So what is being a Hunter all about? Here is what you need to know...
------------------------------------------------------------------------------- a. About The Hunter -------------------------------------------------------------------------------
The Hunter is the leather-armored Ranger/Archer of an RPG, a specialist in guns, bows, and crossbows with a ton of extras thrown in to spice things up. Here are the common ups and downs of being a Hunter:
------------- Ranged Damage -------------
Hunters excel in ranged physical damage and can provide a group or raid with a constant stream of DPS, even when their mana is low. Unlike other classes, they can also unleash a high amount of burst damage while keeping their aggro extremely low, thanks to their aggro-reducing abilities. Just ask any Hunter what it’s like to launch a Multi-Shot that critically hits three targets for well over 1,000 damage each, or plant an Explosive Trap on a group of mobs, followed by a Volley.
---- Pets ----
One of the perks of being a Hunter is the ability to tame an animal and own it as your personal pet, which is treated as a separate entity. You can name it and teach it abilities, and it gains experience and levels. There are a wide variety of creatures to choose from. There are your typical wildlife animals, such as bears and cats, but there is also an assortment of exotic creatures such as wind serpents and ravagers. Many of these animals also come in a variety of shapes and colors, depending on their locations.
--------------------- Reduced Damage Intake ---------------------
Since you’re fighting from a distance most of the time, you will not receive much damage from most enemies. Your pet also plays a crucial role in keeping aggro away from you, so even when you’re not fighting alongside a Warrior you still have a viable tank to keep mobs at bay. Once you reach level 40, you may also wear Mail armor, which will cause your average damage reduction to jump from 20%-25% to 30%-35%.
-------------- Radar Tracking --------------
Hunters get the most out of the game’s minimap, thanks to their wide assortment of trackers, which allow them to see the locations of players and mobs as red dots. If a mob has a subcategory such as Humanoid or Beast, there’s a tracker for it. Well, except for Mechanical mobs. Then you’re on your own.
------------- Limited Melee -------------
If anything gets within eight yards of you, your only option is to pull out your trusty one- or two-hander and start swinging, and you don’t have many abilities at your disposal. However, whatever melee abilities you get pack a punch and can help you regain shooting distance. Also, you get an extremely wide variety of weapons to choose from. In fact, you can equip practically anything but maces, which is where the “Hunter weapon” joke originates from. As an added bonus, you may even dual-wield at level 20.
-------------- Exiting Combat --------------
Thanks to their Feign Death ability, Hunters are the only class that can completely exit combat on their own without a reagent or a long cooldown. Although area-of-effect spells and multi-targeting effects can still hit you, mobs will simply assume that you are dead, and most will reset normally in the event that your party or raid gets killed. This will save you countless times throughout your journeys.
------------------------------------------------------------------------------- b. Choosing Your Race -------------------------------------------------------------------------------
What you choose for equipment and talents is what will make or break you as a Hunter, but even your chosen race will play a role in your growth. Your race will affect mainly three things: your racial abilities, your starting stats, and your location. Between the two factions, you have seven races to choose from.
For convenience, here is quick Stats Comparison chart for each race. Assume that these numbers are for a level 1 Hunter.
==================================================================== | RACE | STR | AGL | STA | INT | SPR | ARMOR | HEALTH | MANA | ==================================================================== | Dwarf | 22 | 19 | 24 | 19 | 20 | 40 | 86 | 84 | | Night Elf | 17 | 28 | 20 | 20 | 21 | 58 | 46 | 85 | | Draenei | 21 | 20 | 20 | 21 | 23 | 42 | 46 | 100 | | Orc | 23 | 20 | 23 | 17 | 24 | 42 | 76 | 82 | | Troll | 21 | 25 | 22 | 16 | 22 | 52 | 66 | 81 | | Tauren | 25 | 18 | 23 | 15 | 23 | 38 | 80 | 80 | | Blood Elf | 17 | 25 | 19 | 24 | 20 | 54 | 45 | 145 | ====================================================================
----- Dwarf -----
22 Strength Health: 86 19 Agility Mana: 84 24 Stamina Armor: 40 19 Intellect 20 Spirit
Racial Traits: Frost Resistance: +10 Frost Resist Find Treasure: Activate to see treasure chests on mini map. Gun Specialization: +5 Gun Skill
Racial Ability: Stoneform EFFECT: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. COOLDOWN: 3 min.
--------- Night Elf ---------
17 Strength Health: 46 28 Agility Mana: 85 20 Stamina Armor: 50 20 Intellect 21 Spirit
Racial Traits: Nature Resistance: +10 Nature Resist Quickness: +1% Dodge Rate Wisp Spirit: Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost).
Racial Ability: Shadowmeld EFFECT: Activate while immobile and out of combat to enter stealth mode. Lasts until canceled. COOLDOWN: 10 sec.
------- Draenei -------
21 Strength Health: 46 20 Agility Mana: 100 20 Stamina Armor: 42 21 Intellect 23 Spirit
Racial Traits: Shadow Resistance: +10 Shadow Resist Gemcutting: +5 Jewelcrafting Heroic Presence: Increases chance to hit by 1% for you and all party members within 30 yards.
Racial Ability: Gift of the Naaru EFFECT: Heals the target 50 + 15/Level over 15 seconds. RANGE: 40 yards CASTING TIME: 1.5 sec. COOLDOWN: 3 min.
--- Orc ---
23 Strength Health: 76 20 Agility Mana: 82 23 Stamina Armor: 42 17 Intellect 24 Spirit
Racial Traits: Axe Specialization: +5 Axe Skill Command: Pet melee damage increased by 5%. Hardiness: +15% resistance to stun and knockout effects.
Racial Ability: Blood Fury EFFECT: Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec. COOLDOWN: 2 min.
----- Troll -----
21 Strength Health: 66 25 Agility Mana: 81 22 Stamina Armor: 52 16 Intellect 22 Spirit
Racial Traits: Beast Slaying: +5% Damage Bonus to Beasts Throwing Specialization: +5 Throwing Skill Bow Specialization: +5 Bow Skill Regeneration: 10% health regen bonus, 10% active in combat.
Racial Ability: Berserking EFFECT: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. COST: 6% of Base Mana COOLDOWN: 3 min.
------ Tauren ------
25 Strength Health: 76 18 Agility Mana: 80 23 Stamina Armor: 38 15 Intellect 23 Spirit
Racial Traits: Cultivation: +15 Herbalism Skill Endurance: +5% Max Health Nature Resistance: +10 Nature Resist
Racial Ability: War Stomp EFFECT: Activate to stun up to 5 opponents within 8 yards. Lasts 2 sec. COOLDOWN: 2 min.
--------- Blood Elf ---------
17 Strength Health: 54 25 Agility Mana: 25 19 Stamina Armor: 54 24 Intellect 20 Spirit
Racial Traits: Arcane Affinity: +10 Enchanting Magic Resistance: +5 All Resists
Racial Ability: Mana Tap EFFECT: Reduces target's mana by 51 and charges you with Arcane energy For 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level. RANGE: 30 yards CASTING TIME: Instant COOLDOWN: 30 sec.
Racial Ability: Arcane Torrent
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