While you’ll be killing most mobs using the same attack pattern, always remember to change your tactics for different situations. For example, if you know that you’re going to be fighting two mobs, use a Freeze Trap to keep one mob at bay. For fragile casters that can cause massive damage with their spells, thrown in a Multi-Shot for extra damage, or Feign Death while it’s casting to disrupt the spell.
Whatever talents you may have will also affect how you’ll play. For example, against a caster, a Marksmanship Hunter will have Scatter Shot and Silencing Shot at his disposal for spell interrupts. A Survival Hunter can use Wyvern Sting and a Freezing Trap to put two mobs out of commission. Be sure to use your talents to their fullest.
-------------- Learn To Melee --------------
While it is true that you are most effective at killing things with your ranged weapons, always remember to melee once in while. Your melee weapon skills and Defense skill are just as important as your ranged weapon skills. After all, Raptor Strike and Wing Clip are useless if your weapon skills are too low for you to even make a dent. Once in a while, look for some easy mobs, and spam Wing Clip. It gets slower and tougher in the later levels but keep at it. The payoff is there.
------------------------------------------------------------------------------- b. Group Play -------------------------------------------------------------------------------
There will be those times where you’ll find yourself in a five-man group that wants to explore an instance. When you find yourself in that situation, you’ll have to do things a little differently.
----------- Tank Target -----------
In a group, your primary role is damage output. Your goal is cause as much damage as possible to the mobs, which will mostly be Elites. Focus fire on whatever your Main Tank is targeting, but be smart about what you use in combat. For example, Multi-Shot is an effective way to boost your damage output but can drain your mana more quickly.
Because of your DPS, you’ll also cause a lot of aggro, which can be kept under control by simply Feigning Death whenever possible or whenever needed. Even the best tanks can have trouble holding aggro on a mob if you’re not controlling your own aggro. If Feign Death is on cooldown, keep using Disengage until the mob switches targets.
------------------- Playing Defensively -------------------
Just like when you’re solo, one of your goals is to not draw attention from mobs, especially if the mobs are hard-hitting Elites. Remember to use Feign Death to wipe off aggro whenever you need to. Some have even suggested Feign- ing while the mob is still focused on the Tank just to keep the mob from even considering moving a step in your direction.
Also, Freezing Trap is a form of Crowd Control that’s very handy due to its ability to contain any kind of mob, and you may find moments where that Trap could greatly help your group. After all, Elites tend to be hard hitters, and having one frozen for twenty seconds can make a big difference. Set the Trap away from the rest of the party and once your Main Tank gets aggro, use Distracting Shot to lure the mob into the Trap.
Pets can also serve as effective Off-Tanks whenever needed, especially if it’s one with high armor or health. If there’s a mob that’s running around, your pet can keep it busy while you focus fire on the Main Tank’s target.
-------------- Watch Your Pet --------------
Many instances contain winding twists, turns, and jumps that your pet isn’t going to follow on its own and oftentimes, a pet can destroy a group by aggro- ing mobs as it tries to find a path to reach you. Blackrock Spire is a particularly hazardous place for that. If your group takes a turn or jump that goes off the normal path of the instance, you may either Dismiss your pet or set your pet to Stay and use Eyes of the Beast to safely move your pet.
You also have to be careful with your pet versus bosses. Certain bosses have cone-shaped area effects that require that the tank face the boss in a certain direction. Since Growl causes a lot of threat, it may generate enough threat to cause the boss to switch its attention over to your pet, and when that happens, you and your party could get hit with something bad. Make sure you disable auto-cast on Growl for situations like that.
------------------------------------------------------------------------------- c. PvP -------------------------------------------------------------------------------
Short for “Player-versus-Player”, the rules of engagement change drastically when you’re up against a player. Here are some things to watch out for when you’re pursuing PvP.
--------------- Smarter Enemies ---------------
Since players are much smarter than computers (most of the time anyway), you’ll have to do things differently from the typical mob-slaying routine. Most of the time, a player will never touch your pet. They’ll immediately go after you so you’ll have to keep players at bay with Traps and slowing abilities. You must try to keep them away from your eight-yard no-firing zone as much as possible. Once they get within that zone and snare you, things will get rough.
The only thing about fighting other players is that even though they’re smart- er, they tend to use similar strategies and attack patterns tailored specific- ally for your class. For example, most Warriors have a tendency to Charge or Intercept you and then Hamstring you, followed by a Mortal Strike. Of course, varying talent builds can mean different abilities, but generally, most players will use similar tactics against you because they know what to expect from your class.
Also, learn to adjust your attack patterns for different classes. Against Rogues, Paladins, and Warriors, who must fight you at melee range, they can easily fall for Freezing or Frost Traps. Rogues are especially easy targets since you have Hunter’s Mark, Track Hidden, and Flare to your advantage. You can slow down mana users with Viper Sting but be aware that Paladins and Druids can quickly remove it.
Speed is also very important in PvP, where everyone is trying to inflict as much damage in as little time as possible. Use Arcane Shot and Multi-Shot whenever they’re available and maybe Aimed Shot if you can catch someone off- guard. Gear that adds to your Critical Strike Rating especially makes a big difference here since that burst damage can save you quite a bit of time.
--------- Team Play ---------
Whenever you’re grouped as a team for PvP, your job is to support whatever melee players are in the front line with your shots while the healers keep them healthy. Ideally, a solid group should consist of melee, healers, support, and damage but unless you have a planned group, you won’t often have such a balance. Hopefully, whoever you’re up against will focus on the melee instead of you, but just watch out for anything that’s firing your way.
------------- Warsong Gulch -------------
In Warsong Gulch, a Hunter serves as excellent flag defense. In your home base, a Frost Trap can slow down enemy players who are trying to take your flag, especially if you have Entrapment. Once the Trap goes off, you can either start shooting or run in and Wing Clip, or Feign and reapply another Frost Trap near the doorways. On the offense, Hunters make great support for flag runners, who should ideally be a Paladin, Shaman, or Druid. While they run with the enemy flag, they’ll try to focus fire on that runner so slow down anyone who’s try- ing to attack the flag runner.
If you’re feeling particularly crafty, head to the roof of either your base or the enemy base, and keep an eye on the lobby below. Hunters with the Hawk Eye talent should have enough of a firing range to rain down bullets and arrows on their enemies. Just keep a Trap of some kind nearby just in case someone happens to stumble upon the rooftop.
------------ Arathi Basin ------------
In Arathi Basin, you’ll be heavily supporting melee classes that will run in and try to capture each flag. Follow your local Plate wearers and fire away at whatever is attacking them. Since you’re also at a distance, you can safely fire at anyone who is trying to take the flag. On the defense, Frost Traps once again does wonders when placed near flags.
Because of the massive hills and open spaces in Arathi Basin, you’ll have a wide field of vision, especially if you’re at the Blacksmith at the center of the map. Use this to your advantage, and keep an eye open for anyone who is trying to run over to a node.
-------------- Alterac Valley --------------
These days, Alterac Valley games are a massive rush to the other side of the map, and the strategies and attack patterns are generally the same for both sides. In a typical AV game, your main focus is to follow the raid group across the map, and attack whatever bosses and mini-bosses come your way. As your group makes its way down, players will try to capture as many towers and graveyards as possible. Most of the big battles are against mobs and not the opposing players themselves.
What you want to do is survive for as long as possible, using whatever PvE tactics you may have, such as Feign Death and Disengage. If you happen to get yourself killed before one of the graveyards is fully captured, you’re going to resurrect far behind the rest of the raid group, and when that happens, you’re going to have a hard time trying to get back to the front line, as you’ll have to get past a lot of heavy fire with little chance of survival.
For most of the battles, just tear the mobs apart with whatever you’ve got. If the situation calls for it, you can position yourself at nearby graveyards, and help protect them with Traps, Flares, and whatnot. Remember to Feign Death and Disengage often, as the bosses can rip you pieces easily.
A lot of AV games are going to come down to purely luck. Your randomly chosen teammates will either fall into place and work together, or waddle around aim- lessly and get trampled. If things go well, you can finish a single game in as little as 15 minutes.
---------------- Eye of the Storm ----------------
[This section is currently under construction.]
---------------------- Practice Makes Perfect ----------------------
Regardless of whichever battleground you queue for, you’ll find that the experience itself serves as a valuable learning tool. Because of the varied strategies and attacks employed by both your teammates and enemies, you’re forced to utilize all of your abilities to their fullest. Abilities that you won’t use often in PvE, such as Flare and Aspect of the Beast, become useful versus sneaky Rogues and careless Druids. You learn which abilities are best when you’re cornered or snared and you get used to fighting while on the move, as opposed to shooting a single mob while standing in place.
Ideally, everyone in a Battleground should be grouped and cooperating with one another but unless you play with a consistent group, you won’t see that often. Oftentimes, you’ll encounter lone players who are there just to reap Honor points and there are always players who just don’t do well against other players. The best thing to do is to plan out your visits to Battlegrounds and queue up with a team of people you know and trust.
------------------------------------------------------------------------------- d. Advanced Hunter Techniques -------------------------------------------------------------------------------
Every class has their unofficial tricks, and Hunters are no exception. This section will go over some Hunter techniques that aren’t listed in most strategies guides and manuals. They’re not easy at first but once you get them down, you’ll be that much better at what you do.
--------- Jump Shot ---------
While running, jump, quickly make a 180-degree turn with your mouse, fire a Shot or Sting, and immediately turn your mouse back the other way so that you’re facing forward again. You should still be running in the same direction that you were going when you land from your jump.
This ability will do you a lot of good in situations where movement is
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