Armor Penetration: 25%
Frag grenades are carried separately from your firearms, and just like in Halo you can toss them with a separate key without having to switch from your gun. Frag grenades have a decent range, and will detonate a couple seconds after being thrown or upon impacting against an enemy, whichever comes first. They do lots of damage and have a good-sized splash-damage radius; a single blast is powerful enough to kill multiple Replica soldiers at once. Instead of the standard FPS explosion decal, F.E.A.R. grenades create a cool shockwave effect that looks even cooler in SloMo.
Frag grenades are great for clearing rooms or scattering a squad of Replica soldiers. Unfortunately, Replica soldiers are quite bright and will immediately try to run away as soon as they spot a grenade coming for them. They usually don't succeed (especially in confined spaces), but they get away often enough that a grenade isn't a guaranteed kill. Always be sure to follow up any grenade toss with a firearm assault to mop up any survivors.
Grenades are best used against squads of Replica soldiers, instead of against single powerful opponents such as Heavy Armors or Power Armors. A single grenade can kill multiple Replicas, but won't do much noticable damage against a Heavy Armor or Power Armor. In fact, you can use all 5 of your frag grenades against a Heavy Armor and still not kill it (although it will be seriously weakened).
Unfortunately, enemies do not drop frag grenades (even though they all seem to carry an unlimited supply of them to use against you). Instead, you'll find them lying around various areas in the level. Frag grenade ammo is uncommon (or at least less common than bullets), but there's at least some on every level so you should be able to use grenades with relative frequency.
Proximity Mines: Full Name: AT-S Proximity Mine Max Ammo: 5 Damage: SP: 250 AI: 150 MP: 150 Armor Penetration: SP: 100% AI: 40% MP: 40%
Proximity mines are tossed onto the floor in front of you, where they activate their motion-sensor mechanism. Once an enemy approaches close enough to the mine, it will hop into the air and explode. Mines are "smart" and can distinguish between friend and foe; thus, you won't set off your own mines if you run near them. Friendly mines have a blue light on top (green in the expansion pack), while enemy mines have a red light. You can even pick your mines back up if you're not satisfied with where you've placed them.
While decent for setting traps and covering an area, proximity mines are strictly a defensive weapon. You really can't throw them far enough to use them offensively. On the plus side, Replica soldiers tend not to spot them and will usually set them off without realizing it. You yourself can detonate enemy mines prematurely by shooting them while you're safely outside the blast radius.
Replicas aren't smart enough to detonate mines by shooting them, but they will sometimes detonate them accidentally with an errant frag grenade. So, don't rely on them too much to block off a group of Replicas from you.
Proximity mines do slightly more damage and have much better armor penetration than frag grenades, however they are also somewhat rarer than frag grenades. Proximity mines are actually somewhat decent against heavy opponents due to their higher armor penetration: 4 direct hits should be sufficient to take down a Heavy Armor or Power Armor.
It takes a second or so for a proximity mine to activate after you throw them. If this is too long for your liking (such as if you've just tossed one at the feet of your enemy), you can shoot them to make them blow up sooner.
Remote Bombs: Full Name: M77 Remote Bomb Max Ammo: 5 Damage: SP: 250 MP: 150 Armor Penetration: SP: 70% MP: 40%
These remote bombs are sticky grenades that adhere to the first surface they impact against, whether it be a wall, an object, or an enemy. They can then be detonated remotely by you. Remote bombs are also somewhat more powerful than frag grenades.
When you switch to the remote bombs, you'll put away your weapon and equip a remote detonator. The grenade key will toss the sticky grenades, while the primary fire button will activate the detonator and explode any bombs that you've thrown. The big drawback of remote bombs is that you cannot use them and a firearm at the same time, since your weapon hand is occupied with holding the detonator.
Remote bombs are decent for setting up boobytraps and ambushes, but the fact that you can't shoot while using them is a serious disadvantage. Remote bombs are also somewhat rarer than standard frag grenades.
********** *Enemies:* *******************************************************************************
Replica Soldier: Appearance: Clone soldier wearing a helmet, armor vest, and military uniform. Health: Recon: 100 Fatigues: 130 Urban: 120 Desert: 130 Tactical: 120 Armor: Recon: 25 Fatigues: 50 Urban: 50 Desert: 60 Tactical: 75 Weapons Used: Submachine Gun (Damage: 15, Armor Penetration: 30%) Combat Shotgun (Damage: 15 x 6, Armor Penetration: 30%) Assault Rifle (Damage: 20, Armor Penetration: 30%) HV Penetrator (Damage: 25, Armor Penetration: 80%) ASP rifle (Damage: 25, Armor Penetration: 60%) Type-7 Particle Weapon (Damage: 100, Armor Penetration: 70%) Other Attacks: Rifle Butt (Damage: 35, Armor Penetration: 0%) Frag Grenades (Damage: 100, Armor Penetration: 25%)
OVERVIEW:
Paxton Fettel's cloned, mind-melded super-soldiers are the basic enemy you'll face in F.E.A.R. More than 95% of the game will be spent facing off against squad after squad of these guys. Their behavior is also more or less the same throughout the game: the Replicas you fight towards the end of the game will use the same basic moves and tactics as the Replicas from the beginning of the game. There are several different uniformed varieties of Replica soldier, and they do get slightly tougher as the game progresses, but the difference really isn't significant enough to be noticeable. All it means is that later Replicas can survive a couple bullets more than earlier Replicas. The only exception are the Replica soldiers you fight in the first few levels, at the waste-water treatment plant. These "Recon" Replicas are somewhat weaker than average (even more so than ATC security guards), with lower health, armor, and accuracy than other Replica soldiers.
Replicas have some of the best A.I. seen in a modern First Person Shooter. They act in teams, cover each other, coordinate attacks, and can even try to flank and ambush you. They're also faster and much more manueverable than the average FPS soldier. They can climb ladders, duck under crawlspaces, jump through windows, leap over railings, jump down to a lower level, and can basically access every area of the level that you can. Moreover, they tend to run around the entire level instead of making themselves an easy target by just standing still in one spot. If they do stop moving, it'll usually be to take cover behind an object and lean around the corner to shoot at you.
BEHAVIOR:
Replica soldiers are fast and smart. They strafe from cover to cover and fire while moving, making them harder to hit and allowing them to flank you from different angles. Replicas are noticeably faster than the average FPS soldier enemy, and can cover quite a good distance in a short span of time. When not running around, they like to take cover behind obstacles, then lean around the corner to shoot at you from behind cover. They can also dive over obstacles to reach different areas of a level, although this does briefly leave them open to being shot. Finally, Replicas act as a team, performing actions such as setting up ambushes and laying down suppression fire for each other.
Replicas are also quite accurate with their weapons. Unlike many FPS enemies, you can't expect to run into their line of sight and not get hit, even at longer range. When fighting Replicas, you NEED to take cover behind something to avoid getting shot. Simply going toe-to-toe with them using your firearm and hoping they die before you do is a good way to lose a chunk of your health. Replicas can injure you if you're standing in their line of sight even if you kill them, because they will often fire off a few final rounds in their death spasm.
Finally, instead of merely shooting at you with their firearms, Replicas can also toss grenades at you to flush you out of cover. Listen carefully to their radio chatter. If they scream "grenade, out!", "flush him out!", or "fire in the hole!", that's your cue to retreat further away because they're about to chuck a grenade at your current position.
Replicas are generally equipped with submachine guns, assault rifles, or combat shotguns. A few carry HV Penetrators or ASP rifles, and in the middle of the game you'll find one carrying a Type-7 particle weapon. Basically, Replicas can use every weapon you can, except for the pistol, the repeating cannon, and the rocket launcher.
KILL STRATEGY:
Although there are many different ways for you to fight the Replicas, there are a few simple strategies for optimum efficiency when fighting them:
The best strategy against Replicas is to lean around a corner and shoot at them, instead of running into the room guns blazing. This will minimize your exposed area and protect you from much of their gunfire. To avoid getting flanked or ambushed, attack from a choke point from which Replicas are unable to sneak up behind you. If necessary, retreat backwards and let the Replicas give chase to you, and ambush them when they catch up.
Multiple bullet hits can stagger Replica soldiers, so rapid-fire weapons such as the submachine gun or assault rifle work well to stop Replicas from strafing or retreating.
Your SloMo ability is also extremely useful against Replicas, and helps cancel out their better-than-average speed and manueverability. Use it liberally, as it regenerates relatively quickly. Also go for headshots when possible to bring down Replicas more quickly.
Finally, if you want to lure Replicas into an ambush, the flashlight works well. Replicas that spot a flashlight beam won't immediately go into combat mode (unless they've already spotted you), but will approach to investigate.
REPLICA VARIETIES:
Standard Replica soldiers come in 5 different varieties, although the difference is largely cosmetic.
RECON: Grey/black cameo uniform with black motorcycle helmet. These are the first Replicas you fight, appearing throughout the Wastewater Treatment Plant. They are significantly weaker than the other Replica soldiers you'll face later in the game, able to take much less damage and also having slightly worse aim.
FATIGUES: Solid grey uniform with red Night Vision goggles. These Replicas show up towards the end of the Wastewater Treatment Plant, and are also fought mainly during the first half of ATC Headquarters (although they make occasional appearances in the later half of ATC HQ also). The red glow from their Night Vision goggles actually helps you, since it allows you to spot them in the dark.
URBAN: Grey/black cameo uniform with gas mask. These Replicas are fought at various locations in the later levels of ATC Headquarters, as well as in the urban ruins of the Auburn district.
DESERT: Yellow/Brown desert cameo uniform with green Night Vision goggles. These Replicas are fought in the middle levels of ATC Headquarters. Like the red NV Replicas, the bright glow from their Night Vision goggles makes them easy to spot even in the dark. They also appear in the first half of the Auburn District urban ruins, only wearing black motorcycle helmets instead of Night Vision goggles. Desert Replicas are slightly tougher than the previous types encountered, but not significantly so.
TACTICAL: Blue and white uniform with black faceplate helmet, and the code T114 printed on their armor vests. These Replicas have the coolest uniforms, IMHO. They appear in the game's opening cutscene as Paxton Fettel's personal bodyguards, and you'll occasionally fight them inside ATC Headquarters.
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