, which will be discussed below along with all other weapons.
When you begin a match, all weapons start at Level Zero. During play, when you kill an enemy, they might drop a green object. This is a Combat Augmentation Module, or a CAM for short. When you gain enough CAMs, you can upgrade your weapons. Upgraded weapons behave differently, and what the upgrade does varies from weapon to weapon.
The cost to upgrade a weapon to a various level is as follows:
Level 0 to Level 1: One CAM Level 1 to Level 2: Two CAMs Level 2 to Level 3: Three CAMs
Thus, to fully upgrade a weapon, you will need Six CAMs. To upgrade both weapons and your EMAD fully, you will need 18 CAMs.
============== = The Tyrant = ======================= = Ammo: 6/8/10/12 = = Clips: N/A = = Max Ammo: 6/8/10/12 = =======================
Used by the Ohm to attack concentrated groups of enemies, the Tyrant delivers highly explosive canisters over medium distances. Once upgraded, the projectiles can be remotely detonated both in the air and on the ground, effectively allowing the user to catch enemies with near misses or ambush opponents while on the run.
============== = Level Zero = ============== This fires a grenade. It detonates a few seconds later.
============================ = Level One: Loaded Charge = ============================ Concentrated metal shards within the canister explode outward upon detonation, resulting in greater damage. Maximum ammo increases to 8.
============================= = Level Two: Trigger Charge = ============================= Canisters can be detonated remotely, but also still detonate after some time. Maximum ammo increases to 10.
=============================== = Level Three: Adhesive Shell = =============================== Super adhesives on the exterior of the canister bind the charge to the target, otherwise just like Level Two. Maximum ammo increases to 12.
=============== = My Thoughts = =============== This weapon is annoying as hell. It's VERY powerful - If a grenade hits you directly or gets stuck on you, you're probably dead, even with 200 Armor and 6 Health. It also has a large blast radius, making it tough to effectively evade. Chances are you'll see lots of people using this weapon online, because it's so easy to use and devastating. It also gains a large amount of ammo per ammo charge (4 grenades per box), making it extremely easy to use.
[Using] Your main goal is to get this weapon to Level Two, as soon as possible. Once you can remotely detonate, this weapon becomes supremely powerful. If your aim is good, a direct hit will kill on ANY level.
[Fighting] The main drawback is its somewhat short range. You will want to get distance between you and the nader as quickly as possible, but another good strategy is RUSHING the nader. Their aim will be to keep you at middle range - out of devastating close range weapons like the Violator. Stay out of middle range and if you're lucky you can force them to run out of grenades, all the while, if you've got a weapon to use, keep it on them. Keep moving as erratically as possible, and NEVER get caught in a circle-strafing pattern, or they will just fire where you're going to go and destroy you.
[Effectiveness] 5/5 - Only the best players online will be able to counter a good 'Nader.
[Cheapness] 5/5 - One of the two super-cheap weapons in the game, this one will frustrate you to no end. If you want to become good in this game, get used to dodging these - you'll be seeing this one a LOT.
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