LEVEL RANK MANA CHANGE 14 n/a 25 n/a
OVERVIEW: This is a really handy move for when you want to scope something out before you go somewhere or for when you’re curious about what’s on top of a cliff or through a gate. For indoors, there’s always the Ornate Spyglass.
----------------- Eyes of the Beast -----------------
ACTION: Take direct control of your pet and see through its eyes for 1 min. RANGE: 50,000 yards CASTING TIME: 2 sec. COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 14 n/a 20 n/a
OVERVIEW: This move is very useful for scouting if you have a stealthy pet like a cat with Prowl. It’s also good for dismissing your pet without having to lose happiness by using Dismiss Pet.
-------- Feed Pet --------
ACTION: Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. RANGE: 10 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global NOTE: You receive this skill as a quest reward.
LEVEL RANK MANA CHANGE 10 n/a 0 n/a
OVERVIEW: You pet will get hungry so remember to feed it once in a while using this skill. Simply target whatever food you have in your bag. The way this ability works is that it gives your pet a short buff in which it gains Happiness over time, roughly ten seconds or so. If you look in your Combat Log, you can see this in effect. Higher-level foods will yield more Happiness per tick, but it caps at 35 Happiness per tick.
------------ Intimidation ------------
ACTION: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 1 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 30 n/a 8% n/a
OVERVIEW: This is a great ability to have around, especially if it’s chained with a stunning Concussive Shot. In PvE, it’s especially good because it causes high threat, which is a nice way of keeping mobs glued to your pet. The only drawback is its 1-minute cooldown but whenever it’s up, it’s a great ability.
------------ Kill Command ------------
ACTION: Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target. RANGE: 45 yards CASTING TIME: Instant COOLDOWN: 5 sec
LEVEL RANK MANA CHANGE 66 1 75 Bonus damage set to 127.
OVERVIEW: Now that Kill Command no longer triggers the global cooldown, you have a wider window of opportunity between shots to use this. Compared to what your shots are capable of, it may not cause a lot of damage but it’s enough to make a decent dent in whatever you’re attacking, especially if you’re using a pet with a good base damage. The real trick is learning to adjust to using it whenever it’s available, though it will come naturally to you with some practice.
-------- Mend Pet --------
ACTION: Heals your pet for 125 health over 15 sec. RANGE: 20 yards CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 12 1 40 Total healing starts at 125. 20 2 70 Healing increased to 250. 28 3 100 Healing increased to 450. 36 4 130 Healing increased to 700. 44 5 165 Healing increased to 1000. 52 6 200 Healing increased to 1400. 60 7 250 Healing increased to 1825. 68 8 300 Healing increased to 2375.
OVERVIEW: Although the healing effect is now slower than previously, the fact that you no longer have to channel the spell means being able to attack while your pet recovers. The mana cost is also significantly lower. In fact, at Rank 8, it’s less than half its original cost. As a healing spell, it ticks every three seconds, which means at Rank 8, it heals for 475 health per tick.
---------- Revive Pet ----------
ACTION: Revive your pet, returning it to life with 15% of its health. RANGE: n/a CASTING TIME: 10 sec COOLDOWN: 1.5 sec. global NOTE: You receive this skill as a quest reward.
LEVEL RANK MANA CHANGE 10 n/a 80% n/a
OVERVIEW: This spell costs a whole lot of mana. It’s this expensive mana cost that encourages you to keep your pet alive, in addition to having to feed it.
----------- Scare Beast -----------
ACTION: Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. RANGE: 10 yards CASTING TIME: 1.5 sec COOLDOWN: 30 sec
LEVEL RANK MANA CHANGE 14 1 35 Fear time starts at 10 sec. 30 2 50 Fear time increased to 15 sec. 45 3 75 Fear time increased to 20 sec.
OVERVIEW: Oftentimes, there are so many ways to control your aggro that you’ll find yourself not using this move very often, but for those times where you need to get a Beast-type mob or enemy Hunter’s pet away from you, this is the move to use. It lasts for an amazingly long time and especially works well against Druids.
------------------ Tranquilizing Shot ------------------
ACTION: Removes one Frenzy effect from the target. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 20 sec NOTE: You may only learn this move through its respective Tome.
LEVEL RANK MANA CHANGE 60 n/a 270 n/a
OVERVIEW: You can only learn this move through a book that drops from Lucifron, the first boss of Molten Core. The biggest misconception with this ability is how some players presume that it can remove Enrage effects, which it doesn’t do. Its only use is to remove Frenzy effects from specific raid bosses such as Magmadar. Since few things outside of raid instances have Frenzy effects, you won’t find many uses for it, if any at all.
=============================================================================== ----------------------------[ V. Hunter Talents ]------------------------------ ===============================================================================
What will set you apart from every other Hunter are the talents you invest in your talent trees. These enhance your current moves and gives you access to new ones based on whatever tree your talent points into. Here is a breakdown of the Hunter’s available talents.
------------------------------------------------------------------------------- a. Marksmanship -------------------------------------------------------------------------------
The majority of these talents will affect whatever abilities are based upon your ranged weapon. Investing your talents in this tree will enhance your overall DPS, and will provide you with two spell interrupts. This is an ideal tree for PvE.
------------------------ Improved Concussive Shot ------------------------
EFFECT: Gives your Concussive Shot a 4/8/12/16/20% chance to stun your target for 3 seconds. POINTS: 5/5 TIER: 1 OVERVIEW: When this triggers, it buys you a little bit of time to freely blast your target, and by luck, you can interrupt a caster’s spell. It is a good talent but oftentimes, you never expect it to trigger. It just comes as a complete surprise when it actually pops. Still, when it does happen, you’ll usually be glad that it does.
------------ Lethal Shots ------------
EFFECT: Increases your chance to land a critical strike with your ranged weapon by 1/2/3/4/5%. POINTS: 5/5 TIER: 1 OVERVIEW: It’s hard to find a hunter who wouldn’t enjoy this talent. No matter how you spread out your talent points, you should invest a good five points into this one. This is well-beloved talent that you will surely have fun with.
---------------------- Improved Hunter’s Mark ----------------------
EFFECT: Cause 20/40/60/80/100% of your Hunter’s Mark ability’s base attack power to apply to melee attack power as well. POINTS: 5/5 TIER: 2 OVERVIEW: Hunter’s Mark at its highest rank yields 110 ranged attack power, which is a decent boost for anything that throws a punch, but 22 attack power for one talent point is debatable, especially since the Mark’s stacking effect doesn’t apply here. Though to be fair, 110 is not exactly a small number. There are weapon enchants that don’t score that high of a number, and for melee attackers, including your pet, it’s like giving them a second Trueshot Aura.
---------- Efficiency ----------
EFFECT: Reduces the mana cost of your Shots and Stings by 2/4/6/8/10%. POINTS: 5/5 TIER: 2 OVERVIEW: This talent helps reduce your overall downtime, and can buy you a few extra Shots and Stings before running out of mana, which is especially great for PvP. It’s often overlooked, however, because of a hunter’s ability to simply Feign Death and drink while in combat, but you usually don’t have that kind of luxury in PvP.
----------------- Go For The Throat -----------------
EFFECT: Your ranged critical hits cause your pet to generate 25/50 Focus. POINTS: 2/2 TIER: 3
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