| RED GEMS | QUALITY | BONUSES | ============================================================================= | Bright Tourmaline | Common | +8 Attack Power | | Bright Blood Garnet | Uncomm | +12 Attack Power | | Mighty Blood Garnet | Rare | +14 Attack Power | | Bright Living Ruby | Rare | +16 Attack Power | | Bold Ornate Ruby | Epic | +20 Attack Power | | Delicate Tourmaline | Common | +4 Agility | | Delicate Blood Garnet | Uncomm | +6 Agility | | Delicate Living Ruby | Rare | +8 Agility | | Flashing Living Ruby | Rare | +8 Parry Rating | | Subtle Living Ruby | Rare | +8 Dodge Rating | =============================================================================
============================================================================= | YELLOW GEMS | QUALITY | BONUSES | ============================================================================= | Smooth Amber | Common | +4 Crit Rating | | Smooth Golden Draenite | Uncomm | +6 Crit Rating | | Smooth Dawnstone | Rare | +8 Crit Rating | | Smooth Ornate Dawnstone | Epic | +10 Crit Rating | | Rigid Amber | Common | +4 Hit Rating | | Rigid Golden Draenite | Uncomm | +6 Hit Rating | | Rigid Dawnstone | Rare | +8 Hit Rating | | Brilliant Amber | Common | +4 Intellect | | Brilliant Golden Draenite | Uncomm | +6 Intellect | | Brilliant Dawnstone | Rare | +8 Intellect | | Sublime Mystic Dawnstone | Epic | +10 Resilence | =============================================================================
============================================================================= | BLUE GEMS | QUALITY | BONUSES | ============================================================================= | Solid Zircon | Common | +6 Stamina | | Solid Azure Moonstone | Uncomm | +9 Stamina | | Solid Star of Elune | Rare | +12 Stamina | | Lustrous Zircon | Common | +1 Mana/5 Sec. | | Lustrous Azure Moonstone | Uncomm | +2 Mana/5 Sec. | | Lustrous Star of Elune | Rare | +3 Mana/5 Sec. | =============================================================================
--------------- Dual-Color Gems ---------------
The next three list gems that can fit in several different color sockets. Some players refer to them as orange/green/purple, based upon the colors that the gems correspond to. There are also multi-colored gems that can fit in slots of any color.
============================================================================= | RED/YELLOW (ORANGE) GEMS | QUALITY | BONUSES | ============================================================================= | Inscribed Ornate Topaz | Epic | +10 Attack Power, +5 Crit Rating | | Glinting Flame Spessarite | Uncomm | +3 Hit Rating, +3 Agility | | Glinting Noble Topaz | Rare | +4 Hit Rating, +4 Agility | | Glinting Fire Opal | Epic | +5 Agility, +4 Hit Rate | | Empowered Fire Opal | Epic | +8 Attack Power, +5 Resilience | =============================================================================
============================================================================= | YELLOW/BLUE (GREEN) GEMS | QUALITY | BONUSES | ============================================================================= | Jagged Deep Peridot | Uncomm | +3 Crit Rating, +4 Stamina | | Barbed Deep Peridot | Rare | +4 Crit Rating, +3 Stamina | | Jagged Talasite | Rare | +4 Crit Rating, +6 Stamina | | Dazzling Deep Peridot | Uncomm | +3 Intellect, +1 Mana/5 Sec. | | Dazzling Talasite | Rare | +4 Intellect, +2 Mana/5 Sec. | | Dazzling Chrysoprase | Epic | +5 Intellect, +3 Mana/5 Sec. | | Timeless Chrysoprase | Epic | +5 Intellect, +6 Stamina | =============================================================================
============================================================================= | RED/BLUE (PURPLE) GEMS | QUALITY | BONUSES | ============================================================================= | Shifting Shadow Draenite | Uncomm | +3 Agility, +4 Stamina | | Shifting Nightseye | Rare | +4 Agility, +6 Stamina | | Brutal Tanzanite | Epic | +10 Attack Power, +6 Stamina | | Pulsing Amethyst | Epic | +10 Attack Power, +6 Stamina | =============================================================================
============================================================================= | CHROMATIC GEMS | QUALITY | BONUSES | ============================================================================= | Prismatic Sphere | Epic | +3 All Resists | | Void Sphere | Rare | +4 All Resists | =============================================================================
--------- Meta Gems ---------
This is where things will really start to get complex. In order for a Meta Gem to work, you must fulfill specific requirements for each individual gem. Most Meta Gems require that you meet a certain quota of color gems throughout all of your item sockets. For example, if a Meta Gem requires that you have two yellow gems and one blue gem, it means that you have to have those three color gems currently plugged into your overall equipment. Because Meta Gem bonuses are so incredibly powerful, sometimes you may have to resort to not obtaining an item’s matching-color bonus in order to get the Meta Gem’s bonus. Meta Gem slots are very rare, though. You’ll mostly find them in epic armor set pieces.
Enigmatic Skyfire Diamond QUALITY: Rare BONUS: +12 Crit Rating, +5% Snare and Root Resist REQUIREMENT: Requires more Red Gems than Yellow Gems
Swift Skyfire Diamond QUALITY: Rare BONUS: +24 Attack Power, Minor Run Speed REQUIREMENT: Requires at least 2 Yellow Gems, 1 Red Gem
Swift Windfire Diamond QUALITY: Rare BONUS: +20 Attack Power, Minor Run Speed REQUIREMENT: Requires at least 2 Yellow Gems, 1 Red Gem
=============================================================================== -------------------------[ VIII. Playing As A Hunter ]------------------------- ===============================================================================
This chapter will cover the basic play styles and tactics that a Hunter will typically use when going solo, in a group, or in PvP. These are mostly tactics that I use, however. Many players will fight differently, depending on their Talent builds, preferences, and play styles. This chapter will serve you as a guideline as to how to play but as you grow, you’ll develop your own style.
------------------------------------------------------------------------------- a. Solo Play -------------------------------------------------------------------------------
Most of the time, you’re going to be on your own, picking away at whatever quests you have in your log, or killing mobs for a personal profit. Here are some tactics for solo play.
---------------------- Setting Up Your Attack ----------------------
Every Hunter develops a specific setup routine before they begin attacking. If you’ve just recently started playing a Hunter, you won’t have access to fancy things like Trap until later on, but once you do obtain your core abilities, you’ll develop your setup. The most common setup that you’ll see is this:
1. Cast Hunter’s Mark on target. 2. Set Immolation or Freezing Trap. 3. Command pet to attack target. 4. Fire your Arcane Shot (or Aimed Shot). 5. Fire your Serpent Sting. 6. Repeat Arcane Shot until target dies.
The most typical mobs usually die so quickly that oftentimes, a Trap isn’t necessary, but depending on the situation, you may or may not need one.
------------- Shot Rotation -------------
Every Hunter also develops a cycle of attacks that is commonly referred to as a shot rotation. The rotation for most kills are very simple, consisting of nothing more than:
1. Fire Arcane Shot. 2. Reapply Serpent Sting when needed. 3. Repeat.
However, your rotation is going to change, depending on the situation. If you want to spice things up a bit, you may want to throw Multi-Shot into the mix. You’ll do that very often in PvP. Depending on your talent points, you may end up throwing in a Wyvern Sting, or a Silencing Shot, or Intimidation. Eventually, you’ll find yourself developing your own personal routine.
Things are going to get a little more complicated once you pick up Steady Shot. It’s an excellent ability but it’ll take some time for you to get used to it. The idea behind Steady Shot is that it’s a quick shot that you weave between your Auto-Shots, which means that you have to pay careful attention to your Auto-Shots. This is what you’ll be looking for in a rotation that includes Steady Shot:
1. Fire Auto-Shot. 2. Fire Steady Shot. 3. Fire Auto-Shot. 4. Fire Steady Shot. 5. Repeat.
Of course, you can’t just rely on Steady Shot alone. The beauty behind the shot is that it’s so flexible in any shot rotation, thanks to its one-second charging time. Its placement in your rotation will also depend on the speed of your ranged weapon as well. For example, a fast weapon may allow you to weave a Steady Shot between every Auto-Shot, but with a slower weapon, you may end up firing two Steady Shots between each Auto-Shot. It can go so many ways. Take a look at these possible rotations:
1. Auto-Shot 1. Arcane Shot 1. Auto-Shot 2. Steady Shot 2. Auto-Shot 2. Steady Shot 3. Arcane Shot 3. Steady Shot 3. Steady Shot 4. Auto-Shot 4. Auto Shot 4. Auto-Shot 5. Steady Shot 5. Multi-Shot 5. Steady Shot 6. Repeat 6. Auto-Shot 6. Steady Shot 7. Repeat 7. Repeat
Mix and match, and create your own pattern with Steady Shot. However, don’t feel that you have to constantly use it every chance you get. Leave some space in your rotation for Stings and whatnot.
-------------- Defensive Play --------------
Most of the time, you’ll want the mob to not pay attention to you but if an enemy decides that it wants to take a swing at you, there are ways to help protect yourself.
Feign Death and Disengage are your two ways to control your aggro. Feigning will completely wipe you clean of all aggro, whereas Disengage will brush off a bit of it. Feign is ideally your best method of keeping enemies away but keep in mind that it has a long cooldown. Sometimes, a single Dis- engage is all it takes to keep a mob away.
The other tactic is to set a Trap before the start of the fight so that if an enemy goes your way, the Trap will give you the upper hand. Freezing and Frost Traps are good for keeping enemies at bay, whereas Immolation and Explosive Traps are good if you prefer to tack on extra damage instead.
Finally, if things do get rough and you’re required to duke it out, quickly switch to Aspect of the Monkey and constantly use Raptor Strike and Mongoose Bite whenever they’re available. An Immolation Trap is good for such situations. If you can, Wing Clip the enemy and get some firing distance.
------ Kiting ------
One way to kill or manipulate an enemy is by running around while keeping its attention on you. This tactic is called “kiting”. Run around the area while using Concussive Shot to slow it down. Once in a while, stop and turn around to fire a shot or fire an Arcane Shot to keep it focused on you. As you kite it, you may use Serpent Sting or some other method to damage it. Most of the time, a successful kite requires Aspect of the Cheetah.
One of the problems with kiting is that if you don’t consistently attack the mob, it’ll eventually reset and return to its original position. One of the ways to keep the mob focused is by shooting it every few seconds with Arcane Shot.
------------- Playing Smart -------------
|