go. Shadowfang Keep, for example, is one of those places where you can put this to good use in the early parts of the game but the majority of the undead mobs are in the Western and Eastern Plaguelands, which you won’t explore until you reach your 50’s.
--------- Wing Clip ---------
ACTION: Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 12 1 40 Damage starts at 5, slowdown at 50%. 28 2 60 Damage increased to 25, slowdown to 45%. 60 3 80 Damage increased to 50, slowdown to 40%.
OVERVIEW: Wing Clip is one of those moves that you’ll use repeatedly and if something gets too close to you, this move will help you regain shooting distance. What’s especially nice is that since using other moves doesn’t cause this move to be affected by the global cooldown, you can use it immediately after a Raptor Strike. Improved Wing Clip’s immobilizing effect is a very nice touch, especially since you can repeatedly spam it until it triggers.
------------ Wyvern Sting ------------
ACTION: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only one Sting per Hunter can be active on the target at a time. RANGE: 8-35 yards CASTING TIME: 1.5 sec. COOLDOWN: 2 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 40 1 115 Total damage dealt starts at 300. 50 2 155 Total damage dealt increased to 420. 60 3 205 Total damage dealt increased to 600. 70 4 255 Total damage dealt increased to 942.
OVERVIEW: Think of this as a deluxe Serpent Sting. It buys you twelve seconds of crowd control time and is a fast-acting DoT. Combined with Immolation Trap, you’ll quickly wear down your target’s health. You can even use this with Freezing Trap to keep a three-mob group under control. The only downside to this Sting is the fact that versus mobs, the damage effect won’t occur if the target is immune to the sleep effect.
------------------------------------------------------------------------------- c. Beast Mastery -------------------------------------------------------------------------------
This set contains supportive abilities such as your Aspects, as well as an assortment of abilities that support your pet.
------------------- Aspect of the Beast -------------------
ACTION: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 30 n/a 50 n/a
OVERVIEW: This move is so situational that you’ll almost never have to use this. Basically, all it does is make you not appear on the minimap when someone is tracking humanoids, which means that it’s only good against Druids and other Hunters.
--------------------- Aspect of the Cheetah ---------------------
ACTION: The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 20 n/a 40 n/a
OVERVIEW: Aspect of the Cheetah makes life without a mount much easier for you than other classes. That is, if you’re not a Druid. Despite the daze effect, it’s very handy, and it’ll easily tie you over until you get a mount. Since it’s usable while in combat, it’s essential for kiting mobs that aren’t slow at the chase. For those who are wondering if it affects your swimming speed, the answer is no.
------------------ Aspect of the Hawk ------------------
ACTION: The hunter takes on the aspects of a hawk, increasing ranged attack power by 20. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 10 1 20 Ranged attack power bonus starts at 20. 18 2 35 Ranged attack power bonus increased to 35. 28 3 50 Ranged attack power bonus increased to 50. 38 4 70 Ranged attack power bonus increased to 70. 48 5 90 Ranged attack power bonus increased to 90. 58 6 110 Ranged attack power bonus increased to 110. 60 7 120 Ranged attack power bonus increased to 120. 68 8 140 Ranged attack power bonus increased to 155.
OVERVIEW: This is the one Aspect that you’ll be using most of the time since you’ll almost always be firing your ranged weapon, and the ranged attack power bonus is very significant. Be sure to use this as your main Aspect.
-------------------- Aspect of the Monkey --------------------
ACTION: The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 4 n/a 20 n/a
OVERVIEW: Even though your firepower is limited at melee range, there are those times when you don’t have a choice. For those moments, this Aspect will help keep you alive, especially if you use your talent points to boost it to 13% alongside Deterrence. Just hope you don’t happen to run into a Warrior with Improved Overpower.
------------------ Aspect of the Pack ------------------
ACTION: The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 40 n/a 100 n/a
OVERVIEW: Think of this as Aspect of the Cheetah for the whole party. It’s good for places where you can’t ride your mount, as in most instances. Just remember to turn it off when your party runs into a fight.
------------------- Aspect of the Viper -------------------
ACTION: The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 64 n/a 40 n/a
OVERVIEW: Don’t overlook this ability. Although hunters tend to have low Intellect, they have enough of it to make this ability worthwhile. If you have 160 Intellect, that’s an impressive 40 mana per tick, or 8 mana/sec. Use this ability when riding long distances on your mount, or cases where you need to quest for a little while without stopping for a drink. Granted, you’ll be working with less ranged attack power without the Hawk but you’ll still pack enough of a punch without it.
------------------ Aspect of the Wild ------------------
ACTION: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 46 1 90 Nature resist bonus starts at 45. 56 2 115 Nature resist bonus increased to 60. 68 3 150 Nature resist bonus increased to 70.
OVERVIEW: This works pretty much the same way as a Paladin aura. This is your saving grace in places where Nature damage is heavy, which isn’t very common but regardless, you have it, and your party will be glad that you do.
---------- Beast Lore ----------
ACTION: Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. RANGE: 40 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 24 n/a 40 n/a
OVERVIEW: This ability is great for those times when you’re curious about certain pets, and it’s a great way to track down pets with abilities that you need. It’s also useable on unsuspecting Druids in their animal forms.
------------- Bestial Wrath -------------
ACTION: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 2 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 40 n/a 12% n/a
OVERVIEW: This ability is scary, especially against cloth wearers. Imagine being torn to shreds by something that can’t be feared nor stunned. What especially makes this ability frightening is that many of the Beast Mastery talents that come before this add to the damage. This is especially great for PvP.
--------- Eagle Eye ---------
ACTION: Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. RANGE: 50,000 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
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