============ VIIB2. Sword ============
Sword: Slashes at opponents. The primary attack is a normal slash which can be done three times for an attack string. The alternate attack is an uppercut that sends your opponent flying into the air (they cannot move even if they safe-fall in mid-air, and thus uppercutting people off into pits is a popular tactic, particularly in Dungeon where there are many suitable spots where the player is nearly invincible as long as he/she is uppercuting), which leaves your enemies prone mid air or on the floor if they did not safe fall, where they can be shot or followed up with a mid-air attack. You can use it to climb walls by jumping at a wall and right-clicking. Close range.
The Good: Most single powerful melee strike, lighter than kodachi. The Bad: Slower than kodachi, has a only three hit combo.
+---------------------+-------+-------+-------+-------+-------+ | NAME | LEVEL | PRICE |WEIGHT |DAMAGE | DELAY | +---------------------+-------+-------+-------+-------+-------+ | Rusty Sword | 0 | 20 | 10 | 15 | 359 | +-------------------------------------------------------------+ | Iron Sword | 5 | 300 | 10 | 16 | 359 | +-------------------------------------------------------------+ | Military Sword | 10 | 600 | 12 | 18 | 349 | +-------------------------------------------------------------+ | Light-Weight Sword | 20 | 1500 | 9 | 15 | 339 | +-------------------------------------------------------------+ | High-Class Sword | 30 | 3600 | 13 | 20 | 339 | +-------------------------------------------------------------+ | Devil Slayer | 40 | 7200 | 11 | 22 | 339 | +-------------------------------------------------------------+ | YONG-WOL-RANG | 50 | 15000 | 12 | 24 | 329 | +-------------------------------------------------------------+
============== VIIB3. Kodachi ==============
Kodachi: Two swords instead of one. The primary attack consists of a very quick slash with very low delay that can be repeated often if timed correctly, or can be done five times as an attack string. The alternate attack is a quick cross-slash that knocks your enemies into the air much like a sword uppercut. It has shorter range than normal swords.
The Good: Faster than swords, has a five hit combo. The Bad: Heaviest of all melee and yet still inferior to swords
+---------------------------------------------------------------+ | WEAPON NAME | LEVEL | PRICE |WEIGHT |DAMAGE | DELAY | +---------------------------------------------------------------+ |Iron Kodachi | 10 | 850 | 18 | 14 | 290 | +---------------------------------------------------------------+ |Light-Weight Kodachi | 21 | 2000 | 14 | 15 | 280 | +---------------------------------------------------------------+ |High-End Kodachi | 32 | 5000 | 18 | 16 | 280 | +---------------------------------------------------------------+ |Red Blood | 43 | 10000 | 20 | 18 | 260 | +---------------------------------------------------------------+
=============== VIIC. Tossables ===============
==================== VIIC1. Frag Grenades ====================
Frag Grenade: Thrown and after a set amount of time blows up, dealing damage to anyone in the vicinity of the explosion. At full health it is almost impossible to be killed by a single grenade unless you are standing on the grenade with 100 HP and 0 AP.
The Good: Great for flushing people out. The Bad: These should only be added if you have spare weight.
+-------------+-----+-------+--------+------+--------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DAMAGE | DELAY | +-------------+----------------------------------------------+ |Canox FG1 | 0 | 200 | 2 | 2 | 100 | 1500 | +-------------+----------------------------------------------+ |Canox FG2 | 11 | 500 | 3 | 3 | 100 | 1500 | +-------------+----------------------------------------------+ |Canox FG3 | 22 | 1000 | 4 | 4 | 100 | 1500 | +-------------+----------------------------------------------+ |Canox FG4 | 33 | 2000 | 5 | 5 | 100 | 1500 | +-------------+----------------------------------------------+ |Canox FG5 | 44 | 4000 | 6 | 6 | 100 | 1500 | +-------------+----------------------------------------------+
==================== VIIC2. Flash Grenade ====================
Flash Grenade: Bursts into a flash of light, blinding and deafening anyone in the vicinity.
The Good: Good to lob into a crowd of noobs or people with sensitive hearing. The Bad: Utterly useless otherwise.
+-------------+-----+-------+--------+------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DELAY | +-------------+-------------------------------------+ |Canox FB1 | 0 | 200 | 2 | 2 | 1500 | +-------------+-------------------------------------+ |Canox FB2 | 10 | 400 | 3 | 3 | 1500 | +-------------+-------------------------------------+ |Canox FB3 | 20 | 1000 | 4 | 4 | 1500 | +-------------+-------------------------------------+ |Canox FB4 | 30 | 2000 | 5 | 5 | 1500 | +-------------+-------------------------------------+ |Canox FB5 | 40 | 4000 | 6 | 6 | 1500 | +---------------------------------------------------+
==================== VIIC3. Smoke Grenade ====================
Smoke Grenade: Releases a cloud of smoke, blurring the vision of that area. It also has the effect of making the area "laggy", and if someone were to wallclimb near the area, they would lose control and fall if not careful.
The Good: ??? The Bad: Completely useless unless used en masse. Also causes lag.
+-------------+-----+-------+--------+------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DELAY | +-------------+-------------------------------------+ |Canox SG1 | 0 | 200 | 2 | 2 | 1500 | +-------------+-------------------------------------+ |Canox SG2 | 10 | 400 | 3 | 3 | 1500 | +-------------+-------------------------------------+ |Canox SG3 | 20 | 1000 | 4 | 4 | 1500 | +-------------+-------------------------------------+ |Canox SG4 | 30 | 2000 | 5 | 5 | 1500 | +-------------+-------------------------------------+ |Canox SG5 | 40 | 4000 | 6 | 6 | 1500 | +---------------------------------------------------+
================== VIIC4. Medical Kit ==================
Medical Kit: Tosses a red med kit onto the ground. Running over it restores a minimal amount of HP.
The Good: Heals HP. The Bad: Heals nowhere near enough HP, best used with Repair Kits.
+------------------+-----+-------+--------+------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DELAY | +------------------+-------------------------------------+ |Medical Kit MK-1 | 0 | 400 | 5 | 2 | 1000 | +------------------+-------------------------------------+ |Medical Kit MK-2 | 20 | 5000 | 6 | 3 | 1000 | +------------------+-------------------------------------+ |Medical Kit MK-3 | 40 | 20000 | 7 | 4 | 1000 | +------------------+-------------------------------------+
================= VIIC5. Repair Kit =================
Medical Kit: Tosses a green repair kit onto the ground. Running over it restores a minimal amount of AP.
The Good: Heals AP. The Bad: Heals nowhere near enough AP, best used with Medical Kits.
+------------------+-----+-------+--------+------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DELAY | +------------------+-------------------------------------+ |Repair Kit MK-1 | 0 | 400 | 5 | 2 | 1000 | +------------------+-------------------------------------+ |Repair Kit MK-2 | 20 | 5000 | 6 | 3 | 1000 | +------------------+-------------------------------------+ |Repair Kit MK-3 | 40 | 20000 | 7 | 4 | 1000 | +------------------+-------------------------------------+
-------------- VIII. Glitches --------------
* The Island is full of invisible floors, especially on ledges.
* One of the small wooden bridges on the Island map has an invisible floor right under the edge of the hole.
* When you uppercut someone on the ground, it makes the "connect" noise but does no damage.
* Many small alleys, especially in the Town map, are full of zero-g spots. You can cartwheel between the walls repeatedly and never touch ground. You'll float in between the two walls, flipping over and over. You can also wallslash between them repeatedly.
* Wallrun Pause: Charge up a massive strike, and wallrun up the wall on a flight of stairs. Unleash the massive strike once your character is touching the stairs when they run. Your character should freeze in place for about 2-3 seconds but their legs will still be running. For an added glitch,when you freeze, continue holding left-click and swap out your sword for a gun. When you eventually jump off the wall, your gun will swap out and fire. If you continue slashing with your sword, you should cancel the direction and be able to land on another surface.
* If you wallrun on the Dungeon's stairs, you'll run across the doorway like it was a wall! You can even pause on the doorway too, just like it was a wall.
* By standing directly on top of and looking at a flashbang, you can nullify it blinding you. The only thing you'll get is the annoying ringing-ear sound.
-------------- IX. Quest Mode --------------
INFORMATION COMING SOON
--------------------- X. General Philosophy ---------------------
In this part of the FAQ, I'm going to expound on some of my opinions about Gunz and about the general Gunz community.
============== XA. On 'Style' ==============
Playing style is something that gets discussed quite often in the Gunz community, with the popularity of k-style, and more recently d-style. It's getting to the point where people know how to k-style fairly well just as they get in to Expert Channel. It's very common, by the mid-20s, that nearly everyone you will see uses k-style. Everyone puts their own spin and variety into their own particular style of play, but in the strictest sense, it still falls under the broad term of k-style. Whether you are slashshotting on the ground, slashshotting to the sides, or jumping off the wall while slashshotting an an opponent below, you are still in fact, k-styling. Giving names to particular branches of style is extraneous and unnessecary: you are simply a k-styler who uses a certain pattern as a method of attack.
But what is a 'style?' The dictionary defines style as: "The way in which something is said, done, expressed, or performed: a style of speech and writing." This pertains to Gunz in that, you must learn this particular style of play. You do not automatically learn how to slashshot, as you would in other games. You learn to do this.
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