by 0, the defending team can leave the base to attack.
* Despite what some people say, the defending party CANNOT wallslash beyond the ledge. It's not wholly uncommon for defending people to bounce in between the walls. You cannot pass the ledge. Period. Falling down occasionally happens and that's an understandable accident, but bouncing off the walls is not legal. Kick 'em.
========================= VB. General Gameplay Tips =========================
Ping ----
One cannot play Gunz itself without knowing about ping! Unfortunate, but inevitable. In Gunz, how damage is dealt is by "packets," meaning while you are technically shooting bullets at people, those bullets are packets of data. How long it takes for data from one computer to be sent to another computer is ping. Ping works both ways, like a P2P program. If your opponent's ping to you is 100, then your ping to them is also 100.
Ping is measured in milliseconds, meaning 100 ping is equal to 1ms. That being said, the lower the ping, the better. The closer someone lives to you, the better your ping will be to each other, and visa versa, the farther you live from each other, the higher ping will be. Obviously then, someone who lives next door to you will have significantly lower ping to you than someone who lives on an entirely different continent.
How does this effect you? This will effect how you play and how you deal damage. Since ping is the delay between packets you send (damage), you will have to adjust your aim accordingly. If your opponent has 100 ping, there will be a 1ms delay between where you shoot and where your opponent will be. Shooting where your opponent will be, instead of where you actually see them, is called Lead Shooting.
I'll expand upon this at a later date.
* If you're an AP freak and don't care about weight, the best non-premium setup you can use for a male character is:
* Miz Leather Coat (WT: 20 AP: 28) * Miz Leather Trousers (WT: 15 AP: 25) * Ares Iron Shoes (WT: 8 AP: 20) * Ares Iron Gloves (WT: 8 AP: 15) * Altema's Ring (WT: 2 AP: 10) * Altema's Ring (WT: 2 AP: 10)
* Equip different weapons for different situations.
==================== VB1. Deathmatch Tips ====================
* When playing a gladiator game in a map with pits, i.e. Dungeon, Island, dagger users will try to use the thrust attack to their advantage. They'll repeatedly try to thrust you into a pit. A good, but slightly risky way to deal with them is to wait at the edge of a pit and wait until they try to thrust you, and jump over them. Hopefully they'll go sailing into the abyss. If not, turn around and attack them while they stand at the edge. The most important thing to remember is that you have to preemptively predict when they'll START to do the pullback animation for the push; by the time you see them pulling back to thrust you won't have the time to jump over them and they'll hit your legs. Another tactic is to stand so that you're parallel with the walkway you fall onto. People will repeatedly try to thrust or juggle you over the edge, but so long as you have plenty of room to recover from the fall, you'll be fine. Since they'll be trying to juggle you, you can get right up in their faces and slash them.
It is also common to have people with swords who will do nothing but spam the uppercut as well. Unfortunately, the uppercut has a wide berth, so you have a large chance of being hit into the air unless you attack them from behind. The best way to deal with these kinds of people is to simply leave them alone and attack them when they're not around a pit. Not surprisingly, people who tend to spam the uppercut attack will still try to repeatedly uppercut you even when they're not around a pit! Waiting on the beach portion of the Island is a good place to attack these people; without their pits, they're usually very easy to kill.
If you're in a deathmatch against people who use these tactics, shoot them from a distance. They'll usually stop uppercutting after you've pelted them with a hail of bullets.
* Always be aware of enemies. Just because you don't see them doesn't mean they aren't there. Be sure to check that people aren't following you.
* Don't underestimate the power of controlled spraying. Taking your time, aim correctly, and only fire when you're sure you'll get a shot. Wildly blasting into a room will get you owned by someone who is more agile. I predict where someone is going to be and fire for that spot. This works great for shotguns and rocketlaunchers.
* I've talked with a few people who say that level means nothing. I feel this is incorrect. While level is not always a good indication of skill, there is a difference between levels. For example, my character was level 25 and I was in a dungeon. A level 36 came up behind me and popped me twice with a pair of Minic 567 MK.IIs, and I dropped. The instant I turned level 18, I bought a Maxwell LX30 and went into a game. I've never killed so many people so fast before, with so little effort. These people were all in the same level range as I was. "Yes, yes, that doesn't mean blah-blah-blah," no, levels can make a difference if you know how to equip yourself for victory.
* You should equip yourself differently for different kinds of games, or even different maps. k-Style in a DM usually won't do too well, while spraying works wonders. In a TDM or 1vs1, k-Style is the best route.
* Avoid getting in between opponents like the plague! Getting in between enemies means you're going to get pelted with a hail of bullets and chances are both opponents will attempt to kill you instead of each other!
* Predict when your enemy is going to reload and rush them! This provides a great opportunity to get a few shots in.
* I've started using this tactic, with varying degrees of success in 1vs1: forcing your enemy to play your game. One of the more common ways to do this is to back up quickly while facing your enemy. This gap will force your enemy to follow you, and usually in a straight line. This makes it very easy to fire a few shots with a higher degree of success than if done from close range.
========================= VB2. Team Deathmatch Tips =========================
* The best way to fight is in a pack, assuming your rival team splits up like most do, your whole team should be able to take out multiple single people fairly quickly.
* Falling back and spraying or camping when your teammates are fighting DRASTICALLY LOWERS THE CHANCE OF WINNING. THIS IS MADE WORSE ESPECIALLY WHEN THE OTHER TEAM FIGHTS AS A PACK. Mediocre players can overcome players of better caliber if they know how to work well as a team.
* Baiting the enemy is a tactic that every team should learn. Having one player distract the enemy while a fellow teammate comes up from behind, or attacks from around a corner, will quickly help to dismember the enemy. For example, person #1 will lure an enemy towards them, but person #2 is waiting around the corner with a massive attack ready. Person #2 hits the enemy and then both persons #1 and #2 riddle the enemy with bullets.
* If someone is chasing an enemy and they go into a confined space like a hallway, try to get to the other side of the hallway and come in from the other side.
====================== VB3. Map-specific Tips ======================
There's something to be said about knowing your battlefield. Knowing maps like the back of your hand gives you a keen advantage over those who don't. Learn all the angles, shortcuts and ways to turn the tide of battle in your favor.
=========== VB3a. Arena ===========
* The majority of gladiator games take place here. It's rare that people fight in gladiator anywhere but here.
* There is an experience cap, so you won't earn as much as you might in other levels. If you're planning on leveling, you'll have to go elsewhere.
* Knowing how to wallclimb or wallrun is essential, because you will eventually find yourself respawning between two pits. You'll know who fell into the pit you see people suiciding.
* This is an excellent place to learn to do multiple wallruns, because of the large wall that surrounds the arena. Practice by running around the entire map.
* Fighting here is much different than any other map: most of the level is open space, so there's no where to hide. You'd better be agile, or learn how to use what little cover there is.
============ VB3b. Castle ============
* The raised hallway is easily the best killspot in the whole level. With such a confined space and considering how long it is, it's the best place in the whole level to spray. Machinegun/rifle/rockets recommended.
* Under the raised hallway is a nook in the wall. People like to hide in the nook and lob grenades up through the half-circle opening into the hallway. I've been repeatedly killed by some people just because they always hit me with a grenade.
* People like to camp the nooks in the end of the hallway, usually with a massive strike, since it juts out just enough to cover you. Everytime I run into the hallway, I shoot a rocket at both sides as I approach. I'll hit someone every 1 out of 4 times
============= VB3c. Dungeon =============
* The dungeon stage is an excellent place to see who really has skills with wallclimbing. People will intentionally jump over the edge and will wallslash (fly) on the wall they dropped over until someone gets near them. The person wallslashing will then pop up over the edge, shoot the person and drop back down over the edge. Since this can be done infinitely, it's a great guerilla tactic. The dungeon stage is an excellent place to learn how to fly and slashshot.
* Since you'll most likely come across a few people who use the previous mentioned tactic, there are a few ways to kill them.
Tactic ------
* Get their rhythm down, then launch a rocket at the edge of the cliff when they're going to pop up. If you're lucky and you timed correctly, you'll hit them. You can also do this with grenades, but this requires better timing.
* Take the fight to them; jump over the edge and fly on the wall. Since you're slashing the wall, you can also hit them. In between slashing up the wall, turn and slash them if they are next to you, while you jump. If they happen to be far below you or above you, slash the wall, dash backwards and fire a shot at them, then dash forward and slash up the wall again. This move requires good timing and aim, or else you'll fall into the pit.
* Spam the sword or kodachi's right-click uppercut right at the edge, to bat the person off the wall when they pop up. You can also wait at the edge and hold block. Should they happen to wallslash in front of you, you will deflect their blade and they'll drop. Deflecting their sword will also stun them. You might also get a chance to massive from them hitting your sword. Immediately hit them with it.
* You can make a quick escape by causing yourself to wallrun into the pit and safely landing on a crystal. Go to the largest wall in the level (it's the one with the double staircase), and wallrun on that walkway's wall. Wallrun until you're halfway up the lower staircase and then flip off. You'll land safely on a crystal that's jutting out low on the wall. The * isyou and the # is the crystal on which you should hopefully be landing. It's crucial that you launch off the very end of the stairs, or you'll fallshort and into the pit. If you don't time it correctly and realize you're going to miss the wall, slash to cancel your fall and dash towards the crystal.
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