- Splash Damage: 40 - Splash Radius: 100 - Firing Rate: 4/1 - Switch Time: N/A - Multiplayer: No - Multiplayer Respawn: N/A - Bind Command: bind x "_impulse9"
Source: http://ucguides.savagehelp.com/Doom3/weapons.htm (parts)
------------------------------------------------------------------------------ Enemies [D3.03.03] ------------------------------------------------------------------------------
For this section I'll tell you the weapon of choice. I created my own catagories for this:
- Close Range: Shotgun - Long Range: BFG, Rocket Launcher - Rapid: Plasma Gun, Chaingun, SMG - Weak: Pistol, Chainsaw - Power: Grenades, Soulcube
Ofcourse, when 5 Imps attack, throwing a grenade will be more efficient than shooting them off one by one with your shotgun. Use your own brains too.
* Arch-ville - This enemy will summon Imps and Wraiths, plus it'll shoot fireballs and hit you. The tactic for this enemy is to kill him first, and then go after the summoned enemies. - Health: 425 - Claw Damage: 12 - Firewall: 20 - Flamewall: 20 - Incinerate: 20 - Weapon of choice: Long Range
* Cacodemon - These flying creates have a very big head, and are easy to spot. They are not all that difficult, since their attacks are easy to dodge. Just keep shooting at it. They spit out fireballs at you. - Health: 200 - Fireball Direct: 12 - Fireball Splash: 5 - Fireball Splash Radius: 48 - Melee: 20 - Weapon of choice: Rapid
* Chainsaw Zombies - A Zombie with a Chainsaw, kill them fast, since they can do quite some damage. They are a big stronger than the normal Zombies too. - Health: 125 - Chainsaw: 15 - Push / Kick: 12 - Melee: 20 - Weapon of choice: Rapid, Close Range
* Cherub - Half creepy baby, half winged grub. Not hard to kill, but they are irritating anyway. They make an annoying noise, but that makes them easy to spot. - Health: 50 - Claw: 5 - Leap Attack: 15 - Melee: 20 - Weapon of choice: Rapid, Close Range
* Commando-Zombie - A Commando that turned into a Zombie. Stay away from it and shoot with long-ranged weapons. It comes with a Chaingun or tentacle and are harder than your average Marine-Zombie. Never use a shotgun against them, because this'll take too long. When you are facing a Commando-Zombie with a tentacle, the tactic is to wait till he is going to hit you with his tentacle and quickly crouch. This way he'll miss and that gives you the time to finish the fight. - Health: 225 - Melee: 12 - Chaingun: 20 - Push / Kick: 12 - Tentacle: 12 - Weapon of choice: Rapid
* Fire-Zombie - This Zombie enjoyed walking in the fire. They walk like one of their legs is broken, but they manage to move faster than the average Zombie. The fact that they're on fire and making an irritating noise doesn't help much. - Health: 150 - Melee: 12 - Weapon of choice: Rapid, Close Range
* Hell Knight - A huge demon, apparently with small eyes or none at all. Can easily break you in two pieces and extreme firepower is recommended when encountered. Their plasmaballs can do lots of damage, and when they toss you around it can be nasty too. - Health: 900 - Plasmaball: 30 - Plasmaball Splash: 45 - Plasmaball Splash Radius: 120 - Smash Splash: 100 - Smash Splash Radius: 20 - Claw: 25 - Bite: 30 - Weapon of choice: Rapid, Long Range, Power
* Imps - The classical Imp... This beast will hide everywhere, perhaps even under your bed. Might want to check that. Nevertheless, they are tougher than Zombies, and faster too. They crawl behind you, jump at you from the front (making your view shock, making it even harder to hit THEM instead of your leg), or decide to use the air vent and attack from above. Not only that, but they also shoot fireballs. - Health: 130 - Fireball: 12 - Fireball Splash: 5 - Fireball Splash Radius: 50 - Leap Attack: 8 - Claw: 8 - Weapon of choice: Rapid, Close Range
* Lost Soul - Not really an enemy, but as soon as you see a golden skull pass, make sure your gun is loaded, because I can assure you at least one enemy is going to attack you in less than 10 seconds. Later in the game these pesky skulls will be able to hurt you and hunt you in packs, just like Trites. - Health: 20 - Melee: 12 - Charge: 12 - Weapon of choice: Rapid
* Maggot - A creature that has 2 heads, and is extremely fast. However, they aren't that hard to beat. - Health: 80 - Claw: 6 - Leap Attack: 16 - Weapon of choice: Rapid, Close Range
* Mancubus - A demon with rapid-fire rocket arms. Can take quite a lot of hits. They are fat, and move slow, but the damage they can do (especially when they work together) is devastating. - Health: 1000 - Rocket: 20 - Rocket Splash Damage: 20 - Rocket Splash Radius: 40 - Stomp: 40 - Weapon of choice: Rapid, Long Range
* Marine-Zombie - A "parody" on the original Zombie. These enemies have guns to damage you. Sometimes a pistol, other times a SMG. - Health: 110 max. - Machinegun: 3 per bullet - Pistol: 4 per bullet - Shotgun: 24 (3x8) - Weapon of choice: Rapid, Close Range
* Pinky - A fat half-robot/half-demon enemy, you most likely saw in screenshots of Doom 3. It's just like a fat dog. Don't get cornered by this beast, and keep your distance. - Health: 220 - Melee: 10 - Weapon of choice: Rapid, Close Range
* Revenants - Skeletons with plasma rifles/rocket launchers on their shoulders. Hide when they shoot their rockets, then shoot them full bullets and just repeat that. The missiles can be taken out with your Plasma Gun. - Health: 272 - Missile: 10 - Missile Splash Damage: 10 - Missile Splash Radius: 30 - Claw: 16 - Melee: 16 - Weapon of choice: Rapid, Close Range, Long Range
* Tick - These Spiders will explode. They often come in packs and try to surprise you. - Health: 20 - Explosion: 50 - Explosion Radius : 100 - Weapon of choice: Rapid, Power
* Trites - Little Spiders that'll come out of all kind of places to kill you. - Health: 20 - Leap Attack: 20 - Bite: 8 - Explosion: 50 - Explosion Radius: 100 - Weapon of choice: Rapid, Power
* Wraith - The Zerg from Starcraft makes its return. Well actually not, but they remind me or the Zergs =p Pretty easy to kill. Think of it like an Imp without the fireballs. They can teleport though, so watch out. - Health: 130 - Claw: 8 - Melee: 8 - Weapon of choice: Rapid, Close Range
* Zombie - The easiest enemy, and they most likely won't be able to damage you, because you'll simply be faster. They come in different forms... fat, skinny... GET YOURS NOW! - Health: 150 max. - Melee: 20 - Wrench: 20 - Weapon of choice: Weak
Source: http://ucguides.savagehelp.com/Doom3/enemies.htm (parts)
------------------------------------------------------------------------------ Bosses [D3.03.04] ------------------------------------------------------------------------------
* Vagary - A big Trite-like create, that is the Queen of Trites or something. She attacks using telekinetic and by hitting you. - Health: 1300 - Pincher: 12 - Melee: 12 - Objects: 12 - Weapon of choice: Rapid
* Guardian - Take out the seekers. Once these are out, the Guardian can't spot you. At least try to avoid the search light. When he seekers are down, shoot the blue orb. Repeat until he dies. The more he smokes, the more damage he took. - Health: 800 - Headbutt: 30 - Smash: 20 - Smash Splash: 20 - Smash Splash Radius: 100 - Pound Ground: 20 - Charge: 30 - Weapon of choice: Long Range
* Sabaoth - Just don't get hit and use rapid fire and power-weapons. He can hurt you by pushing you around or riding over you, so watch out for that. They also shoot with a BFG, so keep your distance. Just pump him up with rockets and he's toast soon. - Health: 1750 - Melee: 40 - BFG: 200 - BFG Splash Damage: 100 - Splash Radius: 150 - Weapon of choice: Rapid, Power
* CyberDemon - Kill the "small" enemies to charge your Soulcube, then use it against the boss. That's the big tactic here. - Health: 4000 - Stomp / Smack: 400 - Rocket Direct: 40 - Rocket Splash: 40 - Rocket Splash Radius: 40 - Weapon of choice: Power, Long Range, Rapid
Source: http://ucguides.savagehelp.com/Doom3/enemies.htm (parts)
------------------------------------------------------------------------------ Other Items [D3.03.05] ------------------------------------------------------------------------------
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