Mothership. Order your Interceptors to attack all the enemy Assault Frigates as a group, and let the fun begin (Note: The number of ships you face is based on your fleet size. If you have a small fleet, you face 3. If you have a large fleet for that point in the game, you face 4. If you only have 1 Scout, 15 Interceptors, and 8 Salvage Corvettes, you should only face 3). If your Interceptors are attacking all of the Assault Frigates, they should spread out trying to hit your Fighters. When they are all trying to get your Fighters, group select all of your Salvage Corvettes and tell them to Salvage all of the enemy Assault Frigates. A couple may get destroyed, but you should capture all of the enemy Assault Frigates. Then you have all the time in the world. Harvest, research the Capital Ship Chassis, get the cryo trays loaded. Repair your fleet. Hyperspace.
*************************** 04-Great Wastelands Part 1:
=Mission Objectives: -Begin Collection of resources -Protect the fleet -Destroy retreating Turanic Raider Carrier
During the intermission cut scene, Fleet Intelligence actually tells you something you don't already know. "However, we have determined that, in our current state, they can still easily defeat us." Or something like that. He's talking about the fleet that burned Kharak to a cinder. He proposes to hide out in an asteroid field and build a bigger and better fleet-and of course, you have to go there. And, then the mission starts. First, build a Resource Controller if you haven't already. Assign it to guard your Resource Collector. Now, go harvest the asteroids in the middle of the map. After one or so loads of RUs, the Bentusi Mothership comes and decides to take control of the ambassador's ship that was sent out to meet it. Alas, all the control freaks in the game... Anyway, using some sort of technology I know next to nothing about besides the fact that it's there and works, they guide you into their ship. Now, they start talking. "We are the Bentusi. We welcome you to the space-faring cultures. The Unbound. The Outer Limb Trade Routes were established in the First Time by our ancestors. The resources you collect are of value to the Bentusi Exchange. They will serve as an acceptable medium for trade. It has been our custom to equip trading partners with an exchange unit. It has therefore been provided to your ambassador as a gesture of good will." I think that's how it goes. Anyway, you get taken to the exchange screen next. If you click ACCEPT OFFER, you have traded. If you click done, you exit the screen. WITHOUT clicking Accept Offer, click done. Now, you have a lot of time to harvest before they leave and the Turanic Raiders appear. When they start talking again, THEN you click the ship to get back to the Exchange screen, and quickly trade. You should be able to harvest most of the asteroids before they leave if you have a Resource Controller guarding the Collector you're using. Right after you trade, retreat your Resource Collector back to the Mothership, and the Controller will follow. Unload your Fighters. You see, a Turanic Raider patrol will go through the area you were just harvesting and your Resource ships would have gotten caught, and more will attack the Mothership, where your Fighters are needed most. Splitting them up and sending half to the Collector while leaving half at the Mothership is a bad idea. When the attack comes, set your Fighters to Evasive and your Mothership to Aggressive. The attack comes in what seem like downgraded Interceptors (or Scouts without the speed) and Corvettes which have a capability I want-to carry missiles. Anyway, go after the missile Corvettes first, then quash the Fighters. After a few squadrons attack, a few Ion Array Frigates will Hyperspace in and start attacking the Mothership. First, kill all Strike Craft in the area, then unload your Salvage Corvettes and capture all of them. They don't even try to resist, so there's no excuse. Now, quickly dock your Salvage Corvettes and Interceptors. After you capture or destroy all the enemy forces, something new hyperspaces in. Remember that Carrier from Mission 2 (Outskirts of Kharak System)? It's back, and now you can deal with it. First, let the two Ion Array Frigates escorting it start firing on the Mothership so they ignore the Salvage Corvettes when you unload them. Unload them once they start firing, then capture the 2 escorts. In the meanwhile, set everything besides the Mothership to Evasive so the Carrier has less of a chance of ramming them and killing them. Now, bring in your captured Ion Array Frigates, and the Assault Frigates you captured one mission earlier, and start firing on the Carrier. When you decrease it to about half health, it'll realize the futility of killing your Mothership. It'll start to retreat. You have to kill it. If you have 6-7 Ion Array Frigates and a couple of Assault Frigates, you should be able to take care of it. We're not done yet. Remember when I said a Turanic Raider patrol was patrolling the area where you harvested? It's time to take them out. There's two squadrons of those inferior Fighters, so 15 Interceptors set on Evasive should be able to take them out with minimal losses. Now, go in and finish harvesting whatever's left. Repair your fleet, then go on through Hyperspace.
*************************** 05-Great Wastelands Part 2:
=Mission Objectives: -Investigate the asteroid belt -Eradicate all enemy ships
=Secondary Objectives: -Destroy enemy Resource Collectors -Research Defender Sub-Systems
You will take a long time with this mission. First, take your Resource Collector and Controller and Harvest at the resources to the Mothership's left and up. Get about 3 loads there, then head them back to the Mothership. Set the Launch Controls back to 'Stay Docked.' Build your squadron of Interceptors up to 20 if it isn't there already, and set them to Evasive. Move 5-6 Salvage Corvettes to the end of the other resource trail-to the Mothership's right and a little down. Move your 20 Interceptors there also, but put them about a screen ahead of the Salvage Corvettes. Research Plasma Bomb Technology, wait until it becomes available if you can't yet. Shouldn't be that long if you did everything above first. Now, build a Probe and send it like Fleet Intelligence wants you to. 6 or 7 patrols will start patrolling. Let the Interceptors engage the first patrols they see. They should go after the Fighters first if there are any. Hopefully, the Salvage Corvettes are far enough back they are out of sight. Enemy Resource Collectors will come through that area. Let them pass. When they're almost out of your view while battling the squadrons of Fighters and the Frigates that will have by now entered the scene. Trigger the Salvage Corvettes when the Collectors are far enough away (out of sight). Two free Resource Collectors, and if you did it right, no enemy will notice until they realize the Collectors haven't come back. Now, it's time to get rid of the Assault Frigates. Let your Interceptor squadron keep fighting until they die. Have them concentrate on one Assault Frigate. It should at least be smoking from the engines by the time the squadron goes down. Build another 15 to take over for the originals. They'll serve mainly as bait. OK, the Assault Frigates on this level are very headstrong... Or they're set on Aggressive. They can and will follow a squadron of Interceptors one-third of the way across the map. Go to where the original squadron of Interceptors died. Wait there for the Assault Frigates to come back. Now fire on them so that they all at least turn towards the squadron. That means they're locked onto them. Once all of the Frigates there are locked onto the Interceptors, have the Interceptors dock with the Mothership. The Frigates will follow... Right into a trap. Before the Frigates get to your Mothership, set the warships you have (Ion Array Frigates, Assault Frigates) into a wall formation, and on Aggressive. Also, position them a little ways in front of it. Now wait for the Frigates to show up. Fire on the damaged Frigate first (the one you damaged with the original squadron), so it's killed faster and there's less shooting at you. Now, annihilate all the Frigates except one... Set your Frigates to Evasive, and have them run from it. At the same time, unload your Salvage Corvettes. Immediately move the first two over so you can capture it without having some Salvage Corvettes destroyed. Now, deal with the other Assault Frigates that are left over. Be warned, the technique above may not work if it's too far from the Mothership. Just don't go to where the Carrier is, there are none there, and Destroyers are dangerous. Oh, and spare the Ion Frigates at the bottom of the map. You can capture those later. Now, try to build 16 (!) Salvage Corvettes. After a while, even with no Resource Collectors (cheaters!), the Carrier seems to crank out Defenders. Fight enough, and you can research for a similar ship. Anyway, after you've destroyed or captured all of the Assault Frigates, take your Interceptor squadron and knock out all the Defenders surrounding the Ion Frigates. Now, just distract them, and capture the Ion Frigates. At this point, if there are no patrols left on the map, the Carrier, two Destroyers, and Support Frigate will go kamikaze-like and attack your Mothership. Dock all Strike Craft, then move anything left over besides the Mothership herself about 30 kilometers behind the Mothership so the Carrier doesn't ram it and destroy it. Also, this faq is copyright Giovanni 2000. No stealing my faqs. More often than not, someone who steals and alters this faq so it looks like it's his will miss this. Faq continued: When the attack force arrives, launch all your Interceptors to combat their Fighters, and try to kill the Fighters before they Kamikaze into your Mothership. Once you've killed most of them that were launched, launch your Salvage Corvettes, and try to capture the Carrier and Destroyers and Support Frigate. Some will get destroyed, that's why I had you build 16. Have your Interceptors finish off the remaining Fighters, and capture all that you can. Especially the two Destroyers. When every enemy is either destroyed or captured, build the number of Resource Controllers equal to the number of Collectors you have, and then assign them to guard the Collectors. Now, harvest everything left. Research everything you can, rebuild your fleet, heal with the Support Frigate you hopefully captured (or just build one yourself), and Hyperspace.
****************** 06-Diamond Shoals:
=Mission Objectives: -Protect the Mothership
"Protect the Mothership..." OK, some enemy's going to attack, same as last level. Uhhh.. No, it isn't. You see, you've just jumped into an asteroid field, and you're heading through it, into asteroids... And they do much more than any enemy weapon in this game, you see (Besides the occasional ramming by a carrier) So, you have to make sure you don't get hit by them. And you can't get hit by them if they don't exist anymore... Any questions? OK, blow up any asteroids that look like they're headed into the Mothership, which is tough to determine from the 3D pictures that you have. Any thing that has a weapon (Besides a Support Frigate or Carrier you may have captured), scramble it and have them attack the asteroids. It helps if you've captured a Destroyer. Park everything else behind the Mothership. Have the Support Frigate set to Heal the Mothership when it takes damage, and have your Collectors Harvest; when you blast an asteroid and it breaks apart, the Collectors can harvest those pieces that fly around. Also, MAKE SURE YOUR SHIPS ARE SET ON EVASIVE SO THEY DON'T LET THE ASTEROIDS MASH THEM INTO TINY PULP!!! Sorry about the caps, but that's the biggest mistake people make on this level, and they'd be wise to listen to that. I admit, it won't save every one of your ships, but it'll save a lot. OK, when you're finished with getting through the asteroid field, the Bentusi will decide to show up. Accept their offer for the Super Heavy Chassis. Fleet Command will then ask about the nebula they (you) plan to venture through, and you'll get a basic "You'll die if you enter," answer. They'll Hyperspace out. Now, harvest everything you can. And, make sure you have at least 20 Interceptors and 20 Attack Bombers by the end of this mission, with more Interceptors recommended. Now, make sure everything you can research has been researched, and click on the Hyperspace button. That's all I can give you on this level.
************************* 07-The Gardens of Kadesh:
=Mission Objectives -Harvest Nebula -Defend fleet -Destroy Hyperspace Inhibitor
=Secondary Objectives -Protect Resourcers
When you jump in, group your Cap Ships into the Wall formation and have them guard your Collectors. Make sure you have at least 20 Interceptors and 20 Attack Bombers, each in different Control Groups, make sure they're on Evasive, also guarding the Collectors. Have it harvest... On a side note, your Sensors Manager is gone for the mission. It keeps showing red dots where there aren't any due to 'Large amounts of radiation'... Fleet Intelligence said he'd try to recalibrate the sensors, but the guy never gets it done. Once you've started Harvesting, some weird radar-dish shaped alien Mothership-thingy will approach. The Ambassador's stripped-down ship flies out of your bay. They also dispatch one. The two come together in between the two Motherships. The small defender-like craft circles yours, giving you a choice. Join us or die. If only we actually got to decide on what to do here... Well, Fleet Command picks choice B, 'Don't join', and the craft speeds back to it's Mothership. One thing, why didn't they cream the Ambassador before they left? OK, small Fighters will exit their Mothership and head for yours. They'll also concentrate on your Collectors. Leave your Frigates guarding the Resourcers, have your Interceptors intercept Fighters, preferably those who are trying to blast your Resourcers, and have your Attack Bombers bomb the small Fuel Pod things that will appear. Those refuel their Fighters and they'll be slowed down if destroyed, although more will always come... OK, after 8 minutes of defending, you'll be able to Hyperspace. Try to, use Auto-Docking so you actually have ships left when you Hyperspace, and blast out... Guess what? They have some sort of Hyperspace Inhibitor technology, and they're stopping you from Hyperspacing so they can blast you to bits before leaving. Their Mothership is using it, so guess what you do? That's right. Leave your Interceptors guarding the Resourcers, and take all your battle-worthy Frigates and Attack Bombers and crunch the poor thing. Once they're _ finally _ gone, you are free from attack, so Harvest anything left, rebuild your fleet and launch out. On a side note, there's no way you can try to kill the Nebula's Mothership before you try to Hyperspace and bypass being stopped from Hyperspacing, a new one will just Hyperspace in and you've probably lost ships to it. Wonder how many they have... If there's a limit, it's probably so high you'd spend a couple days trying to blast them all.
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