So which to choose? It's depends on your preference, and what kind of game you're playing. For example, if you want a Creature that will feed and care for your village, but be prepared to defend it to the death, the loyal cow may be a good choice, because it tends to be compassionate, but battle-ready when needed.
If you're playing an evil game where you plan to be sending you're Creature to destroy an enemies village, and fight off his Creature at every turn, you may prefer the "fierce, lethal Tiger"! He's good at destroying, that's for sure, and will be more than ready to battle anytime you need him.
On the same token, the Ape may be a good offensive Creature if played right. He may not excell at battle, but who says that he can't impress villages with his vast array of miracles? When the enemy Creature comes looking for him, cast offensive miracles on him, throw rocks, trees, people ect. at him. Do anything to give you that edge on him for when your forced to battle.
My personal preference is the Ape. This way, I can teach my Creature everything it needs to learn right at the beginning on Land 1 or skirmish right away. Then, once I'm content with how he's doing, I switch Creatures using the Creature Trainer on Land 1 or Land 4. If not there, I switch Creatures down the road when the reward from a Silver Quest Scroll is a Creature I want.
That is how I do it, but don't follow my lead just because I do it. Experiment and do what you like first. Find what kind of God you are; offensive or defensive, loving or hating, benevolent or malevolent, good or evil, black or white. X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X:X
IV. Strategies
Let's face it. You aren't a good creature handler. In fact, you suck it up pretty bad. No problem. This is what this section is for. I consider myself a very good Creature Handler, but by no means am I the best. However, some useful techniques I use often can be found here.
A. GENERAL TIPS --Keep your creature fed and excersize eating habits with him until he gets it down. --Make sure he sleeps, or he'll fall where he stands, and lose a little bit of height until he grows it back. --Be repetative. If the varment doesn't get it right away, do it again, and again, and again if necessary. --While I have suspisions that running laps around the isle may make your Creature faster, I am unsure. I have a report from "Squall" that appearently you can make your Creature run faster by feeding him "mint". He tells me it's a red herb thats rather rare. This is, however, unconfirmed, and I have never seen something of this nature. Of course I do have an eye disease, so what do I know? --To make Mr Big stronger, smash up a rock until he can hold it, then have him run. Or if you want to cheat a little, take an Enlarge Creature Miracle seed and then enlarge your creature. Take a large rock and give it to him. If you have him run, and he goes back to normal size, he will still have the large rock! Ninth grade physics class ain't got nothin' on this. This is an easy way to get him buff quickly --When your creature says "Your Creature feels curious", encourage that. The more curious, the or he'll want to learn new miracles/tricks and then you won't have to repeat yourself as much --When your Creature is frightened, slap him silly. You may want to comfort him, but remember that petting is something that will make him more frightened more often. --TEACH YOUR CREATURE TO FEED ITSELF!!! This can not be stressed enough. There's nothing more frustrating than your creature falling down while you have it on your leash, only to to have him wake up at your temple with 90% energy, hunger, or damage. Tips on doing all of that below. --To make sure your Creature feeds itself properly, observe it at first. When it gets hungry, percent of hunger, and what it eats. If its a wolf and it goes and eats a villager, and your good, beat the stuffin' outta it. If it eats a cow, or of that sort, notice its %. If its at 60% or so, pet it to about 30. If it runs off and eats another, smack it. --Sleeping. This is a bit more easy thing to accomplish. For my good Creature, I just had him sleep at night. Simple. At dusk lead him to his pen. keep clicking at the center of his pen, until he falls asleep. Then if he wakes up duiring the night, repeat. Then when he wakes up at dawn, pet him to 100%, and it should say "From now on, your Creature will sleep more at night." Any more tips on how evil people do it will go here. --To make it heal itself, cast a fireball on him. If he knows the water (and he should!) miracle, he'll put himself out by nature. Then heal him. Then pet him. It should tell you that he will heal himself more when he's hurt. I am pretty sure this applies to battles. --When learnin' him somethin new, use the Learning leash. It's there for a reason. And just him being on it isn't enough. He must have your full attention. Pet him to 100% when he's curious, but don't overdo it, because whenever you hand is around, he'll stop donig what he's doing and just watch you. --The Rope Leash wil make him act his alignment, with no changes, like the other leashes. This way you can control him in town, compared to having him romp off. --Mushrooms are an interesting thing. There are three kinds. White Mushrooms make your Creature grow a bit faster. Blue 'shrooms make your Creature wig out. Red with White Spots make him hurl chunks. More on the Red in Evil Tips.
B. BATTLE TIPS --In battle, blocking may keep you alive. As may dodging. Make sure you master these techniques. Even a random click everynow and then may save your butt from a series of hits. --Dodge. Tons. Too much even. Pick a fight, just keep dodging for no frickin' reason. Why, you may ask? If you do this a lot, your Creature will learn to dodge on its own, then follow the fight up with a series of blows. This can especially be applied with your fight with Guide (The giant Creature in Land One). --Heal, my freind, heal. Make it a habit to practice the heart gesture. It might be a little frustrating, but just keep trying it. I usually wait until my health is around 1/3, then step back, block, and then make the symbol. --ONLY do the special move when the situation calls for it. If your hurt and only have 1/2 your energy bar? Heal, don't attack. If you've got enough health, then do it. --Aim for different spots of the body. If you keep doing the same move over and over, they may get accustomed to it, and able to counter it effectivly. This is especially useful knowledge on multiplayer. --When heading for a battle, use the Aggressive leash. But go ONLY to the battle. Unless your Evil... heh...
C. Tips for Good Creatures --If you're playing good, make sure that you cast healing miracles (or Increase Heal if you have it) around your Creature and in front of many people. This helps you out in many ways. Your Creature learns it, you get belief, and it's good points for you. --Face it. One day or another, he is going to eat a villager. Smack him around to 100% and then take another villager, and place it in his hands. if he put it down nicly, pet him to 10%. And if he eats it, rinse and repeat. --Teach him to NOT take food from the field but provide it from fish, animals, ect. Contrary to popular belief, taking food from the field IS an evil act. So you should probably refrain from doing it yourself. --Use common sense. If you have a large village, send 33% to the worshipping site. If fairly small, send 50%. Teach the Creature to feed the worshippers, heal them, whatnot. Big points for him. --Leash of Compassion. It's a tool, don't overuse it. If that's all he has on all the time, he'll concentrate on being good, and not on sleeping or eating. So BE CAREFUL!
D. Tips for evil Creatures --Be creative. Don't just torch a house; cast a flaming rock in a straight line at high speeds through a village! Make the village center a lightning rod! Our two main spots of attraction should be the Village Store and Center, because when you attack them, ALL of the village's worshippers come back from the temple! --Hmm.. Decisions decisions. Pig or Old Man Ralph? So hard.. I'll take Jonny down there. Yes, teach your creature to eat villagers, but not in excess. If he eats them all, then you have one less village(!) --Don't get mad. Get even. Take a rock and strike a fireball on it. Throw it into another village store, center, ect. Belief and sadistic pleasure. Score. --Fight nasty. Before you and your enemy's Creaure meet, torch him with fireball, lightning, and heal your own Creature. It'll make the fight much easier for you. --Beat the snot out of Giganto here for cuddling a villager. No he's not your friend! He's lunch damnit! --A great way for belief and Evil points is taking the Leash of Aggression and attatching it to an enemy Village Store/Center! Let the fun begin... --Feed the masses! Yeah, feed 'em poisen. Have your Creature grab a red mushroom and chuck it into the Village Store! The grain should turn green and anybody who eats from it will become sick and die! Muahahaha!
I didn't play evil too much, so any tips here would be appreciated!
E. The Leashes You may be the best creature handler out there, and would nothing without the leashes. Each leash can be used in the same way, but will have a different effect on the Creature depending on the leash; The Leash of Learning(I'll also call it the Rope Leash), the Leash of Compassion, and the Leash of Aggression.
How to use All three leashes are found at your temple afer Sable the Creature Trainer in Land 1 teaches you the basics. Redundancy takes over here, so I'll explain how to use them. (Well, redundancy and the fact that I'm sitting in my girlfriend's bed waiting for her to get off of school, so I guess boredom is another reason)
To select a leash you can either manually go to your temple's creature pen and select which one you want, or you can do the Gesture. The Leash Gesture is a square spiral going clockwise going in. From there, you can choose which leash to use. The Rope Leash is a curved E, the Leash of Compassion is a heart (who'da thunk it?) and the Leash of Aggression is a tight series of lines going up and down. After casting the Gesture, your Creature will be automaticly leashed, no matter where he is. Another way to leash the Creature is to click the Action Button on your Creature with a leash selected. To get the Creature off the leash, shake your hand left and right quickly. No, in the game, you idiot!
To move your Creature, get him on the leash, click the action button on passable ground, and the Creature will pick the best path to get there. Double click to make him run.Another way is to physically tug on the leash in the direction you want him to move. The only time I use this is when I have a miracle ready to cast and I don't want to uncast it to move the Creature about.
To leash the Creature to something, simply double click the object. You can also adjust the length of the leash using the action button. It will grab the leash where you clicked, and you can hold it down and adjust the length to however long you want. It'll also tell your Creature to move there. For a fun time, attatch the Creature to a small child using the Leash of Aggression. Cable? Screw that! The Creature interact with whatever he's leashed to in relations with his attitude. If attatched to a tree, he might pick it up, and carry it around wherever he wants to go. If attatched to a house, he might destroy the house until theres nothing for the leash to be attatched to.
The Rope Leash The Rope Leash is the one that you will be using the most during the first two lands. The Leash of Learning is used mainly for *gasp* Learning! Funny how stuff like that seems to work out. The Rope Leash also has another use, but I'll get to that in a minute.
However, you creature won't learn diddly if he isn't paying close attention to your action. The trick to this is to encourage the "Your Creature wants to mess around with you" message. The result will be "Your Creature will pay more attention to you". Score. Do this just enough so that your Creature will stop doing whatever he's doing when your hand comes around, and then go right back to doing his own thing. The first step to teaching the Creature is complete.
You can use the Rope leash to teach your creature miracles. If you use another leash, the Creature will have less of a chance to pick up a percentage of the miracle. When your Creature is looking at you, cast the miracle in the correct way. (Ex. Water on a field.) The Creature will then show a lightbulb hovering over his head with a percentage. This percentage is how much your Creature has learned the miracle. Make sure there is a good 10-15 second delay between castings, or your Creature may not pick it up the second time.
Another less-known and useful technique for the Rope Leash is to make your Creature act his alignment. Why may this be useful? It all comes down to how much more you need to pound the concepts of good and evil into his skull. Your turtle may be as bright as Woodstock, but deep down, he may have the aching to do some maiming. Let him loose on the Rope Leash, and if he scorches a Creche, beat the ever-loving sh*t out of him. Hmm... Beating the stuffing out of someone to encourage a principle... Didn't Hitler's Nazi Party do something like this? Whatever. MOVING ON!
The Leash of Compassion This is, in my opinion, the least useful leashes of the three. However, it does have its own uses. The Leash of Compassion forces your Creature to behave nicely. You can be assured that while wearing this leash, your village is relatively safe. Yet, accidents happen, and sometimes it's your Creature's fault. Keep this in mind while using this leash.
The Leash of Compassion can be used for certain quests, such as the drowning villagers or the child-stealing pedophile of Land 1. For some reason, the Creature seems to be more inclined to eat the patrons of these quests, even if they have been taught not to. For this reason, the leash can be used to discourage this behavior.
Another use of the Leash of Compassion is to tie your Creature up to the Village Center or Store to help around the village. The best use for this is gaining the influence of enemy or neutral villages. However, you shouldn't
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