COOLDOWN: 1.5 sec. global
LEVEL RANK TRAIN CHANGE 1 1 1 Damage set to 3 to 5. 8 2 4 Damage increased to 6 to 10. 16 3 7 Damage increased to 9 to 13. 24 4 10 Damage increased to 12 to 18. 32 5 13 Damage increased to 15 to 23. 40 6 17 Damage increased to 18 to 30. 48 7 21 Damage increased to 24 to 40. 56 8 25 Damage increased to 30 to 48. 63 9 29 Damage increased to 37 to 61.
OVERVIEW: Although Gore is only learned by a few pets, it is the alternative to Bite and Claw, trading off some base damage in exchange for a high crit chance. It’s usually an excellent ability for either PvP or for those times when you’re hoping to inflict a lot of damage in a short amount of time. Granted, it’s nothing spectacular but every little bit helps.
------------- Great Stamina -------------
EFFECT: Increases your pet’s stamina by 3.
LEVEL RANK TRAIN CHANGE 10 1 5 Stamina bonus starts at 3. 12 2 10 Stamina bonus increased to 5. 18 3 15 Stamina bonus increased to 7. 24 4 25 Stamina bonus increased to 10. 30 5 50 Stamina bonus increased to 13. 36 6 75 Stamina bonus increased to 17. 42 7 100 Stamina bonus increased to 21. 48 8 125 Stamina bonus increased to 26. 54 9 150 Stamina bonus increased to 32. 60 10 185 Stamina bonus increased to 40. 70 11 215 Stamina bonus increased to 64.
OVERVIEW: After giving your pet all of the active skills you want, drop whatever training points you have left in this great passive ability. Since pets are taking the bulk of the damage most of the time, this is a very important ability to have.
----- Growl -----
ACTION: Taunts the mob, increasing the likelihood that it’ll attack the pet. FOCUS: 15 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 15 sec.
LEVEL RANK TRAIN CHANGE 1 1 0 Causes threat. 10 2 0 Causes more threat than Rank 1. 20 3 0 Causes more threat than Rank 2. 30 4 0 Causes more threat than Rank 3. 40 5 0 Causes more threat than Rank 4. 50 6 0 Causes more threat than Rank 5. 60 7 0 Causes more threat than Rank 6.
OVERVIEW: After the 2.01 Patch, this ability causes a lot of aggro, so much that you’d have to push your DPS quite a bit in order to pull it off your pet. This makes your pet that much more potent of a tank, though be sure to manage it during certain important boss fights.
---------------- Lightning Breath ----------------
ACTION: Deal 11 to 13 nature damage to a single target. FOCUS: 50 RANGE: 20 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK TRAIN CHANGE 1 1 1 Damage starts at 11 to 13. 12 2 5 Damage increased to 21 to 23. 24 3 10 Damage increased to 36 to 40. 36 4 15 Damage increased to 51 to 59. 48 5 20 Damage increased to 78 to 90. 60 6 25 Damage increased to 99 to 113.
OVERVIEW: This is perhaps the only ranged attack available to a Hunter pet and it’s inflicts a pretty decent amount of damage. If you have a Wind Serpent, don’t pass on the opportunity to teach it this ability.
------------- Natural Armor -------------
EFFECT: Increases your pet’s armor count by 50.
LEVEL RANK TRAIN CHANGE 10 1 1 Armor bonus starts at 50. 12 2 5 Armor bonus increased to 100. 18 3 10 Armor bonus increased to 160. 24 4 15 Armor bonus increased to 240. 30 5 25 Armor bonus increased to 330. 36 6 50 Armor bonus increased to 430. 42 7 75 Armor bonus increased to 550. 48 8 100 Armor bonus increased to 675. 54 9 125 Armor bonus increased to 810. 60 10 150 Armor bonus increased to 1000. 70 11 175 Armor bonus increased to 1600.
OVERVIEW: This is probably the second most important passive skill next to Great Stamina. Since the majority of the damage your pet takes is physical, a little extra armor goes a long way.
----------------- Nature Resistance -----------------
EFFECT: Increase your pet’s Nature Resistance by 30.
LEVEL RANK TRAIN CHANGE 20 1 5 Resistance starts at 30. 30 2 15 Resistance increased to 60. 40 3 45 Resistance increased to 90. 50 4 90 Resistance increased to 120. 60 5 105 Resistance increased to 150.
OVERVIEW: Nature resist isn’t really uncommon but it’s not rare either. Druids and Shamans have a handful of Nature spells in their arsenal, and there are several kinds of mobs that cast Nature spells.
----------- Poison Spit -----------
ACTION: Spits poison at an enemy, dealing 25 Nature damage over 8 sec. FOCUS: 35 RANGE: 30 yards CASTING TIME: Instant COOLDOWN: 10 sec.
LEVEL RANK TRAIN CHANGE 15 1 5 Nature damage set to 25. 45 2 20 Nature damage increased to 90. 60 3 25 Nature damage increased to 120.
OVERVIEW: Poison Spit is amazing because of its massive 30-yard range, and it sinks in quickly at two seconds per tick. Unfortunately, learning new ranks can be difficult since Serpents, which are the only source of this ability, are found mostly in instances.
----- Prowl -----
ACTION: Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 120% bonus to damage. Lasts until cancelled. FOCUS: 40 RANGE: n/a CASTING TIME: Instant COOLDOWN: 10 sec.
LEVEL RANK TRAIN CHANGE 30 1 15 Speed down to 50%. Damage bonus at 120%. 40 2 20 Speed down to 55%. Damage bonus raised to 135%. 50 3 25 Speed down to 60%. Damage bonus raised to 150%.
OVERVIEW: This is the Rogue-based ability that is exclusive to cats. With Eyes of the Beast and Dash, your cat becomes an effective scout. It’s also good for when you’re trying to sneak around corners, and are afraid that your pet might get aggro.
-------------- Scorpid Poison --------------
ACTION: Applies a poison that deals 8 nature damage over 8 seconds. Can be stacked up to five times. FOCUS: 30 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 4 sec.
LEVEL RANK TRAIN CHANGE 8 1 10 Total damage starts at 8. 24 2 15 Total damage increased to 12. 40 3 20 Total damage increased to 24. 56 4 25 Total damage increased to 32. 64 5 29 Total damage increased to 44.
OVERVIEW: This move starts out weak but can get pretty strong if allowed to stack up to its full five times. At Rank 4, five stacks will yield 160 damage over 8 seconds, a nice 20 damage per second.
------- Screech -------
ACTION: Deals 7 to 9 damage to one target and reduces the attack power of all enemies in melee range by 25 for 4 seconds. FOCUS: 20 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK FOCUS CHANGE 8 1 10 Damage at 7 to 9. Attack power reduced by 25. 24 2 15 Damage at 12 to 16. Attack power reduced by 50. 48 3 20 Damage at 19 to 25. Attack power reduced by 75. 56 4 25 Damage at 26 to 46. Attack power reduced by 100. 64 5 29 Damage at 33 to 61. Attack power reduced by 210.
OVERVIEW: Screech’s damage is low but its attack power reduction is excellent. As you can tell, it shaves off a pretty nice chunk of power and from what I’ve read, it’s supposed to be great at maintaining aggro.
----------------- Shadow Resistance -----------------
EFFECT: Increase your pet’s Shadow Resistance by 30.
LEVEL RANK TRAIN CHANGE 20 1 5 Resistance starts at 30. 30 2 15 Resistance increased to 60. 40 3 45 Resistance increased to 90. 50 4 90 Resistance increased to 120. 60 5 105 Resistance increased to 150.
OVERVIEW: Shadow damage is a very common late game, especially in the two Plaguelands and in a handful of instances. Consider giving your pet this kind of resistance when you reach those areas.
------------ Shell Shield ------------
ACTION: Reduce all damage by 50% but decreases attack speed by 43%. Lasts for 12 seconds. FOCUS: 10 RANGE: n/a CASTING TIME: Instant COOLDOWN: 3 min.
LEVEL RANK TRAIN CHANGE 20 1 10 Damage reduction at 50%, speed decreased by 43%.
OVERVIEW: Think of this as a mini-Shield Wall. Shield Shield is a great tanking ability added on top of an already well-armored animal. This is best saved for moments where your turtle is either near death or is taking a lot of damage.
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