Witch Hunt (X) ( ) Xerch'de (X) (X) The Za-Khazi Run (X) (X)
======================= == [1.4] Legal Stuff == =======================
Copyright 2006-2007 Universe_JDJ (universejdj gmail com)
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
I take no responsibility to any damage caused by using the Blades of Avernum Editor or by using this guide.
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If you wish to display this guide on your site on this guide, please email me at universejdj gmail com.
===================== == [2.1] The Guide == =====================
Ever wondered about the Blades of Avernum Editor and how to use it? Just look through this guide.
=========================== == [2.2] Edit Statistics == ===========================
This option will allow you to edit the statistics of the chosen character. You can edit skills by pressing the Up/Down Buttons next to each skill. Clicking the skill will give a description of that skill.
Character Traits can be modified by clicking on the boxes next to each skill. Please remember you cannot have more than 2 of each trait and for every equipped trait you will either need more or less experience to gain a level.
For Example. Without any traits equipped, 1000xp = 1 Level. Traits that help you, might add a +10% penalty, meaning that it requires 1100xp to gain a level. For negative traits, it works in the opposite way. If you had a trait equipped that was negative, then there might be a -10% penalty, meaning that you would require 900xp to gian a level.
Known Potions can be changed by selecting/deselecting the box next to each recipe.
Mage/Priest Spells can be edited by clicking on the box next to each spell. When the spell is a level one spell there will be one rune next to the box, when the spell is level two there will be two runes and so on. If there are no runes it means you haven't learnt the spell yet.
=================== == [2.3] Add Exp == ===================
Clicking on this option will allow you to give the selected character more experience. In the game, without trait differences, 1000xp is one level. Even you add 3000xp, your character will not gain three levels until you have earned at least 1xp in the game.
=================== == [2.4] Restore == ===================
Clicking on this option will restore the character's health and spell points.
========================== == [2.5] Identification == ==========================
Unidentified objects in a characters inventory will be coloured blue. Clicking on an unidentified item in a characters inventory will cause that item to become identified.
===================== == [2.6] Edit Gold == =====================
This option will allow you to change the amount of gold you have. Please note that the maximum amount of gold is 30,000. If you type in a higher number will result in the gold being set to will result in the following:
a) Will be set to 30,000 gold. b) Will be set to 0. c) Will be set to a random number in the 20,000 - 30,000 gold area. Results include 20,322 and 24,647. This happens only very randomly.
========================= == [2.7] Uncurse Items == =========================
This option will uncurse all cursed items that the party is carrying allowing the item to be removed. A cursed item is a item that can't be removed and nearly always has a negative effect when worn.
================================ == [3.1] Take Out of Scenario == ================================
If you are inside a scenario using this option will take you out of the scenario. All special items will be lost and the text displaying how many scenarios you have won and how many you have entered will not be effected. Use this option if the scenario is too hard, or there are too many buggy parts and you have become stuck.
If you aren't in a scenario you will simply get a dialog box stating that since you aren't in a scenario, there is little point of using this.
============================ == [3.2] Take Out of Town == ============================
If you are inside a town, this option will take you to the outdoors. Please note that this might mess up or ruin the game plot.
If you are outdoors, a dialog box will display stating that you must be indoors to use this function
If you aren't in a scenario you will simply get a dialog box stating that since you aren't in a scenario, there is little point of using this.
======================= == [3.3] Reset Towns == =======================
Any towns angry with you will now be friendly and anyone you have killed in those towns will be resurrected. No characters in towns that have always been hostile to you will be affected.
=============================== == [3.4] Reunite Split Party == ===============================
If your party is split up, use this option to reunite your party.
====================== == [3.5] Change Day == ======================
Allows you to change the in-game day. PLEASE NOTE: Backup your savegame before using this option because it may jump you severly in the games plot.
====================== == [4.1] Add Weapon == ======================
Allows you to chose Blessed Weapons to add to a characters inventory.
===================== == [4.2] Add Armor == =====================
Allows you to chose Blessed Armor to add to a characters inventory.
======================= == [4.3] Add Jewelry == =======================
Allow you to add Jewelry to the characters inventory.
==================== == [4.4] Add Tool == ====================
Allows you to add useful tools to the characters inventory.
==================== == [4.5] Add Wand == ====================
Allows you to add magical wands to the characters inventory.
======================== == [4.6] Add Artifact == ========================
Allows you to add powerful artifacts to a characters inventory.
============================= == [5.1] Advanced Features == =============================
Use the features here carefully. Always make a backup copy of the save game for safety before using any "Advanced Features".
============================ == [5.2] Add Special Item == ============================
The Add Special Item item add special items from the game into your special items inventory. When this option is clicked on it will ask for two numbers. For the first number you type in the unique number for the special item (listed below). In the second box you must type in how many of that item you want (that's your choice).
============================================= == [5.2.1] A Large Rebellion Special Items == =============================================
0 - Unused
Empty Slot
1 - Goldar Mines Key
This is a small key, so small that you doubt it is a door that it opens. It was given to you by Janice. She told you you'd need it in the mines.
2 - Orb of Nar
This is a small, orange ellipsoid stone. You can't do anything with it because it is locked.
3 - Spoon-Shaped Talisman
This is a small wooden spoon-shaped object with magical carvings in it. One of the runes is a name. It says: "Faradoc"
============================================= == [5.2.2] A Small Rebellion Special Items == =============================================
0 - Letter of Introduction
This is a Letter Of Introduction to present when meeting your first contact on Morrow's Isle, a man named Vonnegut. He will be found in the Sea Wurm Inn in Selathni.
1 - Contact Note
You found this note in your pocket. Someone must have slipped it in there. It says that, to contact the rebels, you must find someone named Canizares in the town of Liam, and say 'Invisible' to him.
2 - Unused
Empty Slot
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