Submit:
New stragities Map walkthroughs that are either easier or more rewarding Answers to questions Anything that I missed that you feel prudent (catch-all here)
If you want to say how good of a job we did, great. If you have some constructive critictism, great. If you think this blows shit, whatever. Just E-Mail us your thoughts.
[1-5] Acknowlegements
Well, other than Dustin and myself, there's other people. If there's anyone else that helped, they will be listed at that section. Well, almost. If there is anyone else, they go here, and if I missed you, E-Mail me again.
Part 2: Basic Stuff
[2-1] Where can I get NiGHTS?
Hmmm..... Any self-respected national software store would carry it (Babbages, Software Etc. Eletronics Boutique), along with the bigger toy store chains (Kay-Bee, Toys R Us). Your local rental store, or your local video game shop could also carry it. Remember, it comes in two flavers: With the analog stick and without. The one with the analog stick sold for 60, the one without went for 50 dollars, and with their Sega's price cuts in software, you can slash those prices 10-20 dollars. It's about the only software Sega is putting some marketing muscle into, so if they have anything, this would be it. Even Blockbuster (aka PS-X Rentals To Go =) carries it.
[2-2] Where can I discuss NiGHTS?
Your best bets would probably be the newsgroup rec.games.video.sega, and the #sega channel on IRC (EFNet and Undernet). If there are any other forums of discussion, informing me of them would be nice.
[2-3] Are there any other NiGHTS WWW pages?
If you do know of another one, send it for completeness/redunant sake. Wait, I got some. But the HTML to TXT convertor blew away the links! Bah! The first 2 were at Dave's Saturn Page (http://www.sega-saturn.com), the 3rd was at SOA's page (http://www.sega.com) and the last one was at SOJ's page (http://www.sega.co.jp). But I forgot the rest, doh.
XL3R2's Guide to NiGHTS -- This is NiGHTS. He's dreamy [I can't believe you said that. -ed] Cool site, very graphics intensive (opposed to this very text-heavy page), and it has frames, beware. Hey, it's readable at 800*600*256, respect that.
NiGHTS Stragety Guide -- Yeah, it's the stragety guide some think I ripped a lot of info off of. Check something though.. Most of the info is from someone by the name of Dustin Cushman (cough, cough), and everyone else was credited. Hasn't been updated since the US launch, though.
Sega's NiGHTS Area -- This is Sega's NiGHTS area on their site. There's a few odd ShockWave games, but other than that, it's standard corporate stuff (ick) You can also order Christmas NiGHTS from here.
I also had a few from sega.co.jp, but I lost them, and couldn't make sense of them (duh, they're japanese).
[2-4] The story so far... (Everything after the 1st paragraph was done by Jennifier Reitz)
Nightopia is the land where all humans journey when they sleep. When they enter Nightopia they bring with them a little light. Every light corresponds with an idea, white is purity, green is maturity, blue is knowledge, yellow is hope, and red is courage. Eventually the wise man of Nightopia became angry at the humans who entered the land at night and set out to prevent them from entering. He built the kingdom of Nightmare where he created an army of Nightmarians to invade Nightopia and steal the humans ideas. If all the humans ideas were stolen, they would never again be able to enter Nightopia. One Nightmarian, Nights did not like the idea of being ordered around. He set out to save Nightpoia by enlisting the help of the last two human left who had the red light of courage. When the wise man found out what Nights was doing he had him imprissoned.
Elliot Edwards and Claris Sinclair are two young citizens of the city of Twin Seeds. Although they have never met, and are very different from one another, they have two things in common. Both are possessed of the 'Ideya' ,or spiritual essence, of courage, and both suffer from reoccurring nightmares. One night, simultaneously, Elliot and Claris suffer different, but unusually powerful nightmares. The nightmares are so intense, that both teens find themselves achieving lucidity: the fully conscious awareness of dreaming, whilst still remaining within the dream. (Author's note: this is a real capacity, and one I have enjoyed about 14 times in my life. It is, in fact, better, and more "real" seeming than life, yet is the gate to fantastic dream worlds and dream abilities. Many people are able to experience this, and learning to do it on command is a requirement of some Buddhist sects. [Editors note -- Yeah, she's serious.])
Lucid dreaming brings Elliot and Claris to the dream realm of 'Nightopia', a spiritual universe created by powerful entities. Upon entering this diverse realm, both are stripped of their glowing 'Ideya' of Purity, Wisdom, Imagination, and the like, but left with their unquenchable power of courage. It is this remaining 'Ideya' that permits them to enter the sealed temple wherein is trapped 'NIGHTS', a being of spiritual essence. NIGHTS is a created being, originally brought into existence to act as a high level 'Nightmaren' the purpose of which was to banish human souls from the dream realm of Nightopia. NIGHTS had achieved self awareness and rebelled from this directive, and so had been imprisoned, lest NIGHTS use the power of Creation itself against its creator.
Claris and Elliot, unbeknownst to each other, seek and individually merge with NIGHTS to escape the temple and collect 'Ideya'. When a full set of 'Ideya' are gathered, NIGHTS is empowered to ascend to the realm of the Nightmarens, enter their neon pocket universes, and attempt to defeat them. Dream after dream, night after night, Claris, Elliot and NIGHTS draw closer to the source of this somnambulant situation. Will Claris and Elliot ever meet? Will NIGHTS ever be truly free? Is Nightopia a real, or illusory realm? What will happen when the lucid dreams end?
[2-5] Just what the heck am I doing?
Really quick: You are to get 20 blue chips, insert them into the Ideya capture, and return the Ideya to the big blue palace/temple/gazeboo/whatever. Do it 4 times, then go up into your local Nightmare (it happens when you despoit the 4th captured one), and defeat him/her/it.
[2-6] How do I control this crazy thing?
The controll of the game differs with the characters you are playing. Here is a list of what I have figured out so far.
Claris and Elliot
The D-Pad or analog control controls their movement The X Y Z buttons do nothing The A B C buttons make them jump The Left and Right Shifts adjust the camera angles
Nights
The D-Pad or analog controll controlls his movements. The X Y Z buttons do nothing The A B C buttons make Nights speed up The Left and Right Shifts make Nights do acrobatics
Both shifts together are an air brake.
[2-7] The screen
As Claris or Elliot, on the upper-right hand portion of your screen, is a chip, then a number pointing to an Ideya capture. That number is the number of chips you have, and the Ideya capture is the color of the one that's to be destroyed. If the background of the arrow is pulsating blue, you don't have enough. If it is pulsating orange, you have what you need, put them in there. If it's a steady blue, pointing to no Ideya capture, then it's already been destroyed, and you need to insert it back into the palace before time is up. The bar right below it shows how close you are -- The more blue going to the right, the better. Each color block represents 5 chips. It won't be there after you destroy the Ideya capture. The number on the upper-right is your score. The higher, the better. And that bar on your lower-left is a dash bar, and it's there because you can go through things to recharge it, even though it can't be used.
When as NiGHTS, there is one major difference. There are large, yellow numbers on the top-center of your screen, and that's how much time you have left. You can never add time to the clock, but you can reset it by putting back the Ideya.
And when fighting a Nightmare, the only things that are there is the clock, the dash bar, and the score, which is your total score for the 4 courses.
When a capture is destroyed, the first stat is how long it took you to defeat it (on course 1, the clock starts as soon an you get control of the kid back), and the second one is the number of points you got for defeating it. When you clear a course, two rollers appear with more stats. The first one is hom many bonus chips you picked up, the second one is the number of bonus points scored. The left roller says what course you're on, and the right one is your grade for the course.
[2-7-1] Stuck In The Middle Of A Menu...
There's the main menu, which has 8 blue ball thingies on a backdrop of a starry night. Here you can select a dream and start playing, you can hit X for the Dream Data, or hit Z for options. The Dream Data will tell you the high scores for each course. Hit left-right to change the current course, and hit A, B, or C to change between Link and Score records. Z brings you to the Data screen. Here, you can Delete a game or clear the A-Life data, copy your games/A-Life to a backup cart (You NEED the official Sega Backup Cart, the ones from the Game Shark/PAR will not work, but the memory cards from Interact/Datel will work [at least the newest version does]), rename a save game, or load up a new onw. You can also take it to the Options screen, or start a 2P VS game. The Options screen lets you listen to all of the sounds in the stages you've cleared, select mono or stereo output, select normal or wide screens, and the Nightmare option. Usualy, yo can only see the best times, but if you've finished both games, you can select a random boss or select one boss to face.
[2-8] Ending a course/dream
You can end a course in only one way: Defeating a Ideya capture and putting the Ideya back. If you got the Ideya and put it back before time ran out, you go again. If time ran out after the Ideya was destroyed, your score resets to 0 for the course and you need to return to the palace. Your arrow will be blue. If you did NOT defeat the Ideya capture, do not go back to the palace -- It won't let you in and NiGHTS will insult you all along the way. You still need to blow up that capture as a kid.
Dreams end in 3 ways: You can get caught by the Egg Timer, which gives you zero points. You can get defeated by the boss in Nightmare, and that is zero points. Or you can defeat the boss, and you actually score points.
Part 3: Game Maneuvers
[3-1] Paralooping
Paralooping is when you fly a circle in any direction as NiGHTS, and everything caught in that circle goes in one of two places. If it's good for you (stars, chips), it's attracted to you. If it is bad for you (enemies), or does nothing for you (Nightopians), it gets teleported to another galaxy, elsewhere. And if it is an object in the landscape (rings, statues, Ideya captures), nothing happens.
[3-2] Dashing
When you hold A, B, or C when NiGHTS, you go a lot faster. Instead of losing time when you hit enemies, they become a big ball of stuff sent rocketing toward something. You lose almost complete control of him. And if it runs out, you can do it for a very short time before he tires up.
[3-3] Jump, Double Jump, Triple Jump
When you are one of the kids, hit A, B, or C to jump. Just before you land, hit a jump button to double jump, and do it again to triple jump. This is how you grab a lot of the items as Claris or Elliot, and how you get into some captures.
[3-4] Grabbing
When you get close enough to an enemy, you grab them. Then you circle them, trying to get the proper angle. If the enemy is small enough to get paralooped, it will go bye-bye after one full rotation. If it's a boss, you keep rotating until you dash. A few bosses are too heavy to rotate.
[3-5] Stunting -- From a r.g.v.s posting by H. Mikami
Here is a complete list of moves of the tricks nights can do when his tail turns yellow. The Nights acrobat techinique. Found in a Strategy guide.
Numbers are directions in which Nights is pointing according to this: 1 = Right; 2 = Right, Up-Right; 3 = Right, Down-Right 4 = Up-Right; 5 = Down-Right; 6 = Up; 7 = Down; 8 = Up-Left; 9 = Down-Left; 10 = Left.
R = Right button L = Left Button
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