though the middle and between the two twisters. If you haul butt, you'll get to him after the 1st twister. After this Wizeman will repeat the process again. Need at least 65 seconds left on the clock for a 2.0 (Yeah, that makes him the most leient boss in the game -- I got hit TWICE, for a 10+ second loss, and I still got the 2.0)
Part 7 -- Help!
[7-1] General help on courses
A few things to remember:
Losing NiGHTS on any course is almost automatic failure, because your score resets for the course.
Get the Ideya as fast as you can, and hold onto it for as long as you can.
I don't know what some people are on, but turn into NiGHTS as soon as you can -- The clock starts as soon as you shoud have control of the kid. Not the time clock, but the bonus clock.
NiGHTS is facing wind friction here. Occasionaly dash for a second to keep speed up. Only do a long dash if you don't have to move up or down much.
Don't get slick here -- Stunts are worth *NOTHING* unless you have the yellow ribbon.
You aren't trying to get many small links, but one big one. 50 links of 5 are worth a LOT less than one link of 250.
Even white men can jump -- In their dreams. But remember where you are: A dream. The kids can jump really high. Note that.
Don't enter the Ideya capture unless you are pretty sure that you won't make it in the time limit (or you have 20+ chips =). It just wastes time
You need at least a C on each dream to move on to Twin Seeds.
You can't enter the Ideya Temple without an Ideya.
[7-2] General help on Nightmares
More things to remember:
Read the help for the bosses.
You can only lose points on bosses. If you scored 250,000 in Frozen Bell and then got a 1.9 on Clawz, you lost 25,000 points, you didn't gain 225,000 points, even though your total score is now 475,000.
Yeah, the above doesn't make much sense at first. Put it this way: The highest number of points you can score on a boss is equal to what you earned, so the bigger the points, the more you will choke. Don't think you got the high score unless you get a 2.0.
Don't get hit! The first time you get hit, you lose 5 seconds, plus are stuck in place for 2 seconds, and all of your speed is lost. Guanteered .2 deduction on the first hit, unless you're facing Wizeman.
If you're good at only one boss, you can inflate your scores by finishing the game, and going into Options, and turning random boss off -- Select the boss you always fight now.
[7-3] Scoring Breakdown
Each item is worth (10 * [number of links + 1]), if total > 100 then total = 100, and that basically says you can only score 100 points per item, maximum.
When you grab the Ideya, ALL points are doubled, so items start at 20 and go to 200 per item.
All items now are listed at face value, double if you have an Ideya unless I say you can't.
Snowballs are worth 30 points.
Enemies killed are worth 200 points.
When you grab an Ideya, you get 12,000 points minus 100 points for every second taken to get it. This clock starts as soon as the kids get up, not when you're NiGHTS, and subsequent clocks start when you cash the preceeding Ideya in. That can not be doubled.
You also get 50 points for every chip in your hands when you switch courses, up to 99, for a total bonus of 4,950 points.
If you don't kill any Nightopians on the course, you will know this because a Nightopian will count the number of stars collected in that dream starting the 3rd course. On the 4th course, you can grab the signand get 10 points for every star collected, again, up to 255 stars. THIS *CAN* BE DOUBLED, making a maximum value of 5,100 points.
Stunts can be very worthwile. When you have the ribben, if you do one stunt, you get a total of 100 points for all stunts. 2 stunts is worth 300 points total. Now you can assume I'm telling you the total for all stunts. 3 is worth 600. 4 is worth 1,000 points. 5 is worth 1,500 points. 6 is worth 2,100 points. 7 is worth 2,800 points. 8 is worth 3,600 points. 9 is worth 4,500 points. 10 stunts is worth 5,500 points. And if you do 11 stunts, the ribbon dies, and you have a total of 7,500 points. Not bad for 10 seconds.
Part 8: Course Walkthroughs
[8-1-1] Spring Valley -- Course 1
This is the Ideal right here, and it would be ideal so score some points here. Head right until you come to 6-7 chips and 4 stars. Paraloop around the chips while touching just the stars, and then keep going right. Bring it down a little, and grab the stars, and come back up for 3 more chips. Now the capture should be in front of you. Right after it is two more chips, grab them, and keep heading right and follow the rings. Next lap, if you did everything right, the capture should go poof. Do this again and again, and if you do it fast enough, you should always get a link of 28. Someone said to run this backwards for a infinite loop, but I question that. Par: 25,000; Record: 66,680; Lap Time: 10 seconds.
[8-1-2] Course 2
Head right, and hug the ground. You should go behind a hill, and grab 3 chips. Keep heading right, and grab 3 more, then wind pushes you up. Go around the rock structure, grabbing all in sight, then head up-right. You should see a cage. If you have 20+, cash them in, it's down-right from the cage. If you have 17-19 chips, there are 3 more right below you. Then go under the waterfall and grab the 5 chips there, then head up and paraloop thar 3D cross for a SuperRefill. Then follow the rings down, and head right. DASH through the middle of the tree branches, and you're back at the start. Par: 20,000; Record: 50,240; Lap time: 20 seconds.
[8-1-3] Course 3
Head right and down, there should be 3 chips near the start. Then follow the rings to the right, grabbing 3 more chips, UNTIL they go down. Keep going right instread, and stay up. There is a cage with 8 chips inside. Then keep going right, hit the speed boost (can be hit earlier by following the rings all the way and then going left), and paraloop the stars for some Help. Then go around the rock, grabbing the 3 chips in the middle and the 3 chips on one of the double-rings. You should have exactly 20 chips now, keep going right and follow the rings to the Ideya. Keep heading right, and you should go through the 2nd power ring on the course. Keep heading right, then you end up back at the only rings from course 1, and it's the same deal. Par: 20,000; Record: 72,890; Lap time: 30 seconds.
[8-1-4] Course 4
Head right, and paraloop the set of chips and stars. Then head right until you find a ring that goes down. head down and paraloop the bridge for a SuperParaloop bonus. Keep heading right and go through all the rings around the tree. At the end of the rings, there should be a lot of chips and stars. Grab them, and head the mountain, follow the rings, and when you have to go down to get a ring, keep going down until you see a chip arrow. Grab all the chips, and head right. Ideya capture time. Boom. Keep heading right, and grab all you see, and watch out for the enemies. Head down the mountain at the end, around the tree again, and that's it. Par: 20,000; Record: 48,830; Lap time: 30 seconds. Dream Par: 175,000 Points (including boss); Dream Record: 405,620 (ditto).
[8-2-1] Splash Gardern -- Course 1
Head right, and grab the 2 stars. Then paraloop the 3D cross of chips. Then grab the beach ball, and go through the 5 rings, then haul butt to the next set of 5, to keep the link alive, and to score 1,000 points. Go under the Ideya, and grab 2 more chips. Then come up a little, and grab the stars between the fountains. Now go for a swim in the left fountain, and go left into the bubble, then head right and through the rings, and you're back at the start. Second time around, destroy the Ideya capture. Par: 30,000; Record: 79,080; Lap Time: 15 seconds.
[8-2-2] Course 2
Go right, and dip down just a little bit to get that other ring, then bring it back up. Straight through the bubble, and go down right, and paraloop that mess of chips for Help. Now go left, and hit the switch for 5 chips. Now go right, and get the 4 chips around the clock. If you need 4 more for 20, hit the speed boost above you to go around again. Now head right, and normally you would go up and around the Ideya through the rings, but destroy it first. Then grab the stars after the rings by heading up, and follow the rings to the temple. On repeat trips don't hit the switch. Par: 25,000; Record: 49,880; Lap Time: 15 seconds.
[8-2-3] Course 3
Do a paraloop in fron of the 3D cross of chips, you will get them all. Stay low, and go through the rings. Hit the switch below the bubbles, and go straight up at the rings. Then go right, and hit the other switch. Destroy the Ideya (Personal record: 9 seconds), and backtrack to the first bubble. Grab the 15 Beach Ball, and go straight through all of the bubbles for 2,000 points. On repeat trips, just go through the bubble. Go right, and you will see a garden clock. What time is it? =) Paraloop the center of the clock for points, and head down-right (the camera is now overhead). Paraloop the single chip in the middle of the ring circle for a refill. Follow the stars up, and through the rings to the temple. Par: 25,000; Record: 59,920; Lap Time: 30 seconds. Just before you go into the temple, head right and paraloop that cross, and enter the temple before you grab ANYTHING else. If you have 7 chips going into Course 4, you're set.
[8-2-4] Course 4
Do a paraloop that traces the bigger ring of the two, then stay up and right until you hit a tiny 3D cross of chips. Head down, and follow the rings through. Avoid the Ideya capture for now, and instead go right and go back into the water. If you did what I told you to do, you would have 20 chips, use as directed. If you didn't, dive straight down in the water. You will find (below the air bubbles) 2 caged sets of chips. This better be enough. Follow the rings around, and take the set on the left with the 10 Beach Ball, and go through and head right for stars and points. After the last water column, the camera goes behind you. Try to stay in the middle, and go right-leff-left, while correcting to hit the switches. You come out at the temple, repeat as desiered. Ideya is toast 2nd time around. Par: 20,000; Record: 47,840; Lap Time: 25 seconds. Dream Par: 200,000 (with boss); Dream Record: 448,700 (ditto)
[8-3-1] Frozen Bell -- Course 1
Oh yeah, this course is cool. Grab the 15 beach ball, and go through the rings. Then paraloop around the chips ahead, while grabbing the stars. Now head up-right to 4 more rings, and you get the bonus points. Avoid the Ideya Capture for now. Follow the rings down-right, then paraloop the plus sign of stars and chips, while grabbing the stars. Repeat as desiered. Par: 50,000; Record: 103,620; Lap Time: 8 seconds. This course can have a link that goes FOREVER.
[8-3-2] Course 2
Same start as course 1, stop at the chips and stars (1st set). Keep going right, and grab the bar with the chips around if for Help and bonus points if the link was over 15. head right up-right and you should see another set of 4 chips, and at the upper-right corner of the bar set, there's one with 8 chips. Hit the speed near there, follow the rings, and destroy the Ideya. Follow the rings again going right, then hit the speed up to the power ring. Keep going right while doing stunts, and you are at the palace. Repeat. Par: 30,000; Record: 60,150; Lap Time: 15 seconds.
[8-3-3] Course 3
Paraloop through the rings and stuff, but do NOT grab the Super Paraloop yet. Save it until you come around with the Ideya. Head up and around, and smack all of the snowballs in a huge circular motion, so you will do a Giant Paraloop, collecting all of the stars. Going right, you should grab the 10 Beach Ball and go through all the rings and grab all the chips, then you get points. Avoid the capture the 1st time around, then head down-right. Paraloop the stars, go through the rings, paraloop the stars on the other side. Repeat. Par: 40,000; Record: 77,570; Lap time: 15 seconds.
[8-3-4] Course 4
Same start as Course 3, then head right and avoid the Ideya. Then you turn into a Bobsled and you go down the slide. Chips on bank of 1st and
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