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[3.2] Weekly Salary (WS)=(S*D)
This is the measure of how many simoleons a sim will bring in over a week of work. It is the most basic measure of pure wealth.
Athletics.......: $ Business........: $ Criminal........: $ Culinary........: $ Law Enforcement.: $ Medical.........: $ Military........: $ Politics........: $ Science.........: $ Slacker.........: $ +=Average.......: $
[3.3] Free Hours per Week (FH)=(168-D*H)
This statistic is a count of how many free (non-work) hours this career has in a week. I have noted it in both absolute value and percentage. (There are 168 hours in a week.)
Athletics.......: 150 (89%) Business........: 144 (86%) Criminal........: 144 (86%) Culinary........: 153 (91%) Law Enforcement.: 144 (86%) Medical.........: 140 (83%) Military........: 144 (86%) Politics........: 144 (86%) Science.........: 156 (93%) Slacker.........: 156 (93%) +=Average.......: 147.5 (88%)
[3.4] Salary per Free Hour (FS)=(WS/FH)
This basic measure of how well a sim is living. By dividing the weekly salary by the number of hours a sim has free in a week, you get the amount of money they can spend for each free hour. This roughly translates into how wealthy they are. Keep in mind that this doesn't factor in how much free time they have, and all the money in the world means nothing if you have no time to spend it.
Athletics.......: $66.66 Business........: $58.33 Criminal........: $53.47 Culinary........: $42.55 Law Enforcement.: $34.03 Medical.........: $42.51 Military........: $30.39 Politics........: $36.47 Science.........: $44.87 Slacker.........: $26.92 +=Average.......: $43.02
[3.5] Free Time Ratio (FR)=(FH/D*H)
This is a ratio of free hours to working hours. The value represents the number of free time hours the sim gets for every hour spent working. It is a relative measurement of how much time is spent at work. The lower the number, the more time spent working.
Athletics.......: 8.3 Business........: 6.0 Criminal........: 3.0 Culinary........: 10.2 Law Enforcement.: 6.0 Medical.........: 5.0 Military........: 6.0 Politics........: 6.0 Science.........: 13.0 Slacker.........: 13.0 +=Average.......: 7.95
[3.6] Calculated Statistics Table
Job (HS) (WS) (FH) (FS) (FR) Athletics $505.50 $9099.00 150 $60.66 8.3 Business $350.00 $8400.00 144 $58.33 6.0 Criminal $320.83 $7700.00 144 $53.47 6.0 Culinary $434.00 $6510.00 153 $42.55 10.2 Law $204.17 $4900.00 144 $34.03 6.0 Medical $212.57 $5952.00 140 $42.51 5.0 Military $182.33 $4376.00 144 $30.39 6.0 Politics $218.83 $5252.00 144 $36.47 6.0 Science $583.25 $6999.00 156 $44.87 13.0 Slacker $350.00 $4200.00 156 $26.92 13.0 +=Averages $336.15 $6338.80 147.5 $43.02 7.95
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[4] Net Statistics
These statistics are comparisons against the averages. It gives a relative view of how the numbers compare, career to career. It should be noted that in the presentation of hours per day, days per week, skill points required, and friends required, the value is positive if the career is lower than average. This is to keep with the trend in this set that positive is better than the average value.
[4.1] Daily Salary
This is a basic comparison of how much each career brings home a day.
Athletics.......: +$1229.90 Business........: +$291.90 Criminal........: +$116.90 Culinary........: +$361.90 Law Enforcement.: -$583.10 Medical.........: -$320.10 Military........: -$714.10 Politics........: -$495.10 Science.........: +$524.90 Slacker.........: -$408.10
[4.2] Hours per Day
How long the shifts for each career are, relative to the others.
Athletics.......: -0.4 Business........: -0.4 Criminal........: -0.4 Culinary........: +0.6 Law Enforcement.: -0.4 Medical.........: -1.4 Military........: -0.4 Politics........: -0.4 Science.........: +1.6 Slacker.........: +1.6
[4.3] Days per Week
How many days a week a career requires.
Athletics.......: +0.6 Business........: -0.4 Criminal........: -0.4 Culinary........: +0.6 Law Enforcement.: -0.4 Medical.........: -0.4 Military........: -0.4 Politics........: -0.4 Science.........: +0.6 Slacker.........: +0.6
[4.4] Skill Points Required
A comparison of how many points are required for the career.
Athletics.......: -1.2 Business........: +1.8 Criminal........: -2.2 Culinary........: -2.2 Law Enforcement.: -1.2 Medical.........: -3.2 Military........: +0.8 Politics........: -1.2 Science.........: -3.2 Slacker.........: +11.8
[4.5] Family Friends Required
A comparison of how many family friends are required.
Athletics.......: +0.6 Business........: +0.6 Criminal........: +1.6 Culinary........: +1.6 Law Enforcement.: -1.4 Medical.........: -0.4 Military........: +2.6 Politics........: -1.4 Science.........: +0.6 Slacker.........: -4.4 +=Average.......:
[4.6] Hourly Salary
This is a comparison of the first real calculated statistic. This gives a relative comparison of the hourly salary, the most basic efficiency statistic.
Athletics.......: +$169.35 Business........: +$11.85 Criminal........: -$15.32 Culinary........: +$97.85 Law Enforcement.: -$131.98 Medical.........: -$123.58 Military........: -$153.82 Politics........: -$117.32 Science.........: +$247.10 Slacker.........: +$13.85
[4.7] Weekly Salary
A relative comparison of the first calculated wealth value.
Athletics.......: +$2760.20 Business........: +$2061.20 Criminal........: +$1361.20 Culinary........: +$171.20 Law Enforcement.: -$1438.80 Medical.........: -$386.80 Military........: -$1962.80 Politics........: -$1086.80 Science.........: +$660.20 Slacker.........: -$2138.80
[4.8] Free Hours per Week
A comparison of how many hours a week a sim with this career will be free.
Athletics.......: +2.5 Business........: -3.5 Criminal........: -3.5 Culinary........: +5.5 Law Enforcement.: -3.5 Medical.........: -7.5 Military........: -3.5 Politics........: -3.5 Science.........: +8.5
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