different specialties; pistols have a larger clip, shoot/reload faster, but have less power than revolvers. Revolvers have a smaller clip, take a relatively long time to reload, but have the strongest single shot of any bullet-using weapon. Revolvers are also heavier. I personally recommend revolvers, because the damage they do more than makes up for their weight and speed.
* Many people say that rocketlaunchers are only mid-range weapons but I disagree. They can be used at mid-range or long-range, provided you like sniping, or have very good timing. The problem with rockets is that they travel at a set speed, while bullets hit instantly.
====================== VB4b. Gun Combinations ======================
Inevitably someone will ask me what weapon combination is best. No particular combination is best; it really depends on your personal playing style. If you're a pro, chances are you can make almost any weapon combination work for you. Some people can just pick up weapons easily and adapt. This is a list of more common weapon combinations.
Please note, some weapons ARE innately more effective than others. SMGs are nearly non-existant in expert channels, and pistols almost always take a back seat to revolvers.
Weapon effectiveness chart --------------------------
+---+---+---+---+---+---+---+ | P | R | S | S | R | R | M | | i | e | h | M | i | o | a | | s | v | o | G | f | c | c | | t | o | t | | l | k | h | | o | l | g | | e | e | i | | l | v | u | | | t | n | | | e | n | | | | e | | | r | | | | | | +--------------+---+---+---+---+---+---+---+ | Pistol | U | U | O | N | O | E | O | +--------------+---------------------------+ | Revolver | U | X | X | N | E | X | O | +--------------+---------------------------+ | Shotgun | O | X | X | O | X | X | E | +--------------+---------------------------+ | SMG | N | N | O | N | O | U | O | +--------------+---------------------------+ | Rifle | O | E | X | O | E | E | E | +--------------+---------------------------+ |Rocketlauncher| E | X | X | U | E | X | E | +--------------+---------------------------+ | Machinegun | O | O | E | O | E | E | E | +--------------+---------------------------+
Graph key ---------
* U: Useless * N: Not effective * O: Okay * E: Effective * X: Extremely effective
* Rifle, shotgun (close/far) Example: Maxwell LX30, Breaker 6
This is an a set up that is becoming more popular for obvious reasons: it provides close-range and long-range firepower. It works very well in large areas like Dungeon, where you might have to fire upon someone from a distance, but be extremely close to someone on stairs.
* SMG, rifle (spray combination) Example: Renard V x2, Maxwell LX30
These are great to spray with, but tend to waste ammo very quickly and it's horrible to do slashshot with, as both tend to chip away damage instead of dealing large chunks. This combination also provides close/far firepower, but not a whole lot of power per bullet. Expect extended gunfights.
* Revolver, shotgun (slashshot combination) Example: Phantom Cruise N x2, Avenger
This is a popular combination for experts and pros. It's great to slashshot with, since you can use both weapons to do so. Both weapons have the ability to dish out huge chunks of damage, especially when you get into the later levels. This combination works even better once you get Minic 567 mk. IIs and an Avenger mk. II This combination combines the power and ammo of revolvers with the power and spread and power of a shotgun. Since this is a relatively light-weight combination, people also like to add recovery items and grenades onto this.
* Shotgun, rocketlauncher (Slashshot combination II) Example: Breaker 7, Maxwell RW-77
Both weapons rely on large spread damage to make up for inaccuracy, but still produce copious amounts of damage. While rocketlaunchers aren't good to use in melee-range, it's not often that you'll hit yourself if you're doing it right. You'll tear through ammo very fast on this combo, so I suggest you know how to reload in a tactical manner.
+----+ To use this setup effectively, equip the rocket as your primary weapon |HINT| and your shotgun as your secondary weapon. You switch from rocket to +----+ shotgun faster than you switch to shotgun to rocket because of the difference in switch delays. Fire the rocket at them first and pop them with your shotgun.
* Shotgun, shotgun (shotgun combat) Example: Breaker 8, Breaker 7
By far the most commonplace combination, and also extremely deadly. Shotguns are the most powerful single-shot weapon in the game, the latter Breakers and both Avengers being able to dish out over 100 damage at pointblank range. Along with being able to dole out critical damage at close range, the spread makes them hard weapons to dodge at midrange because of the 12 pellet spread. As if they weren't powerful enough, the in/famous reloadshot reduces their delay to roughly the speed of a revolver. Shotgun? ShotFUN!
* Revolver, revolver (revolver-specific) Example: Zaurus B, Minic 567 mk II
This weapon combo is used occasionally. While not as powerful as using two shotguns, it packs a definite punch. This setup is not for everyone, however. Because you have to learn how to lead, you may not make every shot you think you did. The upside to this however, is that you have a lot of ammo.
+----+ Of course, switching between revolvers lowers the delay between shots |HINT| but you can decrease the delay even further by constantly moving while +----+ you swapshot with revolvers. Try it, you'll see a definite difference.
* Machinegun, rocketlauncher (power-house) Example: Nico MG-K8, Maxwell RW-77
This combination is almost exclusively used in naked games, with a few exceptions. This is a very heavy combination and you'll have to make up for it with wearing light armor, or no armor, depending on accessories. Your most effective attack range will be mid to long range.
* Rocketlauncher, rocketlauncher (explosive) * Example: Maxwell RW-77, Maxwell RW-66
Some people prefer this over shotgun/shotgun for a few reasons. One is the single-hit splash damage, as opposed to a spreadshot like a shotgun. Rockets also make it easier to hit lagging targets. Finally, the sound of someone swapshotting rockets is intimidating. The problem is that this is very heavy. I don't suggest using this if you are new to rockets, or else you might end up killing yourself often. Then people will laugh. And call you a noob. N' stuff.
+----+ Rocketeering is very different from other weapon styles. If you plan on |HINT| becoming a good rocket user, you should learn about their uses and what +----+ you have to do to avoid noobing it up. Read sections VIB10. Swapshot and VB4c. Bullets VS Rockets.
Other weapon combos -------------------
* Pistol, pistol: No. Most damage goes to AP. * Pistol, revolver: Better than above, but not great. Use revolver as weapon 1. * Pistol, SMG: Do revolver, SMG instead. * Revolver, SMG: Interesting combination, but not very popular. * SMG, SMG: All spray, only good in close, not a lot of power. * Rifle, rifle: Not a lot of power per bullet, but very good for hallway spray. Shoot from one rifle until you run out, then switch to the other. * Machinegun, machinegun: Incredibly heavy, all spray. To use this combo you'll have to wear very light armor. It does however, do one thing very well: drops mofos at mid-range. You'll only have to reload twice for 480 shots. Two people walking side-by-side with dual MGs produce a veritable wall of bullets.
=========== VB4c. Melee ===========
You can't talk about Gunz if you don't talk about melee weapons. K-style and d-style dominate bladed weapon combat, so you'd better learn how to become proficient with one fast.
* Daggers, swords, and kodachi balance out power and speed. * Daggers are the quickest melee and can stab very quickly, but are weak weapons. The secondary attack is a push-thrust. This can be used to knock people over. * Kodachi are a pair of swords and are slower than daggers, but stronger. The secondary attack is a spinning slash that launches the enemy into the air. Kodachi are the heaviest class of melee weapons. * Swords are stronger than kodachi, but are slower with regular slashes. The secondary slash is faster The secondary attack is an upward slash that launches an enemy into the hair.
Balance of speed and power -------------------------- +------------------------+ |STRONGER===============>| +------------------------+ |Dagger---Kodachi---Sword| +------------------------+ |<=================FASTER| +------------------------+
======================== VB4c. Bullets VS Rockets ========================
Before deciding to use rockets, you must know certain things about rockets which makes them much different from any other weapon in the game. Rocketlaunchers are a unique gun in Gunz, in that they do not fire bullets. It obviously fires (launches) rockets. Most of you probably already knew this, but some people need to have these things explained to them. To see more data specifically on rocketlaunchers themselves, go to VIIA6. Rocketlauncher.
When someone fires a gun, the bullet hits are instant. Left-click, and the bullets are where you pointed your crosshair. Rockets are not instant, however; rockets fire in a straight line at a set speed, and so they take time to hit a target. All rockets travel the same speed, whether they were fired from the level 10 Maxwell RW-66, or the level 50 Walcom L2. On contact with any surface, they explode like any good rocket should. If a fired rocket does not come into contact with anything, it self-detonates after about 10 full seconds.
The splash damage that rocketlaunchers do is unique within itself, since it's the only weapon besides (obviously) grenades that explode. Along with this, rockets have VERY little ammo, second to shotguns. These two factors, along with lag, will effect how you fight with rockets.
When fighting with rockets, the best way to assure hitting your target is to use the splash damage the explosion does to hit your target. Instead of firing the rockets at the person (or aiming ahead in case of lag), you should aim for the ground of where they will be next or possibly whatever object is nearest to them, i.e. walls, pillars, etc. This takes less prediction skill than one might think, since the splash makes up for slight inaccuracies. Shooting rockets directly at someone should be only when you are absolutely sure they will hit. As mentioned, they have very little ammo and a long reload time, so every shot must count. Since your opponent will almost always be moving, they can very easily avoid your rockets, should you fire them straight at the person.
What one must account for when firing rockets is the angle of the shot and the timing of the hit. It's much harder to put an accurate rocket on a specific spot from across the map. The farther you are from your target, the more shallow the angle of the shot is, and the longer the rocket takes to get there as well. This makes it incredibly difficult to do long-range shots without having to climb to higher ground or tweek your shot timing. Likewise, uneven ground is bad for you fire on, like stairs, since the angle of the stairs is sometimes parallel to where you need to shoot.
+---------------+ |45 degree angle| +---------------+
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