------------ Thunderstomp ------------
ACTION: Deal 67 to 77 nature damage to all enemies within 8 yards. This ability causes a moderate amount of threat. FOCUS: 60 RANGE: 8 yards CASTING TIME: Instant COOLDOWN: 1 min.
LEVEL RANK TRAIN CHANGE 30 1 15 Damage set to 67 to 77. 40 2 20 Damage increased to 87 to 99. 50 3 25 Damage increased to 115 to 133. 60 4 29 Damage increased to 153 to 177.
OVERVIEW: Thunderstomp is a strong area-of-effect ability but is limited by its 1-minute cooldown. This move is best saved for fights where there are clusters of mobs. The threat this ability causes especially helps.
---- Warp ----
ACTION: Teleports to an enemy up to 30 yards away and gives the pet a 50% chance to avoid the next melee attack. Lasts 4 sec. FOCUS: 25 RANGE: 30 yards CASTING TIME: Instant COOLDOWN: 15 sec.
LEVEL RANK TRAIN CHANGE 60 1 1 n/a
OVERVIEW: Warp is like a strange variant of Dive and Dash. Your pet basically rips through time and space and enters combat with a high chance to avoid the first blow completely. It can throw off the timing on your Aimed Shots at times but aside from that, it can be useful at times. For those times where you can safely attack a mob in the distance without getting the attention of other mobs, this could be handy.
------------------------------------------------------------------------------- d. Building Your Pet -------------------------------------------------------------------------------
The game has a large variety of abilities to choose from, but sometimes, trying to build an ideal pet can be a difficult task, especially for players who are new to the game. So how should you assign your pet’s Training Points? This section will help you decide.
------------ Prioritizing ------------
When your pet reaches level 70, and attains Loyalty Level 6 (Best Friend), you’ll have a total of 350 Training Points to work with. To get the most out of your pet’s training, you need to prioritize four things: abilities, hit points, armor, and resistances. Spend the most Points to boost your first priority, and work your way down. This is a typical setup for most players:
PRIORITIES EXAMPLES 1. Active Abilities 1. Bite, Growl 2. Health 2. Greater Stamina 3. Armor Count 3. Natural Armor 4. Magical Resistances 4. Rank 1 Each Resistance
This is the setup for your typical all-purpose pet. Pets with this build are designed to withstand any kind of damage, thanks to its healthy balance of Stamina, Armor, and Resistances, while leaving room for active abilities.
------------------- Going Down The List -------------------
First, train whatever active abilities you wish to have. Cower is good but you can work around not having it. Don’t forget to pick up either Claw or Bite, but never both unless you have Bestial Discipline or Go For The Throat, as your pet will never generate enough Focus to make having both worthwhile. Don’t forget to throw in any exclusive abilities that your pet may have, such as Furious Howl or Screech.
Next, with whatever Points you have now, spend them on the highest possible rank of Greater Stamina. For my bear, I have Rank 11, which costs 215 Points, and adds 64 Stamina. The reason why Stamina is valued over Armor Count is because Armor is meaningless versus magic damage. When you’re up against a caster, your pet’s survivability will fall upon its hit points.
Now invest your Points into the highest possible rank of Natural Armor. For my bear, I was able to afford Rank 7, which adds 550 Armor at the cost of 75 Points. Depending on what kind of pet you have, you may want to make Armor Count a higher priority over Health. For example, if you have a turtle, which has a very high Armor Count, you may want to prioritize Natural Armor over Greater Stamina so that you’ll get the most out of its Armor.
Finally, with whatever remaining points you have left, invest them in whatever Resistances you’d like. For my bear, I trained Rank 1 of each Resistance for 5 Points apiece, though you can pool your Points into fewer Resistances. I chose to spread out my Resistances so that my pet would at least have some protection against any school of magic. At their lowest Ranks, my pet is basically getting +30 to All Resistances.
-------------- Making Changes --------------
You don’t have to strictly follow the priorities that I have listed above. Depending on your situation, you may want to customize your pet, and build it in a different way. For example, if you have the Go For The Throat and Bestial Descipline talents, your pet will have the Focus generation needed to make having both Claw and Bite worthwhile.
You may also be thinking of building a pet to survive dungeons. For example, if your pet is going to frequently serve as an off-tank, you may want to make Natural Armor a high priority, since it would make healing your pet that much more efficient for your group’s healers. For Molten Core, an instance where fire damage is extremely common, you may want to make Fire Resistance a high priority.
Remember, this is your pet. Build your pet the way you want it to be built.
=============================================================================== ------------------------------[ VII. Equipment ]------------------------------- ===============================================================================
Although Hunters aren’t as gear-dependent as other classes, you’ll still need good gear in order to be efficient at killing things. This section will cover the kinds of gear that you’ll want to look at as you go about on your journey.
------------------------------------------------------------------------------- a. Basic Gear -------------------------------------------------------------------------------
This section covers the basics of what kind of gear to look for.
------------ Stat Growths ------------
As a hunter, the three most important stats to you are Agility (or Attack Power), Stamina, and Intellect. Not that there’s anything wrong with Spirit and Strength but Hunters don’t get enough Spirit to make any significant difference in their mana regeneration, and since melee damage benefits from Agility anyway, that makes Strength a useless stat for you.
On the way to level 60, you’ll need lots of Agility to fuel your attacks. Normally, I would call out Attack Power as an alternative to Agility but because of the poor variety of Attack Power gear at lower levels, your best bet is Agility. The most common source of this would be greens with animal prefixes like “Of The Monkey.” Of course, that’s just a matter of luck, though you can always check the Auction House. If you have Leatherworking, you can craft some of your own gear rather than resort to auctions.
Also, never overlook the importance of Stamina and Intellect. Even with Mail armor, having good Health is important to your survivability, and although you have Auto-Shot, as a mana user, Intellect affects you just as much as a caster.
Once you reach level 60, there will be a wider variety of gear for you to obtain from instances. You will begin to see more Attack Power gear in addition to Agility gear. Most armor sets specifically tailored to Hunters have a mix of both. Outland’s quests and instances are also an excellent source of such gear.
-------------- Uncommon Armor --------------
Uncommons will probably end up becoming your greatest source for Agility as you make your way to 60. Most of the Uncommons are eight to nine pieces categorized into a naming series such as “Mercurial Breastplate of” and “Mercurial Gauntlets of,” but there are several Uncommons that don’t belong in any series and have preset bonuses. Listed below are the names of each series that comes with suffixes. Since there are so many pieces of armor per series, I’ll only list the Chest pieces.
LEATHER CHEST ARMOR LV.REQ Grizzly Jerkin 71 11 Bard’s Tunic 76 14 Lupine Vest 78 15 Feral Harness 81 17 Bandit Jerkin 82 18 Scouting Tunic 86 20 Rigid Tunic 87 21 Superior Tunic 90 23 Wrangler’s Wraps 92 24 Dervish Tunic 94 25 Robust Tunic 95 26 Pathfinder Vest 97 27 Scaled Leather Tunic 98 28 Cutthroat’s Vest 100 29 Infiltrator Armor 102 30 Headhunter’s Armor 103 31 Ghostwalker Rags 105 32 Archer’s Jerkin 106 33 Sentinel’s Breastplate 110 35 Trickster’s Vest 113 36 Nocturnal Tunic 115 37 Huntsman’s Armor 117 38
MAIL CHEST ARMOR LV.REQ Brigade Breastplate 248 40 Ancient Chestpiece 254 41 Bonelink Armor 258 42 Champion’s Armor 263 43 Warmonger’s Chestpiece 273 45 Gryphon Mail Breastplate 278 46 Formidable Chestpiece 283 47 Lord’s Breastplate 288 48 Crusader’s Armor 298 50 Ironhide Breastplate 303 51 Merciless Surcoat 307 52 Ornate Breastplate 313 53 Engraved Breastplate 322 55 Impenetrable Breastplate 327 56 Magnificent Breastplate 332 57 Mercurial Breastplate 342 59 Masterwork Breastplate 347 60 Triumphant Chestplate 347 60
You’ll be weaning yourself off Uncommon gear once you hit level 60. A Master- work Breastplate of the Monkey is never as good as a Beaststalker’s Breastplate or an Ogre Forged Hauberk, though once you reach Outland, the Uncommons there are phenomenal.
Also, you will run into moments in which you’ll find a piece of armor that’s higher in level than what you’re already wearing but doesn’t have the bonuses you need as a Hunter. Since your pet is taking most of the damage anyway, you can afford to not wear a new piece of armor that offers higher Armor but no Agility. Of course, you’ll eventually find an improvement to what you already have but you don’t have to jump from “Brigade Breastplate of the Monkey” to “Ancient Chestpiece of the Boar”.
For those who are curious, the animal suffixes offer the following:
NAME BONUSES Of the Monkey +Agility, +Stamina Of the Tiger +Agility, +Strength Of the Wolf +Agility, +Spirit Of the Falcon +Agility, +Intellect Of the Eagle +Intellect, +Stamina Of the Gorilla +Intellect, +Strength Of the Bear +Strength, +Stamina Of the Whale +Spirit, +Stamina Of the Boar +Spirit, +Strength Of the Owl +Spirit, +Intellect
There are other suffixes such as “of Marksmanship” or “of Defense” but these animal suffixes are the most common ones. Once you reach Outland, however, you will find new suffixes. The one that you will want to look into will be “Of The Bandit,” which offers Stamina, Agility, and Attack
|