Appearance: 10-foot tall Mech walker with box-like body and two rocket launchers for arms, somewhat similar in appearance to ED-209 from Robocop. Health: 2500 Armor: 2500 Weapons Used: Dual Rocket Launchers (Damage: 30, Armor Pentration: 35%) Other Attacks: Double Arm Smash (Damage: 35 x 2, Armor Penetration: 0%)
OVERVIEW:
This huge mech robot is easily the most powerful, heavily armored unit in the game. The R.E.V.8 Leviathan is the big brother of the R.E.V.6 Power Armor from the original F.E.A.R.; larger, tougher, and just plain meaner. Exceptionally hardy, the Leviathan can survive approximately 3 times as much damage as the smaller Power Armor, requirely an insane amount of firepower to bring down (it takes 2 to 3 clips of MOD-3 rocket launcher fire to kill one!). In fact, the Leviathan's durability is equivalent to that of many FPS end bosses.
Like the R.E.V.6, the R.E.V.8 is equipped with a pair of rocket launchers that serve as its arms. Each launcher fires a spread of 3 rockets each, allowing the Leviathan to fire a total of 6 or 7 rockets simultaneously. Fortunately, just like the rockets fired by the Power Armor, the Leviathan's rockets are weaker than expected, and require several direct hits to kill you. The large garage area in which you fight them also provides lots of room to dodge their shots.
You'll only fight 2 Leviathans in the entire game. Both appear in the same level, the Parking Garage. The good news is that you fight them one at a time, instead of both at once. A 3rd Leviathan is also encountered in the parking garage, but is destroyed by a lucky shot from a Delta Force soldier with a rocket launcher.
BEHAVIOR:
Leviathans stomp towards you while firing a barrage of rockets in your direction. They knock aside obstacles and can even smash through concrete pillars to get to you. Fortunately, they don't seem to be able to pursue you to a different level of the garage, so you can use the garage ramps as cover to retreat from their attacks. In fact, if you leave their line of sight, Leviathans will sometimes return to their original position instead of trying to pursue you.
Leviathans move at a generally leisurely pace, although they are by no means slow. They also occasionally charge through the concrete pillars in the garage, smashing them. These actions are pre-scripted, and Leviathans cannot generally destroy the environment. They can, however, knock aside large objects, such as cars or concrete blocks.
KILL STRATEGY:
Because of the incredible amount of firepower needed to destroy a Leviathan, your options for fighting one are fairly limited. It takes about 2 to 3 clips worth of MOD-3 rocket launcher fire to bring one down. Fortunately, rocket launcher ammo is incredibly common in the Parking Garage, with scattered ammo crates containing 2 or 3 rocket launchers each.
The best strategy to take out a Leviathan is to take cover in the garage ramp leading up to a higher level. Strafe out, fire at the Leviathan with your rocket launcher, then strafe back behind cover to avoid the Leviathan's counter-attack. When the Leviathan gets too close, retreat back up to the upper level. The Leviathan won't follow you up the ramp, so you can blast it from the top of the ramp and dodge behind cover to avoid its attacks.
You can also take out a Leviathan by circle strafing around it while shooting it with the shotgun, but this method is more desperate and less reliable. Be sure to use SloMo as long as you have it to help avoid the Leviathan's attacks. You'll take several rocket hits and use up some medikits, but will eventually bust the Leviathan after a few dozen shotgun blasts.
The path of least resistance is also a viable option. You don't need to actually kill the Leviathans to proceed through the level, so if you don't feel like fighting them you can always quickly run past them and proceed to a lower level of the Parking Garage which they hopefully won't follow you to.
Shadow Creature: Appearance: Hunched, nearly invisible corpse-like creature with glowing red eyes and sharp claws. Health: 300 Armor: 0 Weapons Used: Melee Punch (Damage: 20, Armor Penetration: 0%)
OVERVIEW:
These supernatural enemies will attack you on a couple occasions; once in the middle of the game, and two or three times during the last couple of levels. Fast, vicious, and nearly invisible, they can be quite un-nerving to fight. They are also highly similar to the Assassins from the original F.E.A.R.
Shadow creatures generally attack you in blood-covered rooms, usually in groups of 4 or 5 at a time. You'll fight a total of 17 of them throughout the game.
Oddly enough, you'll witness shadow creatures killing off Replica soldiers off-screen in the game's first couple of levels, and you'll find a pair of shadow creatures fighting with a couple Laser Elite Replicas inside the Auburn Memorial Hospital, making it unclearly exactly whose side they're on.
BEHAVIOR:
Shadow creatures are nearly invisible. Like Assassins, there is a slight shimmering effect that gives them away, but it can be hard to spot sometimes, especially in the dark. Unlike Assassins, shadow creatures never "decloak", because invisibility is their natural state. On the plus side, these creatures have glowing red eyes that are always visible. You can always spot them by the movement of their glowing red eyes. They also become slightly less invisible when you shoot them.
In combat, shadow creatures behavior pretty much like Assassins. They run very quickly, and fight with hit-and-run tactics. They rush up to you, slash you with their claws, then run away out of your line of sight, only to return and attack you again several seconds later. The main difference between shadow creatures and Assassins is that shadow creatures stay on the floor, instead of leaping into the ceiling or up to a higher level.
The areas you fight shadow creatures in are usually cluttered with loose objects and debris, and the creatures will often send the objects flying around as they rush through them. You can use this to track their position in the room.
KILL STRATEGY:
Overall, the same strategy you use against Assassins will work against shadow creatures as well. Use SloMo to slow them down enough for you to draw a bead on them, then blast them a couple times with the shotgun to dissolve them into ash. A single close-range shotgun blast to the head will dust them, so try to go for headshots if you're able. If you see them coming at you from long range, blast them with your assault rifle, aiming for the head as they get closer. Shadow creatures can survive about as much damage as Assassins.
Since shadow creatures attack you in groups of several at a time, you might run out of SloMo while fighting them. If this happens, use martial arts kicks to kill any creatures that attack you while you wait for your SloMo to recover.
The new expansion pack weapons (the laser carbine or minigun) are both very helpful against shadow creatures due to their high rate of fire, and can cut the creatures down quite quickly. Of the two, the minigun is preferable as the spread of the bullets means you won't need to use as much precision.
Deployable turrets can also be useful against shadow creatures, since the turrets can spot the creatures even through their semi-invisible state. The turrets won't kill the creatures by themselves, but will weaken them as well as help you determine their location.
********************************************* *OLD ENEMIES THAT REAPPEAR IN THE EXPANSION:* *******************************************************************************
Replica Soldiers: Your old buddies the Replica soldiers are once again the main opponents you'll face throughout the game. Their A.I. has been slightly tweaked to make them more intelligent, but overall their behavior is still more or less the same as it was in the original F.E.A.R. One interesting thing to note is that the Replica squads in Extraction Point are more diverse; instead of consisting of Replicas of only one uniform type, it's not unusual to find a Replica squad composed of different Replicas wearing different uniforms. Most Replicas carry submachine guns, assault rifles, or shotguns, but you'll face a few squads where every single Replica in the squad carries a HV Penetrator or an ASP rifle. One Replica towards the end of the game is even equipped with a Type-7 particle weapon.
Replica Elite Soldiers: Replica Elite appear as a regular enemy in Extraction Point, mixed in with the other Replica soldiers. You'll face them throughout the game. They no longer carry special weapons such as the Repeating Cannon, but still have somewhat better health and armor than other Replica troops. They also seem to carry shotguns more frequently than the other Replica types.
Replica Heavy Armor Soldiers: There are a total of 8 Heavy Armor soldiers in Extraction Point, most of whom show up in the final few levels. Ammo is a bit scarcer in Extraction Point than it was in the original F.E.A.R., so remember that the most efficient way to kill a Heavy Armor is 4 shotgun blasts to the face at close range (using SloMo and cover to reduce the odds of getting shot, of course). If you can't get up close safely, headshots from the HV Penetrator or Type-7 particle weapon also work well. Of the 8 Heavy Armors, most are equipped with HV Penetrators, although 1 carries a Type-7 particle weapon and 1 carries a MOD-3 rocket launcher. The Heavy Armor with the rocket launcher is the greatest threat, since he can kill you in just 2 or 3 hits. The best way to deal with him is to use SloMo to dodge his shots, get close to him, and blast him in the face with your shotgun.
Assassins: The ever-so-cool Assassins make an encore appearance in Extraction Point, but they're still just as rare as they were in the original game. You'll encounter Assassins on two seperate occasions in Extraction Point, and just like in the original F.E.A.R. there are a total of only 9 of them in the entire game. The Assassin encounters in Extraction Point are slightly more difficult, because each group will attack you all at once instead of one or two at a time like they did in the original. The old tactic of using SloMo while shooting them a couple times with the shotgun still works, but you can expect to get overwhelmed and take a few hits in the process. If you have the minigun, you can try making a stand with it and mowing down everything that tries to get close to you.
R.E.V.6 Power Armors: You'll face a total of 3 R.E.V.6 Power Armors in Extraction Point. Fortunately, each Power Armor is encountered solo, instead of accompanied by additional enemies. Unlike the original F.E.A.R., where most Power Armor fights took place in a series of narrow corridors, the Power Armor fights in Extraction Point take place in wide open areas (a courtyard, a subway plaza, and a parking lot) which give the Power Armor lots of room to manuever around, while leaving you rather exposed to their attacks. Scattered objects such as crates and pillars provide some minimum cover, but to survive each fight you'll need to take out the Power Armor as fast as possible. Helpfully, there's usually a MOD-3 rocket launcher laying around somewhere near the Power Armor, which you can use to destroy the Power Armor relatively easily.
Nightmare: Alma's ghosts also appear on a few occasions, usually during an attack by teenage Alma or Paxton Fettel against you. Be sure to activate SloMo as soon as they appear, as you'll need it to cancel out their fast speed. A couple shots from the assault rifle should pop each Nightmare, and with its high rate of fire the assault rifle is probably the best weapon to use against them (although really any standard weapon with a high rate of fire will do fine).
************* *Level List:* *************
And as a bonus, here's a list of the game's levels, to tide your curiously until someone actually writes a walkthrough for it.
Interval 01 - Contamination - Aftermath - Metastasis Interval 02 - Flight - Ambush - Holiday - Desolation Interval 03 - Descent - Terminus - Orange Line - The L Interval 04 - Malice - Leviathan Interval 05 - Extraction Point - Malignancy - Dark Heart Interval 06 - Epilogue
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