These old papyrus scrolls contain a variety of information on the subject of mining. You can't understand any of it.
4 - Old Scrolls
These old papyrus scrolls contain a variety of information on the subject of woodcarving. You can't understand any of it.
5 - Healing Scepter
This is a bronze scepter with fittings of gold, about two feet long. A large, somewhat flawed opal is set into it at one end.
6 - Instructions Scrolls
This sheaf of scrolls explains in some detail how to operate the control panels at the lowest level of the School of Magery. You manage to understand the bits about Waste Disposal.
7 - Drake Fang
This tooth is bone white and about the length of your arm. Its owner was clearly a beast to be reckoned with.
8 - Gnat Eggs
This is a cluster of white, moist eggs, still dripping swamp water. It's not the most pleasant thing to be carrying around.
9 - Silver Key
You found this silver key in the Provost's office. You would imagine it fits in a door somewhere.
10 - Brass Key
This key was found around the neck of a crumbling golem in the library area.
============================================= == [5.2.26] Xerch'de for Win Special Items == =============================================
0 - Small Key
This key is about the size of your thumb. It was dropped when you killed Kiersten. Perhaps it's to something important...
==================================== == [5.2.27] Amnesia Special Items == ====================================
0 - Unused
Empty Slot
1 - Stamped Key
A heavy, bronze key. A lever is stamped on it.
============================================= == [5.2.28] A Good Beginning Special Items == =============================================
0 - Unused
Empty Slot
1 - Steel Key
You found this key Jessica's body, after you slew her. It should open most of the doors in Fort Bluebird.
=========================================== == [5.2.29] Artifacts Hall Special Items == ===========================================
This scenario does not have any special items.
======================================= == [5.2.30] Bonus Army Special Items == =======================================
This scenario does not have any special items.
================================================= == [5.2.31] Dallerdin's Scenario Special Items == =================================================
This scenario does not have any special items.
==================================== == [5.2.32] Dilecia Special Items == ====================================
0 - Bog Shrooms
Shaman Brup has sent Glup along with your party in search of these mushrooms. Now that you have them you must return them so he can heal the tribe's chieftain.
1 - Instruction Manual
This is a manual detailing how to use the panels controlling the flood gates in the sewers. Commands require various combinations of buttons, it all looks very complex.
2 - Filthy Key
This is a large brass key that you found on a dead body in the sewers. You washed it thoroughly, but it still looks dirty and feels oily to the touch.
3 - Rusted Key
You found this iron key in a large rats nest in the sewers of Keilan. Years spent in their damp nest has rusted it horribly.
4 - Disruption Crystal
This gem, when plugged in to the power source in Mountainwatch, can disrupt the magic holding together all the golems there.
5 - Tuchin's Note
Tuchin wrote this hastily scrawled note to tell you how to make the small adjustments necessary to work the disruption crystal.
============================================= == [5.2.33] Echoes: Renegade Special Items == =============================================
1 - Steel Key
This is a key given by Mayor Candice. It will open up the storeroom where unneeded but still useable supplies are kept.
2 - Mysterious Amulet
Mysterious Amulet","This artifact was found in 'Sanctuary'. It's a gold ball on a small chain with a red starburst on it. It's apparently magical somehow.
3 - Boat Key
This key allows one of the brigand boats to be used. That's about it, honestly.
4-16 - Unused
Empty Slot
17 - Spell: Transfer Energy
This spell allows for the transfer of spell energy from one character to another.
18 - Spell: Roost
This spell allows for ground below the caster to rise up, offering protection from melee attackers and the harmful effects of ranged attackers.
19 - Spell: Fracas
This spell makes all members of the party go wild with a berserker rage, having them tear through the enemy with no restraint.
20 - Spell: Esuna
This spell resets all status effects for the party and gives temporary protection from some enemies' harmful status effects.
================================================ == [5.2.34] Embers of Rebellion Special Items == ================================================
0 - Strange Package
This is the package you need to take to Fort Galima. It smells faintly of vinegar, and it has strange runes drawn on the outside. Needless to say, you're not inclined to open it.
1 - Iron Key
This is a simple iron key hung on a thin chain. Karl, innkeeper of the Sunken Cow, gave it to you. He said it unlocks a wine locker in the inn's cellar.
2 - Solarian Wine
This is a jug of high-quality Solarian wine. The jug looks pretty fragile.
3 - Bronze Key
This is a simple-looking key with an Empire emblem on the handle. Commander Ylissa gave it to you so that you could access the mayor's private chambers.
4 - Mayor's Journal
This cheap journal was used by Mayor Anderson, and it details his dealings with the rebels.
=================================== == [5.2.35] Exodus Special Items == ===================================
0 - Soul crystal
This is a magical device - a small crystal which can hold the images of monsters and then be used to recreate copies of those monsters via the spells Capture Soul and Recall Soul.
1 - Crystal Key
This is a small crystal key. You found it in the depths of the Lava Lizard Cave in the northwestern part of the Lava Ocean.
2 - Gold-thread tapestry
This is a beautifully woven tapestry with gold thread and the ancient slith design on it. You found it in the ruined slith city at the bottom of the Slime Pit.
3 - Tree
This is a tree that you recovered from Manikoss, south of the camp. Kass wants it.
4 - Iron Key
This is a large iron key. You recovered it from the body of the large doomguard in Kathaneth.
5 - Brass Key
This is a brass key. You took it from a guard in the barbarian fort near Thanopolen.
6 - Copper Key
This is a small copper key. Ithik gave it to you in the Barbarian Fort near the Peninsula Camp.
7 - Battle Plans
These are the battle plans of the evil army in The Second Level of the afterlife. Leksandross, elsewhere in the same area, wants them.
8 - Bronze Key
This is a small bronze key. Sasha gave it to you in the Temple of Sothana. It opens the doors to the room of the Chief Priest, Zektoth.
9 - Silver Key
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