Twister -- 1 + R Parasol -- 2 + R Roulette R -- 3 + R Arrow -- 4 + R Screw -- 5 + R Tornado -- 6 + R V-Fall -- 7 + R Ax R -- 8 + R Typhoon -- 9 + R Wind -- 10 + R
Mixer -- 1 + L Dance -- 2 + L Roulette L -- 3 + L L-Wing -- 4 + L Basket -- 5 + L Ballet -- 6 + L T-Fall -- 7 + L Ax L -- 8 + L Drill -- 9 + L Space -- 10 + L
There are others, but you have to start in a direction, and start rotating. Do NOT hit L and R at the same time, that will kill the ribbon.
Others: 8 Cross - just draw the number 8 Clover - just draw a 4 leaves clover Small Paraloop; Middle Paraloop; Large Paraloop; Giang Paraloop -- Loops of that size.
Part 4 -- Items
[4-1] Chips
Chips are either blue or gold. They are worth 10 points for every one that you pick up, and 50 points for every one you have when you complete a course. You need to insert 20 chips into a Ideya capture to destroy it. They can be paralooped. Some may be hidden and might have to be paraloop to be shown. These do link to other things.
[4-2] Rings
Rings come in many shapes and colors. Orange ones are generic rings. Yellow ones are arches with a central connection shared by at least 1 other ring. Spiked ones are normal with one special exception: All rings close in on you and then disippiate, but spiked ones hurt when they touch you, costing you 5 seconds ONLY ON THE CLOCK. It does not affect your bonus points. This links to other things.
[4-3] Stars
Stars are also worth 10 points. They can be paralooped to you. Also, there is a 10-point bonus for every star collected on all 4 courses, redeemable on the 4th course, if you don't kill any Nightopians, up to 255 stars. This links to other things.
[4-4] Power Ring
Power Rings give NiGHTS a yellow ribbon for 10 seconds, and the more stunts you do, the more points you get. L+R abort the operation. This is NOT linkable. Stunts have been listed above, in the control section.
[4-5] Super Paraloop
Hidden item, needs to paralooped to be revealed, then needs to be grabbed. Ups the size of the paraloop done up one level, ie: medium paraloop is a large paraloop. Yes, giant paraloops turn into uncalled for paraloops, and they are *HUGE*. Lasts 20 (?) seconds.
[4-6] All Dash
Hidden item, needs to be paralooped to be revealed, then needs to be grabbed. Refills your dash bar to the brim. Great for those enemies that drain your dash bar.
[4-7] Nightopian Helper
Hidden item, needs to be paralooped to be revealed, then needs to be grabbed. Calls a invinicible Nightopian to attarct items near you to come to you. Tends to break some links. Lasts 15 (?) seconds
[4-8] Ideya
You only get this when you destroy the Ideya capture. All it really does to the game is double your score from the point of grabbing until the clock either hits zero or you redeem it for another course. When you get all 5 in the temple (you start with 1), you earn the "right" to go to Nightmare.
Part 5: Monsters
[5-1] General
Some enemies may shoot at you, some might do other things to you. If you move faster then they are at collision, you grab them (dash beats all and sends them flying). If they hit you harder, you're stunned and lose 5 seconds. Projectiles beat everything.
[5-2] Hollow
Funny-looking creature, looks like a bird in jester's cloths. Can throw things at you, causing you to lose 5 seconds. Slow and easy to grab, though.
[5-3] Shleep
Like giant rams heads, inflated sometimes. If you try to grab them inflated, they deflate and you bounce off. Can't really damage you in any way (they don't move!), but are jsut annoying.
[5-4] Verol
They look like little chips when rolled up, and if you try to grab it, you lose 5 seconds. It can't attack you in any way, though. So just ram into him.
[5-5] Kickle
Funky-looking snails, if you try to grab them, they grab you and try to drag you to the ground. If you hit the ground, they explode and you lose 5 seconds. Dash it.
[5-6] Party
Other than looking weird, I haven't figured out what they do. Mabye I should slow down, because I'm hitting them way too fast. And ideas anyone. Oh yeah, they look like red fish.
[5-7] Gao
Look like flying lions with long tusks, tend to be shocking. If you touch them at ANY time while they electroude themselves, you lose 5 seconds. Even when you are dashing. Can be grabbed otherwise.
[5-8] Crewle & Pole
A frog riding a fish head, these things lob magic at you. If you are hit, you lose 5 seconds, and your speed is cut in half for 10 seconds, because you're 1/4 of your actual size.
[5-9] Snip
Looks like a deformed rabbit. They haven't damaged me at any time. However, it they grab you, you are in a block of ice, and you crash to the ground. It really kills all of your inertia and links.</P>
[5-10] That Damn Egg Clock
A giant egg clock. Chases you around, and if it catches you, you wake up (either with an urge to relieve youself or you gotta goto school, matters how long it takes). Goes faster as you stay there longer. Does not exist as NiGHTS. When you run out of time as NiGHTS, the clock spwans at the location the clock hit zero at ground level. So if you fly as high as you can, as fast as you can, then run out of time, you're gonna land a half-mile away. If you jump in the clock (not the clock beam) you end up slowing it down, and you can stop it for a while if you knock it in the purple void.
Part 6: Bosses
Taken from a post in Rec.Games.Video.Sega by Tony Jung Additional Boss names from Owen and John
[6-1] Puffy
A Large Female Rabbit Balloon - You have to grab her and let her go to knock out bars, or walls. Wait til you get her in the right angle then let her go. Probably the easiest Night Maren most people probably know what to do here. To get a 2.0 score on this boss, your time remaining must be above 95 seconds.
[6-2] Gilwing
A Tadpole looking creature with bat wings, and tail with spikes on it. - You have to either hit it on the top of the head or bottom. Best plan is to wait for it to come to you, be a little above it when it does and then speed up and hit it. Gulwing will lose it's head and another will grow in it's place. Just wait for the head to grow back, and hit it again. Place youself always a little above it so you can repeatedly hit it as a new head appears. Or you can paraloop it, anything in the paraloop is dead. This is, for me [Dipper] the hardest boss in the game, and the only one I can't get even a 1.5, let alone a 2.0. So I have no clue how many seconds left you need. Check that. You need 110 seconds left to get a 2.0.
Passing notes from Ramala:
Gillwing is the easiest boss to get a X2.0 multiplier on. The trick is to loop his body as he flies towards you. Start high and swoop down just in front of him so he moves forward into the trail you have just left. Then as you come up above him drill dash for the end of your tail to capture him in a para-loop. With practice he can be taken out in one loop, though it can take a couple. You'll know if you've done it right because it will award you a Link number of up to 13 for the number of tail segments you destroyed in one go.
[6-3] Gulpo
A Giant fish with teeth name from Owen and John - You have to hit it by going into one of the small fishes that will shoot you across the cylinder. You have to find a fish that is aiming right at the giant fish. When it is hit it moves down if it was on top, and moves to the top if it was hit when it was at the bottom of the cylinder. So you will have to always go from using the shooting fish devices from top to bottom back to top and so on. Need at least 105 seconds left on the clock.for a 2.0.
[6-4] Clawz
This Night Maren likes to light up the mouses, jumping from one to another. - Best thing to do here is to hit the mouses the Night Maren lights. You can only explode the ones that are lite. By doing this, you will remove mouses for the Night Maren to jump to. When there is no other mouses the Night Maren can jump to, you can hit it yourself and win the match. Need at least 105 seconds left for a 2.0. There is a bug in NiGHTS where it never gives you the full 120 seconds you should, and they cut this boss so close, you can't get a 2.0. You usually get 117 seconds on the clock (okay, the final fight you do get 120 seconds)
[6-5] Reala
The Opposite to Nights. - You have to do a 360 around Reala, 3 times to beat him or her. The best way to do this is to hit Reala, this will make him/her/it lose control for a bit. Then you can speed up and 360 him/her. Keep hitting Reala to through him/her/it off balance and do the 360. Need at least 105 seconds left for a 2.0. when beaten, activiates 2P VS game, and same stragities work, unless you have a digital controller.
[6-6] Jackle
This Night Maren throws cards at you to slow you down. It looks like a bat with a cape. - To beat him you have to hit him about 5 times, plus one more time for every time it gets it's cape back on. To reach him you have to speed towards him. When he lets the cards go, stop speeding by letting go of the speeding button. By doing this, you will be able to avoid the cards much easier than when you are speeding. Just dodge up then down then up and then down again. If you're hauling serious butt, you only need to dodge 3 cards. When you reach him, hit him. You will push him out of his cape. He will float back to his cape, to start throwing cards at you again. Stand right in front of the cape and the Night Maren and hit it when it gets close to you or speed up to meet and hit it. Repeat the process and you will win the match easily. Need at least 105 seconds left for a 2.0
[6-7] Wizeman
The last Night Maren and the largest one of them all. - He throws rocks at you first, just speed towards him low or high, you will be able to avoid the rocks this way. Reach him and the other Nights will help you break the barrier and hit him. - Next he throws rows of rocks, If the rocks are moving upward, go under it. If they are moving downwards go above it and you'll reach him fine. - The last thing he throws are two Twister. Go straight
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